iMedia R093 - Creative iMedia in the media - Retrieval/Revision QuizzesQuick View
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iMedia R093 - Creative iMedia in the media - Retrieval/Revision Quizzes

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<p>A series of low stake retrieval quizzes for use when teaching R093 (Exam unit) for the new iMedia Course.</p> <p>Each quiz is 10 questions, multiple choice for use in Microsoft Forms.</p> <p>These can be duplicated to your own account and distributed on your own homework/class work platform. They are self marking and allow quick and easy assessment of the key topics form this component.</p> <p>When you click the link you will see a DUPLICATE IT button at the top, click this will add it to your Office 365 account for you to use as you wish.</p> <p>You can edit them once they are duplicated to fit your needs.</p> <p>Topics covered are as follows:</p> <p>Lesson 1 - Media Sectors<br /> Lesson 2 - Media Products<br /> Lesson 3 - Creative Roles in the Media Industry<br /> Lesson 4 &amp; 5- Technical roles in the Media Industry<br /> Lesson 6 - Purpose of media products<br /> Lesson 7 - Genre, Language, and Tone<br /> Lesson 8 - Style and layout<br /> Lesson 9 - Audience<br /> Lesson 10 - Client briefs<br /> Lesson 11 - Media Codes and Colour<br /> Lesson 12 - Graphics and typography<br /> Lesson 13 - Lighting, Movement, and Mise-en-scène<br /> Lesson 14 - Camera techniques and transitions<br /> Lesson 15 - Audio<br /> Lesson 16 - Animations and Interactivity<br /> Lesson 17 - Work Plans and Gantt Charts<br /> Lesson 18 - Mind Maps and Mood Boards<br /> Lesson 19 - Storyboards and Scripts<br /> Lesson 20 - Visualization Diagrams and Wireframes<br /> Lesson 21 - Intellectual Property<br /> Lesson 22 - Health and Safety<br /> Lesson 23 - Regulation, Certification, and Classification<br /> Lesson 24 - Distribution Platforms<br /> Lesson 25 - Distribution Media<br /> Lesson 26 - File Compression<br /> Lesson 27 - Image File Types<br /> Lesson 28 - Audio File Types<br /> Lesson 29 - Video File Types</p>
Year 7 Computing/ICT Scheme of work & ResourcesQuick View
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Year 7 Computing/ICT Scheme of work & Resources

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<p>Complete collection of Scheme of work, lesson plans, Power Points and homework for Year 7 introduction to computing and ICT.</p> <p>Includes:</p> <p>Topic 1 - Introduction &amp; using computers safely and effectively<br /> • 7 Lessons, Power Points, Assessment, Homework and Pupil Progress Diary</p> <p>Topic 2 - Introduction to coding through Scratch<br /> • 5 Lessons (can be stretched depending on pupil progress), Power Points, Assessment, homework and Pupil Progress Diary</p> <p>Topic 3 - Spreadsheet Modelling<br /> • 6 Lessons, Power Points, Assessment, homework and Pupil Progress Diary</p> <p>All lessons are ready to teach and require minimal, if any preparation (may need tweaking to work with your school system) - everything is provided!</p> <p>Pack includes a scheme of work with lesson objectives and lesson overview and how these lessons fit into and satisfy the new National Curriculum for Computing. Ideal resource for non-specialists to follow, or for a specialist to pick up and run with. Feel free to adapt the resources as needed. All lessons are ready to teach.</p> <p>Year 8 and Year 9 packs also available, as is a bundle of all three.</p>
**NEW** UPDATED - Unit 2 - Finance for Business (NQF BTEC First Award in Business)Quick View
Confusion101

**NEW** UPDATED - Unit 2 - Finance for Business (NQF BTEC First Award in Business)

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Resources and past papers for the BTEC First Award in Business unit 2 exam.<br /> <br /> ** NEW ** UPDATED with presentations and worksheets for Learning aim A. learning aim B and C to follow once they are complete. There is also a tracking document for you to track individual student progress against each topic. **NEW**<br /> <br /> Contains:<br /> Scheme of work for the full unit<br /> Unit introduction and overview<br /> 10+ Mock exams with answers<br /> Specific unit content questions and worksheets (cashflow, budgets, breakeven etc...)<br /> <br /> We have used these resources with Y10 and Y11 students to help them revise and gain confidence before taking the exam.
BTEC Tech Award in Enterprise - Component 3 Retrieval/Revision QuizzesQuick View
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BTEC Tech Award in Enterprise - Component 3 Retrieval/Revision Quizzes

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<p>A series of low stake retrieval quizzes for use when teaching Component 2 (Marketing and Finance for Enterprise) for the BTEC Tech Award in Enterprise.</p> <p>Each quiz is 10 questions, multiple choice for use in Microsoft Forms.</p> <p>These can be duplicated to your own account and distributed on your own homework/class work platform. They are self marking and allow quick and easy assessment of the key topics form this component.</p> <p>When you click the link you will see a DUPLICATE IT button at the top, click this will add it to your Office 365 account for you to use as you wish.</p> <p>You can edit them once they are duplicated to fit your needs.</p> <p>Topics covered are as follows:<br /> Lesson 1 - Types of Market<br /> Lesson 2 - Segmenting the Market<br /> Lesson 3 - The Marketing Mix &amp; Multichannel Marketing<br /> Lesson 4 - Product<br /> Lesson 5 - Price<br /> Lesson 6 - Place<br /> Lesson 7 - Promotion<br /> Lesson 8 - Choice of Marketing Methods<br /> Lesson 9 - Importance of Brand Image<br /> Lesson 10 - Importance of Reputation<br /> Lesson 11 - Financial Documents<br /> Lesson 13 - Payment Methods<br /> Lesson 15 - Sources of Revenue &amp; Costs<br /> Lesson 16 - Profit &amp; Loss Account<br /> Lesson 17 - Balance Sheet<br /> Lesson 18 - Stakeholders<br /> Lesson 19 - Profitability &amp; Liquidity<br /> Lesson 20 - Expenditure &amp; Revenue Budgets<br /> Lesson 22 - Cash Flow Forecasts<br /> Lesson 23 - Cash Flow Problems<br /> Lesson 24 - Cash Flow Solutions<br /> Lesson 25 - Break Even Point<br /> Lesson 26 - Break Even Analysis<br /> Lesson 27 - Internal Sources of Finance<br /> Lesson 28 - External Sources of Finance</p>
BTEC Tech Award in Enterprise - Component 1 Retrieval/Revision QuizzesQuick View
Confusion101

BTEC Tech Award in Enterprise - Component 1 Retrieval/Revision Quizzes

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<p>A series of low stake retrieval quizzes for use when teaching Component 1 (Exploring Enterprises) for the BTEC Tech Award in Enterprise.</p> <p>Each quiz is 10 questions, multiple choice for use in Microsoft Forms.</p> <p>These can be duplicated to your own account and distributed on your own homework/class work platform. They are self marking and allow quick and easy assessment of the key topics form this component.</p> <p>When you click the link you will see a DUPLICATE IT button at the top, click this will add it to your Office 365 account for you to use as you wish.</p> <p>You can edit them once they are duplicated to fit your needs.</p> <p>Topics covered are as follows:</p> <p>Lesson 1 – Size &amp; type of enterprise<br /> Lesson 2 – Features of SMEs<br /> Lesson 3 – Business models<br /> Lesson 4 – Sectors and industries<br /> Lesson 5 – Aims of enterprises<br /> Lesson 6 – Impact of activities on aims<br /> Lesson 7 – Reasons why entrepreneurs start enterprises<br /> Lesson 8 – Skills and characteristics of an entrepreneur<br /> Lesson 9 – Understanding market research<br /> Lesson 10 – Primary research methods<br /> Lesson 11 – Secondary research methods<br /> Lesson 12 – The importance of information about customers<br /> Lesson 13 – Understanding the market<br /> Lesson 14 – Competitive advantage<br /> Lesson 15 – Suitability of market research methods<br /> Lesson 16 – Understanding PEST analysis<br /> Lesson 17 – Performing PEST analysis<br /> Lesson 18 – Understanding SWOT analysis<br /> Lesson 19 – Performing SWOT analysis</p> <p>The other 2 components will be coming soon - keep an eye out.</p>
Year 9 Computing/ICT Scheme of work & ResourcesQuick View
Confusion101

Year 9 Computing/ICT Scheme of work & Resources

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<p>Complete collection of Scheme of work, lesson plans, Power Points and homework for Year 9 Computing and ICT. Lesson use the Socrative website for quick and easy assessment and feedback to the students, tracking document and full Scheme of Work included.</p> <p>Includes:</p> <p>Topic 1 - Graphic Design and Manipulation<br /> • 7 Lessons (can be extended), Power Points, Assessment, Homework. Uses the Serif suite, but can be applied to any graphics package.</p> <p>Topic 2 - Advanced Game Programming<br /> • 14 Lessons (many with video examples), Power Points, Assessment, homework etc. Uses Construct 2 as the game making software (Free version will work), techniques and themes can be applied to any other software.</p> <p>Topic 3 - HTML and Website development<br /> • 14 Lessons, Power Points, Assessment, homework and student progress Diary.</p> <p>All lessons are ready to teach and require minimal, if any preparation (may need tweaking to work with your school system) - everything is provided! Cover lesson ideas also included to make setting cover work quick and easy.</p> <p>Pack includes a scheme of work with lesson objectives and lesson overview and how these lessons fit into and satisfy the new National Curriculum for Computing. Ideal resource for non-specialists to follow, or for a specialist to pick up and run with. Feel free to adapt the resources as needed. All lessons are ready to teach.</p> <p>I would really appreciate a 5* review (or some constructive feedback!) if this had been useful for you in anyway!</p>
BTEC First Award In Business - Unit 8 - Recruitment, Selection and Employment - Assessment BriefQuick View
Confusion101

BTEC First Award In Business - Unit 8 - Recruitment, Selection and Employment - Assessment Brief

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Full assignment brief and SOW for Unit 8 - Recruitment, Selection and Employment<br /> <br /> This passed the External Verification this year. Feel free to edit the work to suit your own needs.<br /> <br /> Contains:<br /> Scheme of work for the full unit<br /> Unit introduction and overview<br /> Assessment overview table<br /> Assignment 1<br /> Assignment 2<br /> Assignment 3
BTEC First Award In Business - Unit 3  - Promoting a Brand - Assessment BriefQuick View
Confusion101

BTEC First Award In Business - Unit 3 - Promoting a Brand - Assessment Brief

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Full assignment brief and SOW for Unit 3 - Promoting a Brand<br /> <br /> This passed the External Verification this year. Feel free to edit the work to suit your own needs.<br /> <br /> Contains:<br /> Scheme of work for the full unit<br /> Unit introduction and overview<br /> Assessment overview table<br /> Assignment 1<br /> Assignment 2
Branding (Brand Identity / Personality) lessonQuick View
Confusion101

Branding (Brand Identity / Personality) lesson

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<p>One off lesson to teach students the idea and theory behind the Branding Prism as developed by professor Jean-Noël Kapferer.</p> <p>Theory notes and then a template for students to create their own version.</p> <p>Examples included.</p>
History Revision Powerpoint: Medicine through time (every topic)Quick View
Confusion101

History Revision Powerpoint: Medicine through time (every topic)

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<p>A collection of powerpoint slides to help revise the new Medicine through time topic for History GCSE.</p> <p>Includes:</p> <ul> <li> <p>Section B<br /> c1250-1500: The Middle Ages</p> </li> <li> <p>Section B<br /> c1500-1700: The Renaissance</p> </li> </ul> <p>Section B<br /> 1700-1900: 18th and 19th Century</p> <ul> <li> <p>Section B<br /> c1900-present: Modern Britain</p> </li> <li> <p>Section A<br /> The British sector of the Western Front,1914-18: injuries, treatment and the trenches</p> </li> <li> <p>Exam tips and model answers</p> </li> </ul> <p>One powerpoint has all topics in one. There is also individual powerpoints for each topic where you can click on a topic and have it enlarge for focused revision. Click again to go back!</p> <p>Covers every topic needed for the exam - excellent revision tool.</p>
KS3 - Year 7 - Programming Essentials in Scratch - Complete SOL + ResourcesQuick View
Confusion101

KS3 - Year 7 - Programming Essentials in Scratch - Complete SOL + Resources

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<p>Complete SOL + resources for “Programming Essentials in Scratch” unit of work.</p> <p>Ideal for Y7/Y6 depending on skill level and prior knowledge.</p> <p>Two part SOL:</p> <p><strong>Part 1:</strong> - Introduction to programming essentials<br /> Lesson 1: Introduction to programming and sequencing<br /> Lesson 2: Sequence and variables<br /> Lesson 3: Selection<br /> Lesson 4: Operators<br /> Lesson 5: Count-controlled iteration<br /> Lesson 6: Problem-solving</p> <p><strong>Part 2:</strong> - Applying the knowledge<br /> Lesson 7: You’ve got the moves!<br /> Lesson 8: Fly cat fly!<br /> Lesson 9: Loop the loop!<br /> Lesson 10: Treasure those lists!<br /> Lesson 11: Translate this! (Part 1)<br /> Lesson 12: Translate this! (Part 2)</p> <p>Lesson by lesson breakdown including all PowerPoints and worksheets. fully editable for your use and customisation.</p> <p>Assessment grid and key words list included.</p>
BTEC Enterpirse - Component 3 - Marketing and Finance for Enterprise - Homework and reading tasksQuick View
Confusion101

BTEC Enterpirse - Component 3 - Marketing and Finance for Enterprise - Homework and reading tasks

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<p>A collection of 10 work sheets on various topics for Component Three - Marketing and Finance for Enterprise from the new BTEC Tech Award in Enterprise.</p> <p>These have been used to good effect as homework tasks, or starters to lessons. These are provided as Word documents so you can edit them as needed.</p> <p>Each task has a read comprehension style section of text and then 10 associated questions.</p> <p>File included:</p> <p>Homework &amp; Reading Tasks - Advertising Methods.docx<br /> Homework &amp; Reading Tasks - Breakeven.docx<br /> Homework &amp; Reading Tasks - Cashflow Forecast.docx<br /> Homework &amp; Reading Tasks - Financial Documents.docx<br /> Homework &amp; Reading Tasks - Payment Methods.docx<br /> Homework &amp; Reading Tasks - Revenue and Profit.docx<br /> Homework &amp; Reading Tasks - The Marketing Mix.docx<br /> Homework &amp; Reading Tasks - Understanding Gross and Net Profit - Definitions and Calculations.docx<br /> Homework &amp; Reading Tasks - Understanding Liabilities, Debtors, and Creditors.docx<br /> Homework &amp; Reading Tasks - Understanding Turnover, Cost of Sales, and Gross Profit.docx</p>
Game Design - Cover Lesson - Character Sprites research taskQuick View
Confusion101

Game Design - Cover Lesson - Character Sprites research task

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<p>A simple cover lesson that can be delivered by a non-specialist teacher.</p> <p>Pupils are asked to research a range of playable characters used in games to help them come up with ideas for their own games. One example is complete for them to show them what information to include. This should be uploaded somewhere where the pupils can access it on their own devices.</p> <p>At the end pupils need to explain which is their favourite character and why and then they have the chance to draw and design their own character and explain it’s special abilities.</p> <p>Have used this as successful cover lesson, and part of a larger scheme of work in game design.</p>
R094: Visual identity and digital graphics - End of topic mini- assessmentQuick View
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R094: Visual identity and digital graphics - End of topic mini- assessment

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<p>19 question multiple-choice quiz covering content from the first topic are for the new “<strong>Unit R094 – Visual identity and digital graphics</strong>” unit for Creative iMedia. Useful for end of topic recap and recall.</p> <p>Space for teacher feedback at the end of the quiz. Answers included on second version.</p>
Computer Networks - Cover Lesson - Powerpoint research taskQuick View
Confusion101

Computer Networks - Cover Lesson - Powerpoint research task

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<p>A simple cover lesson that prompts pupils to research a range of questions about computer networks and hardware. 12 points/questions for them to research and then a fill in the blanks activity to summarise</p> <p>Has been used successfully as one off cover lessons and part of a larger scheme of work.</p>
Game Design - Cover Lesson - Power-ups research taskQuick View
Confusion101

Game Design - Cover Lesson - Power-ups research task

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<p>A simple cover lesson that can be delivered by a non-specialist teacher.</p> <p>Pupils are asked to research a range of power-ups used in games to help them come up with ideas for their own games. One example is complete for them to show them what information to include. This should be uploaded somewhere where the pupils can access it on their own devices.</p> <p>At the end pupils need to explain which is their favourite item and why and then they have the chance to draw and design their own power-up item and explain what it will do.</p> <p>Have used this as successful cover lesson, and part of a larger scheme of work in game design.</p>