Learn what an algorithm is and how to construct a simple flowchart
**Target Pupils **
Year 7 (though will work with KS2/3 pupils depending on literacy skills)
Typical Use
This set of five lessons can be used as way of supporting learning in the classroom, as a standalone set of cover lessons or as a package for remote learning.
Learning objectives
“Design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systems” (Computing programmes of study: key stages 3 and 4, Department of Education)
- Understand what an algorithm is
- Be able to order instructions to complete a task successfully
- Be able to generate a sequence of instructions
- Understand how to use a flow chart
- Know the basic symbols for a flowchart
- Be able to construct a flowchart
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