6 lessons including a Notebook, lesson plans and self-evaluation to teach Computing/ IT in Year 2. Unit: Coding.
Lesson 1 - understanding that some devices can be programmed (coded).
Lesson 2- understanding that programs and code can have numerical values.
Lesson 3 - predicting where the beebot will move.
Lesson 4 - writing a set of instructions to program a beebot (coding).
Lesson 5 - coding by using a computer program to create a set of instructions.
Lesson 6 - coding by using a computer program to create a set of instructions.
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Lesson 1 - understanding that some devices can be programmed (coded).
Lesson 2- understanding that programs and code can have numerical values.
Lesson 3 - predicting where the beebot will move.
Lesson 4 - writing a set of instructions to program a beebot (coding).
Lesson 5 - coding by using a computer program to create a set of instructions.
Lesson 6 - coding by using a computer program to create a set of instructions.
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