pdf, 6.01 MB
pdf, 6.01 MB
This is a game to practice consumer decision vocabulary. Students are dealt cards and fill in the blanks, use photos, written prompts or cues to form sentences in order to produce the target language. If students give the correct answer play goes to the next player. If students give an incorrect answer they must pick up their card and wait until their next turn to try and answer it again. The student that gets rid of all of their cards first Wins! (See English Card Game Rules for alternate playing method with money)
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