zip, 171.8 MB
zip, 171.8 MB

In this project, children design and make a prototype animal home for the school garden or a local park. They are introduced to using computer software to help design products and use this software to design an animal home. Children learn about frame and shell structures and apply this knowledge when making their animal home prototype. As part of the evaluation process children participate in a Dragon’s Den activity where they present their prototype design and model to a ‘panel of experts’.

This knowledge, skills and understanding is delivered through the following six sessions:

  1. IDEA Task 1 – Animal Homes & IDEA Task 2 – Investigating Structures
  2. Focused Practical Task 1 – Making a Wood Framework & IDEA Task 3 – Understanding Structures
  3. Focused Practical Task 2 – Introducing Computer-Aided Design
  4. Designing the Animal Home
  5. Making Session
  6. Evaluation Session – Into the Dragon’s Den

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