pdf, 8.47 MB
pdf, 8.47 MB

This resource pack has been created for use in the classroom and includes six creative and interactive activities designed to make KS1 Science, Technology, Engineering and Maths (STEM) learning fun and engaging.

It includes:
• KS1 Technology and Engineering: Design a Robot
• KS1 Computing: Coding and Debugging Worksheet
• KS1 Maths: Sorting Worksheet (Venn Diagrams) (Space Theme)
• KS1 Computing: Coding Worksheet (Space Theme)
• KS1 Technology and Engineering: Design a Spaceship
• Fun worksheet to draw your future self
• Certificate
• Answers for all worksheets

Time required to teach each worksheet: 30 – 45 minutes (including teaching input). Most worksheets can be used on their own, as a starter/early work, or you may wish to use them to support a full lesson.

You can find more free resources at www.questfriendz.com

Links to National Curriculum:

  • KS1 Design and Technology (design)
  • KS1 Computing (algorithms; debugging; logical reasoning)
  • KS1 Science (working scientifically; everyday materials)
  • KS1 Mathematics (statistics)
  • Art and Design (creatively design products; use drawing to share ideas)
    Links to complementary resources: The activity sheet is linked to the book SuperQuesters: The Case of the Missing Memory. Shortlisted for The Week Junior Book Awards 2023: Children’s Book of the Year - STEM category.
    The second instalment in a STEM-sational series which inspires a love of STEM learning in children aged 4-8 through a unique blend of adventure stories and interactive play. Read the book, solve the quests using stickers and learn STEM skills in immersive ways never done before.
    Meet Lilli and her best friends Leo and Bea - three endlessly curious kids with BIG imaginations. When they unite to solve a challenging science problem, they turn into SUPERHEROES Lillicorn, Leo Zoom and Bea Bumble and journey to a world full of magic, adventure and quests.
    When Bea’s robot B-bot malfunctions after installing new dance software the three friends put their heads together and return to Questland as the SUPERQUESTERS to find a solution. Upon arrival, the trio discover that the evil Lord Grumble is wreaking havoc with his new Memory Machine, stealing memories from everyone, including the Queen of Questland. Adventure and excitement await as the friends work together to crack this latest case. Can you help them find Lord Grumble’s Memory Machine and restore normality to Questland?
    Children develop over 12 STEM skills including problem solving, coding, sequencing, debugging and algorithms as they complete each interactive quest…and discover their inner superhero along the way.
    The book includes 100 reusable stickers (which can be removed for classroom use), a reward chart, glossary and answer page.
    Further learning resources to download at: www.questfriendz.com
    Also available in the SuperQuesters series:
    SuperQuesters: The Case of the Stolen Sun
    SuperQuesters: The Case of the Great Energy Robbery
    SuperQuesters: The Case of the Angry Sea
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