Leo Zoom loves flying and one day hopes to travel into space. However, this method of travel uses a lot of fossil fuels. SuperQuesters: The Case of the Great Energy Robbery explores biofuels, such as sunflower oil, animal waste and seaweed, that can fuel machinery and power engines.
Help Leo design an aircraft that uses biofuels. You can use the ones mentioned in the story, or research other possibilities. Challenge! Explain which biofuel you have chosen to use and why.
Time required to teach: 30 - 45 minutes. We suggest this support a lesson on renewable energy or transportation.
Additional material required: None but you can find more free resources at www.questfriendz.com
Links to the National Curriculum:
- KS1 Design and Technology - design
- KS1 Science – working scientifically
- KS1 Art and Design – use drawing to share ideas
KS1 Geography - environment
Links to complementary resources: The activity sheet is linked to the book SuperQuesters: The Case of the Great Energy Robbery.
The third instalment in a STEM-sational series which inspires a love of STEM learning in children aged 5+ through a unique blend of adventure stories and interactive play. Read the book, solve the quests using stickers and learn STEM skills in immersive ways never done before.
Meet Lilli and her best friends Leo and Bea - three endlessly curious kids with BIG imaginations. When they unite to solve a challenging science problem, they turn into SUPERHEROES Lillicorn, Leo Zoom and Bea Bumble and journey to a world full of magic, adventure and quests.
When Leo’s mum challenges Leo, Lilli and Bea to figure out how to power a model airplane using a special biofuel that can be made from an ingredient in their very own garden, the friends start investigating and return to Questland in search of a solution. Upon arrival, they discover that the evil Lord Grumble is up to his dastardly tricks, stealing energy throughout Questland from the sun, wind, water, animals and crops, and sending it back to his secret hideout on Black Rock Island. Adventure and excitement await as the friends work together to crack this latest case. Can you help them defeat evil Lord Grumble and return the stolen energy to Questland?
Children develop over 12 STEM skills including problem solving, coding, sequencing, debugging and algorithms as they complete each interactive quest…and discover their inner superhero along the way.
The book includes 100 reusable stickers (which can be removed for classroom use), a reward chart, glossary and answer page.
Further learning resources to download at: www.questfriendz.com
Also available in the SuperQuesters series:
SuperQuesters: The Case of the Stolen Sun
SuperQuesters: The Case of the Missing Memory - Shortlisted for *The Week Junior Book Awards 2023: Children’s Book of the Year - STEM category
SuperQuesters: The Case of the Angry Sea
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