This is the full 130 page Ebook document including links to more than 30 puzzle templates. Print copy also available.
Students are never as motivated as when they compete against the clock to stop a nefarious hacker destroying the internet or when they are searching for the entrance to the mummy’s tomb. Escape Rooms or Breakout Games promise an hour of puzzle fun, teamwork and logical thinking wrapped up in an exciting story, and many teachers are keen to harness this new trend for their classes. This guide is filled with advice on how to get started with your first escape room lesson, with little or no cost. It contains over 30 puzzle templates and instructions for Microsoft Office, Google and Genially that can be adapted for any subject and any age group and can be used in combination with real locks or as part of a digital activity in class or during remote learning.
Find the answers to all your questions:
What is an escape room?
Why use it in school?
Can I use it for my subject or topic?
How do I plan the activity?
What is the difference between digital, physical and mixed escape rooms?
What types of boxes and locks can I use?
How do I create digital rooms and locks?
What is the difference between linear and non-linear setup?
How do I come up with a story? How can I make it more immersive?
How do I organise the lesson and timing?
What is good puzzle design?
What puzzles can I use?
What do they look like?
How do I create them?
How do students solve them?
What templates and websites can I use?
How could I use them in my subject?
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