Paper version of Connect 4 game. Partner activity. Students take turns calling a square by identifying it by its coordinates (school and library). If correct the student wins the box; if wrong, the partner gets the box. Goal is to get 4 boxes in a row, twice on the same game board. Includes 2 different games. Pictures only, so may be used for any language. Easy to move pictures so that your game matches your book exactly.
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