A year 10 resource I created as part 1 of 3 lessons on Applications, Systems and Utilities. This lesson covers the outcomes and LOs below using identification, description and industry connected content.
Outcomes:
• To be able to classify by application and system software.
Most students:
• To discern applications from apps and to explain the difference.
Some students:
• To understand the interrelationship, particularly between system software and utilities.
Learning Objectives:
• Pupils to gain understanding of the software used in game development through listing and teacher-led discussion.
• Pupils to distinguish between apps and applications through identification exercises, which also draw on literacy skills.
• Pupils to develop ability to identify examples of the three categories of software.
PowerPoint, resources and lesson plan template included.
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