pdf, 121.98 KB
pdf, 121.98 KB

The world of education is constantly evolving, and one of the most significant debates currently being discussed is the role of gaming in the classroom. While some argue that gaming is a distraction, a waste of time, and a hindrance to traditional learning methods, others believe that it can be a powerful tool for engagement, motivation, and even academic improvement. In the UK, where educational standards are constantly undergoing change and development, the question of whether to “level up” or “log off” is a pressing one. With the rise of edutainment and gamification, the lines between entertainment and education are becoming increasingly blurred. As I discuss the pros and cons of gaming in UK education, I will explore the potential benefits of using games to enhance learning outcomes, as well as the concerns surrounding their impact on learner behaviour and academic achievement.

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