This series of lessons introduces students into app design. The project brief can be altered to suit any current design project but the example brief is to design an app that directs people to water bottle re-filling locations.
Students first sketch then develop a clickable prototype using a free cloud-based digital design program (Figma Education, online).
- Introduction to UX design.
- Wireframing with pencil and paper.
- User testing - Iterative Design
- Introduction to UI design
- Making a digital wireframe
- Making a clickable protoype.
Templates, student examples and a step-by-step guide are included. Students and teachers simply need to sign up for a free account and set up a team/class using Figma.
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