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Thanks to the wonderful teachers from around the world who have chosen my resources. I care passionately about quality and value and want you to fill your teaching ‘shelf’ with confidence, saving precious time. Hopefully they won’t be staying on the shelf for long as you’ll use them again and again! I’m a Primary Teacher and published writer with an English degree and French A-level. My resources are mostly Primary but some suit Secondary classes too. I hope your students enjoy using them.

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Thanks to the wonderful teachers from around the world who have chosen my resources. I care passionately about quality and value and want you to fill your teaching ‘shelf’ with confidence, saving precious time. Hopefully they won���t be staying on the shelf for long as you’ll use them again and again! I’m a Primary Teacher and published writer with an English degree and French A-level. My resources are mostly Primary but some suit Secondary classes too. I hope your students enjoy using them.
Money Activities Change from £20
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Money Activities Change from £20

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Money Games (Calculating Change from Twenty Pounds) for KS2, Year 4, Year 5 and Year 6, depending on ability: differentiated, illustrated four-in-a-row boards, each featuring 36 prices in UK currency (sterling) for finding change for £20, plus a 20-card loop card / dominoes set. A fun, strategic activity for consolidating this key money / financial / shopping skill. Ideal for maths lessons or Money Week skills practice. 2 PDF files. Includes: 2 standard game boards (featuring different items and prices from each other) 2 lower ability boards (as above but less challenging calculations) Answer grids for at-a-glance checking by pupils or teacher Laminate and use again and again. Children work as pairs against pairs or one against one to get 4 correct answers in a row - horizontally, vertically or diagonally. It works especially well if they roll a dice to find which column they must pick a calculation from (columns numbered 1-6). If there are no questions left in a column, skip a go or roll again. Imagining that they pay for each item with £20, pupils use a different coloured whiteboard pen to record on the board the change due for each of their transactions or add an initial or symbol if both teams are using the same colour. I recommend printing in A3 but A4 is okay too. The LA versions have a star next to the title. Print on different coloured card or paper if required. LOOP GAME / FOLLOW ME CARDS / DOMINOES A 20-card set that can start with any card. A child reads the 'I spend' part first as they make their 'purchase' with others working out if they have the relevant 'I give you'. Use as a game for groups or as a whole class starter or plenary (in pairs if necessary). LA pupils could be given less challenging cards so they can still experience success. I have packs for calculating change from £1, £5 and £10, available with this pack in a bundle: Change Games Bundle Some of my other popular KS2 Maths resources: Mental Maths Bundle Multiplication / Division Bundle Angles / Symmetry Activities Bundle Thanks for considering my resources. FullShelf Resources
Money Games Change from Ten Pounds
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Money Games Change from Ten Pounds

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Money Games (Calculating Change from Ten Pounds): differentiated, illustrated four-in-a-row boards, each featuring 36 prices in UK currency (sterling) for finding change from £10, plus a 20-card loop card / dominoes set. Printable fun for starters, early finishers activities, revision etc. FOUR IN A ROW A fun, strategic activity for consolidating this key money / financial / shopping skill. Ideal for maths lessons or Money Week skills practice. Originally designed for Key Stage 2 (KS2), Year 3, Year 4, Year 5 and Year 6 (Y3 / Y4 / Y5 and Y6), depending on ability. In Scotland, it’s for Primary 4, 5, 6 and 7. Includes: 2 PDF files 2 standard game boards (featuring different items and prices from each other) 2 lower ability boards (same as above but less challenging calculations) Answer grids for at-a-glance checking by pupils or teacher Teacher notes Laminate and use again and again. Children work as pairs against pairs or one against one to get 4 correct answers in a row - horizontally, vertically or diagonally. It works especially well if they roll a dice to find which column they must pick a calculation from (columns numbered 1-6). If there are no questions left in a column, skip a go or roll again. Imagining that they pay for each item with £10, pupils use a different coloured whiteboard pen to record on the board the change due for each of their transactions or add an initial or symbol if both teams are using the same colour. I recommend printing in A3 but A4 is okay too. The LA versions have a star next to the title. Print on different coloured card or paper if required. LOOP GAME / FOLLOW ME CARDS / DOMINOES A 20-card set that can start with any card. A child reads the ‘I spend’ part first as they make their ‘purchase’ with others working out if they have the relevant ‘I give you’. Use as a game for groups or as a whole class starter or plenary (in pairs if necessary). LA pupils could be given less challenging cards so they can still experience success. I have packs for calculating change from £1, £5 and £20, available with this pack in a bundle: Change Games Bundle Other popular KS2 Maths resources: Mental Maths Bundle Multiplication / Division Bundle Angles / Symmetry Activities Bundle Thank you. For engaging, time-saving printables and presentations to help plan Primary Literacy, Maths and French lessons, visit FullShelf Resources
Money Games £5 Activities
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Money Games £5 Activities

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Calculating Change from Five Pounds Money Games: differentiated, illustrated four-in-a-row boards, each featuring 36 prices in UK currency (sterling) for calculating change from £5, plus a 20-card loop card / dominoes set. Printable games for starters, early finishers activities, revision etc. FOUR IN A ROW A fun, strategic activity for consolidating this key money / financial / shopping skill. Ideal for maths lessons or Money Week skills practice. Originally designed for Key Stage 2 (KS2) Year 3, Year 4, Year 5 and Year 6 (Y3 / Y4 / Y5 / Y6) but might suit others. In Scotland, it’s for Primary 4, 5, 6 and 7. Includes: 2 PDF files 2 standard game boards (featuring different items and prices from each other) 2 lower ability boards (same as above but less challenging calculations) Answer grids for at-a-glance checking by students or teacher Teacher notes Laminate and use again and again. Children work as pairs against pairs or one against one to get 4 correct answers in a row - horizontally, vertically or diagonally. It works especially well if they roll a dice to find which column they must pick a calculation from (columns numbered 1-6). If there are no questions left in a column, skip a go or roll again. Imagining that they pay for each item with £5, pupils use a different coloured whiteboard pen to record on the board the change due for each of their transactions or add an initial or symbol if both teams are using the same colour. I recommend printing in A3 but A4 is okay too. The LA versions have a star next to the title. Print on different coloured card or paper if required. LOOP GAME / FOLLOW ME CARDS / DOMINOES A 20-card set that can start with any card. A child reads the ‘I spend’ part first as they make their ‘purchase’ with others working out if they have the relevant ‘I give you’. Use as a game for groups or as a whole class starter or plenary (in pairs if necessary). LA pupils could be given less challenging cards so they can still experience success. I have packs for calculating change from £1, £10 and £20, available with this pack in a bundle: Change Games Bundle Other popular KS2 Maths resources: Mental Maths Bundle Multiplication / Division Bundle Angles / Symmetry Activities Bundle Thank you. For engaging, time-saving printables and presentations to help plan Primary Literacy, Maths and French lessons, visit FullShelf Resources
French Numbers to 100 Games
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French Numbers to 100 Games

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KS2 / KS3 French Numbers to 100 (Les Nombres) printable speaking games: 5 loop games - a differentiated set of three 30-card loop games/follow me/domino cards for French mental maths and two 30-card sets for simple French number matching.   My FSL / MFL French basics resources and units suit students beginning French, near beginners (and intermediate learners for revision) in: Upper Primary (Key Stage 2 KS2) - Year 4, 5, 6 (Y4 Y5 Y6) Secondary (Key Stage 3 KS3) - especially Year 7 and 8 (Y7 / Y8) Equivalents such as Grades 4, 5, 6, 7 and 8 Core French in Canada May suit others, depending on experience   PDF format. FRENCH MENTAL MATHS SETS: Combine mental maths agility with French number learning in this fun activity. The three sets cater for different ages, abilities and experiences of French. Giving children the chance to use French numbers (Les Nombres / Les Numeros ) in calculations can build understanding, recall and confidence in using them. Includes: one 30-card set focusing on numbers to 40 one 30-card set focusing on numbers to 60 one 30 card set focusing on numbers to 100 There is no particular starting card as each loop is continuous but all sets do have ‘un’ (one) in them and you might want to start them here. Each set has a different coloured border but if not printing in colour you might want to print on different coloured card or paper so as not to mix them up when using more than one set. SIMPLE NUMBER MATCHING SETS: Again, you can start at any point in the loops. There’s one 30-card set for 0-40 and another for 0-100. Whether in whole class activities or group work, I hope your pupils enjoy using these. If you can spare a moment I would be grateful for a review. Many thanks. You can buy this resource as part of a bundle with my other French number resources, which you can investigate below. This resource uses the following words for the four operations: plus - add moins - minus fois - times divisé par - divided by You can explore some of my other French basics resources by clicking on these bundles: Huge French Basics Bundle French Basics Presentations Bundle French Basics Worksheets and Puzzles Bundle For engaging, time-saving printables and presentations to help plan Primary Literacy, Maths and French lessons, visit FullShelf Resources
Money Change £1
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Money Change £1

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Money Games (Change for One Pound): differentiated, illustrated four-in-a-row game boards, each featuring 36 prices in UK currency (sterling) for calculating change from a pound, plus a 20-card loop card / dominoes set. Printable games for starters, early finishers activities, revision etc. FOUR IN A ROW A fun, strategic activity for consolidating this key money / financial / shopping skill. Ideal for maths lessons or Money Week skills practice. Originally designed for Key Stage 1 (KS1) Year 2 (Y2) and Lower KS2 Year 3 or 4 (Y3 / Y4), or for older students requiring consolidation. In Scotland, use for First Level Maths, Primary 3 or 4 or early Second Level. Includes: 2 PDF files 2 standard boards (featuring different items and prices from each other) 2 lower ability boards (same as above but less challenging calculations) Answer grids for at-a-glance checking by pupils or teacher Teacher notes Laminate and use again and again. Children work as pairs against pairs or one against one to get 4 correct answers in a row - horizontally, vertically or diagonally. It works especially well if they roll a dice to find which column they must pick a calculation from (columns numbered 1-6). If there are no questions left in a column, skip a go or roll again. Imagining that they pay for each item with £1, pupils use a different coloured whiteboard pen to record on the board the change due for each of their transactions or add an initial or symbol if both teams are using the same colour. I recommend printing in A3 but A4 is okay too. The LA versions have a star next to the title. Print on different coloured card or paper if required. LOOP GAME / FOLLOW ME CARDS / DOMINOES A 20-card set that can start with any card. A child reads the ‘I spend’ part first as they make their ‘purchase’ with others working out if they have the relevant ‘I give you’. Use for groups or as a whole class starter or plenary (in pairs if necessary). LA pupils could be given less challenging cards so they can still experience success. I hope these money games save you time. I have packs for calculating change from £5, £10 and £20, available with this pack in a bundle: Change Games Bundle Other popular KS2 Maths resources: Mental Maths Bundle Multiplication / Division Bundle Angles / Symmetry Bundle For engaging, time-saving printables and presentations to help plan Primary Literacy, Maths / Numeracy and French lessons, visit FullShelf Resources
French Numbers Games (Les Nombres)
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French Numbers Games (Les Nombres)

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Beginners French Numbers to 100 (Les Nombres / Les Numeros) printable games: 6 Four in a Row games for French Mental Maths (Les Maths) at 2 levels for differentiation, plus a 12-board bingo / lotto game with differentiation.   My FSL / MFL French basics resources and units suit students beginning French, near beginners (and intermediate learners for revision) in: * Upper Primary (Key Stage 2 KS2) - Year 4, 5, 6 (Y4 Y5 Y6) * Secondary (Key Stage 3 KS3) - especially Year 7 and 8 (Y7 / Y8) * Equivalents such as Grades 4, 5, 6, 7 and 8 Core French in Canada * May suit others, depending on experience   In the Zip file are 2 PDF files. Please see previews. SAVE as part of French Numbers BUNDLE BINGO / LOTTO: Includes simple number match and mental maths versions. 2 sets of 6 boards for each of 0-40 and 0-100 – one set features the French number word, the other less challenging version features digits. Print and laminate as required. Both the 0-40 and 0-100 games also have two sets of bingo cards each – French mental maths versions or French number word versions. Great for differentiation - for a medium level of challenge you could have groups using the digit boards with the mental maths calculation cards. FOUR IN A ROW: 6 French Maths Four in a Row game boards at 2 levels. Great starter, early finisher or group activities for both French and Maths lessons. Most questions can be answered using mental strategies. All four operations used. 4 different game boards for Maths involving numbers from 0 to 100 and generally more challenging Maths questions. 2 different game boards for Maths involving numbers from 0 to 40 with generally simpler Maths questions. Full answer versions included for at-a-glance checking by students or teacher. BLACK AND WHITE versions of all boards included too. Laminate and use again. Students work as pairs against pairs or one against one to get four correct answers in a row. Roll dice to find which column to choose a calculation from (the columns are numbered 1-6). If there are no questions left in the one they've rolled, skip a go or roll again. Use a different coloured whiteboard pen to record answers or add an initial or symbol if using the same colour. I recommend printing in A3 but it will work fine in A4 too. For the four operations, I use: plus - add moins - minus fois - times divisé par - divided by You might like: Huge French Basics Bundle
Addition and Subtraction by 9 and 11
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Addition and Subtraction by 9 and 11

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Key Stage 1 (KS1) Year 1 and Year 2 (Y1 / Y2) add and subtract 9 and 11 (and 10) printable mental maths activities. Use in Maths / Numeracy lessons for independent work, starters, warm ups, early finishers tasks, revision etc. There are 36 self-check write and wipe trail cards to be laminated for pupils to complete with wipeable pens. Ideal for fun consolidation once you have taught the related strategies of adding 10, then adding 1 / adding 10, then subtracting 1 etc. Will suit some Year 3 (Y3) and older learners in KS2 for consolidation. In Scotland, use for First Level Maths, Primary 2 and 3, or Primary 4 and above needing consolidation.   WRITE AND WIPE TRAILS Each card contains 14 mental maths calculations - over 500 calculations across the whole set. ALL ANSWERS INCLUDED. Differentiation: The first 18 cards involve 2 digit numbers, while more able or older pupils could use cards 19-36, which involve 3-digit numbers (and bridging through hundreds in some). For further differentiation, allow number lines / number squares where appropriate. They can be used by individuals or you could have pairs or small groups racing against each other to complete trails accurately. It promotes speed and accuracy and is a more engaging alternative to worksheets. Starting at the bee and working their way around the card in a spiral, children write the answer to each calculation in the box, creating a running total. The final answer is printed next to the flower in the middle of the card so they can see if they have correctly completed it. If not, children can check to see where they have gone wrong. Answer cards can be used by the pupils themselves or by the teacher to see at a glance where pupils have gone wrong. Print and laminate if required. I hope your pupils enjoy using these. If you can leave me a review I would be very grateful.   I have other versions of this resource, to practise different aspects of adding and subtracting. They are available with this one in a great value bundle: Adding and Subtracting within 20 Write and Wipe Cards Add and Subtract within 50 Write and Wipe Cards Add and Subtract Multiples of 10 Write and Wipe Cards Add and Subtract Activities Trails BUNDLE You might also like these: Basic Addition and Subtraction Fluency Puzzles Worksheets   For engaging, time-saving printables and presentations to help plan Primary Literacy, Maths and French lessons, visit FullShelf Resources
Addition and Subtraction Multiples of 10
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Addition and Subtraction Multiples of 10

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Key Stage 1 (KS1) Year 1 and Year 2 (Y1 / Y2) add and subtract multiples of 10 / tens numbers activities. These printable mental maths activities, are great for starters, warm ups, early finishers, independent work, home learning etc. Includes 36 self-check write and wipe trail cards to be laminated for pupils to complete with wipeable pens. A preview file is included to show how the write and wipe trail cards work. These cards could also be used in KS2 with learners who require consolidation. In Scotland, use for First Level Maths, Primary 2 and 3.   WRITE AND WIPE CARDS Each card contains 14 mental maths adding and subtracting calculations - over 500 calculations across the whole set. ALL ANSWERS INCLUDED. They can be used by individuals or you could have pairs or small groups racing against each other to complete trails accurately. It promotes speed and accuracy and is a more engaging alternative to worksheets. Starting at the dog and working their way around the card in a spiral, children write the answer to each calculation in the box, creating a running total. The final answer is printed next to the bone in the middle of the card so they can see if they have correctly completed it. If not, children can check to see where they have gone wrong. Answer cards can be used by the pupils themselves or by the teacher to see at a glance where pupils have gone wrong. Print and laminate if required.   I have other versions of this resource, to practise different aspects of adding and subtracting. They are available with this one in a great value bundle: Adding and Subtracting within 20 Write and Wipe Cards Add and Subtract within 50 Write and Wipe Cards Add and Subtract 9, 10 and 11 Write and Wipe Cards Add and Subtract Activities Trails BUNDLE You might also like these: Basic Addition and Subtraction Fluency Puzzles Worksheets   For engaging, time-saving printables and presentations to help plan Primary Literacy, Maths and French lessons, visit FullShelf Resources
Times Tables Practice Games KS2
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Times Tables Practice Games KS2

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Fun times tables revision activities! Speed up students’ mental recall with these easy-to-prepare, printable, well-differentiated times tables facts board games. Use as starter activities / warm ups in Key Stage 2 (especially Year 4, 5 and 6 - Y4 / Y5 / Y6) Maths lessons, or early finisher activities, morning starters, or as part of a multiplication unit. There are 24 pages of boards (multiple versions of the same boards for differentiation and eco-printing), together with full instructions for the teacher. Simply choose the pages you want to print and laminate for children to play using dry-wipe / whiteboard pens. In Scotland, use for Second Level Maths, Primary 5, 6 and 7. CONTENTS: Boards 1-4 feature 2 to 9 times tables calculations Boards 5-8 are versions of the first four boards with some 11 and 12 times table calculations added All boards come in colour and black and white versions **Further differentiation: **All 2-9 times table versions come in a differentiated format too, with sidebars added, featuring all answers listed in numerical order. This works really well with lower ability or younger pupils who require a little more support. They can score through the number they have used each time. The boards were originally designed to be printed in A3 size so you may need to quickly adjust your printer settings to print in A4, which works fine too. INSTRUCTIONS: Two children (or two pairs of children) take it in turns to write an answer over a times table question on the board. Ideally they use a different colour whiteboard pen, however if this is not possible they could add an initial or symbol each time too. First to get 4 in a row - vertically, horizontally or diagonally - is the winner. The times tables questions are designed to print in faintish grey (on the black and white versions) or white (on the colour versions) so as not to get in the way of the children’s answers. It works especially well if pupils roll a dice to determine which column they should answer a question from. The columns are numbered 1-6. If the column is already completed, they could either miss a go or roll again. THIS RESOURCE IS AVAILABLE IN SOME GREAT VALUE BUNDLES - PLEASE EXPLORE BELOW. You might be interested in some of my other KS2 Maths games: Angles Race Game Line Symmetry Board Game and Cards Area and Perimeter Game Bundle Thanks for considering my resources. For engaging, time-saving printables and presentations to help plan Primary Literacy, Maths / Numeracy and French lessons, please visit FullShelf Resources
Area and Perimeter KS2 Activities
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Area and Perimeter KS2 Activities

4 Resources
Upper Key Stage 2 Area and Perimeter games and activities BUNDLE, originally designed for Year 5 and Year 6 (Y5 / Y6). Printable games and puzzles for fun revision of area and perimeter of squares, rectangles, right-angled triangles and compound shapes / composite figures / irregular shapes. Will also suit some early KS3 classes. This will help you plan your area and perimeter lessons, providing starter tasks, early finisher tasks, active tasks and also homework tasks if necessary. In Scotland, use for Second Level Maths, Primary 6 and 7. The bundle includes: 5 no-prep Hidden Word / Spot the Mistakes Area and Perimeter Puzzles (and solutions) Area Bingo / Lotto Game (differentiated 2 ways) Perimeter Bingo / Lotto Game (differentiated 2 ways) Area Four in a Row Games (differentiated 3 ways) -TES RECOMMENDED resource Please see the individual resources for more information. You might also like: Line Symmetry Board Game Angles Race Game Converting Units of Measure Puzzles Maths Hidden Word Puzzles MEGABUNDLE KS2 Mental Maths BUNDLE Multiplication / Division Activities BUNDLE Thank you for supporting my resources. I really appreciate every sale. I hope I can save you time and help you engage your students. For engaging, time-saving printables and presentations to help plan Primary Literacy, Maths and French lessons, visit FullShelf Resources
Area Games Year 5 / 6
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Area Games Year 5 / 6

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Key Stage 2 (KS2) area printable activities - fun, strategic games of Four in a Row for consolidation and revision of area of rectangles, squares, right-angled triangles and compound / composite shapes. Differentiated 3 ways. Originally designed for Y5 and Y6 but it might suit some older groups (KS3) too. In Scotland, use for Second Level Maths, Primary 6 and 7. The boards were originally designed to be printed in A3 and I recommend this so that children have sufficient space to record the area of each 2D shape. Taking turns to go, children use a different coloured whiteboard pen to write the area of a shape in the appropriate box on the grid. If using the same colour as their opponent, they could add their initial to the box. When someone achieves 4 in a row, answers could be checked using the ANSWER GRIDS, or by using a calculator. 1-star version - area of rectangles, squares and right-angled triangles. No conversion required. 2-star - area of rectangles, squares and right-angled triangles. More challenging calculations. Some conversion required between centimetres, metres etc. Includes decimal lengths and breadths. 3-star - area of rectangles, squares, right-angled triangles and compound / composite shapes. Some conversion required. Includes decimal lengths and breadths and more challenging calculations. Some of the compound shapes require children to work out the length of a side, using other given sides, before they can work out the area. Children will be able to do some of the calculations mentally but could work out more challenging ones before writing in the answer on the grid. SAVE with my Area and Perimeter BUNDLE, which also contains: Area Hidden Word Puzzles Area Bingo / Lotto Perimeter Bingo / Lotto You might also like: Line Symmetry Board Game Converting Units of Measure Puzzles Maths Hidden Word Puzzles MEGABUNDLE Thank you for supporting my resources. I hope I can save you time and help you engage your students. For resources to help plan Primary Literacy, Maths and French lessons, visit FullShelf Resources
Addition and Subtraction Word Problems
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Addition and Subtraction Word Problems

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Use as challenge cards for early finishers, extension tasks and revision etc in Upper Key Stage 2 (KS2) Year 5 and Year 6 (Y5 / Y6). Adding and subtracting problem solving skills are practised in a range of contexts with these 48 multi-step (2 and some 3-step) maths word problem task cards, plus a double-sided worksheet. ALL ANSWERS INCLUDED. These illustrated cards are designed to be self-checking. Includes some UK currency word problems. One of my most popular resources. DOLLAR VERSIONS ALSO INCLUDED. PDF file with 21 pages (and dollars versions). Please check the previews to see if these will suit your needs. In Scotland, use for Second Level, Primary 6 and 7. Lots of different contexts for your students to practise addition and subtraction skills. This would also suit some early KS3 (Year 7). The cards work well as a regular problem-solving challenge for early finishers, for independent work, or as part of your addition and subtraction focus. Includes adding and subtracting calculations involving decimals. SAVE by purchasing this as part of a Word Problems Four Operations BUNDLE, alongside my equivalent pack of Multiplication and Division Word Problems. If you prefer to buy the 2 word problem packs along with times table games and mental maths puzzles, try this great value Maths Revision Activities BUNDLE This Addition and Subtraction pack features: 48 word problem cards (and answer sides) 1-page answer key 1-page recording sheet 3-page recording sheet (with space for working out) Double-sided worksheet (and answers) with another 8 problems   The file containing the cards has the question sides on the odd numbered pages and the answer sides on the even numbered pages. If your printer can print double-sided you can set it to print the answer sides on the reverse of the questions, or else you can put the card or paper back in the printer in the correct order and print the even numbered pages on the other side. You can laminate them and have children work on them individually or in groups, checking the answer on the back once they’ve had a go at it. Alternatively, make it competitive and have individuals or pairs race to get the answer, using a timer. A separate card featuring all answers is included if you prefer not to print the answers on the back of the cards. Use the double-sided worksheet for classwork or homework. Also popular: Mental Maths Bundle Year 5 / 6 Thanks for your interest. Please explore more at: FullShelf Resources
Doubling and Halving Games
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Doubling and Halving Games

2 Resources
Key Stage 2 (KS2) Printable Doubles and Halves Maths Games BUNDLE for revision of doubling and halving 2 and 3 digit numbers, especially for Year 4, 5 and 6 (Y4 / Y5 / Y6). Ideal for starters / warm ups and early finishers activities. Add variety to your lessons with 10 differentiated 4-in-a-row boards (all in both colour and black and white versions) and 3 differentiated 30-card loop card / dominoes sets. In Scotland, this suits Second Level Maths, Primary 5, 6 and 7. Please see the individual resources for detailed information and previews. I hope this saves you lots of time and provides plenty of engaging activities for your students to consolidate finding double and half of two and three digit numbers. If you get a chance I would be so grateful for a review of this bundle. Thank you. You might be interested in some of my other popular Maths / Numeracy games: Line Symmetry Board Game and Cards Angles Race Game Area and Perimeter Game Pack Multiply and Divide by 10, 100, 1000 Change from £1, £5, £10, £20 Games Bundle For engaging, time-saving printables and presentations to help plan Primary Literacy, Maths and French lessons, visit FullShelf Resources
Perimeter Game Year 5 / 6
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Perimeter Game Year 5 / 6

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Upper Key Stage 2 (KS2) Y5 and Y6 perimeter games: 10 bingo / lotto game boards and 60 cards are included in this differentiated pack. There are 5 boards and 30 cards in two sets. ALL ANSWERS ARE INCLUDED. PDF format. In Scotland, this suits Second Level Maths, Primary 6 and 7. Each child or pair has a board with 6 perimeter answers on it. The cards feature 2D shapes with the measurements of some sides marked on, which the children use to work out the perimeter. Children have a board each or per pair. I recommend having one perimeter shape card turned over at a time and all players working out if it matches the perimeter answer on their board. Lower and higher ability versions both contain a variety of squares, rectangles, irregular quadrilaterals and triangles, while the two-star version also features compound shapes. The one-star version has more simple calculations to work out in metres. The two-star version includes decimal numbers and some conversion between centimetres and metres. Answer cards are included for pupil self-checking or to help teachers assess. The cards can also be used separately from the bingo /lotto game, with individuals or pairs working out the perimeter and checking. They could perhaps time themselves to see how many they can correctly answer in 5 or 10 minutes. Or small groups could compete against each other to get the answer first, scoring a point if they manage it. If you don’t need to use both versions at the same time, I recommend printing the boards back to back to save on card and laminating pouches. If using both sets of cards, I suggest printing them on different coloured card to help keep them separate. SAVE with my Area and Perimeter BUNDLE, which also contains: Area Hidden Word Puzzles Area Bingo / Lotto Area Four in a Row Games You might also like: Maths Hidden Word Puzzles MEGABUNDLE KS2 Mental Maths BUNDLE Thank you for supporting my resources. I hope I can save you time and help you engage your students. Please visit FullShelf Resources
Area Game KS2
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Area Game KS2

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KS2 area maths bingo / lotto activities for revision of finding area of squares, rectangles and right-angled triangles: 10 game boards and 60 cards are included in this differentiated pack, originally designed for an upper Key Stage 2 class (Year 5 and Year 6 - Y5 / Y6). There are 5 boards and 30 cards in two sets. ALL ANSWERS AND INSTRUCTION PAGE INCLUDED. Each child or pair has a board with 6 area answers on it. The cards feature 2D shapes with lengths and breadths marked on, which the children use to work out the area. Children have a board each or per pair. I recommend having one area shape card turned over at a time and all players working out if it matches the area answer on their board. Could be used as a fun starter, revision, early finisher activity etc. BLACK AND WHITE versions of the cards also included. PDF format. In Scotland, this suits Second Level Maths, Primary 6 and 7. Differentiation: The one-star version has more simple calculations to work out in centimetres. The two-star version has more challenging calculations and includes some conversion between centimetres and metres. Calculations can be done mentally or with a little working out on a mini whiteboard or scrap of paper. Answer cards are included for pupil self-checking or to help teachers assess. The cards can also be used separately from the bingo game, with individuals or pairs working out the area and checking. They could perhaps time themselves to see how many they can correctly answer in 5 or 10 minutes. Or small groups could compete against each other to get the answer first, scoring a point if they manage it. If you don’t need to use both versions of the bingo / lotto game at the same time, I recommend printing the boards back to back to save on card and laminating pouches. If using both sets of cards, I suggest printing them on different coloured card to help keep them separate. SAVE with my Area and Perimeter BUNDLE, which also contains: Area Hidden Word Puzzles Area Four in a Row Games Perimeter Bingo / Lotto You might also like: Angles Game Maths Hidden Word Puzzles MEGABUNDLE Thank you for supporting my resources. I hope I can save you time and help you engage your students. Please visit FullShelf Resources
Doubles / Halves Activities 2 / 3 Digits
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Doubles / Halves Activities 2 / 3 Digits

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3 differentiated 30-card loop games / follow me cards / I have…who has? cards to practise doubling and halving 2- (and some 3-digit) numbers. Use for Key Stage 2 (KS2) maths lessons, especially Year 4, 5 and 6 (Y4 / Y5 / Y6). Great for starters, early finishers activities, revision tasks etc. Could be used by groups, perhaps racing against each other, or as a dominoes game by individuals or pairs. The lower ability version focuses on smaller two-digit numbers and multiples of 10, the middle ability version extends to larger two-digit numbers and the higher ability version includes some 3-digit numbers. Questions include ‘Double’, ‘Halve’, ‘x2’, ‘÷2’, with the higher ability version also including “50% of”. The higher ability version also includes halving some odd numbers to make a decimal number. PDF format. In Scotland, use for Second Level Maths, especially Primary 5, 6 and 7. The text on each set is a different colour to help you keep them separate. If printing in black and white each set could be printed on different coloured card or paper before being laminated. I also have a pack of differentiated Four in a Row boards for finding half / double of two digits, available with this resource in a Double and Halving Games Bundle Some of my other popular KS2 Maths / Numeracy games and activities: Mental Maths Bundle Year 5 Year 6 Multiplication / Division Bundle Angles / Symmetry Activities Bundle Thanks for considering my resources. For engaging, time-saving printables and presentations to help plan Primary Literacy, Maths and French lessons, visit FullShelf Resources
Doubles and Halves Games 2 / 3 digits
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Doubles and Halves Games 2 / 3 digits

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Doubling and Halving 2 and 3 digit numbers printable game boards. These 10 printable Four in a Row games are ideal for Key Stage 2 (KS2), especially Year 4, 5 and 6 (Y4 / Y5 / Y6). Use as Maths starters / warm ups, early finishers activities etc. All boards (and answer grids) are included in color and black and white. The range of challenge across these games means they suit a range of grades or would be ideal for differentiation within the same class. In Scotland, it suits Second Level Maths, especially Primary 5, 6 and 7. Includes: A One Star game for both doubling and halving for younger or lower ability pupils - sidebars are included, featuring all answers, which children can strike through when used. However, I have also included these without the answer sidebars in case your students don’t need this added support. These games focus on lower 2-digit numbers and multiples of 10. 2 medium challenge doubling and halving boards (Two Stars), including some larger – and trickier – two and three digit numbers. 2 higher challenge doubling and halving boards (Three Stars). These feature mostly larger three digit numbers (and the halving of some four digit numbers). Laminate and use again and again. Two players per board (or 4 if working in a pair). Printing in A3 is best for a larger group but A4 works too. Opponents take it in turns to double (or find half of – depending on which game they’re playing) a number on the board. Using a different coloured dry-wipe marker from each other, they mark the answer in the appropriate box. It works particularly well if they roll a dice to determine which column they must answer a question in (columns are numbered 1-6). If the column they’ve rolled has all been completed, they could either roll again or miss a go. If different coloured markers are not available, children could put their initial or a symbol next to their answer. First to correctly answer a line of 4 in a row – vertically, horizontally, diagonally – wins. Answer grids can be printed for students to self-check if required or they could use a calculator at the end to check if they are correct. You might want to explore my Doubling and Halving Games Bundle Other popular KS2 Maths resources: Mental Maths Bundle Year 5 Year 6 Multiplication / Division Bundle For engaging, time-saving printables and presentations to help plan Primary Literacy, Maths and French lessons, please visit FullShelf Resources
Place Value Games and Activities KS2 BUNDLE
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Place Value Games and Activities KS2 BUNDLE

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Fun Key Stage 2 place value activities and games for 3, 4, 5, 6 and 7 digit numbers (hundreds, thousands, ten thousands, hundred thousands, millions) and decimals to 1, 2 and 3 places (tenths, hundredths, thousandths). Great for differentiation or for use across different year groups, such as Year 3, 4, 5 and 6 (Y3, Y4, Y5 and Y6) - or Second Level, Primary 4, 5, 6 and 7 in Scotland. Includes the following 5 packs: 6 place value crossnumber puzzles for numbers to ten thousands, hundred thousands, millions (includes differentiation) 19 place value dice games (3, 4, 5, 6 and 7 digit numbers and decimals to 1, 2 and 3 places). Includes ordering numbers. Many different levels of challenge Differentiated decimals place value four in a row games 56 self-checking mental maths place value trails worksheets for 5-digit numbers (or laminate to make re-usable boards) - 2 levels of challenge for differentiation 72 self-checking mental maths place value trails for 6 and 7-digit numbers (with differentiation)   For clear previews and more information, please see the 5 individual resource pages.   Thank you very much for supporting my store.   YOU MIGHT ALSO LIKE… Maths Puzzles Worksheets HUGE BUNDLE Area and Perimeter Activities BUNDLE   Explore more at FullShelf Resources
Place Value to Millions and 100,000
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Place Value to Millions and 100,000

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These are Key Stage 2 (KS2) Year 5 and Year 6 (Y5 / Y6) place value printable activities for numbers up to 6 and 7 digit develop understanding of place value, while practising mental maths. There are 72 self-checking maths trails (36 up to 6 digit numbers and 36 up to 7 digit numbers) to make into reusable activity boards or simply print as worksheets (versions also included without the final answer). Ideal as main lesson tasks, starters, early finishers, home learning, homework and revision. PDF format. (In Scotland, this suits Second Level Maths, Primary 6 and 7.) A fun activity that can be used as a competitive game or an individual challenge Differentiation: In addition to there being 2 different levels here (up to 6 or 7 digits), the last 6 trails in each set (trails 31-36) are a little less challenging than the first 30, helping less able students to experience success without drawing attention to the level Print as many A4 boards as you require (printing on card recommended), laminate for regular use and have students complete trails with whiteboard pens Consider printing and/or laminating back-to-back to save resources A5 worksheet versions of the trails (two trails per A4 page) are included with the answer removed, which you might want to use for classwork or homework without laminating Separate final answer key versions included (for use with worksheet versions) Full answer versions also included for speedy checking by student or teacher if required Alternatively students could use a calculator to help them see where they have gone wrong. Students love using these trails, fixing any errors for themselves. They could work in pairs or individually and choose whether to time themselves or race against their friends.   How do they work? The trails each feature 12 addition and subtraction calculations (practising a variety of vocabulary for the operations) to consolidate place value. A start and end number are printed on each card, so students can work from left to right down the rows, adding and subtracting different size numbers, until they reach the end, where they can check if they arrived at the correct final number.   These trails are available alongside other place value games and activities for large numbers and decimal numbers in a popular bundle: KS2 Place Value Activities Bundle   Some of my other popular KS2 Maths / Numeracy resources: Mental Maths Bundle Multiplication / Division Bundle   Please visit FullShelf Resources to explore more. Thank you.
Place Value Activity 5 Digit Numbers
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Place Value Activity 5 Digit Numbers

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Key Stage 2 (KS2) place value printable activities for numbers up to 5 digits to develop understanding of place value, while practising mental maths. There are 56 self-checking maths trails (36 more challenging trails and an additional 20 trails for lower ability or less experienced learners) to make into reusable activity boards or simply print as worksheets (versions also included without the final answer). Ideal as main lesson tasks, starters, early finishers, home learning, homework and revision. PDF format. Ideal for Year 4 or Year 5 (Y4 / Y5) - or Primary 5 or 6 in Scotland. A fun activity that can be used as a competitive game or an individual challenge Differentiation: In addition to there being 2 different levels here, the last 6 trails in the main set (trails 31-36) are a little less challenging than the first 30 but a little more challenging than the lower ability set Print as many A4 boards as you require (printing on card recommended), laminate for regular use and have students complete trails with whiteboard pens Consider printing and/or laminating back-to-back to save resources A5 worksheet versions of the trails (two trails per A4 page) are included with the answer removed, which you might want to use for classwork or homework without laminating Separate final answer key versions included (for use with worksheet versions) Full answer versions also included for speedy checking by student or teacher if required Alternatively students could use a calculator to help them see where they have gone wrong. Students love using these trails, fixing any errors for themselves. They could work in pairs or individually and choose whether to time themselves or race against their friends.   How do they work? The trails each feature 12 addition and subtraction calculations (or 8 in the lower ability set) to consolidate place value. A start and end number are printed on each card, so students can work from left to right down the rows, adding and subtracting different size numbers, until they reach the end, where they can check if they arrived at the correct final number.   These trails are available alongside other place value games and activities for large numbers and decimal numbers in a popular bundle: KS2 Place Value Activities Bundle   Some of my other popular KS2 Maths / Numeracy resources: Mental Maths Bundle Multiplication / Division Bundle   Please visit FullShelf Resources to explore more. Thank you.