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Sustainable dancefloors: Fun STEM activity
IETEducationIETEducation

Sustainable dancefloors: Fun STEM activity

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Learn about dance floors that generate electricity and consider how output is linked to activity The engineers behind the Watt Nightclub in Rotterdam turn the energy created by clubbers on the dance-floor into power for the lighting. There’s even a giant battery to monitor the energy and encourage the crowd to dance even more. Doing your bit for the environment doesn’t have to be boring! This engaging STEM activity is perfect for KS3 students and gives them the opportunity to develop their understanding of graphs in an engineering context. Students will learn about dance floors that generate electricity and consider how output is linked to activity. There are a number of slides within the presentation that show different graphs and students are invited to develop their own descriptions to explain their shape. Discuss as a class what the amount of electricity is dependent upon (for example, the number of dancers, how energetically they dance). Also discuss how these variables can change, e.g., they can increase steadily, decrease steadily, or vary over time. Some students may raise the issue of the type of music being played. Popular, lively tracks are likely to get everyone on the floor, all dancing energetically, whereas a slower and/or less popular track immediately following will reduce the energy output (as people dance less energetically and/or a number of people go to get a drink, etc.). Suggested learning outcomes By the end of this free resource students will have an understanding of linear functions in practical problems and they will be able to construct linear functions from real-life problems and plot their corresponding graphs. They will also be able to discuss and interpret graphs modelling real-life situations. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. Download the activity sheets for free! All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation.
Testing pulley systems
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Testing pulley systems

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Testing the operation of pulley systems and calculating their mechanical advantage This GCSE maths resource looks at how pulleys work and is fully-curriculum linked. Download the resource for free to teach KS4 pulleys to your class. What are the advantages of a pulley system? Mechanical systems allow us to perform tasks that would otherwise be very difficult, enabling us to lift objects that would otherwise be far too heavy to move. For example, cranes on building sites that move heavy materials. This GCSE mathematics resource focuses on testing pulley systems and calculating their mechanical advantage. Activity info, teachers’ notes and curriculum links An engaging activity in which students will will test and calculate the mechanical advantage of three different examples of simple pulley systems designed to lift loads. It will build knowledge and understanding of how pulley systems work, along with improving related numeracy skills. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Download the activity sheets for free! All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. And please do share your classroom learning highlights with us @IETeducation
Build a marshmallow igloo
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Build a marshmallow igloo

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Make a fun craft project and use your maths to find out about structures with this quick and easy marshmallow igloo. Igloos are built out of blocks of ice or snow by Inuit people living in the Arctic regions of Canada and Greenland. They were used as temporary shelters when people were hunting. No need to worry, we won’t be expecting people to go into the Arctic and carve blocks of ice, this one is going to be made out of marshmallows – yum! You’ll only need a few simple items to make this project, and it can be an edible experiment too. The magic of maths is hands-on fun this Christmas! What you’ll need: • Bag of mini marshmallows or bag of marshmallows • If you are making the buttercream icing, you will also need • 70g softened butter • 150g icing sugar Activity sheets and notes for teachers can be downloaded for free. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Oh ho ho, and please do share your homemade igloos with us @IETeducation #SantaLovesSTEM
Countdown numbers KS1 maths game
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Countdown numbers KS1 maths game

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Using maths skills to calculate numbers The rules for the game and the selection of mathematical operations used can be adjusted to suit the level of the learners. The teacher should enter the five selected numbers in the white boxes of the spreadsheet. An appropriate result should be selected from the gold boxes. When the time is up, the teacher may want the learners to share their answers on a wipeable board or verbally as time allows. Activity introduction This resource is part of a collection developed to aid in teaching the primary national curriculum. These resources are specifically designed to facilitate the instruction of fundamental topics in mathematics and science. This resource focuses on solving number problems using a spreadsheet inspired by the Countdown numbers game. It can be employed as a complete lesson, as outlined in the activity sheet, or as an introductory activity in other mathematics lessons. This activity could be carried out with pupils working individually or in small groups. The spreadsheet associated with this activity should be open on the teacher’s laptop or tablet. Learners should not be able to see this. The engineering context Engineers must have a solid grasp of number combinations and operations when tackling various fascinating challenges. For instance, engineers designing bridges must perform calculations to ensure their structural integrity. In contrast, those responsible for circuit design in mobile phones must compute the values of individual components required for functionality. Suggested learning outcomes By the end of this activity, students will be able to solve addition and subtraction multi-step problems in context, deciding which operations and methods to use and why. They will also be able to solve problems using multiplication and division. Download the activity sheets for free! All activity sheets and supporting resources are free to download, and all the documents are fully editable so that you can tailor them to your students and your schools’ needs. The activity sheet includes teacher notes, guidance, helpful web links, and links (where appropriate) to the national curriculum in the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation
Reverse engineering
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Reverse engineering

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Developing a new design for earphones and headphones In this activity, students will develop a new design for earphones and headphones using reverse engineering. The activity will also teach the importance of fitness for purpose when designing new products. It is essential that products used in our everyday lives are fit for purpose. In order to design a product which will be useful to the customer it is important to understand how different products function and why different materials and components are suitable for different applications. This is one of a set of resources developed to aid the teaching of the secondary national curriculum, particularly KS3, supporting the teaching in design and technology (DT). It can be used as a starter activity to be followed by our Materials for design lesson. Activity: Developing a new design for earphones and headphones Students will answer a series of questions provided in our worksheet and focus on identifying the target audience for each of these designs, evaluating technology and style, and exploring the balance between form and function. They will also take part in a discussion that relates the design changes to societal and technological advancements and then use what they’ve learned to produce a design of their own, focusing on areas where they’d develop existing technology. The engineering context Engineers might reverse engineer a competitor’s product to understand its strengths, weaknesses, and how it compares to their own offerings. This can help them improve their own designs or develop innovative new features. Sometimes engineers will have to do this using just photographic or video evidence. For example, Ferrari and Mercedes F1 engineers might want to learn how a rival racing team like Red Bull have built their car but they will not be able to closely examine the car itself. They will have to rely on visual evidence for their reverse engineering analysis. It’s important to remember that there are ethical implications related to copying and intellectual property, and therefore reverse engineering should only be used for inspiration and to improve your existing understanding of a particular piece of technology. Suggested learning outcomes At the end of this lesson students will understand the construction and function of an engineered product or system for the purposes of reverse engineering. Download our activity sheet and related teaching resources The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. All documents are fully editable, so you can tailor them to your students’ and your schools’ needs. Please do share your highlights with us @IETeducation
Human robotic arm design
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Human robotic arm design

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Exploring the movement of a human arm for robotics design This is an engaging starter activity in which students examine how human arms move. Learners will also discover how this movement can be replicated with a mechanical arm using a smart material. Students can then subsequently use this information to support the design of a robot arm. This lesson can be followed by 3D modelling, which looks at designing and modelling a 3D robot arm and build a robot arm, which looks at how to make a robot arm with carboard. It’s one of a set of resources developed to aid the teaching of the secondary national curriculum, particularly KS3, supporting the teaching in science (specifically biology), engineering and design & technology (D&T). Activity: Exploring the movement of a human arm for robotics design By examining the movement of their own arms, students will learn how robot arms might be designed and how smart materials can play a role. Students will first bend their arms and be asked to monitor and describe the mechanics involved (muscles, joints, etc.). They will then consider how this natural bending motion can inspire the design of robot arms. Learns will be introduced to shape memory alloy (SMA) springs, which can be deformed or stretched and then revert back to their original shape when heated (this can be achieved using an electrical current). Finally, students will be tasked with explaining how SMAs could be used to create movement in a robot arm. Download our activity overview for a detailed lesson plan on the movement of a human arm. The engineering context Robot arms are an example of a programmable system. They are used in a wide variety of industrial applications, ranging from assembling cars to spray-painting products. They’re also used in more dangerous applications for humans such as bomb disposal and repairing space craft as they orbit the earth. Suggested learning outcomes Students will learn that a human arm moves due to the contraction of muscles, and they’ll understand that a robot arm can also use contraction or rotation to achieve movement. Finally, they’ll learn that shape memory alloys can revert to a previous shape when heated. Download our activity sheet and related teaching resources for free! The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. Please do share your highlights with us @IETeducation.
Photovoltaic cells - Investigating circuits
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Photovoltaic cells - Investigating circuits

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In this solar panel STEM project, students will investigate the photovoltaic effect by manufacturing a simple circuit and integrating it into a product, in this case a version of the popular jitterbug project. The jitterbug is a device that moves due to vibrations caused by an off-centred mass on a motor’s driveshaft, can be powered by sunlight when connected to a photovoltaic (PV) cell. Learners will gain insight into the works of sustainable technology by learning about photovoltaic cells (these solar-powered cells are a primary component in renewable energy solutions). This is one of a set of resources developed to aid the class teaching of the secondary national curriculum, particularly KS3. It is part of the ‘Let there be light’ scheme of work, which involves investigating how photovoltaic cells are used and then using this technology to make a series of electronic circuits of increasing complexity. This could form the basis of a Design and Make Assignment (DMA) project in design and technology (DT), with cross-curricular links with Science. The engineering context Understanding how to build a simple circuit is one of the fundamental skills in engineering. It provides the basis for understanding electricity and electronics, which are integral to many areas of engineering - from electrical and electronic engineering to computer engineering and even mechanical and civil engineering. Furthermore, photovoltaic cells, or solar cells, convert sunlight directly into electricity. This technology plays a key role in renewable energy solutions, which are becoming increasingly important due to the global push towards sustainable living. Understanding how photovoltaic cells work gives students insights into this technology, preparing them for future innovations in the field. Suggested learning outcomes Upon completion of this lesson, students should have a comprehensive understanding of how photovoltaic cells work and how they can be integrated into a circuit. They will gain hands-on experience in manufacturing a simple circuit and integrating it into a product. This activity not only deepens their understanding of the photovoltaic effect but also exposes them to the practical side of electronics and product design. Download our activity sheet and related teaching resources The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. All activity sheets and supporting resources are free to download (including the video), and all the documents are fully editable, so you can tailor them to your class’s and your schools’ needs. Please do share your highlights with us @IETeducation.
Make an infrared game
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Make an infrared game

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In this activity, students will design a fun infrared ‘tag’ game. It ideally needs to be preceded by our input, process and output activity as students must draw on their earlier work for designing the game. It’s one of a set of resources developed to aid the teaching of the secondary national curriculum, particularly KS3, supporting the teaching in engineering and design & technology (D&T). Activity: Designing an infrared ‘tag’ game Students will design a new version of the classic tag game using their electronics knowledge to create a fun interactive experience. Learners will review our design brief to design a novelty “tag” game using emitter and detector circuits (which have been tested previously in input, process and output) to indicate when a player is “tagged”. The game needs to be easy to use and playable both indoors and outdoors. As a class, students will review the key requirements of the brief and discuss these in pairs. They will then draw their design ideas with annotations. From their ideas, they’ll select one design for modelling using 3D CAD software. Finally, they should present their idea to the class for feedback on how it can be improved. Download our activity overview for a detailed lesson plan on designing a fun infrared tag game. The engineering context Infrared technology has been used in the design of all sorts of fun devices, from TV remote controls to Wii remotes, mobile devices, and laser tag games. By understanding how this technology works, learners can start their journey to potential careers in computer games engineering. Suggested learning outcomes By the end of this lesson, students will be able to analyse a design brief. They’ll also be able to explain how research findings affect design ides as well as be able to generate ideas for a product. Finally, they’ll be able to produce a 3D CAD model of a design idea. Download our activity sheet and related teaching resources The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. Download our classroom lesson plan and presentation and please do share your highlights with us @IETeducation.
Wearable antennas
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Wearable antennas

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Learning about how wireless technology can used for personal health care In this activity students will discover how wireless electronic systems can be used to improve health care. This topic investigates the driving technology behind body centric communications. Students will explore current health applications of wireless health care devices and learn about the possibilities for the future as well as the ethical issues surrounding these advancements. This is one of a set of resources developed to aid the class teaching of the secondary national curriculum, particularly KS3. It has been designed to support the delivery of key topics within design and technology (DT) and science. Activity: Learning about how wireless technology can used for personal health care Students will firstly work through our Pacemaker case study, where they must explain why someone with a pacemaker needs to be cautious around certain sources of radiofrequency energy. They will then draw a labelled diagram of a heart, pacemaker, and connecting wire (BCA), with annotations explaining how the pacemaker helps with heart problems. Students will then review our Body Centric Antenna (BCA) case study where a BCA increases the speed at which data can be made available to health professionals. After reading the case study, students must produce then a short leaflet that explains the potential health benefits of BCAs. Download our activity overview for an introductory lesson plan on wearable healthcare technology for free! The engineering context Body centric communications have abundant applications in personal healthcare, smart homes, personal entertainment, identification systems, space exploration and the military. Suggested learning outcomes By the end of this activity students will understand that an electronic decision-making system consists of an input, a processor, and an output. They will also know that changes in physical factors will result in an energy transfer in a transducer (i.e., a transducer can be used as a sensor). Finally, they will be introduced to some of the social uses of electronic systems in health care. Download our activity sheet and other teaching resources The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your class’s and your schools’ needs. You can download our classroom lesson plan for free! Please do share your highlights with us @IETeducation
How safe is personal transport?
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How safe is personal transport?

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Discuss safety issues in personal transport and analyse data to work out which form of personal transport is currently the least safe Personal transport is becoming safer as technological advancements are made and more and more safety features are designed. In this fun STEM activity students will consider what safety features are in use today. Students will first name some personal transport methods, including those they use. In pairs they can discuss any safety features of these methods, why they are important and then they will rank the transport systems in order of how safe they think they are. The ‘Safety statistics A’ handout includes a chart which shows the proportion of reported road casualties by road user type and severity in Great Britain in 2012. The students will then interpret the data and write down what it shows. They can then compare this to the ranking they did in the discussion earlier. The handout shows that car occupants and pedestrians are the most common types of road casualties. How do you think safety can by improved for car occupants and pedestrians? Ask the students to think about what safety measures already exist and then ask them to think about what features cars should have in the future. This engaging activity that is the perfect way for KS3 students to develop their critical thinking skills. How long will this activity take? Approximately 30-59 minutes to complete. The engineering context Car and road safety engineers are professionals who are responsible for designing and developing vehicles and road systems that are safe for drivers, passengers, and pedestrians. They work on various aspects of vehicle and road safety, including crash testing, airbag seatbelt development, pedestrian protection, and traffic control systems. These engineers use their knowledge of physics, mechanics, and materials science to develop innovative solutions to improve vehicle and road safety. They also work closely with government agencies, automakers, and other organisations to develop and enforce safety regulations and standards. The work of car and road safety engineers is vital to ensuring the safety of drivers, passengers, and pedestrians on our roads. Suggested learning outcomes By the end of this activity students will be able to interpret data from a chart, discuss the importance of safety features in personal transport and identify car and road safety features. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation
Chinese zodiac animal wheel
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Chinese zodiac animal wheel

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Make a Chinese zodiac animal wheel to learn about cutting and assembling a simple graphic product. In this activity learners will learn about cutting and assembling a simple graphic product. Learners will use a template to cut out the circle templates for the Chinese zodiac animal wheel and also learn about the twelve zodiac animals. In the Chinese zodiac, each year is represented by an animal with a different personality. Why not find out more about this tradition and a Chinese zodiac animal wheel from a template? Download the activity sheets for free! All activity sheets and supporting resources are free to download and are fully editable, so you can tailor them to your students’ and your schools’ needs. Tools/resources required Thin card Scissors Pencils Sticky tack Paper fasteners The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland, and Wales. And please do share your learning highlights and final creations with us on social media @IETeducation
Fortune cookie
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Fortune cookie

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Learn about cutting and folding simple 3D structures by making a fortune cookie from card. In this activity learners will learn about cutting and folding simple 3D structures within a graphics project. Learners will use a provided template to cut out the circle for the fortune cookie. The fortune cookie first appeared in 1890 in San Francisco, USA. They have a typical shape and contain a message on paper. It became a Chinese New Year tradition even though fortune cookies only reached China in 1989. Download the activity sheets for free! All activity sheets and supporting resources are free to download and are fully editable, so you can tailor them to your students’ and your schools’ needs. Tools/resources required Thin, coloured Card Scissors Glue sticks Paper fasteners Decoration materials The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland, and Wales. Please do share your learning highlights and final creations with us on social media @IETeducation
Pizza fractions
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Pizza fractions

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Understanding fractions through a pizza cutter approach Fractions are an important concept in mathematics, and what better way to understand them than by slicing up a delicious pizza? Through hands-on exploration, you will discover that fractions are not just numbers on a page but a real-life concept we encounter daily. By dividing our pizza into slices, we will learn how to represent fractions visually and understand their relationship to the whole pizza. Activity This activity is one of a set of free STEM resources developed to support the teaching of the primary national curriculum and the delivery of key topics within maths and science. This fun maths game could be used as a starter or main activity to introduce fractions and can be developed further with other objects and a combination of halves and quarters. Students could complete this activity either as individual learners or as table groupings. It introduces learners to fractions, i.e. a half and a quarter. The presentation slides highlight the national curriculum requirements, with the learners being able to understand what a half and quarter are by dividing a recognised shape. Download our free, printable pizza fractions handout to begin. Actual pizzas could be used as an alternative to the handouts. Appropriate food hygiene and handling precautions would need to be applied. The engineering context Understanding fractions helps engineers solve many problems in a wide range of specialisms. For example, how to divide materials so people can carry equal loads. Suggested learning outcomes By the end of this activity, students will be able to understand that a half and quarter are ‘fractions of’ a whole object, they will recognise, find and name a half as one of two equal parts of a unit, and they will recognise, find and name a quarter as one of four equal parts of a unit. They will understand that fractions, halves and quarters can be combined as part of a whole unit. Download the free activity sheet! All activity sheets and supporting resources are free to download, and all the documents are fully editable so that you can tailor them to your students and your schools’ needs. The activity sheet includes teacher notes, guidance, helpful web links, and links (where appropriate) to the national curriculum in the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation
Design a personal heart monitoring system
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Design a personal heart monitoring system

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Programme the system using the accelerometer and LED display This is one of a series of resources to support the use of the BBC micro:bit in Design and Technology lessons. There are many reasons to monitor heart rate. For example: There are 2.7 million people in the UK currently suffering from heart problems. The quicker these problems can be found and treated the better the chance of a full recovery. Athletes measure their heart rate during training to ensure that they are training in their optimum physical range. In this unit, learners will use the BBC micro:bit to develop a prototype for a personal heart monitoring system. Activity info, teachers’ notes and curriculum links In this activity, learners will develop their programmable system using the BBC micro:bit’s inbuilt accelerometer to detect motion created by the pumping of the heart. The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. Download the activity sheets for free! All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. And please do share your classroom learning highlights with us @IETeducation
Which medical imaging technique? - Practical
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Which medical imaging technique? - Practical

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Investigate aspects of biomedical signal processing The use of different types of signals is hugely important in all areas of healthcare. Signal processing engineers are involved in everything from extracting information from the body’s own electrical and chemical signals to using wireless signals to allow search-and-rescue robot swarms to communicate with each other. Activity info, teachers’ notes and curriculum links In this practical session students investigate aspects of signal processing. Working in teams, students convert an analogue brain signal into a digital format and transmit it across the classroom to another team using flashes from the LED on the Digital Communicator that they will need to build. The other team will record the digital format and rebuild the original waveform from that information. This activity can be used as a hands-on extension to the ‘Which Imaging Technique?’ activity (see Related activities section below). The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Download the activity sheets for free! All activity sheets and supporting resources (including film clips!) are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. And please do share your classroom learning highlights with us @IETeducation
Make a night-light circuit
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Make a night-light circuit

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Design and make a solar powered night-light circuit In this engaging and practical STEM activity, designed for secondary school students, learners will investigate the photovoltaic effect by designing and making a solar power night-light circuit. The ‘Photovoltaic cells’ scheme of work involves investigating how photovoltaic cells are used and then using this technology to make a series of electronic circuits of increasing complexity. This could form the basis of a design and make activity in Design and Technology, with cross-curricular links with Science. This could be used as a short design and make project in Electronics or Product Design within Design and Technology. It could be extended into a longer project using the ‘Design Guide (handout)’ to provide a structure for the sequence of tasks to be carried out. Students should be divided into pairs or small teams. Their design brief is to design and manufacture a prototype solar powered night-light. The prototype should be powered by solar energy, produce no waste by-product with normal use, provide an appropriate illumination for a task (to be identified), illuminate automatically when the light level drops (below an identified level) and it should be manufactured from reused materials, where possible. Tools/resources required Access to appropriate CAD software for circuit modelling and development Modular electronics kits or prototype boards (breadboards), as appropriate Transistor sensor circuit help (handout) Design Guide (handout) A range of components to manufacture the circuits Suggested learning outcomes By the end of this activity students will have an understanding of how photovoltaic cells work, how they can be used and the impact of using photovoltaic cells in aesthetic, economic, and environmental issues. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation
Investigate the photovoltaic effect
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Investigate the photovoltaic effect

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Learn how photovoltaic cells work and investigate the photovoltaic effect In this engaging STEM activity, designed for secondary school students, learners will discover how photovoltaic cells work, how they differ from solar thermal cells, and they will investigate the photovoltaic effect. The ‘Photovoltaic cells’ scheme of work involves investigating how photovoltaic cells are used and then using this technology to make a series of electronic circuits of increasing complexity. This could form the basis of a design and make activity in Design and Technology, with cross-curricular links with Science. This is a short activity which involves investigating the photovoltaic effect. It could be used as a starter activity in Electronics or Product Design within Design and Technology, or to provide students with extended background information during the design and make project. It could also be used as a starter in Science. Students will be given the ‘What is a photovoltaic cell’ handout. They should consider the following questions: How do photovoltaic cells differ from solar thermal cells? What commonly available products use photovoltaic cells? What are the advantages and disadvantages of photovoltaic cells? What factors would affect the positioning of a photovoltaic cell? Tools/resources required Internet access Ideally, small operational models of solar thermal and photovoltaic cells that the students can handle Suggested learning outcomes By the end of this activity students will be able to list the two types of solar panel and give examples of how they are used, and they will be able to explain how photovoltaic cells work. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation
Heating through the ages
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Heating through the ages

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Consider history of energy sources and their pros and cons This lesson plan is designed to provide students with a comprehensive overview of the changing use and types of energy sources over time. It’s an engaging resource that delves into how and why the variety of energy sources used domestically have evolved, offering a broader context for understanding the development of new types of energy sources and the factors propelling these changes. Taking a journey through history, learners will see the evolution of energy sources, from primitive times to the present day. They’ll consider the advantages and disadvantages of different energy types and how technology and societal needs have influenced their adoption. This exploration will provide them with a foundation to understand the importance of new energy sources and the complexities involved in their development. This is one of a set of resources developed to aid the teaching of the secondary national curriculum, particularly KS3. It has been designed to support the delivery of key topics within science, maths and design and technology (DT). Activity: Considering the history of different types of energy sources and their pros and cons In this activity, students will create a timeline showcasing the development and implementation of a specific energy source. They’ll start by brainstorming different types of energy sources used throughout history, then discuss how these sources are used in homes. Each team will research their allocated energy source, noting key points in its development, what made it popular, and factors that made it less desirable. The engineering context Every new energy source represents a triumph of engineering – a solution to a problem, an improvement on what came before. This activity will show students how engineers have shaped our energy landscape throughout history. By understanding the challenges and triumphs in developing new energy sources, students will gain a deeper appreciation for the field of engineering and may be inspired to become the problem solvers of the future. Suggested learning outcomes By participating in this activity, students will gain the ability to illustrate how mankind’s energy sources have evolved over time. They’ll understand the factors that necessitated and facilitated the change in our energy sources, and why some alternative sources were adopted faster than others. This comprehensive understanding will enable them to appreciate the complexities of developing new energy sources, and the economic and environmental considerations involved. Download our activity sheets for free! All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. Please do share your highlights with us @IETeducation
Prosthetics and ethics
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Prosthetics and ethics

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With the development of prosthetics progressing all the time, this engineering activity for kids will enable students to find out about the systems and controls, electronics and engineering behind the ever-advancing technologies in prosthetics and body centric communications. This is a great resource to create educational discussions on the ethics of medical robots, body centric antenna as well as prosthetics. Activity introduction Body centric communications have abundant applications in personal healthcare, smart homes, personal entertainment, identification systems, space exploration and military. This topic investigates the driving technology behind body centric communications, explores current health applications of these devices, possibilities for the future and the ethical issues surrounding these advancements. In this activity students are introduced to how the present body centric antenna, plus prosthetic technology, could be compared to science fiction ‘cyborgs’. Students will also be asked to discuss ethical issues around this idea. You could start the discussion by focusing on the positive achievements that are possible using BCAs and prosthetic devices. Then you could progress to the more sinister cyborg possibilities. Draw the discussion together in a plenary and seek a class consensus. Students can use different ethical positions to look at the issues. How would you consider the issues from a utilitarian viewpoint? How about from rights-based, moral duty or selfish ethical positions? As an extension you can run a debate getting the students to adopt contrasting ethical standpoints in favour for and against Cybermen. The engineering context Body centric communications refers to any communication on, within or around the body using wireless technology. Engineers play a key role in the advancement of healthcare as they create access to these life-changing technologies. Suggested learning outcomes By the end of this STEM activity students will understand how an antenna turns radio frequency radiation into a voltage and vice versa, they will understand the role of antenna in electronic communications systems. They will also be able to consider ethical standpoints on using advanced technology to control prosthetics. Download the activity sheets for free! All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation