Curriculum linked education resources from the UK Intellectual Property Office. Lesson plans, activities and annual competitions for primary to secondary.
Curriculum linked education resources from the UK Intellectual Property Office. Lesson plans, activities and annual competitions for primary to secondary.
The Game is On! is a series of animated films that put copyright and creativity under the magnifying glass of Sherlock Holmes, providing a unique, research-led and open access resource for school-aged learners and other creative users of copyright.
Drawing inspiration from well-known copyright and public domain work, as well as recent copyright litigation, these films provide a springboard for exploring key principles and ideas underpinning copyright law, creativity, and the limits of lawful appropriation and reuse.
Episode Two – The Adventure of the Six Detectives
When Sherlock Holmes and John Watson receive a letter from Mary Westmacott, a new adventure at the border between illusion and reality is just about to start. Is Mary only having terrifying nightmares, is she losing her mind, or is she really being haunted by her own literary creations? If there is anyone who can solve the mystery, it is surely Sherlock Holmes. The Game is On!
You can download the Teaching Notes related to this episode under the File Previews tab.
The Game is On! is a series of animated films that put copyright and creativity under the magnifying glass of Sherlock Holmes, providing a unique, research-led and open access resource for school-aged learners and other creative users of copyright.
Drawing inspiration from well-known copyright and public domain work, as well as recent copyright litigation, these films provide a springboard for exploring key principles and ideas underpinning copyright law, creativity, and the limits of lawful appropriation and reuse.
Episode three - The Adventure of the Forger’s Apprentice
Sherlock Holmes and John Watson are being interrogated about the details of their latest case! A film star is missing, and the stuntman is the number one suspect. But who is the mysterious interviewer and why is she so interested in the case of the Forger’s Apprentice? The plot thickens … and The Game is On!
You can download the Teaching Notes related to this episode under the File Previews tab.
2023 Competition Closed
Your resources:
Wallace & Gromit’s Cracking Ideas Competition Form – Key Stage 2 (Ages 8 to 11)
2023 Competition Terms and Conditions
2023 Adult Registration Form
2023 Certificate of Recognition - New!
Cracking Ideas Educational Resources - New!
About:
Wallace & Gromit’s Cracking Ideas aims to inspire your children to be creative and inventive, whether you’re in a classroom, a club or at home!
Designed with the help of Aardman, whose invention-loving duo Wallace & Gromit feature in the learning materials, Cracking Ideas provides curriculum-led activities that get children engaged with design and the importance of protecting Intellectual Property (IP).
Our age-appropriate activities inspire children aged 4-7 and 8-11 to come up with their own inventions which they can enter into our nationwide competition - there’s some very special prizes up for grabs!
Flexible resources support different ages, settings, abilities and interests. Use them in your classroom or with an after-school club, youth centre, Scout or Guide group.
In these activities, children think about how innovative design can improve the world around them. Working as individuals or as part of a team, children will undertake some creative product design, explore some important stages in the design process, and help Wallace & Gromit reinvent the Wrong Trousers so that they can do good for our planet.
As they learn and invent, children are introduced to Intellectual Property (IP) and the importance of protecting original ideas. Don’t worry if you’re not familiar with IP! We explain IP in simple, age-appropriate ways in the resources.
Wallace & Gromit will be sharing their competition top tips and inspirational ideas throughout the competition via the IPO Education – Cracking Ideas social media channels, and through our ‘IP in Education’ newsletter. It might even be that their adventures and tips will inspire your very own Cracking Ideas.
Please share tour design journey with us on social media by using #CrackingIdeas
Let’s show the world world what a cracking bunch of inventors the next generation are!
Competition closes 1st September 2023
Can you make a ‘cracking’ short film to wish Aardman a Happy Birthday? It’s time to ‘get creative’ and be as
inventive as you can, as you are about to become the writer, the producer and also the director of your VERY
own film (with a little help from Morph if you need it)!
You can enter your ‘cracking idea’ as an individual or as a group and there are a host of resources, activities and lesson plans to help inspire your Cracking Idea.
Designed to stimulate children’s imaginations and creativity both in school and beyond and can be used as a fun activity towards competition entry or as an integral part of your school education provision for children aged 4-7, the UK curriculua links also provided.
Your resources:
Inside STEM Graphene Fact Sheet
About:
Uncover the wonders of graphene in our third Inside STEM video!
Discover how this miracle material, just one atom thick, is revolutionising industries. From its incredible strength to innovative applications like water filtration and flexible electronics, graphene is shaping our future.
Inside STEM has been created by the Intellectual Property Office (IPO)
The IPO is the official UK government body responsible for intellectual property (IP) rights including patents, designs, trade marks and copyright. Intellectual property is something that you create using your mind - for example, an invention, an artistic work or a symbol. The IPO aims to support and inspire innovators and creators so they, and society, get the most out of their ideas at home and internationally.
Suitability:
Aimed at young people ages 11 to 14. Relevant for teaching Chemistry at KS3 and GCSE Level.
Your resources:
Inside STEM Graphene Quiz
Inside STEM Graphene Quiz Answers
About:
Uncover the wonders of graphene in our third Inside STEM video!
Discover how this miracle material, just one atom thick, is revolutionising industries. From its incredible strength to innovative applications like water filtration and flexible electronics, graphene is shaping our future.
Inside STEM has been created by the Intellectual Property Office (IPO)
The IPO is the official UK government body responsible for intellectual property (IP) rights including patents, designs, trade marks and copyright. Intellectual property is something that you create using your mind - for example, an invention, an artistic work or a symbol. The IPO aims to support and inspire innovators and creators so they, and society, get the most out of their ideas at home and internationally.
Suitability:
Aimed at young people ages 11 to 14. Relevant for teaching Chemistry at KS3 and GCSE Level.
We’re inviting young inventors to create an invention that will help Little Alex Horne, Greg Davies’ assistant on Taskmaster. This exciting competition is run by Kids Invent Stuff and Taskmaster Education in partnership and is supported by the Intellectual Property Office.
How It Works:
One lucky winner will have their invention built by engineers Ruth and Shawn from Kids Invent Stuff and then tested at the Taskmaster House by Little Alex Horne himself. The deadline for submissions is Friday, the 13th of December 2024.
The Task:
Design an invention to help Little Alex Horne be the best Taskmaster’s Assistant ever! Whether it’s a drawing, picture, or video, we want to see your most imaginative ideas. Don’t forget to give your invention a cool name and explain how it works.
The winning invention will be built by Kids Invent Stuff, tested by Alex at the Taskmaster house, and revealed during British Science Week in March 2025.
Who can enter:
The competition is open to UK residents aged 4 to 11 years. Terms and conditions apply.
How to enter:
Find instructions on how to enter via the terms and conditions document.
Resources:
Competition Guide & Activity Overview
Competition Worksheet Part 1
Competition Worksheet Part 2
Activity 1 - What makes the best assistant? (Ages 4 to 7)
Activity 1 - What makes the best assistant? (Ages 8 to 11)
Activity 2 - Storyboard: How My Invention Helps Alex (All ages)
Drawing an invention step-by-step guide
Certificate of Participation
Terms and conditions