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Year 1 Computing - Programming - Animations in Scratch Jr - Knowledge Organiser!
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Year 1 Computing - Programming - Animations in Scratch Jr - Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for Year 1 children, teachers and parents covering knowledge relating to ‘Programming’ as a part of their computing learning. The organiser has a particular focus on introducing children to use the features of Scratch Jr, including using blocks and sprites to create basic animations. It contains comprehensive sections on: -Overview; -Basics of Scratch Jr; -Sequencing; -Algorithms and Programming; -Debugging; -Key Vocabulary. The content is fully aligned with the age-related expectations for Year 1 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 4 Computing - Programming - Repetition in Scratch - Knowledge Organiser!
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Year 4 Computing - Programming - Repetition in Scratch - Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for Year 4 children, teachers and parents covering knowledge relating to ‘Programming’ as a part of their computing learning. The organiser has a particular focus on introducing children to using repetition and loop operator blocks in Scratch. It contains comprehensive sections on: -Overview; -Basics of Scratch; -Repetition and Loops Blocks; -Event Managing and Efficiency; -Algorithms, Trialling and Debugging; -Key Vocabulary. The content is fully aligned with the age-related expectations for Year 4 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 4 Computing - Programming - Repetition in Shapes - Knowledge Organiser!
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Year 4 Computing - Programming - Repetition in Shapes - Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for Year 4 children, teachers and parents covering knowledge relating to ‘Programming’ as a part of their computing learning. The organiser has a particular focus on introducing children to how to use the basic functions of MS Logo, including how to program shapes and patterns. It contains comprehensive sections on: -Overview; -The Basics of MS Logo; -Programming Patterns; -Sequencing and Algorithms; -Trialling and Debugging; -Key Vocabulary. The content is fully aligned with the age-related expectations for Year 4 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 1 Computing - Creating Media - Digital Painting - Knowledge Organiser!
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Year 1 Computing - Creating Media - Digital Painting - Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for Year 1 children, teachers and parents covering knowledge relating to ‘Creating Media’ as a part of their computing learning. The organiser has a particular focus on creating digital paintings, using programs such as Microsoft Paint or Paintz. It contains comprehensive sections on: -Overview; -Simple Tools - Pencil, Paintbrush, Eraser, Undo; -More Complex Tools - Fill, Lines, Shapes, SprayPaint, Save; -Making Careful Choices - Line Sizes, Copy, Cut and Paste; -Key Vocabulary (underlined). The content is fully aligned with the age-related expectations for Year 1 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 3 Computing - Programming - Events and Actions in Scratch - Knowledge Organiser!
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Year 3 Computing - Programming - Events and Actions in Scratch - Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for Year 3 children, teachers and parents covering knowledge relating to ‘Programming’ as a part of their computing learning. The organiser has a particular focus on introducing children to using the events and actions (motion, sounds, looks) blocks in Scratch. It contains comprehensive sections on: -Overview; -Basics of Scratch; -Events and Actions Blocks; -Algorithms and Programming; -Trialling and Debugging; -Key Vocabulary. The content is fully aligned with the age-related expectations for Year 3 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 5 Computing - Data and Information - Flat-File Databases - Knowledge Organiser!
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Year 5 Computing - Data and Information - Flat-File Databases - Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for Year 5 children, teachers and parents covering knowledge relating to ‘Data and Information’ as a part of their computing learning. The organiser has a particular focus on introducing children to using databases, including using databases to search for, sort and filter information. It contains comprehensive sections on: -Overview; -Types of Databases; -Using a Computer Database; -Presenting Data; -Using Databases; -Key Vocabulary. The content is fully aligned with the age-related expectations for Year 5 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 1 Computing - Programming - Moving a Robot - Knowledge Organiser!
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Year 1 Computing - Programming - Moving a Robot - Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for Year 1 children, teachers and parents covering knowledge relating to ‘Programming’ as a part of their computing learning. The organiser has a particular focus on introducing children to how program floor robots, including using basic algorithms to create routes. It contains comprehensive sections on: -Overview; -Robots and Floor Robots; -Buttons and Programs; -Directions; -Routes and Algorithms; -Key Vocabulary. The content is fully aligned with the age-related expectations for Year 1 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 2 Computing - Data and Information - Pictograms - Knowledge Organiser!
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Year 2 Computing - Data and Information - Pictograms - Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for Year 2 children, teachers and parents covering knowledge relating to ‘Data and Information’ as a part of their computing learning. The organiser has a particular focus on introducing children to pictograms, tally charts and block charts in order to record and present data. It contains comprehensive sections on: -Overview; -Grouping, Counting and Tallying; -Pictograms and Block Charts; -Presenting and Using Information and Answering Questions; -Key Vocabulary. The content is fully aligned with the age-related expectations for Year 2 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 3 Computing - Data and Information - Branching Databases - Knowledge Organiser!
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Year 3 Computing - Data and Information - Branching Databases - Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for Year 3 children, teachers and parents covering knowledge relating to ‘Data and Information’ as a part of their computing learning. The organiser has a particular focus on introducing children to branching databases, used in order to classify objects within groups of data. It contains comprehensive sections on: -Overview; -Grouping and Separating; -Defining/ Creating Branching Diagrams; -Structuring Branching Diagrams and Presenting Information; -Key Vocabulary. The content is fully aligned with the age-related expectations for Year 3 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 4 Computing - Data and Information - Data Logging - Knowledge Organiser!
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Year 4 Computing - Data and Information - Data Logging - Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for Year 4 children, teachers and parents covering knowledge relating to ‘Data and Information’ as a part of their computing learning. The organiser has a particular focus on introducing children to data logging, including using data loggers to collect, log and interpret data. It contains comprehensive sections on: -Overview; -Data Collection; -Data Recording; -Analysing Data; -Answering Questions; -Key Vocabulary. The content is fully aligned with the age-related expectations for Year 4 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 1 Computing - Data and Information - Grouping Data - Knowledge Organiser!
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Year 1 Computing - Data and Information - Grouping Data - Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for Year 1 children, teachers and parents covering knowledge relating to ‘Data and Information’ as a part of their computing learning. The organiser has a particular focus on introducing children to how different objects can be labelled, grouped, compared and counted. It contains comprehensive sections on: -Overview; -Labels and Properties; -Grouping and Counting; -Comparing and Answering Questions; -Key Vocabulary… The content is fully aligned with the age-related expectations for Year 1 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Computer Systems and Networks (Lower KS2) -  Lessons 1 and 2!
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Computer Systems and Networks (Lower KS2) - Lessons 1 and 2!

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This resource pack contains two engaging lessons introducing the concepts of computers and information technology. They were designed as the first two lessons in a 6-lesson scheme on computer systems and networks (aimed at children in lower key stage 2). The two lessons included are: Computers and their Benefits -Learning Objective: Understanding the features of computers, and why they are useful. -Success Criteria: -I can list some examples of computers; -I can identify the input, process and output for a type of computer; -I can explain some advantages and disadvantages of using computers for tasks. 2.Information Technology -Learning Objective: Understanding information technology and how it benefits our daily lives. -Success Criteria: -I know the difference between a ‘computer’ and information technology; -I can identify examples of information technology in the school; -I can design my own information technology device. The learning is guided by a clear and comprehensive PowerPoint presentation (28 slides in total) and all of the worksheets/ templates needed for the activities. In the past, I have used these lessons with children between Years 2 and 4 - the key learning is aligned with curriculum expectations for computing. All images are licensed for commercial use.
Computer Systems and Networks (Lower KS2) - Lessons 5 and 6!
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Computer Systems and Networks (Lower KS2) - Lessons 5 and 6!

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This resource pack contains two engaging lessons developing children’s understanding of computers and information technology. They were designed as the final two lessons in a 6-lesson scheme on computer systems and networks - aimed at children in lower key stage 2 (the bundle including all of the lessons is available on this platform). The two lessons included are: 1.Connecting Computers Learning Objective: -Understanding how digital devices are connected. Success Criteria: -I can list some of the devices in computer networks; -I understand what their jobs are in the network; -I can explain what would happen if one part of the network of were taken away. 2.The Internet Learning Objective: -Understanding what the internet is and identifying some of its uses. Success Criteria: -I can define what the internet is. -I understand the job of a router. -I can use the internet to find out required information. The learning is guided by a clear and comprehensive PowerPoint presentation (28 slides in total) and all of the worksheets/ templates needed for the activities. In the past, I have used these lessons with children between Years 2 and 4 - the key learning is aligned with curriculum expectations for computing. All images are licensed for commercial use.
Computer Systems and Networks (Lower KS2) - Lessons 3 and 4!
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Computer Systems and Networks (Lower KS2) - Lessons 3 and 4!

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This resource pack contains two engaging lessons developing children’s understanding of computers and information technology. They were designed as the third and fourth lessons in a 6-lesson scheme on computer systems and networks (aimed at children in lower key stage 2). The two lessons included are: 1.Computers and I.T. in the World Around Us Learning Objective: -Understanding how information technology is used in the world around us. Success Criteria: -I can list some examples of IT in the home; -I can understand how IT makes some jobs easier or better; -I can explain some advantages and disadvantages of using computers for writing tasks. 2.Connecting Computers Learning Objective: -Understanding how and why computers are connected. Success Criteria: -I know what the words ‘connection’ and ‘network’ mean. -I understand why connections and networks are useful. -I can explain the role of a network switch. The learning is guided by a clear and comprehensive PowerPoint presentation (30 slides in total) and all of the worksheets/ templates needed for the activities. In the past, I have used these lessons with children between Years 2 and 4 - the key learning is aligned with curriculum expectations for computing. All images are licensed for commercial use.
Alan Turing - Knowledge Organiser!
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Alan Turing - Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for children learning about the mathematician and code-breaker Alan Turing. It contains comprehensive sections entitled: Overview; Key Details and Events; Important Vocabulary; Alan Turing Timeline; Answers to the Important Questions; Top Ten Facts. The resource is designed to be printed onto either A3 or A4, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use.
Online Safety Knowledge Retrieval Activities Primary Bundle!
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Online Safety Knowledge Retrieval Activities Primary Bundle!

4 Resources
This resource offers a wide range of knowledge retrieval activities focusing on Online Safety throughout the entirety of the primary phase. There are 4 resource packs in total: -EYFS -KS1 -Lower KS2 -Upper KS2 The depth and breadth of knowledge covered is aligned with the ‘Education for a Connected World’ framework. There are a wide range of interesting and thought-provoking activities (24 slides in each of the KS1, Lower KS2 and Upper KS2 packs and 17 in the EYFS pack) which help children to secure all of the important information from the unit. Research-approved activities include: -Quick Fire Questions; -Picture Stimulus; -Retrieval Grid; -Fill in the Blank; -Vocabulary Busters; -Fact Dump; -Rank 5; -Anagrams; These resources have been tried and tested in the classroom and have proven successful in helping children to consolidate key information within this unit.
Lower KS2 Computer Systems and Networks - Lesson Bundle!
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Lower KS2 Computer Systems and Networks - Lesson Bundle!

3 Resources
This resource pack contains six engaging and informative lessons developing children’s understanding of computers and information technology. They aim to provide children with a foundation understanding of ideas relating to computers, information technology, networks and the internet. The lessons included are: Computers and their Benefits Information Technology Computers and IT in the World Around Us Connecting Computers 1 Connecting Computers 2 The Internet Each lesson is guided by a clear and comprehensive PowerPoint presentation and all of the templates/ worksheets needed for the lessons are provided (in both Word and PDF). In the past, these I have used these lessons have been implemented successfully with children between Years 2 and 4 - the key learning is aligned with curriculum expectations for computing for these year groups. All images are licensed for commercial use.
Computing Systems and Networks - Primary Knowledge Organisers Bundle!
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Computing Systems and Networks - Primary Knowledge Organisers Bundle!

6 Resources
These clear, detailed and visually-appealing resources offer a complete reference point for subject leaders, teachers, parents and children covering knowledge relating to ‘Computing Systems and Networks’ throughout the primary computing curriculum. Included are organisers for years 1-6, each with a particular focus that builds on prior knowledge: -Year 1: Technology and Parts of a Computer -Year 2: Information Technology All Around Us -Year 3: Digital Devices and Networks -Year 4: The Internet and the World Wide Web -Year 5: Systems and Transferring Information -Year 6: Search Engines and Communicating Online The content is fully aligned with the age-related expectations for primary children in computing. The resources are designed to be printed onto A3, and are provided as both PDF and Word versions (so that you can edit if you want to).
Computing Data and Information - Primary Knowledge Organisers Bundle!
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Computing Data and Information - Primary Knowledge Organisers Bundle!

6 Resources
These clear, detailed and visually-appealing resources offer a complete reference point for subject leaders, teachers, parents and children covering knowledge relating to ‘Data and Information’ throughout the primary computing curriculum. Included are organisers for years 1-6, each with a particular focus that builds on prior knowledge: -Year 1: Grouping Data -Year 2: Pictograms -Year 3: Branching Databases -Year 4: Data Logging -Year 5: Flat-File Databases -Year 6: Spreadsheets The content is fully aligned with the age-related expectations for primary children in computing. The resources are designed to be printed onto A3, and are provided as both PDF and Word versions (so that you can edit if you want to).
Lower KS2 Computing Systems and Networks - Big Bundle!
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Lower KS2 Computing Systems and Networks - Big Bundle!

4 Resources
This resource pack contains the six engaging and informative lessons AND both of the knowledge organisers - all of which have been designed to develop lower KS2 children’s understanding of computers and information technology. The lessons aim to provide children with a foundation understanding of ideas relating to computers, information technology, networks and the internet. The lessons included are: 1.Computers and their Benefits 2.Information Technology 3.Computers and IT in the World Around Us 4.Connecting Computers 1 5.Connecting Computers 2 6.The Internet Each lesson is guided by a clear and comprehensive PowerPoint presentation and all of the templates/ worksheets needed for the lessons are provided (in both Word and PDF). The key learning is aligned with curriculum expectations for computing for these year groups. All images are licensed for commercial use.