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Wolsey Academy

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Wolsey Academy operates as a non-profit, with every penny we make going to one of our charity partners or into the Ipswich Initiative, funding good works across the town and county. Search for Wolsey Academy to see our website for more details and to purchase resources at a discount.

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Wolsey Academy operates as a non-profit, with every penny we make going to one of our charity partners or into the Ipswich Initiative, funding good works across the town and county. Search for Wolsey Academy to see our website for more details and to purchase resources at a discount.
20 GCSE Business  Case Studies
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20 GCSE Business Case Studies

19 Resources
Covers a range of topics and company case studies. Each lesson begins with an introduction to the case study context, before moving on to the theory to be learned and then ends with an example style questions where students need to combine elements from the two. Skills covered include (but are not limited to…): Break Even Points Market Share Distribution Methods Market Segments Location Factors Tax and Government Policy Inflation Patents Outsourcing Finance Options Unions Types of Businesses Business Growth Microfinance Entrepreneurial Characteristics Index Funds Private Equity Commodity Markets Globalisation Companies covered include (but are not limited to…): Microsoft Activision IKEA Netflix Apple American Airlines IndiGo Airlines Blackrock Purdue Pharma SpaceX Jamie’s Italian ARM Adidas Iveric Bio Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission. We hope they help, #betterteachingbetterplanet
Revolutions Throughout History
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Revolutions Throughout History

12 Resources
12 lessons on various revolutions, political and technological, throughout History. Each lesson comes with a range of activities and a focus, some build up essay writing skills, others focus on debates, others are more creative tasks. All resources included at the end of each PowerPoint, designed to be as ‘pick up and play’ or ‘pick up and modify’ as possible to help you out. Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission. Hope it helps. W
Internet Safety
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Internet Safety

11 Resources
11 resources to allow for the complete teaching of Internet Safetey. Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission.
Intro to Coding
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Intro to Coding

9 Resources
9 lessons to introduce coding concepts to your students. Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission.
Intro to Python - Artemis Moon Mission - Lesson 1 of 3
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Intro to Python - Artemis Moon Mission - Lesson 1 of 3

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First lesson introducing students to Python. This lesson gets them familiar with the compiler, print functions and simple calculations. Includes key word flash cards, bespoke tutorial video and progress check quiz. All encased in a Artemis Moon Mission theme to make it more engaging and link to wider technological and social concepts. We hope it helps. Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission. We hope it helps. W.
History of Video Games - Shigeru Miyamoto & Mario
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History of Video Games - Shigeru Miyamoto & Mario

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This lesson examines the contributions of Shigeru Miyamoto to the video game industry, focusing on his creation of iconic games such as Mario. It covers Miyamoto’s career at Nintendo, the development of the Mario franchise, and the impact of these games on popular culture. Activities include watching videos, completing guided reading tasks, and creating storyboards for a new Mario game. Students will learn about the evolution of video games and the influence of Miyamoto’s work on the industry. This is one lesson in a series of 20 on the late 20th and early 21st Century. Each lesson is designed to cover a range of historical and exam skills to build up students knowledge and exam skills ready for any exam board. Those lessons are: Modern Britain – The Windrush Generation Modern Africa – Apartheid Modern Europe – The European Union Modern World – A History of Video Games Modern World – Shigeru Miyamoto & Nintendo Modern World – Space Telescopes Modern World – Manned Space Flight Moden World – Interplanetary Probes Modern World – Mars Rovers Modern Britain – Margaret Thatcher Modern World – Iranian Revolution 1979 Modern World – Gulf War 1991 Modern World – Afghan War 2001 – 2022 Modern World – Iraq War 2003 Modern Technology – Deepmind, ChatGTP & AI Modern World – Dubai Miracle Modern World – Sovereign Wealth Funds Modern Technology – Quantum Computing Modern World – History of Environmentalism Modern Technology - Blockchain Wolsey Academy operates as a non-profit, with every penny we make going to one of our charity partners or into the Ipswich Initiative, funding good works across the town and county. Search for Wolsey Academy to see our website for more details and to purchase resources at a discount. Use code ‘WOLSEY’ for 10% off at the Wolsey Academy Web Store Please help us, help you, help them. Thank you. Hope it helps. W
Modern World History
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Modern World History

20 Resources
A series of 20 lssons on late 20th and early 21st Century History. Each lesson is designed to cover a range of historical and exam skills to build up students knowledge and exam skills ready for any exam board. Those lessons are: Modern Britain – The Windrush Generation Modern Africa – Apartheid Modern Europe – The European Union Modern World – A History of Video Games Modern World – Shigeru Miyamoto & Nintendo Modern World – Space Telescopes Modern World – Manned Space Flight Moden World – Interplanetary Probes Modern World – Mars Rovers Modern Britain – Margaret Thatcher Modern World – Iranian Revolution 1979 Modern World – Gulf War 1991 Modern World – Afghan War 2001 – 2022 Modern World – Iraq War 2003 Modern Technology – Deepmind, ChatGTP & AI Modern World – Dubai Miracle Modern World – Sovereign Wealth Funds Modern Technology – Quantum Computing Modern World – History of Environmentalism Modern Technology - Blockchain Wolsey Academy operates as a non-profit, with every penny we make going to one of our charity partners or into the Ipswich Initiative, funding good works across the town and county. Search for Wolsey Academy to see our website for more details and to purchase resources at a discount. Use code ‘WOLSEY’ for 10% off at the Wolsey Academy Web Store Please help us, help you, help them. Thank you. Hope it helps. W
History of Space Travel
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History of Space Travel

16 Resources
16 Lessons covering all aspects of the human history in space. From Sputnik to the Shuttle to Artemis. We’ve got you covered. 16 fascinating and varied resources to teach your students about the final frontier  Wolsey Academy operates as a non-profit, with every penny we make going to one of our charity partners or into the Ipswich Initiative, funding good works across the town and county. Search for Wolsey Academy to see our website for more details and to purchase resources at a discount. Use code ‘WOLSEY’ for 10% off at the Wolsey Academy Web Store Please help us, help you, help them. Thank you. Hope it helps. W
A History of Video Games
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A History of Video Games

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Overview: This lesson covers innovations in video game consoles from 1961 onwards. It has a relay activity followed by a written paragraph with peer assessments. Complete with differentiation sheets, plenaries, starters, lesson plan and pedagogy justifications. Cardinal’s Corner: Do not be deceived. This is an incredibly rich and well written book. Yes, it is about video games. But that does not in any way detract from its quality as a piece of writing. The author, David Sheff, is famed for having done one of the last interviews with John Lennon and his articles have appeared in all sorts of publications. It is essentially a history of one of the most culturally important companies of the late twentieth (and early twenty first) century. Nintendo as a company is over a hundred years old and the stories goes right back to its early days in Kyoto as a maker of card games (I’ve actually been lucky enough to visit their original office when on vacation). I got this book free with a computer game magazine when I was in high school. I read it all in about a week – not bad for a 13 year old kid. When I came to re-read it as an adult I found it equally as fascinating and if pushed I would say this was probably my favourite book of all time. It is oozing with anecdotes and provides a depth of historical contexts – from how the Nintendo company survived the second world war to a Cold War legal battle with the Soviet Union over the video game rights to Tetris. A fascinating read – and one that be found on pdf here. Video games are a hugely important part of our recent culture, they’re something that all our pupils are familiar with and they provide a hugely important learning tool. Even commercial games are uniquely powerful at teaching children. I was once astonished in one of my worst Year 9 classes when a child started talking with some confidence about the work of Leonardo De Vinci and asked, entirely unprompted, “Wasn’t he important during the Renaissance?”. Of course, what had he been playing? Assassins Creed. That same game series incidentally hires historical consultants to get as an accurate picture of the past, in the same way that Hollywood movies do. One of the Assassin Creed games features an accurate model of Colonial Boston – based on maps and drawings of the times – in which the player explores and meets key characters, like Benjamin Franklin. I also, perhaps flippantly, swear that is a good grounding in Civilization 2 that got me my GCSE in History and an unhealthy obsession with Sim City that let me cruise to top grades in GCSE Geography. Games are not to be dismissed as learning tools. Indeed, my hunch is that in the near future games will do most of the teaching for us. Keep checking back at Wolsey Academy’s Learning Worlds page to see how that’s coming along. Hope it helps.
Digital Devices - 4.  Interactive Systems - Edexcel ICT iGCSE Unit 1 – EAL
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Digital Devices - 4. Interactive Systems - Edexcel ICT iGCSE Unit 1 – EAL

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Catering for Edexcel ICT iGCSE Unit 1. Lesson 4 of 16 (lessons 1 & 2 and the revision guide are free to download) These lessons were made for students in the Middle East and have a strong focus on EAL and keyword acquisition/application. Each lesson has 3-8 keywords on easy to use cards that fit into the lesson activity and also make excellent printable revision resources (the revision guide features them all in one place). Each lesson begins with a different active learning activity, a mini-plenary and a written or creative ICT task requiring the correct application of the keywords. All have stretch questioning to the main activities. The SOW has an online mid and end of unit test that can be found at Wolsey Academy Wolsey Academy has had a lot of success with this SOW with EAL students who have really progressed in their understanding of the technically vocabulary involved with the ICT iGCSE.
Digital Devices - 9.  Case Study: Microsoft Operating Systems - Edexcel ICT iGCSE Unit 1 – EAL
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Digital Devices - 9. Case Study: Microsoft Operating Systems - Edexcel ICT iGCSE Unit 1 – EAL

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Digital Devices - 9. Case Study: Microsoft Operating Systems - Edexcel ICT iGCSE Unit 1 – EAL Catering for Edexcel ICT iGCSE Unit 1. Lesson 1 of 16 (lessons 1 & 2 and the revision guide are free to download) These lessons were made for students in the Middle East and have a strong focus on EAL and keyword acquisition/application. Each lesson has 3-8 keywords on easy to use cards that fit into the lesson activity and also make excellent printable revision resources (the revision guide features them all in one place). Each lesson begins with a different active learning activity, a mini-plenary and a written or creative ICT task requiring the correct application of the keywords. All have stretch questioning to the main activities. The SOW has an online mid and end of unit test that can be found at the Wolsey Academy website. Wolsey Academy has had a lot of success with this SOW with EAL students who have really progressed in their understanding of the technically vocabulary involved with the ICT iGCSE.
Digital Devices - 13.  Peripheral Devices Part 2 - Edexcel ICT iGCSE Unit 1 – EAL
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Digital Devices - 13. Peripheral Devices Part 2 - Edexcel ICT iGCSE Unit 1 – EAL

(0)
Digital Devices - 13. Peripheral Devices Part 2 - Edexcel ICT iGCSE Unit 1 – EAL Catering for Edexcel ICT iGCSE Unit 1. Lesson 13 of 16 (lessons 1 & 2 and the revision guide are free to download) These lessons were made for students in the Middle East and have a strong focus on EAL and keyword acquisition/application. Each lesson has 3-8 keywords on easy to use cards that fit into the lesson activity and also make excellent printable revision resources (the revision guide features them all in one place). Each lesson begins with a different active learning activity, a mini-plenary and a written or creative ICT task requiring the correct application of the keywords. All have stretch questioning to the main activities. Wolsey Academy has had a lot of success with this SOW with EAL students who have really progressed in their understanding of the technically vocabulary involved with the ICT iGCSE.
Digital Devices - 11.  Data Security - Edexcel ICT iGCSE Unit 1 – EAL
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Digital Devices - 11. Data Security - Edexcel ICT iGCSE Unit 1 – EAL

(0)
Digital Devices - 11. Data Security - Edexcel ICT iGCSE Unit 1 – EAL Catering for Edexcel ICT iGCSE Unit 1. Lesson 11 of 16 (lessons 1 & 2 and the revision guide are free to download) These lessons were made for students in the Middle East and have a strong focus on EAL and keyword acquisition/application. Each lesson has 3-8 keywords on easy to use cards that fit into the lesson activity and also make excellent printable revision resources (the revision guide features them all in one place). Each lesson begins with a different active learning activity, a mini-plenary and a written or creative ICT task requiring the correct application of the keywords. All have stretch questioning to the main activities. The SOW has an online mid and end of unit test that can be found at Wolsey Academy Wolsey Academy has had a lot of success with this SOW with EAL students who have really progressed in their understanding of the technically vocabulary involved with the ICT iGCSE.
Digital Devices - 15.  User Identification - Edexcel ICT iGCSE Unit 1 – EAL
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Digital Devices - 15. User Identification - Edexcel ICT iGCSE Unit 1 – EAL

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Digital Devices - 15. User Identification - Edexcel ICT iGCSE Unit 1 – EAL Catering for Edexcel ICT iGCSE Unit 1. Lesson 15 of 16 (lessons 1 & 2 and the revision guide are free to download) These lessons were made for students in the Middle East and have a strong focus on EAL and keyword acquisition/application. Each lesson has 3-8 keywords on easy to use cards that fit into the lesson activity and also make excellent printable revision resources (the revision guide features them all in one place). Ph Each lesson begins with a different active learning activity, a mini-plenary and a written or creative ICT task requiring the correct application of the keywords. All have stretch questioning to the main activities. The SOW has an online mid and end of unit test that can be found at Wolsey Academy Wolsey Academy has had a lot of success with this SOW with EAL students who have really progressed in their understanding of the technically vocabulary involved with the ICT iGCSE.
Digital Devices - 3.  Audiovisual Devices - Edexcel ICT iGCSE Unit 1 – EAL
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Digital Devices - 3. Audiovisual Devices - Edexcel ICT iGCSE Unit 1 – EAL

(0)
Catering for Edexcel ICT iGCSE Unit 1. Lesson 3 of 16 (lessons 1 & 2 and the revision guide are free to download) These lessons were made for students in the Middle East and have a strong focus on EAL and keyword acquisition/application. Each lesson has 1-8 keywords on easy to use cards that fit into the lesson activity and also make excellent printable revision resources (the revision guide features them all in one place). Each lesson begins with a different active learning activity, a mini-plenary and a written or creative ICT task requiring the correct application of the keywords. All have stretch questioning to the main activities. The SOW has an online mid and end of unit test that can be found at our website. Wolsey Academy has had a lot of success with this SOW with EAL students who have really progressed in their understanding of the technically vocabulary involved with the ICT iGCSE.
Digital Devices - 16.  Data Storage- Edexcel ICT iGCSE Unit 1 – EAL
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Digital Devices - 16. Data Storage- Edexcel ICT iGCSE Unit 1 – EAL

(0)
Digital Devices - 16. Data Storage- Edexcel ICT iGCSE Unit 1 – EAL Catering for Edexcel ICT iGCSE Unit 1. Lesson 16 of 16 (lessons 1 & 2 and the revision guide are free to download) These lessons were made for students in the Middle East and have a strong focus on EAL and keyword acquisition/application. Each lesson has 3-8 keywords on easy to use cards that fit into the lesson activity and also make excellent printable revision resources (the revision guide features them all in one place). Each lesson begins with a different active learning activity, a mini-plenary and a written or creative ICT task requiring the correct application of the keywords. All have stretch questioning to the main activities. The SOW has an online mid and end of unit test that can be found at Wolsey Academy Wolsey Academy has had a lot of success with this SOW with EAL students who have really progressed in their understanding of the technically vocabulary involved with the ICT iGCSE.
2. EAL - Intro to coding, robots and AI - Cast Study automated vehicles
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2. EAL - Intro to coding, robots and AI - Cast Study automated vehicles

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Part of a Wolsey Academy SOW of 7 lessons with a revision guide and online test at the end. Designed for EAL and weaker students to introduce them to new vocabulary regarding coding, robotics and the future of AI. Later lessons make use of Google Doodles, Ozobots, Robozzle and Scratch to demonstrate some very fundamental coding techniques and functions. Lessons blend key word acquisition with basic skills, ideal for EAL and weaker students. Can also act as a general introduction to these concepts to all classes. Designed for all ICT/Computer Science courses. Impact on society Case study on autonomous vehicles Repeat Functions (via a Google Doodle exercise) Debugging (Using Ozobots) Subroutines (Using Robozzle) Random Function (Scratch Star Wars Game) IF statements and compilers (Scratch Flappy Birds Game) Revision Guide. WolseyAcademy.com, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission.
EAL - Intro to coding, robots and AI - debugging
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EAL - Intro to coding, robots and AI - debugging

(0)
Part of a Wolsey Academy SOW of 7 lessons with a revision guide and online test at the end. Designed for EAL and weaker students to introduce them to new vocabulary regarding coding, robotics and the future of AI. Later lessons make use of Google Doodles, Ozobots, Robozzle and Scratch to demonstrate some very fundamental coding techniques and functions. Lessons blend key word acquisition with basic skills, ideal for EAL and weaker students. Can also act as a general introduction to these concepts to all classes. Designed for all ICT/Computer Science courses. Impact on society Case study on autonomous vehicles Repeat Functions (via a Google Doodle exercise) Debugging (Using Ozobots) Subroutines (Using Robozzle) Random Function (Scratch Star Wars Game) IF statements and compilers (Scratch Flappy Birds Game) Revision Guide. WolseyAcademy.com, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission.
5. EAL - Intro to coding, robots and AI - Subroutines
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5. EAL - Intro to coding, robots and AI - Subroutines

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Part of a Wolsey Academy SOW of 7 lessons with a revision guide and online test at the end. Designed for EAL and weaker students to introduce them to new vocabulary regarding coding, robotics and the future of AI. Later lessons make use of Google Doodles, Ozobots, Robozzle and Scratch to demonstrate some very fundamental coding techniques and functions. Lessons blend key word acquisition with basic skills, ideal for EAL and weaker students. Can also act as a general introduction to these concepts to all classes. Designed for all ICT/Computer Science courses. Impact on society Case study on autonomous vehicles Repeat Functions (via a Google Doodle exercise) Debugging (Using Ozobots) Subroutines (Using Robozzle) Random Function (Scratch Star Wars Game) IF statements and compilers (Scratch Flappy Birds Game) Revision Guide. WolseyAcademy.com, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission.
7. EAL - Intro to coding, robots and AI - Compilers
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7. EAL - Intro to coding, robots and AI - Compilers

(0)
Part of a Wolsey Academy SOW of 7 lessons with a revision guide and online test at the end. Designed for EAL and weaker students to introduce them to new vocabulary regarding coding, robotics and the future of AI. Later lessons make use of Google Doodles, Ozobots, Robozzle and Scratch to demonstrate some very fundamental coding techniques and functions. Lessons blend key word acquisition with basic skills, ideal for EAL and weaker students. Can also act as a general introduction to these concepts to all classes. Designed for all ICT/Computer Science courses. Impact on society Case study on autonomous vehicles Repeat Functions (via a Google Doodle exercise) Debugging (Using Ozobots) Subroutines (Using Robozzle) Random Function (Scratch Star Wars Game) IF statements and compilers (Scratch Flappy Birds Game) Revision Guide. WolseyAcademy.com, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission.