High quality and engaging educational resources predominantly for teachers of Business and Computing subjects. There's more on the website... www.meanbusiness.co.uk
High quality and engaging educational resources predominantly for teachers of Business and Computing subjects. There's more on the website... www.meanbusiness.co.uk
Students need to sort the hardware into input, output or storage device. There's a handout which could be printed, cut and glued into a table or printed and laminated to enable a paired or group sort activity.
A nice main activity for any Computer Science lesson.
Enjoy!
A quick and easy starter activity.
Students need to name the parts of a computer (leading to my lesson on input, output or storage devices which is also available in my resources).
Enjoy!
I've been doing some work on planning for questioning and come up with this presentation as a tool to improve my questioning technique.
I plan the questions I am going to ask and use Pose, Pause, Pounce, Bounce (NOT MY IDEA!) - I think this is a concept from Teacher Toolkit, though I could be wrong. My idea is the planning tool and the wait time.
Teachers should write their planned questions on separate slides using the template, perhaps moving the circle in the top right hand corner to identify whether the question is open or closed (this helps me to ensure the majority of the questions I ask are open questions).
Use the tool for a starter or plenary by showing the question (by clicking the yellow POSE button). Allow 15 seconds thinking time (by clicking the PAUSE button), the soothing Jeopardy music will play. Click POUNCE to ask for an answer from the student and then BOUNCE to ask the student to select someone who will answer the next question (or the teacher could do this).
I hope this helps!
Enjoy.
A nice little task when teaching Business Location.
Print or display the drawn choices of possible locations. Students complete the handout by selecting an appropriate location (by letter) and giving their reasons for their choice. There's no answer sheet, but selections should be appropriate with sensible reasoning.
This could then lead to a class discussion, a nice starter!
Apologies for my drawings! I'm no artist...
Enjoy
Print in colour and laminate. Designed on A3, so they won't pixelate if printed in big!
Ideal for any primary classroom to visually show the three symbols.
Enjoy.
My first plenary wheel has been so successful that I’ve developed a sequel!
Get both wheels now for a discounted price and have all your plenaries sorted for the academic year! NO PLANNING NEEDED!
I’ve also included my Starter Activity Generator. This does require minimal planning but is a great template to have.
Enjoy!
If you liked the first Plenary Wheel, things just got even better!! Version 2 is here, all new, USE ALONGSIDE VERSION ONE, NOT INSTEAD OF!! All your plenaries will be planned for months to come, if not longer!! See a video preview below BEFORE choosing to buy this TOP quality resource.
Interactive, fun and engaging. A perfect end to the lesson!
The plenary wheel is a PowerPoint file with a rotating wheel. Ask one of your students to shout STOP to select how the lesson ends. NO PLANNING involved. Just open the file and let your students decide.
This wheel is the sequel to my original plenary wheel - it contains 8 NEW PLENARY activities that focus on the question “What have I learnt today”. It’s not a rebrand - so if you want both look for my bundle and then you’ll have SIXTEEN plenary activities - that’s your academic year sorted!
The plenaries are:
60 seconds - tell a partner what you’ve learnt in a minute - timers includes.
Picture review - draw how you feel/what you’ve learnt - template/handout included (print a bank of these ready!).
Emoji review - select an emoji to summarise your learning today - template included if required (black and white or colour).
Text message - write a reply to the text on the slide.
4-3-1, my take on the 5-5-1 review - write four sentences then whittle it down to just 1 word to summarise today’s lesson. Handout included, again print a stack ready!
Red, Amber, Green - three sentence review of your learning today.
Tell me three - answer the three summary questions about today’s learning.
Status update - write a social media status to summarise your learning today.
Macros must be enabled for the wheel to function, though the plenary activities can still be viewed without the wheel spinning (less exciting!).
Enjoy!
Suitable for ANY subject area and ANY year group!
1. Starter Central includes seven starter ideas in a creative and engaging PowerPoint. Fully editable for minimal planning and regular use.
2. Plenary Wheel - a FUN way of allowing your class to CHOOSE their own plenary! Fully resourced; students LOVE shouting STOP to select the end of their lesson. Great way to perk the class up towards the end of a lesson.
3. Exit Notes - A range of exit notes with questions suitable for ALL subject areas. These allow students to review their learning AND allow teachers to plan for next lesson based on what students now know and what they may have struggled with (but haven’t told you!).
4. Key Terms Bingo
5. Key Terms Memory Challenge
6. 2nd Version of the Plenary Selector Wheel.
Enjoy!
At least four full lessons on averages.
Each lesson introduces the average concerned (mean, median, mode and range). Confidence is built through a guided activity before students have to complete an activity themselves.
Fully planned, resourced and differentiated.
Almost 30% discount here!
Enjoy.
Three FULL Microbit lessons. For a 4th lesson, see my FREE resources (Rock, Paper, Scissors!). Save 25% on buying these lessons separately.
Each lesson includes challenges for higher ability students and full support for lower abilities. ALL students can access the lessons.
All three are FUN and engaging. They’re also perfect for the less confident programming teacher as ALL answers / solutions are included!
1. Decision Maker
2. Create a board game (cross curricular Art or DT)* could take more than 1 lesson
3. Stepometer/Pedometer lesson
Enjoy.
Fully resourced guide to guide students through the creation of their own board game and the coding of a Micro:bit device to determine how many moves players should take around the board.
Fully differentiated - pick and choose what you use. Includes solution for lower abilities to still access the lesson and additional challenges to stretch the top end.
Board game template included - this would be a very creative, fun and engaging project to complete with students over numerous lessons.
Students I've done this with have even created game play cards and programmed their Micro:bit's to decide when players should take a card. They've coloured their board in fully and make a real professional job of the activity.
Enjoy! There are plenty of other Micro:bit activities listed in my free and premium resources lists.
Another FULL Micro:bit lesson. I actually used the spare devices supplied by the BBC to deliver this lesson for Year 6 induction recently. Equally ideal for year 7 or 8 ICT/Computing groups.
The PowerPoint, handout and attached code get the students to program a decision maker on their Micro:bit device. So, when shook, the device provides a random answer to the question the student asks - quite fun!
Everything needed, including extra challenges to stretch the top end or step by step support for lower ability groups.
A review of the lesson objectives at the end is also included.
If you don't like paying for resources, I've also uploaded a FREE Rock, Paper, Scissors resource.
Enjoy!
A fun resource, and very adaptable.
Perfect for year 6 induction, team building sessions, GCSE Business Induction session or PSHE lesson on Enterprise. So many different uses - and suitable for a range of ages.
The session gets students to come up with a new product that turns the humble house brick into something everyone wants! Fully resourced. No need for a computer if you’re teaching in a classroom - just some basic art supplies (pencils/crayons etc.).
This resource includes a student example, student hand out, instructions and PowerPoint display.
Enjoy.
A short unit of work that gets students to collect data for a car database, create two databases, make a questionnaire and carry out queries. This is best suited to years 5 - 8 but might suit lower ability KS4 students too.
There are six lesson outlines - not full lessons, just a brief outline of what needs to be done in each lesson; this is reflected in the low price for this resource. Teachers do need to compliment this scheme of work with additional resources, though the student book and lesson outlines provided act as a cheap and cheerful guide to a full unit of work!
The eight page student booklet also includes an assessment page for students to shade in using pencil/crayons.
Enjoy.
Ideally suited to KS2 or KS3 French lessons, though would be equally good for KS4 lower abilities.
This resource introduces French names of nine common vegetables in a PowerPoint show. As always, masculine and feminine nouns are colour coded throughout the resource.
The PowerPoint would be equally useful for classroom display. You could even print on A5 and laminate for a keyword wall or print four to a page for flash cards.
Alongside the PowerPoint is a match-up activity. Print this onto card and laminate for longevity or print on paper and get students to glue the matches into their exercise books.
As an additional bonus activity, there's also a 'dominoes' game and instructions included. Printing and laminating this means it can be used over and over. You could even use this in a separate lesson with the same group to reinforce the translations they have been introduced to in the earlier match-up activity.
Enjoy.
---This resource is similar to the match up resource, so don't buy if you've already invested in that resource!---
Ideally suited to KS2 or KS3 French lessons, though would be equally good for KS4 lower abilities.
This resource introduces French names of nine common places in town (shops) in a PowerPoint show. As always, masculine and feminine nouns are colour coded throughout the resource.
The PowerPoint would be equally useful for classroom display. You could even print on A5 and laminate for a keyword wall or print four to a page for flash cards.
Alongside the PowerPoint is a 'dominoes' game and instructions included. Printing and laminating this means it can be used over and over.
Enjoy.
Ideally suited to KS2 or KS3 French lessons, though would be equally good for KS4 lower abilities.
This resource introduces French names of nine common fruits in a PowerPoint show. As always, masculine and feminine nouns are colour coded throughout the resource.
The PowerPoint would be equally useful for classroom display/keyword wall or printing four to a page for flash cards.
Alongside the PowerPoint is a match-up activity. Print this onto card and laminate for longevity or print on paper and get students to glue the matches in their exercise books.
As a game, there's also a 'dominoes' activity and instructions. Printing and laminating this means it can be used over and over.
Enjoy.
Teacher PowerPoint and student handout to guide them through coding a rock, paper, scissors game using Block Editor on the Micro Bit website.
The lesson includes two extension challenges.
I start by playing rock, paper, scissors the old fashioned way, just so they get the idea of how the game works. Students then code it, add to the device and play the game themselves using their Micro:bit. Quite fun!
Enjoy.
This lesson includes an editable lesson plan, PowerPoint for display, group work task, extension tasks, G&T task AND lower ability task.
The lesson starts by recapping or introducing stakeholder groups. Students have a challenge to name or identify as many groups as possible.
Students are then introduced to conflict with a scenario of a new supermarket opening locally. They must work in groups to focus on one stakeholder group each. This is discussed as a class.
Conflict is discussed then an activity concludes the lesson on resolving the potential conflicts identified.
Enjoy.
IMPORTANT:
I have compiled this guide myself. All of the text is my own and the images are taken from me using the Tarsia software (which is free to download). I have got permission from Hermitech Lab to use the print screens within the guide and confirmed this does not break any licence agreement. They were more than happy to give permission for me to upload my guide to Tarsia and, I quote, "would like to thank you for your efforts, it's very important for us to know that our software is being used and useful."
This is a short guide to using Tarsia, the free Teaching and Learning aid to create jigsaw puzzles QUICKLY for use within the classroom.
I use Tarsia a lot and even laminate them for use over and over, year in year out! This guide would be perfect to use for in-school training to get more staff to make use of the program, as it can look a little daunting at first.
The guide briefly introduces how to make your first Tarsia puzzle and gives hints and tips for the classroom.
Any questions, please let me know.
Enjoy...