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Any queries please don't hesitate to contact me via email: info@mysimplyteach.co.uk If you're interested in a yearly subscription for £150 per year then go to: www.mysimplyteach.co.uk
WJEC ICT Unit 3 - LAN and WAN
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WJEC ICT Unit 3 - LAN and WAN

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1 workbook included on LAN and WAN Student version and teacher version with answers provided. In addition to this, an additional worksheet on EPOS.
GCSE Computer Science Assessments
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GCSE Computer Science Assessments

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This pack consists of 6 exam-style papers with mark schemes. These are brand new questions that you can use with your students. It covers the entirety of the specification.
KS3 Game Development Unit
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KS3 Game Development Unit

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Before lockdown I created a large project to be delivered at KS3. It’s divided into three stages: LO1 - Creating a 2D game using Python Turtle LO2 - Creating a video game cover for the game they created using Photoshop LO3 - Creating a leaflet to go with the game which gives tips on how to game safely online. It was designed to cover all strands: Computer Science, ICT (with a big focus on Creative iMedia/Digital Media and E-Safety. Scheme of work provided. This has recently been updated to include the following: 2 x Homeworks with answers 1 Assessment with answers
KS3 Game Development Unit - Sample
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KS3 Game Development Unit - Sample

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Morning, before lockdown I created a large project to be delivered at KS3. It’s divided into three stages: LO1 - Creating a 2D game using Python Turtle LO2 - Creating a video game cover for the game they created using Photoshop LO3 - Creating a leaflet to go with the game which gives tips on how to game safely online. It was designed to cover all strands: Computer Science, ICT (with a big focus on Creative iMedia/Digital Media and E-Safety. THIS IS LO1 PROVIDED AS A SAMPLE ONLY THE REST IS AVAILABLE AS A PREMIUM RESOURCE
Python Programming Project
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Python Programming Project

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The purpose of this resource is to: provide students with the opportunity to complete a programming project provide students to complete a practise task with plenty of support material. allow all students to achieve due to the way the task has been differentiated. give them a better experience of the systems development life cycle. support non-specialists with the delivery of programming within the curriculum. Finally, in light of recent developments this could possibly be used as additional evidence for teachers who need to submit assessed grades this summer.
WJEC GCSE Digital Technology - Sample
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WJEC GCSE Digital Technology - Sample

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This is a sample of from the new WJEC GCSE Digital Technology qualification due to start in September 2021. This sample pack includes: Full lesson with slides that include starter, objectives, keywords, new information and in-class activities. Workbook (Student version and Teacher version with answers) Knowledge capture for AFL purposes with answers Knowledge organisers Activities to supplement and support teaching of the workbooks
GCSE CS - 8-mark question pack
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GCSE CS - 8-mark question pack

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This pack includes 11 8-mark questions across the specification aimed to develop your students ability to write long answers to questions in the exam but also teach them on how to contexutalise better when giving responses. The booklet includes: 11 8-mark questions with a template for differentiation Mark schemes and model answers to accompany each one.
Block 5 - Impact of Computer Science Technology (Bundle)
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Block 5 - Impact of Computer Science Technology (Bundle)

12 Resources
This series of workbooks will cover a wide range of issues surrounding the use of Computer Science technology. The breakdown is as follows: CS40 – Copyright, Designs and Patents Act CS41 – Data Protection Act CS42 – Computer Misuse Act CS43 – Freedom of Information Act CS44 – Privacy issues CS45 – Digital divide CS46 – Sustainability CS47 – Online services CS48 – Open-source v Proprietary software CS49 – Artificial Intelligence CS50 – Medicine CS51 - Crime