I have a long history in teaching Computer Science at secondary level. Most of my resources are related to the Edexcel syllabus, but in CS computing is computing, and it is all much the same!. I like to teach programming in a way that the kids will really 'get' using things relevant in their lives, like Beyonce, and Adidas!
I have a long history in teaching Computer Science at secondary level. Most of my resources are related to the Edexcel syllabus, but in CS computing is computing, and it is all much the same!. I like to teach programming in a way that the kids will really 'get' using things relevant in their lives, like Beyonce, and Adidas!
This resource contains LOs for 5 lessons in Python nailing IF and ELIF. It has been created as a follow on from my year 7 Python resource, but can be used as a standalone. The idea is that they recap first lesson, spend 3 lessons amending or creating code. Lesson 5 is a problem which they code a solution to. Lesson 6 is designed as feedback and DIRT time. I have the Python scripts referred to in the slides, but TES won't allow me to upload them. However, if you buy the resource, and contact me, I can ping those over to you. Although designed for year 8, this resource is suitable for bright year 7, or low ability year 9. Please check my follow on resources too. They are mainly aimed at preparing learners for the Edexcel NEA in year 11.
This PowerPoint contains 12 lessons of Python programming. It starts with the usual 'hello world', then takes the learner on a journey through importing time, adding delays, concatenation, key words/variables. It has been organised as Python scripts that the learner opens, presses F5 to see what it does, then follows the #comments in the coding. However, TES won't allow scripts to be uploaded, so I have screen dumped them on the slides. If you would like the scripts after purchasing, please contact me and I can email them. The lessons end with a taster of what is required at Edexcel GCSE level for part of the coding task, where instructions are printed, and repeated back with delays. I also have a year 8 set which focus on 2 terms learning IF, and ELIF. Year 9 focussing on FOR and WHILE loops. Year 10 on past NEA work. These will be available soon.
My learners were completely engaged by having the script started for them - less daunting than opening a blank coding page in Python, and not having a clue where to start. I hope yours enjoy this resource of a term's work as much as mine did.
This resource is mainly PPT for three lesson, a double history, and single people. All LO and outcomes are included. There are links to other resources. There is a worksheet for learners to fill in and learn the influential people. Finally there is a end of unit test with mark scheme graded on the 9-1 scale. Although I have aimed this at middle to lower ability year 7, it can be adapted to year 6-9 with a few tweaks. My year 7 were completely engaged, and loved learning about something that they believed began in 2000!!!
This is a week's work, and cover all of the topics in Edexcel GCSE ICT. There are past papers, with mark scheme, results plus, and examiner reports, with just the questions on that particular topic. These are accompanied by a pre-test revision PowerPoint, and a whistle stop tour of the topics. Each one contains a link to a Kahoot to add some fun into the lessons. The topics are:
Connectivity
Digital Devices
Issues
Social networking
Online services
Operating online
Everything you need for revision from now until the exam.
This is a PowerPoint (left without images) which takes the learner through what they need to know for the exam paper. The exam paper is made up entirely of questions from past papers, and only on topic 4.
Is a PowerPoint with revision notes on networks and network protocols. It contains link to a Kahoot. It is meant to be used in conjunction with the exam paper, mark scheme made purely of communication and network questions from past papers. I've deliberately left it image free, and just the content needed for the past papers.
This is a powerpoint lesson outline, with LO, and stepped outcomes. Learners must identify outcomes of a given flow chart, create one of their own, then are taught pseudocode of selection statements (IF)
Introduction to Python specifically aimed at new users in year 9. There are 5 lessons on a separate PPT, with LO, bronze silver gold outcomes and homelearning activity on each. Then there is a test lesson. The focus is to drill down variable names, to call variables, to use a tuple, then compare that with the use of an indexed list. These could easily be added to for challenge in years 10 and even year 11. Unfortunately I can't add the Python script for lesson 2 - insult generator, but the script is on a slide so can easily be typed in.
Everything you need to teach Python from the very start, to the more advanced. Includes challenges, and PowerPoint lessons to demonstrate. Scripts are included.
Eleven computer science lessons which combine theory with practical Python programming skills. All contain clear lesson objectives, outcomes, tasks, questions, homework. This has been used as a whole term SOW successfully in KS4. Three of the lessons have been observed as outstanding. There are revision notes in Word, and a scored mock examination paper testing the LOs.
The software is introduced as a story told by the Scratch cat himself! It covers all of the basics needed before they begin programming, with introduction to the window, creating, or importing stages, and importing sprites. There is a task, and an introduction to the next exciting lesson. Can either be read to the children, or given to them as a self follow tutorial.
Dingbats are images that make up keywords. I've used this as an end of term whole class game which really engaged the learners in thinking about Computer Science key terms. Great for literacy too. Or they could be used as a starter to hook learners as they enter the room. More suited to year 9 and above, but can be used in KS3 where the learners have been exposed to key terms such as open source, firewall, MP3, magnetic hard drive etc.
An engaging resource whereby learners work at their own pace through 4 fairly simple challenges. They assume knowledge of lists, random, if, elif, concatenation. The answers are in there, so would need to be deleted by the class teacher. There is extension for each scenario. The pack also contains a test plan to introduce learners to formal testing of their scripts.
Follows lessons on decomposition, and abstraction, this lesson shows how the decomposed, abstracted ideas fit back together with an algorithm. There is opportunity to practice creating algorithms in group work. Then at the end, learners are able to practice all three cornerstones of decomposing, abstracting, and creating a main and sub routines. Learning objectives, tasks, and home learning are all included.
Contains learning objectives / outcomes, and has several engaging exercises to embed the learning. One of which being a Python script which can be easily abstracted. Also, the script can be used to teach sub routines as part of the decomposition / abstraction cycle.
This includes learning objectives . Exercises to embed the learning. Uses real life scenarios to engage the learners and drive the message home, such as mention of Pokémon Go, and Candy Crush. Has an exam style question plenary.
Another DOUBLE lesson for the Scratch DJ script. Complete with learning objectives, outcomes, plenary and homework. This presentation gives the codes and shows the learners how to make the disco lights flash. Then they can create a changing stage and create a story animation.
A DOUBLE Scratch lesson complete with learning objectives, outcomes, plenary, homework. Teaching stage painting, forever loops, variables. Interaction is added in lesson 2 on the presentation whereby keyboard actions trigger sounds. The learners really engaged with this. There is a follow on lesson uploaded here to add discos lights, and change the stage.
These are five ideas using Python for those with a little existing knowledge. They could be used as teaching materials, for learners to copy, as debug exercises, or be presented as problems to be solved. They include a bubble sort, a Caesar cipher, rock paper scissors game, a ghost behind the door game, and an introduction to tkinter imported function