Emancipation Proclamation Escape Room Activity:
The Emancipation Proclamation Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about the Emancipation Proclamation, Abraham Lincoln, slavery and the Civil War. This is the perfect resource to introduce a famous historical executive order in a fun way! The Emancipation Proclamation Escape Room has students walking around the classroom breaking codes. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues.
Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts or an analysis about the Emancipation Proclamation. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity!
The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes.
You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A “How to Decode” puzzles is also included.
As a “timed” challenge, students will be engaged from beginning to end.
This escape room includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media
An answer key and easy to follow teacher directions are provided.
Time needed: 30-60 minutes
New Feature: I have included a 6 question formative to complete as proof of understanding. Each “clue” also has one question to answer to ensure comprehension for a total of 10 questions. Many times students rush to solve the puzzles without reading or comprehending what they read. The questions need to be answered correctly before they can win!
Gettysburg Address Escape Room Activity:
The Gettysburg Address Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about the Gettysburg Address, Abraham Lincoln and the Civil War. This is the perfect resource to introduce a famous historical speech in a fun way! The activity includes modern, easy to understand translations of Lincoln’s speech.
The Gettysburg Address Escape Room has students walking around the classroom breaking codes. Students will complete a short formative that corresponds to the readings. This will ensure they are reading the content, not just solving the puzzles. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues.
Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts or an analysis about the Gettysburg Address. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity!
The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes.
You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A “How to Decode” puzzles is also included.
Once your students try one of my escape rooms, they will beg for more!
In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end.
This escape room includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media
An answer key and easy to follow teacher directions are provided.
Time needed: 30-60 minutes
New Feature: I have included a 6 question formative to complete as proof of understanding. Many times students rush to solve the puzzles without reading or comprehending what they read. The questions need to be answered correctly before they can win!
Doodle Pennants!
The Back to School Doodle Pennants are a great way to learn about your students and build community. It’s a fun, creative, colorful About Me activity! This is the perfect Back to School resource. You can use doodle pennants for bulletin board display, class signs, display student work at open house, classroom walls, classroom doors, hallway decor, school entrance, library, gym or for meet the parent night. The “I AM” and “This is me” lined pennants are the perfect opportunity to allow students to tell you what they want you to know about them. They also could be used to compliment themselves!! Sometimes students have a hard time finding the good in them even though they are wonderful! These pennants allow them to build confidence by creating “I AM” statements. I AM smart, I AM funny, I AM a good swimmer etc. You can also create signs, titles or anything else with the letters. These pennants will pop and students and teachers will stop to admire your work!
This product includes:
6 recurring background doodle designs
Alphabet letters A-Z (white to draw in, write or color)
Alphabet letters A-Z with lines to write on
Back to School “I AM” pennants for students to color about themselves
Lined Back to School “I AM” pennants for students to compliment themselves
“I AM” pennants with the words I AM on each line
Lined Back to School “This is me” pennants for students to show the teacher what they want them to know.
Back to School “This is me” pennants for students to color about themselves
Back to School “About Me” pennants
Two sets of pennants with doodle background and blank frames
Lined: Two sets of pennants with doodle background and blank frames
Pennants with a banner at the top for names, titles or anything you want!
I love to allow my students to express themselves through color!!! There are so many possibilities with this resource!! You can even print a letter for each student based on their first name to color in and decorate. The end result is a fun, colorful display.
Ideas:
*Fill them in with positive affirmations to boost confidence
*Fill them with compliments of themselves (they are awesome and they need to know it!)
*Fill them in with subject notes
*Fill them in with growth mindset quotes or thoughts
*Welcome signs
*Write about their favorite person
*Draw a book scene
*Use them to relax before or after testing
*Early finisher fun
*Rewards (add a picture of the student to the pennant)
The Halloween Around the World Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about Halloween traditions and celebrations around the world. The Halloween Around the World Escape Room has students walking around the classroom breaking codes. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues.
This product cover the Halloween-like traditions of: Cambodia, United States, Italy, India, Japan, China, Romania, Philippines, Mexico and Germany.
Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking and deductive reasoning to determine what a letter/symbol stands for. Each code will reveal interesting facts about Halloween Around the World. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity!
Students practice hands-on, practical problem solving skills all while learning about Halloween Around the World. Your students will be inspired to think outside the box! Spy themed music is highly recommended!
The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes.
You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A “How to Decode” puzzles is also included.
In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end.
This escape room includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media J
An answer key and easy to follow teacher directions are provided.
Time needed: 30-60 minutes
New Feature: I have included a 6 question formative to complete as proof of understanding. Each “clue” also has one question to answer to ensure comprehension for a total of 10 questions. Many times students rush to solve the puzzles without reading or comprehending what they read. The questions need to be answered correctly before they can win!
Halloween Accordion Foldable Book Activity:
This is the perfect Halloween activity/craftivity to keep your kids engaged before or on the holiday! Students color pre-made Halloween pictures, write about Halloween or draw their own Halloween pictures. Let them use their imagination and creativity. Several writing prompts or writing ideas are included. The best part is that you can create your own accordion book. Each page has 4 ghosts on it. You choose which pages you want to use! OR you can allow your students to choose! Perfect for differentiation and different age levels.
This is called a “Create Your Own” accordion book because you can choose which page you want to start your book, which page you want to end your book and even if you want to add a middle page.
I like to print a few piles of each one and have students choose two- three pages, BUT one of them MUST have to do with writing. You do not have to tape sets together if you do not want. You may be happy with just one small accordion book with a set of 4 ghosts. The books may vary in length based on student grade level and ability.
There are 26 different pages/designs, so there are so many possibilities!
You will need:
Scissors
Tape (not glue sticks or glue)
Colored pencils, markers or crayons
Check out the preview to see all of the templates. They print horizontal on 8.5x11 paper.
**The Ancient Civilizations Escape Room BUNDLE will take students on three separate secret missions around the classroom! The escape rooms have students decode interesting facts about three Ancient Civilizations. This is the perfect resource to introduce the Maya, Inca, Aztecs, Francisco Pizarro, Hernan Cortes or Machu Picchu. The Ancient Civilizations Escape Room have students walking around the classroom breaking codes. Students are given a secret code name and sent on three separate secret missions. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues.
Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about the Inca, Maya or Aztec Civilizations. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity!
Students are sent on a “secret mission” and given a back story
to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about Ancient Civilizations. Your students will be inspired to think outside the box! Spy themed music is highly recommended!
The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes.
You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A “How to Decode” puzzles is also included.
In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end.
New Feature: These escape rooms now includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media
An answer key and easy to follow teacher directions are provided.
Time needed: 30-60 minutes
The Bill of Rights activities are unique and visually appealing. This is the perfect resource to study the U.S. Constitution and the Bill of Rights. Students can create a t-shirt design, level up, use the Bill of Rights flash cards and so much more!! There are 16 fun Bill of Rights Activities included!
This resource includes 16 activities:
Pick Five Worksheet- Students write sentences or draw pictures about the Bill of Rights in action.
Mix it Up Puzzle and Answer Key- Students answer True or False questions, color the true answers, cut them out then unscramble a final word.
Modern Rewrite- Students rewrite 3 amendments into modern words.
Word Search and Answer key
1st Amendment Cipher and Answer key
Cryptogram and Answer key (Anti-Federalist view)
5th Amendment Word Sort and Answer Key
Ladder Up Level/Scale worksheet
T-Shirt Design
You Choose Activity- Students choose from 5 formative activities to show what they know about the Bill of Rights.
Bill of Right Word Sort and Answer Key
Task Cards (12), Recording Sheet and Answer Key
Bill of Rights Matching and Answer Key
Case Briefs- 5 case briefs for Tinker, Hazelwood, Heller, Miranda and Gideon with graphic organizer and book cover directions.
Flash Cards- match the picture to the #
Court Case Word Sort- cases related to amendments in the Bill of Rights
Looking for NO PREP, engaging activities to cover a variety of Civics and Government topics? Want a way to make the Articles of Confederation or the Declaration of Independence a blast for the class?
This resource includes 9 Civics and Government Escape Rooms:
Citizenship and Naturalization
Preamble Escape Room
Bill of Rights Escape Room
Founding Fathers Escape Room
Branches of Government Escape Room
Declaration of Independence Escape Room
Articles of Confederation Escape Room
Supreme Court
Civil Rights Movement
This 9 pack bundle of Civics and Government related Escape Rooms will take students on 9 separate secret missions around the classroom! Each escape room has students decode interesting facts about the Preamble, the Declaration, Bill of Rights, Founding Fathers, Branches of Government and more!. This is the perfect resource to introduce the civics topic or to review the topics. Each Escape Room has students walking around the classroom breaking codes. Students are given 9 different secret code names and sent on 9 separate secret missions. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues.
Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal facts related to the topic. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! Each room is a NO PREP, PRINT & GO Activity!
Students are sent on 9 separate “secret missions” and given a different back story to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about various Civics topics. Your students will be inspired to think outside the box!
The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes.
You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included.
In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end.
An answer key and teacher directions are provided.
Time needed: 30-60 minutes per room
Looking for NO PREP, engaging activities to cover a variety of U.S. Wars? Want a way to make World War II or the Civil War a blast for the class?
This resource includes 9 U.S. Wars Escape Rooms:
Causes of the Revolutionary War Escape Room
Civil War Escape Room
Pearl Harbor Escape Room
Vietnam Escape Room
World War I Escape Room
World War II Escape Room
War of 1812 Escape Room
Battle of Bunker Hill Escape Room
French and Indian War Escape Room
This 9 pack bundle of U.S. Wars Escape Rooms will take students on 9 separate secret missions around the classroom! Each escape room has students decode interesting facts about U.S. involvement in different wars like Wolrd War I or Pearl Harbor! This is the perfect resource to introduce the topic or to review the topics. Each Escape Room has students walking around the classroom breaking codes. Students are given 9 different secret code names and sent on 9 separate secret missions. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues.
Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal facts related to the topic. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! Each room is a NO PREP, PRINT & GO Activity!
Students are sent on 9 separate “secret missions” and given a different back story to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about various U.S Wars. Your students will be inspired to think outside the box!
The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes.
You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included.
In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end.
An answer key and teacher directions are provided.
Time needed: 30-60 minutes per room
Check out the individual previews and products for more specific information!
The World War I Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about World War I. This is the perfect resource to introduce the Treaty of Versailles, the Zimmerman Telegram or Central and Allied Powers. The World War I Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to help Jared defend his country. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues.
Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about World War I. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity!
Students are sent on a “secret mission” and given a back story
to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about World War I. Your students will be inspired to think outside the box! Spy themed music is highly recommended!
The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes.
You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A “How to Decode” puzzles is also included.
In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end.
New Feature: This escape room now includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media
An answer key and easy to follow teacher directions are provided.
Time needed: 30-60 minutes
The George Washington Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about George Washington. This is the perfect resource to introduce George Washington, to review his accomplishments or celebrate President’s Day. The George Washington Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to help Washington cross the Delaware River. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues.
Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about George Washington. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity!
Students are sent on a “secret mission” and given a back story to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about George Washington. Your students will be inspired to think outside the box!
The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes.
You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included.
Once your students try one of my escape rooms, they will beg for more!
This activity is for all types of learners, especially kinesthetic.
In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end.
An answer key and teacher directions are provided.
Time needed: 30-60 minutes
The Women in History Escape Room #2 will take students on a secret mission around the classroom! This escape room has students decode facts about four inspirational women who changed the world. The women included in this resource are: Harriet Tubman, Amelia Earhart, Maya Angelou and Helen Keller. Students may have heard those names before, but do they understand the impact they made on the world today? Sometimes students just need a day of movement around the room!
This Escape Room has students walking around the classroom reading about historical women and breaking codes. Students are given a secret code name and sent on a secret mission to save Amelia Earhart! The codes include ciphers, Morse code, cryptograms and a final 4 digit lock combination based on the decoders/clues.
Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about four important historical women. The use of secret code will keep your students engaged while competing to find the final 4 digit combination. No props needed!! Students can report the final lock combination to you. If you wanted to, you could purchase a 4 digit lock that you program, but is not necessary at all!
The best age range for this resource is 9+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes.
You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included.
An answer key and teacher directions are provided.
Time needed: 30-60 minutes
A 30 page PDF is included.
The Pearl Harbor Day Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about Pearl Harbor Day. This is the perfect resource to introduce World War II or commemorate Pearl Harbor Day. The Pearl Harbor Day Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to open the president’s vault. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues.
Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about Pearl Harbor Day. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity!
Students are sent on a “secret mission” and given a back story to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about Pearl Harbor Day. Your students will be inspired to think outside the box!
Students must summarize what they learned before they can win to ensure proper active learning has taken place.
The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes.
You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation.
Once your students try one of my escape rooms, they will beg for more!
This activity is for all types of learners, especially kinesthetic.
In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end!
An answer key and teacher directions are provided.
Time needed: 30-60 minutes
This escape room includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media
The Women in History Escape Room will take students on a secret mission around the classroom! This escape room has students decode facts about four inspirational women who changed the world. The women included in this resource are: Rosa Parks, Susan B. Anthony, Sojourner Truth and Anne Frank. Students may have heard those names before, but do they understand the impact they made on the world today? Sometimes students just need a day of movement around the room!
This Escape Room has students walking around the classroom reading about historical women and breaking codes. Students are given a secret code name and sent on a secret mission to save their history project! The codes include ciphers, Morse code, cryptograms and a final 4 digit lock combination based on the decoders/clues.
Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about four important historical women. The use of secret code will keep your students engaged while competing to find the final 4 digit combination. No props needed!! Students can report the final lock combination to you. If you wanted to, you could purchase a 4 digit lock that you program, but is not necessary at all!
The best age range for this resource is 9+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes.
You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included.
An answer key and teacher directions are provided.
Time needed: 30-60 minutes
A 30 page PDF is included.
The Lewis and Clark Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about westward expansion by Lewis and Clark. Sometimes students just need a day of movement around the room!
The Lewis and Clark Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to make peace with a Native American tribe! The codes include ciphers, Morse code, cryptograms and a final 4 digit combination based on the decoders/clues.
Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about the Lewis and Clark expedition. The use of secret code will keep your students engaged while competing to find the final 4 digit combination. No props needed!! Students can report the final code/combination to you. If you wanted to, you could purchase a 4 digit lock that you program, but is not necessary at all!
The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes.
You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included.
An answer key and teacher directions are provided.
Time needed: 30-60 minutes
A 30 page PDF is included.
The Abraham Lincoln Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about Abraham Lincoln. This is the perfect resource to introduce Abraham Lincoln, the Civil War, Emancipation Proclamation or celebrate President’s Day. The Abraham Lincoln Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to help save the Gettysburg Address. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues.
Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about Abraham Lincoln. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity!
Students are sent on a “secret mission” and given a back story to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about Abraham Lincoln. Your students will be inspired to think outside the box!
The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes.
You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation.
Once your students try one of my escape rooms, they will beg for more!
This activity is for all types of learners, especially kinesthetic.
In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end.
An answer key and teacher directions are provided.
Time needed: 30-60 minutes
The Boston Massacre Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about the Boston Massacre. This is the perfect resource to introduce causes of the Revolutionary War or the Boston Massacre. The Boston Massacre Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to help Samuel Gray. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues.
Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about the Boston Massacre. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity!
Students are sent on a “secret mission” and given a back story to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about the Boston Massacre. Your students will be inspired to think outside the box!
The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes.
You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A “How to Decode” puzzles is also included.
Once your students try one of my escape rooms, they will beg for more!
This activity is for all types of learners, especially kinesthetic.
In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end.
An answer key and teacher directions are provided.
Time needed: 30-60 minutes
A 30 page PDF is included.
The California Gold Rush Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about the mass immigration called the California Gold Rush. Sometimes students just need a day of movement around the room!
The California Gold Rush Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to discover new gold! The codes include ciphers, Morse code, cryptograms and a final 4 digit combination based on the decoders/clues.
Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about the California Gold Rush. The use of secret code will keep your students engaged while competing to find the final 4 digit combination. No props needed!! Students can report the final code/combination to you. If you wanted to, you could purchase a 4 digit lock that you program, but is not necessary at all!
The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes.
You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included.
An answer key and teacher directions are provided.
Time needed: 30-60 minutes
This escape room includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media
Over 40 Back to School Teacher tags/labels to customize your very own goodie bag of supplies for new teachers!
The best part, you can CHOOSE which labels work for you! Make your new teachers feel welcome as they take on their new role of teacher! Most of the items can be found at the dollar store. All tags can be cut individually so you are not stuck with an item you can not find.
Simply print the labels/tags (color or B&W) and attach them to the supplies. You can make a fun, creative basket, box or bag of school supplies to gift the newbie.
The labels can be used in any grade or subject for:
New Teachers
Mentees/Mentors
Welcome Back Gift
Motivational Start
Teacher Appreciation
PTO/PTSO/PTA
Interns/Student Teachers
Supply gift tags include:
markers
glue
rulers
pencils
scissors
highlighters
sanitizer
tissues
Post-Its
Expos
gum
pins
rubber bands
paperclips
batteries
white-out
permanent markers
calculators
candle
sunglasses
mints
tape
paper ream
cookies
crayons
pens
candy
tea
water
clorox wipes
seeds
flowers
coffee
Kit-Kat
Nestle
Sweetarts
Rolos
Fanta
2 blank tags
***only labels/tags are included in this purchase, not the actual supplies :)***
The Benjamin Franklin Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about Benjamin Franklin. This is the perfect resource to introduce Founding Fathers or inventors. The Benjamin Franklin Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to help Franklin open a new library. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues.
Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about Benjamin Franklin. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity!
Students are sent on a “secret mission” and given a back story to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about Benjamin Franklin. Your students will be inspired to think outside the box!
The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes.
You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A “How to Decode” puzzles is also included.
Once your students try one of my escape rooms, they will beg for more!
This activity is for all types of learners, especially kinesthetic.
In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end.
An answer key and teacher directions are provided.
Time needed: 30-60 minutes
A 30 page PDF is included.