A simple worksheet with two numbers for children to calculate the difference by counting on.
Can be used with other resources e.g. hundred square
2 digit numbers.
Money problems based on The Great Pet Sale. Children draw the coins they would need to use to pay for a pet, choosing from 1p, 2p and 5p coins in combination.
(Also available is a more challenging option just using 2p and 5p coins)
Story scribing is used to build writing skills in Early Years. This is a checklist of expectations for children of different abilities in Reception for adults to use as they work with the children to ensure high standards and enable all staff/volunteers/students to move learning forwards. The sounds/tricky words expected to be known are based on those used in Actiphons and Letters and Sounds, so may need adjusting if you use alternative phonics programmes.
See also Story scribing summer term expectations and Story scribing overview to explain story scribing to staff, volunteers, governors, SLT and Ofsted.
A simple activity to work out the double of each number and record the number sentences. I used Numicon with my class, but other resources could work, too.
A simple worksheet with two numbers for children to calculate the difference by counting on.
Can be used with manipulatives e.g. counters
Numbers to 25.
Tens sequences on leaves for a Jack and the Beanstalk theme or natural world theme.
Fill in the gaps by counting up and down in 10s.
Suitable for EYFS or KS1.
A problem solving activity based on doubling.
Explore whether it is better to take the initial offering of sweets or use the doubling pot five times.
Could easily be used with manipulatives to calculate the doubles.
KS1 or more able EYFS
A simple board game practising o'clock times. Move round the board using counters and a die. When you land on a time, set your clock to show that time. (Requires counters, die and classroom clocks with movable hands). Emphasises moving in a clockwise direction round the game board. Open-ended - but you could use a timer or keep score and first to get ten correct wins etc.
A simple board game practising quarter to and quarter past times. Move round the board using counters and a die. When you land on a time, set your clock to show that time. (Requires counters, die and classroom clocks with movable hands). Emphasises moving in a clockwise direction round the game board. Open-ended - but you could use a timer or keep score and first to get ten correct wins etc.
Money problems based on The Great Pet Sale. Children draw the coins they would need to use to pay for a pet, choosing from 2p and 5p coins in combination.
Add single digit numbers, then use that knowledge to work out addition of multiples of ten.
I used this when trying to speed up children's recall working with multiples of ten.
Reception Early Learning Goal evidence gathering sheet used to collect evidence for any areas where you feel you need more evidence.
I used it for TAs and volunteers/students in class to aid with evidence gathering in Spring 2/Summer 1 when nearing data submission.
I saved a copy for each child and deleted the boxes for the areas I knew were secure and had enough evidence, then printed each child's copy for use in the setting.
Story scribing is used to build writing skills in Early Years. This is a checklist of expectations for children of different abilities in Reception for adults to use as they work with the children to ensure high standards and enable all staff/volunteers/students to move learning forwards. The sounds/tricky words expected to be known are based on those used in Actiphons and Letters and Sounds, so may need adjusting if you use alternative phonics programmes.
See also Story scribing autumn/spring expectations and Story scribing overview to explain story scribing to staff, volunteers, governors, SLT and Ofsted.
Word problems using different operations, based on the story of Hansel and Gretel to fit with a fairytale unit. Includes more challenging numbers and a two step operation - also available is a less challenging option.
A simple activity designed to speed up recall of facts. Write down the double, then use that knowledge to work out one more or one less than the double. e.g. 4 + 4 = ...... so 4 + 5 =
Find the cost of the fruits (some questions require addition, others are for single items) then calculate change from the given amount. Would suit using alongside practical resources or role play.