This is a fast paced quiz for adding 2 and 3 positive integers. This can be used with Key Stage 2 and Key Stage 3, but note that the quiz becomes more challenging with each slide. It is recommended that some slides are hidden to suit the level of students being taught.
A free resource with a presentation and pdf, to use in class or to give out as a class task. This quiz is aimed to be fast paced, to encourage competitiveness and quick thinking, to aid with retention.
If you like this free resource, kindly leave a comment in the review section.
This is a fast paced quiz for the 5 to 8 times table.
A free resource with a presentation to use in class or to give out as a class task. This quiz is aimed to be fast paced, to encourage competitiveness and quick thinking, to aid with the retention.
If you like this free resource, kindly leave a comment in the review section.
These are fast paced quizz presentations for the 2 to 12 times table, aimed at KS2 or KS3.
A free resource with presentations and PDFs, to use in class or to give out as a class task. These quizzes are aimed to be fast paced, to encourage competitiveness and quick thinking, and to aid with retention.
If you like this free resource, kindly leave a comment in the review section.
These are fast paced quizz presentations for dividing from 2 to 12, aimed at KS2 or KS3.
A free resource with presentations and PDFs, to use in class or to give out as a class task. These quizzes are aimed to be fast paced, to encourage competitiveness and quick thinking, and to aid with retention.
If you like this free resource, kindly leave a comment in the review section.
This 30 page free resource of OCR Computer Science Paper 2 has 9 sections of questions covering the Paper 2 OCR exam. This resource can be used as an e-book or as a hard copy.
Based on a mixture of three past papers, this resource will keep your students guessing and will challenge their knowledge.
This resource is based on Paper 2 Algorithms and Programming and comes with a full teacher answer book.
This crossword worksheet helps as a class sheet or homework for the retention and testing of Boolean Operations in programming, such as greater than, mod and less than or equal to.
This is a full beginners lesson, introducing Java Programming with Greenfoot. All code used has been tested throughout and this is a wonderful resource to use, aimed at making the teaching of Greenfoot as effortless as possible for the teacher.
The lesson teaches the student the following:
How to understand the Greenfoot environment
How to populate the World with backgrounds and actors
How to move the actors around the world, changing speeds
How to compile their code and check for errors
How to add in extra actors
How to create movement using their keys
This resource consists of the following:
Lesson video
PowerPoints and pdfs
Codes handout
This is a full second lesson, introducing Java Programming via Greenfoot. All code used has been tested throughout and this is a wonderful resource to use, aimed at making the teaching of Greenfoot as effortless as possible for the teacher.
The lesson teaches the student the following:
How to understand the Greenfoot environment
How to remove actors from the scence
How to save the World
How to slow down and speed up actors
How to eat the actors
How to code effectively in Java
How to check syntax for errors
Creating their own world
This resource consists of the following:
PowerPoints and pdfs
Codes handout
Full Greenfoot zipped code content for the lesson
A Level WJEC Computer Science - Unit 4 Examination Revision Workbook (with teacher answers).
Questions are regarding:
4.1.1 ARCHITECTURE
4.1.2 ASSEMBLY LANGUAGE PROGRAMMING
4.1.3 INPUT / OUTPUT
4.1.4 NETWORKING
4.2.1 COMMUNICATION NETWORKS
4.3.1 REPRESENTATION OF NUMBERS AS BIT PATTERNS
4.4.1 FILE DESIGN
4.4.2 FILE ORGANISATION
4.5.1 DATA VALIDATION AND VERIFICATION
4.5.2 SEARCHING DATA
4.5.3 DATABASE MANAGEMENT SYSTEMS
4.5.4 BIG DATA
4.5.5 DISTRIBUTED SYSTEMS
4.6.1 TYPES OF OPERATING SYSTEMS
4.6.2 INTERRUPTS
4.6.3 MEMORY MANAGEMENT AND BUFFERING
4.6.4 SCHEDULING
4.7.1 SAFETY AND CONTROL RELATED SYSTEMS
4.7.4 EXPERT SYSTEMS
4.7.5 INTERNET AND INTRANET
4.8.1 PROTECTING DATA INTEGRITY
4.8.2 CRYPTOGRAPHY
4.8.3 BIOMETRICS
4.8.4 MALICIOUS SOFTWARE AND MECHANISMS OF ATTACK AND DEFENCE
This is a comprehensive e-book to allow teachers to use in class or via home-learning. WJEC past paper questions are collated in a workbook format to be used on devices for easy marking. Can be uploaded to OneDrive for easy use.
Full interactive answer sheet provided with links and index for easy access to questions and answers.
This Greenfoot bundle, based on the WJEC GCSE version 2.4.2 requirements, starts at the very basics of understanding Java with Greenfoot. The bundle grows into a 6 or 7 lesson package with full presentations for each lesson, with full codes, all easy to learn videos and coding handouts.
***** There is a newly included user friendly e-learning resource to give to students to aid with learning, with interactive quizzes ****
Lesson 4 provides an e-workbook project template document for the class to create their own project in a detailed and orderly format, which can also be printed out and edited to suit each class.
This bundle will teach your class:
How to understand the Greenfoot environment
How to populate the World with backgrounds and actors
How to move the actors around the world, changing speeds
How to compile their code and check for errors
How to add in extra actors
How to create movement using their keys
How to remove actors from the scene
How to slow down and speed up actors
How to eat the actors
How to code effectively in Java
How to check syntax for errors
How to add sound to actors
How to save files, store and run them
How to set up the counter
How to edit the counter
How to program the counter
This adding a counter lesson, via Greenfoot, is an easy to understand lesson with full teaching code, and completely editable. All code used has been tested throughout and this is a wonderful resource to use, aimed at making the teaching of Greenfoot as effortless as possible for the teacher.
There is also a project documentation folder, to allow the class to create a new project based on Greenfoot and the tools they have learnt, which should take a couple of lessons to complete.
The lesson teaches the student the following:
How to add a new actor
How to set up the counter
How to edit the counter
How to program the counter
This resource consists of the following:
Lesson video
PowerPoint
Codes handout for students
Full code file
Student Document for Project
This Greenfoot video bundle is perfect for use during class or home. The videos explain in detail, using a picture book format, how to set up Greenfoot and understand how to add elements and features to make a simple game.
All code has been tested and will run perfectly.
The videos include the following:
How to download and Greenfoot and understanding the environment
An introduction to the editor
How to add and manipulate actors
How to simply add sound
How to add a counter and get it to work
This editable examination paper with teacher answers is aimed at AS Level Computer Science, it is the second exam paper in this series. The paper is for an exam of 1 hour, with 37 marks awarded. The exam consists of a mixture of past papers that include questions on the following:
Boolean operators
Storage capacity
Binary and hexadecimal
Binary addition
Logical shift
Arithmetic shift
Logical statement
ASCII
Twos complement
Sign and magnitude
This is a full saving and making sounds lesson, via Greenfoot, is an easy to understand lesson with full teaching code, and completely editable. All code used has been tested throughout and this is a wonderful resource to use, aimed at making the teaching of Greenfoot as effortless as possible for the teacher.
The lesson teaches the student the following:
How to add sound to actors
How to save files, store and run them
This resource consists of the following:
Lesson video
PowerPoint and pdfs
Codes handout
Full code for teacher use
This bundle of 10 class crosswords, can be used in lessons as a starter or as homework, as a fun way to test student understanding of the computing topics.
This crossword activity bundle for Computer Science / Computing, covers:
Algorithm Thinking
Architecture
Identifiers and String Handling
Input / Output Devices
Logical Operations
Networking
Primary Storage
Sorting and Searching Algorithms
Secondary Storage Requirements
Storage Requirements
Full answers are provided for all crosswords. This bundle really does help with aiding retention and act as a testing resource for classwork or as homework.
This bundle consists of printable sheets, for students to complete in lessons or for homework.
Full teacher answers are provided.
A Level WJEC Computer Science - Unit 3 Examination Revision Workbook (with full teacher answers).
Questions are regarding:
3.1 DATA STRUCTURES
3.2 LOGICAL OPERATIONS
3.3 ALGORITHMS AND PROGRAMMING
3.4 PRINCIPLES OF PROGRAMMING
3.5 SYSTEMS ANALYSIS
3.6 SYSTEM DESIGN
3.7 SOFTWARE ENGINEERING
3.8 PROGRAM CONSTRUCTION
3.9 ECONOMIC, MORAL, LEGAL, ETHICAL AND CULTURAL ISSUES RELATING TO COMPUTER SCIENCE
This is a comprehensive e-book to allow teachers to use in class or via home-learning. WJEC past paper questions are collated in a workbook format to be used on devices for easy marking. Can be uploaded to OneDrive for easy use.
Full interactive answer sheet provided with links and index for easy access to questions and answers.
This resource will provide you with a second quick test for the Networks unit. This resource consists of teacher answers and success criteria. Within here are two versions of the test, written and e-format, pdf of teacher answers and PowerPoint and for use in lessons either in the classroom or for home learning and videos for students.
Note that there are two versions here for the success criteria based on different exam boards.
This editable e-class and written class test versionss of the Systems Software unit, with teacher answers is aimed at GCSE (OCR) Computer Science. The paper is for a 30 minute test, with 21 marks awarded. A PowerPoint presentation with answers for further discussion in class is also provided, along with a video for students to use for revision and to aid with retention.
The test consists of a mixture of past paper questions and answers based on the 2015, 2017, 2018 and sample paper questions and answers:
Unit 1.5.1 – Operating Systems
Unit 1.5.2 – Utility Software
This editable e-class and written class test versions of the Computer Networks unit, with teacher answers is aimed at GCSE (OCR) Computer Science. The paper is for a 40 minute test, with 30 marks awarded. A PowerPoint presentation with answers for further discussions in class is also provided, along with a video for students to use for revision and to aid with retention.
The test consists of a mixture of past paper questions and answers based on the 2015, 2017, 2018 and sample paper questions and answers:
Unit 1.3.1 – Network Topologies
Unit 1.3.2 – Wired and Wireless Networks, Protocols and Layers
This editable resource, comes with a colourful presentation and worksheets for class, including homework and lesson plan.
This is an introduction to algorithms in an easy to understand format for Year 9, but can be used for Year 8 also.