Numbers 1-10 game with pictorial representationsQuick View
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Numbers 1-10 game with pictorial representations

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A quick, fun game to reinforce number recognition (numbers 1-10) and pictorial representations. Cards include numbers up to 12 for an extra challenge, but these can be removed if desired. Can be played as a carpet game or in groups. Instructions included in the download.
Common Exception Word - I have, Who has  - Card Game.Quick View
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Common Exception Word - I have, Who has - Card Game.

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A great game for teaching reading and spelling of the year 1 CEW. The teacher starts by reading out a CEW and the child with the corresponding word on their card stands up and says “I have xxx. Who has yyy” - reading the next word on their card. The game continues until all of the cards have been read. Cards have all of the Year 1 CEW on them (45). More able pupils could have two cards. Great for reinforcing prior learning, a plenary, a carpet game or for a game with smaller groups (several cards each). Could also be used by groups of children as a follow on or fast finisher task. Instruction sheet included.
Year 1 - Maths Fast Finisher Cards - Autumn Term 1 - Place ValueQuick View
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Year 1 - Maths Fast Finisher Cards - Autumn Term 1 - Place Value

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A set of cards for quick finishers or as an end of unit assessment. Simply laminate the printed sheets (or print on card) and hand out to your speedy workers, or stick on walls for children to complete as part of a challenge. Questions follow small steps for place value in the first half of the Autumn Term
Year One Start the Day / 5 Minute work / Morning Work - Autumn 1Quick View
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Year One Start the Day / 5 Minute work / Morning Work - Autumn 1

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A full half term (7 weeks) of start of day activities for Year 1 pupils. Slides follow the Year 1 National Curricullum (UK) for Phonics, English and Maths. A gentle introduction to the year with a whole set of morning work. Pages reinforce phonic initial sounds, small steps in maths and EYFS/Year 1 CEW. The document is a Power Point presentation and I have left it editable so you can add or remove content. However, please note that reproduction or resale of the product is not permitted.
Numbers 1-10 Scavenger HuntQuick View
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Numbers 1-10 Scavenger Hunt

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Watermelon themed tens frames where the children work out the number of water melons on the tens frame and then hunt for the card with the correct number on. Then they work out the number on the tens frame on that card and hunt for that number and so on. If they get them all right, they should get back to the beginning. Helps with number recognition and counting. A great transition activity. A self checking answer sheet is included.
Coin Addition Scavenger HuntQuick View
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Coin Addition Scavenger Hunt

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A round robin type game where you can place cards around the classroom. Children can start at any card and have to hunt for the card with the correct answer. Once they get back to their first answer they know they have completed all of the cards correctly. A self-checking answer sheet is also included.
Water Cycle Vocabulary Scavenger HuntQuick View
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Water Cycle Vocabulary Scavenger Hunt

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A round robin type game where cards can be placed around the classroom and pupils must hunt for the card with the correct answer on. Once they get back to the card where they started they know they have answered all questions correctly.
Interactive Drag and Drop - Numbers 1-5Quick View
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Interactive Drag and Drop - Numbers 1-5

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An interactive version of a cut and stick. Children can come to the white board and move the correct digit to the corresponding picture. Document is a Power Point presentation which should be used in edit mode - not display mode. Can also be used individually as part of an intervention. Great transition or early autumn term activity.