1st in a series of lessons for BTEC Nationals Level 3 Information Technology - Unit 6 Website Development.
Based on the Pearson Information Technology Student Textbook
More lessons to follow.
Step by step guides on how to create a platformer game using clickteam fusion 2.5.
Please firstly see the free tutorial on ‘setting up the basics’ to get you started.
A guide on how to approach all tasks for the Component 2 PSA Jan 2024.
I have used last years PSA(2023) but amended the tasks and reordered to be the same skillset (and order of tasks) students need for the new PSA.
Unit 2 BTEC IT Level 3
Creating Systems to Manage Information
Guide on how to approach Activity 5 - Structured Evaluation.
Split into two seperate powerpoints.
Pt 1 - Focuses on the first half of the evaluation, how the database minimises data duplication.
Pt 2 - How to approach the ‘requirements’ section.
Resources directed at how to approach each task in Component 1.
Each task is broken down into manageable steps, has tasks for students to attempt and also has the SAM exemplar work for students to review.
Perfect for students to help them prepare exam notes directed at each of the tasks.
A comprehensive powerpoint guide on how to approach Task 1b for Component 1 for BTEC DIT new 2022 spec.
It looks at how to approach the Gantt chart task and focuses around the Theme Park SAM scenario
It also includes tasks where students review sample work so they have exemplar work and see the difference between pass, merit and distinction quality of work. They also have a task to have a go themselves and peer review their task in the same way they reviewed the exemplar work.
A comprehensive powerpoint guide on how to approach Task 2 for Component 1 for BTEC DIT new 2022 spec.
It looks at how to approach the Design task and focuses around the Theme Park SAM scenario.
A comprehensive powerpoint guide on how to approach Task 4 Review for Component 1 for BTEC DIT new 2022 spec.
It looks at how to approach the Review task and focuses around the Theme Park SAM scenario.
This is a step by step guide on how to make enemies wander left and right and jump over obstacles.
It is part of a series of tutorials/guides on how to make a platformer game in Clickteam Fusion 2.5
This is a step by step guide on how to add a high score board to a platformer game using Clickteam Fusion 2.5.
It is part of a series of tutorials for platformer games built with Clickteam Fusion.