zip, 9.23 MB
zip, 9.23 MB

**Create a Python Text Adventure || Part 3: Create a Prototype

Teach your students the key concepts of software development and fundamental programming skills within the context of a text adventure game.**

Taught through the use of Python, by the end of the full course (available to purchase as a bundle: https://www.tes.com/teaching-resource/resource-12961583), students will have a fully functioning Python Text Adventure!

Within the full course, students will learn the following skills:

  • Part 1: Introduction to text adventure gaming
  • Part 2: How to design a text adventure game
  • Part 3: Creating a prototype text adventure
  • Part 4: Programming techniques - Inputs, Outputs & Storage
  • Part 5: Programming techniques - Subroutines
  • Part 6: Programming techniques - Selection
  • Part 7: Programming techniques - Arrays
  • Part 8: Programming techniques - Iteration
  • Part 9: Programming techniques - Game development (Random number generation, use of time module and ASCII art)
  • Part 10: Programming techniques - External file handling

Within Part 3, students will use their design work from Part 2 to create a prototype of their text adventure game through the use of PowerPoint. Users should be able to navigate through the student’s text adventure world and see how each location is connected.

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