**Create a Python Text Adventure || Part 9: Game Development
Teach your students the key concepts of software development and fundamental programming skills within the context of a text adventure game.**
Taught through the use of Python, by the end of the full course (available to purchase as a bundle: https://www.tes.com/teaching-resource/resource-12961583), students will have a fully functioning Python Text Adventure!
Within the full course, students will learn the following skills:
- Part 1: Introduction to text adventure gaming
- Part 2: How to design a text adventure game
- Part 3: Creating a prototype text adventure
- Part 4: Programming techniques - Inputs, Outputs & Storage
- Part 5: Programming techniques - Subroutines
- Part 6: Programming techniques - Selection
- Part 7: Programming techniques - Arrays
- Part 8: Programming techniques - Iteration
- Part 9: Programming techniques - Game development (Random number generation, use of time module and ASCII art)
- Part 10: Programming techniques - External file handling
Within Part 9, students will learn how to develop their games further by using techniques such as random number generation to create random events or to collect random objects, the time module to create a typing text effect and methods for creating ASCII art.
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