94 Computer science challenge cards that can be used to extend students.
Designed for GCSE Computer Science OCR (9-1) J276 and is suitable for any programming language
These cards are based on the topics that are examined in GCSE Computer science as end of class plenaries, extension tasks or flipped homework tasks. Designed for OCR GCSE (9-1) J276.
Topics covered:
1.1 Systems architecture
1.2 Memory
1.3 Storage
1.4 Wired and wireless networks
1.5 Network topologies, protocols and layers
1.6 System security
1.7 Systems software
1.8 Ethical, legal, cultural and environmental concerns
2.1 Algorithms
2.2 Programming techniques
2.3 Producing robust programs
2.4 Computational logic
2.5 Translators and facilities of languages
2.6 Data representation
This is also offered in the great value bundle KS3 Computing without the planning
Designed for GCSE Computer Science OCR (9-1) J276 and is suitable for any programming language
These cards are based on the topics that are examined in GCSE Computer science as end of class plenaries, extension tasks or flipped homework tasks. Designed for OCR GCSE (9-1) J276.
Topics covered:
1.1 Systems architecture
1.2 Memory
1.3 Storage
1.4 Wired and wireless networks
1.5 Network topologies, protocols and layers
1.6 System security
1.7 Systems software
1.8 Ethical, legal, cultural and environmental concerns
2.1 Algorithms
2.2 Programming techniques
2.3 Producing robust programs
2.4 Computational logic
2.5 Translators and facilities of languages
2.6 Data representation
This is also offered in the great value bundle KS3 Computing without the planning
Get this resource as part of a bundle and save up to 54%
A bundle is a package of resources grouped together to teach a particular topic, or a series of lessons, in one place.
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£3.50