Homonyms-Homophones Checkerboard Game 3-ESL Fun Games-Have Fun!
Try out our Homonyms-Homophones Checkerboard Game 3.
How to Play It:
Play checkers with two people and a board consisting of 64 squares. The board alternates between 32 black and 32 red squares.
Each player begins the game with 12 colored discs. Players place their pieces on the 12 black squares closest to them.
Black moves first. Players then alternate moves. Players can only move on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent's pieces, landing in a straight diagonal line on the other side.
Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it must be removed from the board. If a player is able to make a capture, there is no option, the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers.
When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally, but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn.
Single pieces may shift direction diagonally during a multiple capture turn, but must always jump forward (toward the opponent).
How to Score It:
A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent's pieces have been captured, but it could also be because all of his pieces are blocked in.
With all English checkerboard moves, students will say the words represented by the photos. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. Have Students spell the words for an extra challenge!
Notes:
This Game Matches Game 4.
Each game includes a checkers cut up sheet.
All checker board games must be printed on legal size paper.
Our matching worksheets include answer key ideas for this game.
Be sure to download our free “Art Forms Checker Board Game” sample to try one out.
Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com
Try out our Homonyms-Homophones Checkerboard Game 3.
How to Play It:
Play checkers with two people and a board consisting of 64 squares. The board alternates between 32 black and 32 red squares.
Each player begins the game with 12 colored discs. Players place their pieces on the 12 black squares closest to them.
Black moves first. Players then alternate moves. Players can only move on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent's pieces, landing in a straight diagonal line on the other side.
Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it must be removed from the board. If a player is able to make a capture, there is no option, the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers.
When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally, but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn.
Single pieces may shift direction diagonally during a multiple capture turn, but must always jump forward (toward the opponent).
How to Score It:
A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent's pieces have been captured, but it could also be because all of his pieces are blocked in.
With all English checkerboard moves, students will say the words represented by the photos. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. Have Students spell the words for an extra challenge!
Notes:
This Game Matches Game 4.
Each game includes a checkers cut up sheet.
All checker board games must be printed on legal size paper.
Our matching worksheets include answer key ideas for this game.
Be sure to download our free “Art Forms Checker Board Game” sample to try one out.
Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com
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$3.00