This resource pack has been created for use in the classroom and includes six creative and interactive activities designed to make KS1 Science, Technology, Engineering and Maths (STEM) learning fun and engaging.
It includes:
• KS1 Technology and Engineering: Design an Invention to Clean Up the Sea
• KS1 Sorting Worksheet (Understanding Materials)
• KS1 Maths and Computing: Navigation and Spatial Recognition Worksheet
• KS1 Computing: Reprogramming Worksheet
• KS1 Maths: Pattern Matching and Sorting
• KS1 Climate Change Poster Design
• Certificate
• Answers for all worksheets
Time required to teach each worksheet: 30 – 45 minutes (including teaching input). Most worksheets can be used on their own, as a starter/early work, or you may wish to use them to support a full lesson.
You can find more free resources at www.questfriendz.com
Links to National Curriculum:
- KS1 Science – working scientifically; uses of everyday materials; living things and their habitats
- KS1 Maths – statistics; geometry – position and direction
- KS1 Geography – geographical skills and fieldwork (using simple compass directions); human and physical geography
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- KS1 Computing – algorithms; debugging; logical reasoning.
- KS1 Art and Design - creatively design products; use drawing to share ideas
- KS1 Design and Technology - design
You can find more free resources at www.questfriendz.com
Links to complementary resources: The activity sheet is linked to the book SuperQuesters: The Case of the Angry Sea.
Join the SuperQuesters in this unique interactive adventure story to stop Questland’s sea becoming polluted by the dastardly duo, Lord Grumble and Captain Blackwaters. Includes eight quest activities, 100+ stickers and a reward chart.
When Lilli, Bea and Leo need inspiration for how to clean up their local river, they journey to Questland to research ideas for a machine to clear up the rubbish. Upon their arrival, the trio discover the sea is in a state of fury and unrest and only they can help.
Lord Grumble has teamed up with Captain Blackwaters on a terrifying tanker. They are tearing through the waters of Questland, leaking oil and littering. The SuperQuesters set out to stop the dastardly duo, clean up the waters of Questland and rescue the sea life. Along the way, Lilli, Bea and Leo - and the reader - must use their STEM skills to save otters from an oil spill, rescue a narwhal and stop the pirate robots.
Children develop over 14 STEM skills including critical thinking, coding, logic, sequencing and algorithms as they complete each interactive puzzle quest…and discover their inner superhero along the way.
The book includes 100 reusable stickers (which can be removed for classroom use), a reward chart, glossary and answer page.
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