This lesson is PERFECT for an end of term Computing lesson or as a really FUN introduction to Scratch Programming.
The 17 slide PowerPoint guides acts as your FULL lesson planning, guiding students through the process of making a racing car game in Scratch. It introduces and explains key terms like Spite, Stage and Variable as the lesson goes along too. If you wish, you could give students the glossary handout to complete throughout the lesson as seven key terms have been highlighted in PINK text to be written into the glossary and defined as the lesson progresses (optional extra!).
The lesson includes a short peer assessment activity to look at each other’s games and offer pointers for improvements. In addition, the code on the handout could be annotated by students as a homework task or additional plenary.
The lesson includes an extension challenge for higher ability students (fully differentiated by outcome, task and resources available to students).
This would really suit KS2 or KS3 classes. My students LOVED it; I’ve used it with all of my year 7 Computing groups as a fun end of term lesson AND with my lower ability year 9 Computer Science GCSE group as an ice breaker introductory lesson to programming basics.
Enjoy!
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