I currently teach IGCSE Biology, Chemistry and Physics. Also A level Biology. The resources I produce for my lessons are carefully planned and I try to involve a lot of self-learning to allow students to develop these important skills needed for further education.
I currently teach IGCSE Biology, Chemistry and Physics. Also A level Biology. The resources I produce for my lessons are carefully planned and I try to involve a lot of self-learning to allow students to develop these important skills needed for further education.
“In the small town of Raven’s Hollow, a mysterious mansion stands abandoned on the outskirts. The locals speak of a dark history surrounding the mansion, with tales of a gruesome murder that took place within its walls. Curiosity draws a group of friends to enter the mansion, where they find themselves trapped in a series of interconnected rooms, each holding clues to unravel the secrets of the past.”
The story runs alongside tasks to test students’ knowledge and understanding of forces
The escape room is interactive. Students can move objects and click on them to reveal clues. No handouts are required but scrap paper is useful as some clues need to be written down and rearranged.
There are gentle hints at the top of each page but students should click around the whole room to move or reveal clues.
It is important clues are solved as they are required to pass to the next page.
The escape room is a great end-of-topic task to check student´s understanding in a novel way.
You will receive a PDF document on purchase containing the website, password and answers.
No email addresses are needed to play.
No google account needed.
Welcome to Hollow Grove, a small town surrounded by dense forests and whispered legends of the supernatural.
As a group of students on a camping trip, you arrive at the mysterious old mansion rumored to be haunted. The wind howls through the trees as you approach the creaky gate.
The story runs alongside tasks to test students’ knowledge and understanding of cell structure to include:
Organelles inside of the cell
Microscope structure
Calculating size of specimen
The escape room is interactive. Students can move objects and click on them to reveal clues. No handouts are required but scrap paper is useful as some clues need to be written down and rearranged.
There are gentle hints at the top of each page but students should click around the whole room to move or reveal clues.
It is important clues are solved as they are required to pass to the next page.
The escape room is a great end-of-topic task to check student´s understanding in a novel way.
What is a digital escape room?
Digital Escape rooms are an interactive activity that promote both individual learning and peer collaboration through problem-solving. Each escape room has a range of activities to challenge the students whilst also covering the specification. This means they are an excellent resource to use as a revision tool. All of the activities are online, eliminating the need for printing materials.
How does the escape room work?
Students will be given a link to access the digital escape room. You do not need to provide an email address or have a google account to access the material. Escape rooms can be completed on laptops, tablets and mobile phones, so they can be set as homework or used in cover lessons.
Starting the Task
• Give students the link to the escape room
• Students can enjoy working through the challenges with a partner but they can be completed alone.
• Students will need to look closely at the images. Some objects can be moved to reveal clues, other need to be clicked on.
In the heart of Victorian London, a mysterious wave of terror has swept through the fog-laden streets.
The notorious Jack the Ripper has resurfaced, leaving a series of gruesome murders in his wake.
You are a young policeman racing against time to uncover the identity of Jack the Ripper before he claims his next victim.
The story runs alongside tasks to test students’ knowledge and understanding of the reactivity series to include:
understand how metals can be arranged in a reactivity series based on their reactions with :water and acid.
understand how metals can be arranged in a reactivity series based on their displacement reactions
know the order of reactivity of these metals: potassium, sodium, lithium, calcium, magnesium, aluminium, zinc, iron, copper, silver, gold
know the conditions under which iron rusts
understand how the rusting of iron may be prevented
understand the terms: oxidation reduction redox oxidising agent reducing agent
The escape room is interactive. Students can move objects and click on them to reveal clues. No handouts are required but scrap paper is useful as some clues need to be written down and rearranged.
There are gentle hints at the top of each page but students should click around the whole room to move or reveal clues.
It is important clues are solved as they are required to pass to the next page.
The escape room is a great end-of-topic task to check student´s understanding in a novel way.
What is a digital escape room?
Digital Escape rooms are an interactive activity which promote both individual learning and peer collaboration through problem solving. Each escape room has a range of activities to challenge the students whilst also covering the specification. This means they are an excellent resource to use as a revision tool. All of the activities are online, eliminating the need for printing materials.
How does the escape room work?
Students will be given a link to access the digital escape room. You do not need to provide an email address or have a google account to access the material. Escape rooms can be completed on laptops, tablets and mobile phones, so they can be set as homework or used in cover lessons.
Starting the Task
• Give students the link to the escape room (on next page)
• Students can enjoy working through the challenges with a partner but they can be completed alone.
• Students will need to look closely at the images. Some objects can be moved to reveal clues, other need to be clicked on.
• There is a teacher answer sheet provided if you need to guide students.
Welcome to Hollow Grove, a small town surrounded by dense forests and whispered legends of the supernatural.
As a group of students on a camping trip, you arrive at the mysterious old mansion rumored to be haunted. The wind howls through the trees as you approach the creaky gate.
The story runs alongside tasks to test students’ knowledge and understanding of simultaneous equations.
The escape room is interactive. Students can move objects and click on them to reveal clues. No handouts are required but scrap paper is useful as some clues need to be written down and rearranged.
There are gentle hints at the top of each page but students should click around the whole room to move or reveal clues.
It is important clues are solved as they are required to pass to the next page.
The escape room is a great end-of-topic task to check student´s understanding in a novel way.
What is a digital escape room?
Digital Escape rooms are an interactive activity that promotes both individual learning and peer collaboration through problem-solving. Each escape room has a range of activities to challenge the students whilst also covering the specification. This means they are an excellent resource to use as a revision tool. All of the activities are online, eliminating the need for printing materials.
How does the escape room work?
Students will be given a link to access the digital escape room. You do not need to provide an email address or have a google account to access the material. Escape rooms can be completed on laptops, tablets and mobile phones, so they can be set as homework or used in cover lessons.
Starting the Task
• Give students the link to the escape room
• Students can enjoy working through the challenges with a partner but they can be completed alone.
• Students will need to look closely at the images. Some objects can be moved to reveal clues, other need to be clicked on.
• There is a teacher answer sheet provided if you need to guide students.
Welcome to Hollow Grove, a small town surrounded by dense forests and whispered legends of the supernatural.
As a group of students on a camping trip, you arrive at the mysterious old mansion rumored to be haunted. The wind howls through the trees as you approach the creaky gate.
The story runs alongside tasks to test students’ knowledge and understanding of electric current, potential difference and resistance.
The escape room is interactive. Students can move objects and click on them to reveal clues. No handouts are required but scrap paper is useful as some clues need to be written down and rearranged.
There are gentle hints at the top of each page but students should click around the whole room to move or reveal clues.
It is important clues are solved as they are required to pass to the next page.
The escape room is a great end-of-topic task to check student´s understanding in a novel way.
What is a digital escape room?
Digital Escape rooms are an interactive activity that promote both individual learning and peer collaboration through problem-solving. Each escape room has a range of activities to challenge the students whilst also covering the specification. This means they are an excellent resource to use as a revision tool. All of the activities are online, eliminating the need for printing materials.
How does the escape room work?
Students will be given a link to access the digital escape room. You do not need to provide an email address or have a google account to access the material. Escape rooms can be completed on laptops, tablets and mobile phones, so they can be set as homework or used in cover lessons.
Starting the Task
• Give students the link to the escape room (on next page)
• Students can enjoy working through the challenges with a partner but they can be completed alone.
• Students will need to look closely at the images. Some objects can be moved to reveal clues, other need to be clicked on.
• There is a teacher answer sheet provided if you need to guide students. Hints/answers will appear after one minute to help students.
You are the Captain of the S.S. Explorer, your mission … to explore neighbouring solar systems looking for valuable minerals to return to Earth.
On board are your 16 crewmates.
You have 1 month left of your mission before returning home.
What could go wrong?
The story runs alongside tasks to test students’ knowledge and understanding of geography skills to include:
Ordnance survey maps
Geography information systems
The escape room is interactive. Students can move objects and click on them to reveal clues. No handouts are required but scrap paper is useful as some clues need to be written down and rearranged.
There are gentle hints at the top of each page but students should click around the whole room to move or reveal clues.
It is important clues are solved as they are required to pass to the next page.
The escape room is a great end-of-topic task to check student´s understanding in a novel way.
What is a digital escape room?
Digital Escape rooms are an interactive activity that promotes both individual learning and peer collaboration through problem-solving. Each escape room has a range of activities to challenge the students whilst also covering the specification. This means they are an excellent resource to use as a revision tool. All of the activities are online, eliminating the need for printing materials.
How does the escape room work?
Students will be given a link to access the digital escape room. You do not need to provide an email address or a Google account to access the material. Escape rooms can be completed on laptops, tablets, and mobile phones, so they can be set as homework or used in cover lessons.
Starting the Task
• Give students the link to the escape room
• Students can enjoy working through the challenges with a partner but they can be completed alone.
• Students will need to look closely at the images. Some objects can be moved to reveal clues, other need to be clicked on.
• There is a teacher answer sheet provided if you need to guide students.
You are the Captain of the S.S. Explorer, your mission … to explore neighbouring solar systems looking for valuable minerals to return to Earth.
On board are your 16 crewmates.
You have 1 month left of your mission before returning home.
What could go wrong?
The story runs alongside tasks to test students’ knowledge and understanding of area and perimeter to include:
Circle, Trapezium, Square, Rectangles and Triangles
The escape room is interactive. Students can move objects and click on them to reveal clues. No handouts are required but scrap paper is useful as some clues need to be written down and rearranged.
There are gentle hints at the top of each page but students should click around the whole room to move or reveal clues.
It is important clues are solved as they are required to pass to the next page.
The escape room is a great end-of-topic task to check student´s understanding in a novel way.
What is a digital escape room?
Digital Escape rooms are an interactive activity that promotes both individual learning and peer collaboration through problem-solving. Each escape room has a range of activities to challenge the students whilst also covering the specification. This means they are an excellent resource to use as a revision tool. All of the activities are online, eliminating the need for printing materials.
How does the escape room work?
Students will be given a link to access the digital escape room. You do not need to provide an email address or a Google account to access the material. Escape rooms can be completed on laptops, tablets, and mobile phones, so they can be set as homework or used in cover lessons.
Starting the Task
• Give students the link to the escape room
• Students can enjoy working through the challenges with a partner but they can be completed alone.
• Students will need to look closely at the images. Some objects can be moved to reveal clues, other need to be clicked on.
• There is a teacher answer sheet provided if you need to guide students.
You are the Captain of the S.S. Explorer, your mission … to explore neighbouring solar systems looking for valuable minerals to return to Earth.
On board are your 16 crewmates.
You have 1 month left of your mission before returning home.
What could go wrong?
The story runs alongside tasks to test students’ knowledge and understanding of magnets and electromagnetism.
The escape room is interactive. Students can move objects and click on them to reveal clues. No handouts are required but scrap paper is useful as some clues need to be written down and rearranged.
There are gentle hints at the top of each page but students should click around the whole room to move or reveal clues.
It is important clues are solved as they are required to pass to the next page.
The escape room is a great end-of-topic task to check student´s understanding in a novel way.
What is a digital escape room?
Digital Escape rooms are an interactive activity that promotes both individual learning and peer collaboration through problem-solving. Each escape room has a range of activities to challenge the students whilst also covering the specification. This means they are an excellent resource to use as a revision tool. All of the activities are online, eliminating the need for printing materials.
How does the escape room work?
Students will be given a link to access the digital escape room. You do not need to provide an email address or a Google account to access the material. Escape rooms can be completed on laptops, tablets, and mobile phones, so they can be set as homework or used in cover lessons.
Starting the Task
• Give students the link to the escape room
• Students can enjoy working through the challenges with a partner but they can be completed alone.
• Students will need to look closely at the images. Some objects can be moved to reveal clues, other need to be clicked on.
• There is a teacher answer sheet provided if you need to guide students.
You are the Captain of the S.S. Explorer, your mission … to explore neighbouring solar systems looking for valuable minerals to return to Earth.
On board are your 16 crewmates.
You have 1 month left of your mission before returning home.
What could go wrong?
The story runs alongside tasks to test students’ knowledge and understanding of the seven times table.
The escape room is interactive. Students can move objects and click on them to reveal clues. No handouts are required but scrap paper is useful as some clues need to be written down and rearranged.
There are gentle hints at the top of each page but students should click around the whole room to move or reveal clues.
It is important clues are solved as they are required to pass to the next page.
The escape room is a great end-of-topic task to check student´s understanding in a novel way.
What is a digital escape room?
Digital Escape rooms are an interactive activity that promotes both individual learning and peer collaboration through problem-solving. Each escape room has a range of activities to challenge the students whilst also covering the specification. This means they are an excellent resource to use as a revision tool. All of the activities are online, eliminating the need for printing materials.
How does the escape room work?
Students will be given a link to access the digital escape room. You do not need to provide an email address or a Google account to access the material. Escape rooms can be completed on laptops, tablets, and mobile phones, so they can be set as homework or used in cover lessons.
Starting the Task
• Give students the link to the escape room
• Students can enjoy working through the challenges with a partner but they can be completed alone.
• Students will need to look closely at the images. Some objects can be moved to reveal clues, other need to be clicked on.
• There is a teacher answer sheet provided if you need to guide students.
You are the Captain of the S.S. Explorer, your mission … to explore neighbouring solar systems looking for valuable minerals to return to Earth.
On board are your 16 crewmates.
You have 1 month left of your mission before returning home.
What could go wrong?
The story runs alongside tasks to test students’ knowledge and understanding of the nine times table.
The escape room is interactive. Students can move objects and click on them to reveal clues. No handouts are required but scrap paper is useful as some clues need to be written down and rearranged.
There are gentle hints at the top of each page but students should click around the whole room to move or reveal clues.
It is important clues are solved as they are required to pass to the next page.
The escape room is a great end-of-topic task to check student´s understanding in a novel way.
What is a digital escape room?
Digital Escape rooms are an interactive activity that promotes both individual learning and peer collaboration through problem-solving. Each escape room has a range of activities to challenge the students whilst also covering the specification. This means they are an excellent resource to use as a revision tool. All of the activities are online, eliminating the need for printing materials.
How does the escape room work?
Students will be given a link to access the digital escape room. You do not need to provide an email address or a Google account to access the material. Escape rooms can be completed on laptops, tablets, and mobile phones, so they can be set as homework or used in cover lessons.
Starting the Task
• Give students the link to the escape room
• Students can enjoy working through the challenges with a partner but they can be completed alone.
• Students will need to look closely at the images. Some objects can be moved to reveal clues, other need to be clicked on.
• There is a teacher answer sheet provided if you need to guide students.
Welcome aboard the Midnight Express, an opulent vintage train renowned for its luxurious journeys across picturesque landscapes.
However, tonight’s journey takes an unexpected turn when Mrs. Boucheron, a wealthy socialite, is found murdered in her cabin.
As the train hurtles through the night, suspicion falls on the eight eclectic passengers. You are the detective who must solve the mystery and identify the killer before the train reaches its final destination.
The story runs alongside tasks to test students’ knowledge and understanding of formulae and equations (physical chemistry).
The escape room is interactive. Students can move objects and click on them to reveal clues. No handouts are required but scrap paper is useful as some clues need to be written down and rearranged.
There are gentle hints at the top of each page but students should click around the whole room to move or reveal clues.
It is important clues are solved as they are required to pass to the next page.
The escape room is a great end-of-topic task to check student´s understanding in a novel way.
What is a digital escape room?
Digital Escape rooms are interactive activities that promote individual learning and peer collaboration through problem-solving. Each escape room has a range of activities to challenge the students while also covering the specification. This means they are an excellent resource to use as a revision tool. All of the activities are online, eliminating the need for printing materials.
How does the escape room work?
Students will be given a link to access the digital escape room. You do not need to provide an email address or a Google account to access the material. Escape rooms can be completed on laptops, tablets, and mobile phones, so they can be set as homework or used in cover lessons.
Starting the Task
• Give students the link to the escape room
• Students can enjoy working through the challenges with a partner but they can be completed alone.
• Students will need to look closely at the images. Some objects can be moved to reveal clues, other need to be clicked on.
• There is a teacher answer sheet provided if you need to guide students.
A 14 Page booklet including potential questions and answers for the Scientific Article for question 8 for Biology International Advanced Level WBI15/01 ,June 7th 2024.
I have also included retrieval practice activities to help students prepare their revision of topics. Activities include keywords, cloze activities and a list of topics students should know in depth.
Exam questions have a markscheme that can be shared with students.
This document makes an excellent revision tool for students.
Welcome aboard the Midnight Express, an opulent vintage train renowned for its luxurious journeys across picturesque landscapes.
However, tonight’s journey takes an unexpected turn when Mrs. Boucheron, a wealthy socialite, is found murdered in her cabin.
As the train hurtles through the night, suspicion falls on the eight eclectic passengers. You are the detective who must solve the mystery and identify the killer before the train reaches its final destination.
The story runs alongside tasks to test students’ knowledge and understanding of the immune system (specific and non-specific responses)
The escape room is interactive. Students can move objects and click on them to reveal clues. No handouts are required but scrap paper is useful as some clues need to be written down and rearranged.
There are gentle hints at the top of each page but students should click around the whole room to move or reveal clues.
It is important clues are solved as they are required to pass to the next page.
The escape room is a great end-of-topic task to check student´s understanding in a novel way.
What is a digital escape room?
Digital Escape rooms are interactive activities that promote individual learning and peer collaboration through problem-solving. Each escape room has a range of activities to challenge the students while also covering the specification. This means they are an excellent resource to use as a revision tool. All of the activities are online, eliminating the need for printing materials.
How does the escape room work?
Students will be given a link to access the digital escape room. You do not need to provide an email address or a Google account to access the material. Escape rooms can be completed on laptops, tablets, and mobile phones, so they can be set as homework or used in cover lessons.
Starting the Task
• Give students the link to the escape room
• Students can enjoy working through the challenges with a partner but they can be completed alone.
• Students will need to look closely at the images. Some objects can be moved to reveal clues, other need to be clicked on.
• There is a teacher answer sheet provided if you need to guide students.
This activity can be used by students to learn about selective breeding or as a retrieval practice activity. The student pair are given a PDF island with a footprint trail. Each image the footprints lead to involves a question they must complete in their note books until they move on to the next image. They can choose one of the counters to move along the island to show their progression.
The tasks are exam-style questions on the topic.
The teacher can go through the answers with the class at the end of the task.
I also showed a brief video on selective breeding to introduce the activity.
National Geographic https://www.youtube.com/watch?v=IDN-QeVhQTc
A PDF worksheet for plant reproduction. Students watch the video of the procedure of plant fertilisation. I like this one as it is clear
https://www.youtube.com/watch?v=8Y5BRMCo-00&t=2s
Students then add diagrams to show the process of fertilisation in plants.
These worksheets offer a comprehensive review of the cell division process, tailored for advanced students. The worksheets include detailed diagrams and exam-style questions that challenge students’ understanding and application of mitosis. Perfect for homework or classwork, these resources help students master the stages of mitosis, the role of cell division in growth and repair, and the regulation of the cell cycle. Ideal for reinforcing classroom learning and preparing for exams.
Can be used for higher level GCSE and A level