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I create awesome activity packs with popular themes such as Minecraft, Roblox, Pokemon, Harry Potter and more! Hands-on, engaging activities that children willingly want to do :)

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I create awesome activity packs with popular themes such as Minecraft, Roblox, Pokemon, Harry Potter and more! Hands-on, engaging activities that children willingly want to do :)
Summer Activity Pack (70 pages)
CLMERCLMER

Summer Activity Pack (70 pages)

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We are so delighted to introduce you to our Summer Activity Pack! It’s packed full of summer fun to keep the whole family entertained. It’s perfect for encouraging your child to manage their own time and help them build important skills. Included in the pack is an awesome Summer Activity Challenge with 90 activities – children can see how many they can tick off over the summer! Your child will: Make their own terrarium Investigate solar energy, osmosis and photosynthesis with cool experiments Design the ultimate ice cream Play Squares, Tic Tac Toe and 4 in a Row Track the weather and create graphs of their results Make homemade lemonade Take on the Summer Activity Challenge (90 activities – indoor & outdoor so perfect whatever the weather) Craft seafood snacks and watermelon ladybirds Go on a summer hunt Find out how to make an Origami ice cream Design their own Beach Bingo and Summer Snap games Make a cooling smoothie and ice cream Enjoy themed colouring pages Complete self studies on sea turtles and coral Build a solar oven Go on a bug hunt Create shadow art Complete word searches, mazes and summer sudoku Reflect on good days and tricky days And lots more! Without realising, your child will be developing skills such as: Organisation and planning Research and presentation STEM (science, technology, engineering and mathematical) skills Literacy and numeracy skills Critical thinking Imaginative & creative play Art & design An appreciation of the natural world Resilience, patience and cooperation What age is this Summer Activity Pack suitable for? Our age recommendation for this pack is approximately 6-14 years. However, we always say that ability is very subjective; what will be right for one child won’t necessarily be right for another of the same age. The pack has been designed with families in mind so there is intended to be a variety of activities to suit a wide range of ages.
Reptile Activity Pack!
CLMERCLMER

Reptile Activity Pack!

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Our Reptile Activity Pack pack is aimed at slightly older children with an emphasis on self-study with templates to gently guide and support them in their reading and research. The pack includes plenty of additional themed activities to extend your herpetologist’s learning experience. You may also like our Mini Beasts and Dinosaur packs. What’s inside the Reptile Activity Pack? Your child will: Learn about the top five reptile pets (Bearded Dragon, Leopard Gecko, Chameleon, Corn Snake and Ball Python) by completing a Reptile Profile for each Make their own ‘reptile’ egg Learn about habitats and life-cycles Create a Swamp Smoothie and Snake Sticks in the kitchen Design their own ‘Ultimate Reptile’ Display their data using Venn diagrams and graphs of their choosing Discover reptiles native to the UK Investigate camouflage with an edible investigation Complete reptile reviews for several interesting creatures Design a poster Have fun with themed mazes, word searches and Lego challenges Put together a reptile quiz Compile their own glossary with vocabulary they discover throughout their project Watch and review a reptile documentary Get arty with wax resist, dot art and marbling activities And more! Without realising, your child will be developing skills such as: Research and presentation STEM (science, technology, engineering and mathematical) skills Reading and comprehension skills Interpreting information and data handling Critical thinking and problem solving Art & design Understanding the world around them What age is this Reptile Activity Pack suitable for? Our age recommendation for this pack is approximately 9-14 as the emphasis is on self-study. However, we always say that ability is very subjective; older or younger children may well love exploring reptiles through our colourful activities and the tasks can be completed to your child’s own level. A younger child could be supported with their reading, research and recording if they are enthusiastic about the topic. Do I need anything else? This product is PDF. Anything else I need to know? Some of the activities in this pack may require the use of scissors, knives and hot cooking equipment so please ensure children are supervised appropriately.
The School of Magic (1st Year)
CLMERCLMER

The School of Magic (1st Year)

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The School of Magic (1st Year) for ages 7-14, this is to be used alongside the first Harry Potter book (the Philosopher’s Stone). The pack contains activities to be completed after each chapter and talks to your child as if they were the main character. It’s a fully immersive magical experience that adds a whole new dimension to the adventure! You may also like School of Magic (2nd Year) The School of Magic (3rd Year) What’s inside The School of Magic (1st Year)? Your child will: Cast spells of invisibility with super science experiments Practise converting currency with Galleons and Sickles Send notes by owl Explore reflection and refraction, Snowy owls, aerodynamic, acids & alkalis in individual projects Create a cosmic calming jar Use transfiguration to transform words Hop on their broomstick to fly around the world and discover iconic landmarks Learn how to care for owls Learn how to draw dragons Study potions … and more! Without realising, your child will be developing skills such as: Reading and comprehension skills STEM (science, technology, engineering and mathematical) skills Critical thinking Imaginative & creative play Art & design Storytelling Hand-eye co-ordination Maths facts and number skills Research and presenting data When you purchase this pack, not only do you get a wonderful learning experience for your child but you also get an extensive support document for yourself to help get the most out of the pack. What age is the School of Magic (1st Year) suitable for? Our age recommendation for this pack is approximately 7-14; children should be mature enough for the content of the book. However, we always say that ability is very subjective; older or younger children may well love exploring the wonderful world of magic through our activities, and the tasks can be completed to your child’s own level. Do I need anything else? Some of our activities require resources that you may not have readily at home but can be purchased inexpensively online or at the supermarket. Some of the activities in this pack may require the use of scissors, knives and hot cooking equipment so please ensure children are supervised appropriately.
The School of Magic (2nd Year)!
CLMERCLMER

The School of Magic (2nd Year)!

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Harry Potter fans, magical minions and Muggles alike will love this wonderful wizarding pack! This pack is to be used alongside the second Harry Potter book (The Chamber of Secrets). The pack contains activities to be completed after each chapter and talk to your child as if they were the main character. It adds a whole new magical dimension to the adventure! You may also like The School of Magic (3rd Year) What’s inside The School of Magic (2nd Year)? Your child will: Practise ‘freeze charms’ to create instant ice with a super ‘cool’ science experiment Investigate chemical reactions with colour-changing ‘floo’ powder Create a Quidditch mini book Design a flying car Make invisible ink and reveal secret messages Study dancing potions Learn about phoenixes, willow trees, spiders and more Explore myths and legends Capture gnomes with maths challenges Conjure up magic ice cream Cast a spell to make bones disappear Write for the Daily Prophet … and more! Without realising, your child will be developing skills such as: Reading and comprehension skills STEM (science, technology, engineering and mathematical) skills Critical thinking Imaginative & creative play Art & design Storytelling Hand-eye co-ordination Maths facts and number skills Research and presenting data When you purchase this pack, not only do you get a wonderful learning experience for your child but you also get an extensive support document for yourself to help get the most out of the pack. What age is The School of Magic (2nd Year) suitable for? Our age recommendation for this pack is approximately 7-14; children should be mature enough for the content of the book. However, we always say that ability is very subjective; older or younger children may well love exploring the wonderful world of magic through our activities, and the tasks can be completed to your child’s own level.
Camping Activity Pack
CLMERCLMER

Camping Activity Pack

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Are you off camping? Our Camping Activity Pack is the perfect companion for your adventure! 70 pages of themed activities, games and prompts that will help children connect with nature, appreciate their surroundings and make sure they have plenty to keep them occupied around the campsite. You might also be interested in our Summer Activity Pack What’s inside the Camping Activity Pack?
Ocean Activity Pack!
CLMERCLMER

Ocean Activity Pack!

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Our splash-tactic Ocean Activity Pack is ideal for nature and ocean lovers aged 6-12 everywhere. You might also like our Mindful Me Journal What’s inside the Ocean Activity Pack? Your child will: Explore layers of the ocean with a colourful science experiment Plan a trip to a beach destination Rescue a sea turtle Create seaside-inspired snacks Find out about pollution Explore density Create their own sea creature Make a shell-tastic board game Explore the use of similes Ask questions such as “why is the sea salty?”, “who is David Attenborough?” and “what is a group of jellyfish called?” Your child will be developing skills including: Reading, writing & comprehension An awareness and appreciation for nature and the environment Critical thinking Problem solving & resilience Number facts & maths concepts Art & design STEM (science, technology, engineering & maths) What age is the Ocean Activity Pack suitable for? Our age recommendation for this pack is approximately 6-12 years. However, we always say that ability is very subjective; what will be right for one child won’t necessarily be right for another of the same age. It may well be suitable for younger or older children depending on how enthusiastic they are about the theme and activities. The tasks can be completed to your child’s own level. Do I need anything else? Some of our activities require resources that you may not have readily at home but can be purchased inexpensively online or at the supermarket. Some of the activities in this pack may require the use of scissors, knives and hot cooking equipment so please ensure children are supervised appropriately.
The School of Magic (3rd Year)!
CLMERCLMER

The School of Magic (3rd Year)!

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he School of Magic (3rd Year) will take children on an enchanting journey into the wonderful world of wizardry (children will need to own a copy of Harry Potter and the Prisoner of Azkaban). The pack synchronises perfectly with the story, with themed activities to complete after reading each chapter. Children will be led through the extraordinary tale as if they were the main character. Whether you are reading the book for the first time or reading it for the umpteenth time – you’ll experience it on a completely different level. If you missed the 1st and 2nd years you can grab them here. What’s inside The School of Magic (3rd Year) Pack? Your aspiring wizard will: Practise playing Gobstones Investigate osmosis with a shrinking solution Explore time turning Conjure up butter beer, acid pops, bath buns and more Make an ancient map Study werewolves Learn about omens of death Delight in magic card tricks Sort numbers into houses Read tea leaves Investigate density with a magic potion Design their own constellation Write for the Daily Prophet Investigate squid, hydrophobic sand, electricity and telephones … and more! Without realising, your child will be developing skills such as: Reading and comprehension skills STEM (science, technology, engineering and mathematical) skills Critical thinking Imaginative & creative play Art & design Storytelling Hand-eye co-ordination Maths facts and number skills Research and presenting data When you purchase this pack, not only do you get a wonderful learning experience for your child but you also get an extensive support document for yourself to help get the most out of the pack. There are extensive task by task guidance notes for parents, which include how to support your child, as well as ideas to make the activities more challenging and extension tasks. What age is the School of Magic (3rd Year) Activity Pack suitable for? Our age recommendation for this pack is approximately 7-14; children should be mature enough for the content of the book. However, we always say that ability is very subjective; older or younger children may well love exploring the wonderful world of magic through our activities, and the tasks can be completed to your child’s own level. Do I need anything else? Some of our activities require resources that you may not have readily at home but can be purchased inexpensively online or at the supermarket. Some of the activities in this pack may require the use of scissors, knives , chemicals and hot cooking equipment so please ensure children are supervised appropriately.
F'nite Activity Pack - inspired by Fortnite
CLMERCLMER

F'nite Activity Pack - inspired by Fortnite

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Awesome Activities for F’nite Fans is a brilliant collection (90 pages) of activities all inspired by Fortnite. It is the ideal way to support and indulge your gamer’s passion whilst encouraging some screen-free time. The activities, tasks and challenges are cross-curricular and packed full of fabulous educational content. It is perfect for those that struggle to engage with school work, home educators who would like to make a project out of their favourite game or for school holiday fun. Gaming can be a source of worry for many parents but the reality is that the future for our children is digital! We like to support gaming as a great educational activity. There are many skills developed during gaming and loads of ways that popular games can be used as inspiration for educational activities. Awesome Activities for Fortnite Fans has been inspired by past and present seasons of Fortnite. Be sure to also check out our other gamer packs. What’s inside Awesome Activities for F’nite Fans? Your child will: Use statistics to interpret the F’nite leaderboard Conduct independent research into weapons, llamas and storms Design their own F’nite skin Fulfil a design brief from a game manufacturer to create a Fortnite board game Build a Battle Bus parachute to slow its rate of decent Break a code to open a loot chest Explore, draw and answer questions about the F’nite map using a compass Create Slurp Juice slime and investigate the science behind it Relax with creative art, wordsearches, mazes and other fun puzzles Design their own Medikit and Care Package Whip up Durr Burgers, Storm Cupcakes, Medikit Krispies and Agent Peely’s Top Secret Frozen Bananas in the kitchen Email Epic games with constructive criticism Use the area of a circle to calculate safe zones in a storm Make a tornado in a bottle and find out about the real life version of this epic weather event Debate statements such as: ‘Gaming is a waste of time’, ‘The age rating for Fortnite should be raised to 16’ and ‘Gaming should be limited to an hour a day for all under 18s’ Use their expertise to write a guide to F’nite Calculate percentages in the V-Bucks sale Build F’nite themed Lego items Use coordinates in four quadrants to complete Supply Drops Explore renewable and non renewable energy sources And lots more! What age is Awesome Activities for F’nite Fans suitable for? In line with the age rating of Fortnite we have designed this pack to be for children aged 12 and over. The activities are intended to inspire and challenge your tweens and teens. Of course there will be younger children who play the game and may well enjoy the pack. The content of the pack itself is not unsuitable for younger children although there will be things they will need help with or will want to return to at a point in the future. Therefore, our age recommendation for this pack is approximately 12+ years.
Legendary Literacy - literacy activities inspired by Minecraft (over 90 pages)
CLMERCLMER

Legendary Literacy - literacy activities inspired by Minecraft (over 90 pages)

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Our ‘Legendary Literacy’ pack for ages 7-14 is perfect for developing confidence and language art skills through the wonderful world of Minecraft! What’s inside the Legendary Literacy Pack? Your child will: Create their own comic strips Decode secret messages using pigpen cypher and Morse code Write magazine articles Independently research rainforest and desert biomes Complete Minecraft Lego challenges Have fun with Minecraft themed recipes Explore amazing creatures – axolotls, foxes, ocelots, pigs and pandas Build fine motor skills with mazes, colouring and drawing Experiment with designing mobs, mods and updates Engage in debates Create a PowerPoint slide show about mobs Make a mini book ‘Beginner’s guide to Minecraft’ Display their knowledge with reading comprehensions and factsheets Design an interview for Mojang Independently learn about blocks – obsidian, granite, sandstone and andesite Work on story ideas using story starters Write a postcard from The End Explain Minecraft to an alien AND LOTS MORE! Your child will be developing literacy skills including: Developing their vocabulary, learning about settings, studying characters and following instructions. Your child will lead their own research, present their findings, give their considered opinion and reasons for it. They will have the chance to create their own resources, teach others and develop their comprehension skills. They will undoubtedly improve their writing, become a more fluent reader and increase in confidence in their own ability. They will have opportunities to write for many different purposes throughout this pack, all of which are centred around the wonderful world of Minecraft. All these tasks plus mazes, colouring and drawing will improve their fine motor skills and hand-eye coordination. There are also many opportunities for reading throughout the pack, activities which encourage remembering details, following instructions and recalling facts. What age is the Legendary Literacy suitable for? Our age recommendation for this pack is approximately 7-14+ years. However, we always say that ability is very subjective; what will be right for one child won’t necessarily be right for another of the same age. It is suitable for a large variety of ages. Young children can be read to and scribed for or use pictures as responses. Older/more confident children can work independently and respond to tasks in greater depth and detail. The pack is suitable for even the most reluctant of writers as it beautifully focuses on Minecraft rather than writing! Do I need anything else? In order to get the most from this curriculum we suggest providing your child with safe internet access for research, PowerPoint, a Minecraft story book and the other resources listed within the pack (ingredients for recipes, Lego and paper for example).
Magnificent Maths - numeracy activities inspired by Minecraft
CLMERCLMER

Magnificent Maths - numeracy activities inspired by Minecraft

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Our ‘Magnificent Maths’ pack for ages 7-14 is the perfect way for children to spend time developing confidence and number skills through the wonderful and FUN world of Minecraft! You might also like our Legendary Literacy For Minecrafters. What’s inside the Maths for Minecrafters Pack? Your child will: Create their own themed board game Decode secret messages Play a Minecraft ‘top trump’ style game Play Battle Creepers (like battleships!) Complete Lego challenges to defend villages against a raid and defeat the Ender Dragon Have fun with 3D paper craft characters Explore origami Locate essential supplies using coordinate grids Experiment with skin design Purchase items from a Minecraft shop Take a survey of entities while playing the game Display data in graph form Your child will be developing number skills including: Area, perimeter, shape, measurement, fractions, percentages, time, word problems, multiplication, addition, subtraction, division, money, data handling, coordinates, angles, number patterns, codes and more. It also develops the key areas of number sense, spatial awareness, fine motor skills, problem solving, creative design, representation and resilience. What age is the Maths for Minecrafters Pack suitable for? Our age recommendation for this pack is approximately 7-14 years. However, we always say that ability is very subjective; what will be right for one child won’t necessarily be right for another of the same age. It may well be suitable for younger or older children depending on how enthusiastic they are about the theme and activities. The tasks can be completed to your child’s own level. Do I need anything else? Some of our activities require resources that you may not have readily at home but can be purchased inexpensively online or at the supermarket. Is this a pdf file? Anything else I need to know? Some of the activities in this pack may require the use of scissors, knives and hot cooking equipment so please ensure children are supervised appropriately.