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Design Technology & Engineering Resources

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Create, Experiment, Build, Question and Learn. I am a specialist Product and Graphic Design Teacher, specialising in the Iterative process of designing, prototyping and evaluating. With a particular focus on entrepreneurship and making, rooted in real-world contexts and challenges. My mission is to plan and deliver creative, fun and engaging lessons for KS3, 4 and 5, ages 11-18.

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Create, Experiment, Build, Question and Learn. I am a specialist Product and Graphic Design Teacher, specialising in the Iterative process of designing, prototyping and evaluating. With a particular focus on entrepreneurship and making, rooted in real-world contexts and challenges. My mission is to plan and deliver creative, fun and engaging lessons for KS3, 4 and 5, ages 11-18.
Classic Design Theory IB DP DT Topic 6
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Classic Design Theory IB DP DT Topic 6

2 Resources
In this series of lessons, students gain an understanding into the topic 6 (Classic Design) theory content of the IB DP Design and Technology course. Lessons include objectives, keywords, engaging activities, videos and real-world examples that students can relate to. Lessons culminate in a task where students consolidate and apply the key theory that they have learnt so that they are prepared for any IB DP assessments. Lessons cover the entirety of what students need to learn for Topic 7 and can be taught in any order. 6.1 Characteristics of Classic Design 6.2 Classic Design Function and Form Lessons should ideally be taught in order. If you enjoyed this project/scheme of work. Please visit my shop where there is a range of creative and engaging design and engineering projects.
Writing a Design Specification Theory
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Writing a Design Specification Theory

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Lesson includes objectives, keywords, engaging activities, videos and current real-world examples that students can relate to. Lessons culminate in a task where students consolidate and apply the key theory that they have learnt so that they are prepared for any IB assessments. ↠ Projects work in Powerpoint or Google Slides. This file may be zipped. Once downloaded right-click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback.
Strategies for user centred design Theory
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Strategies for user centred design Theory

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Lesson includes objectives, keywords, engaging activities, videos and current real-world examples that students can relate to. Lessons consist of tasks that apply directly to their internal assessment (IA) so that they can practically apply the key theory that they have learned. This best prepares students for both internal and external IB assessments. ↠ Projects work in Powerpoint or Google Slides. This file may be zipped. Once downloaded right-click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback and I will happily support with any issues.
Strategies for User Research Theory
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Strategies for User Research Theory

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Lesson includes objectives, keywords, engaging activities, videos and current real-world examples that students can relate to. Lessons consist of tasks that apply directly to their internal assessment (IA) so that they can practically apply the key theory that they have learned. This best prepares students for both internal and external IB assessments. ↠ Projects work in Powerpoint or Google Slides. This file may be zipped. Once downloaded right-click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback and I will happily support with any issues.
UCD Theory IB DP DT Topic 7
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UCD Theory IB DP DT Topic 7

4 Resources
In this series of lessons, students gain an understanding into the topic 7 (User Centered Design) theory content of the IB DP Design and Technology course. Lessons include objectives, keywords, engaging activities, videos and real-world examples that students can relate to. Lessons culminate in a task where students consolidate and apply the key theory that they have learnt so that they are prepared for any IB DP assessments. Lessons cover the entirety of what students need to learn for Topic 7 and can be taught in any order. 7.1, 7.2 UCD. 7.3 Strategies for User Research. 7.4 Strategies for User-Centered Design (UCD). 7.5 Beyond Usability - Designing for Pleasure and Emotion. Lessons should ideally be taught in order. If you enjoyed this project/scheme of work. Please visit my shop where there is a range of creative and engaging design and engineering projects.
Target Market Theory
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Target Market Theory

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Lesson includes objectives, keywords, engaging activities, videos and current real-world examples that students can relate to. Lessons culminate in a task where students consolidate and apply the key theory that they have learnt so that they are prepared for any IB assessments. ↠ Projects work in Powerpoint or Google Slides. This file may be zipped. Once downloaded right-click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback.
Invention IP and Patents Theory
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Invention IP and Patents Theory

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Lesson includes objectives, keywords, engaging activities, videos and current real-world examples that students can relate to. Lessons culminate in a task where students consolidate and apply the key theory that they have learnt so that they are prepared for any IB DP assessments. ↠ Projects work in Powerpoint or Google Slides. This file may be zipped. Once downloaded right-click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback.
Economic Viability Theory
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Economic Viability Theory

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The Lesson includes objectives, keywords, engaging activities, videos and current real-world examples that students can relate to. Lessons consist of tasks that apply directly to their internal assessment (IA) so that they can practically apply the key theory that they have learned. This best prepares students for both internal and external IB assessments. ↠ Projects work in PowerPoint or Google Slides. This file may be zipped. Once downloaded right-click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback and I will happily support you with any issues.
Lean Production Theory
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Lean Production Theory

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The Lesson includes objectives, keywords, engaging activities, videos and current real-world examples that students can relate to. Lessons consist of tasks that apply directly to their internal assessment (IA) so that they can practically apply the key theory that they have learned. This best prepares students for both internal and external IB assessments. ↠ Projects work in PowerPoint or Google Slides. This file may be zipped. Once downloaded right-click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback and I will happily support you with any issues.
Design Technology Theory HL Complete Bundle IB DT
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Design Technology Theory HL Complete Bundle IB DT

5 Resources
This bundle includes all HL (higher level) content required for the Design Technology IB DP course. In this series of lessons, students gain an understanding of the required topics: 7. UCD 7.1 7.2 UCD 7.3 Strategies for user research 7.4 Strategies for user centered design (UCD) 7.5 Beyond usability - designing for pleasure and emotion Sustainability 8.1 Sustainable Development 8.2 Sustainable Consumption 8.3 Sustainable Design 8.4 Sustainable Innovation 9. Innovation and Markets 9.1 Corporate Social Responsibility 9.1 Corporate Strategies 9.2 Market Sectors and Segments 9.3a Marketing mix 4P’s 9.3b Place 9.3c Price 9.4 Consumer reaction 9.4 Market research and strategies 9.5 Branding, Brand Loyalty 9.6 Packaging and brand identity 10. Commercial Production 10.1 Jit and JIC 10.2 Lean production 10.3 Computer integrated manufacturing (CIM) 10.4 Quality management 10.5 Economic viability Lessons include objectives, keywords, engaging activities, videos and real-world examples that students can relate to. Lessons culminate in a task where students consolidate and apply the key theory that they have learnt so that they are prepared for any IB DP assessments. Lessons cover the entirety of what students need to learn for the topic and can be taught in any order. If you enjoyed this project/scheme of work. Please visit my shop where there is a range of creative and engaging design and engineering projects.
Design Technology All Theory Complete Bundle IB DT
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Design Technology All Theory Complete Bundle IB DT

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This bundle includes all ten topics: SL (standard level) and HL (higher level) content required for the Design Technology IB DP course. In these series of lessons, students gain an understanding of all required topics: 1. Human Factors and Ergonomics 1.1a Anthropometrics 1.1b Psychological factors 1.1c Psychological factors 2. Resource management and sustainable production 2.1 Resources and reserves 2.2 Waste mitigation strategies 2.3 Energy utilization, storage and distribution 2.4 Clean technology 2.5 Green Design 2.6 Eco-design 3. Modelling 3.1 Conceptual Modelling 3.2 Graphical Modelling 3.3 Physical Modelling 3.4 CAD 3.5 Rapid Prototyping 4. Final Production 4.1 Properties of materials 4.2a Metals and metallic alloys 4.2b Timber 4.2c Glass 4.2d Plastics 4.2e Textiles 4.2f Composites 4.3 Scales of production 4.4 Manufacturing processes 4.5 Production systems 4.6 Robots in automated production 5. Innovation and Design 5.1 Invention, IP and patents 5.2 Categories of innovation 5.3 Innovation, Acts of insight 5.3 Strategies for innovation 5.4 Stakeholders for Innovation 5.5 Planned and Perceived Obsolescence 5.5 Product Lifecycle 5.6 Rogers’ Characteristics 5.7 Market Analysis 5.7 Market Competition 5.7 Target Markets 5.7 Writing a design specification 6. Classic Design 6.1 Characteristics of classic design 6.2 Classic design, function and form 7. UCD 7.1 7.2 UCD 7.3 Strategies for user research 7.4 Strategies for user centered design (UCD) 7.5 Beyond usability - designing for pleasure and emotion 8. Sustainability 8.1 Sustainable Development 8.2 Sustainable Consumption 8.3 Sustainable Design 8.4 Sustainable Innovation 9. Innovation and Markets 9.1 Corporate Social Responsibility 9.1 Corporate Strategies 9.2 Market Sectors and Segments 9.3a Marketing mix 4P’s 9.3b Place 9.3c Price 9.4 Consumer reaction 9.4 Market research and strategies 9.5 Branding, Brand Loyalty 9.6 Packaging and brand identity 10. Commercial Production 10.1 Jit and JIC 10.2 Lean production 10.3 Computer integrated manufacturing (CIM) 10.4 Quality management 10.5 Economic viability Lessons include objectives, keywords, engaging activities, videos and real-world examples that students can relate to. Lessons culminate in a task where students consolidate and apply the key theory that they have learnt so that they are prepared for any IB DP assessments. Lessons cover the entirety of what students need to learn for the topic and can be taught in any order. If you enjoyed this project/scheme of work. Please visit my shop where there is a range of creative and engaging design and engineering projects.
Making a building tell a story with Daniel Libeskind
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Making a building tell a story with Daniel Libeskind

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Pupils love being creative with the project. Lessons are differentiated with strong cross-curricular (literacy) links. Whilst requiring very little resources (only paper). Also Included is homework, with student/teacher examples. LS1 **Students are introduced to the architect Daniel Libeskind and how he uses form to convey a message or narrative. Lesson includes post card group work with a particular focus on the Imperial War Museum in Manchester. They then apply their understanding of Daniel Libeskind to design their own building out of a single, paper disk, for a particular brief. ** Students complete their building designs and justify their concepts with differentiated key words. Also included is an instructional video to aid with delivery of content. – If you enjoyed this project/scheme of work. Please visit my shop where there are a range of creative and engaging design and engineering projects. ↠This file may be zipped. Once downloaded right click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎ ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback. © DesignandEngineering
Full KS3 Product Design Units Bundle
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Full KS3 Product Design Units Bundle

12 Resources
Full KS3 Project Bundle which can cover the entire of KS3 Product Design, representing a significant saving over buying individually. In these outstanding, creative scheme of work, students are tasked with designing and making a product in line with a specific brief. With practical, written and theory work closely related to the new 1-9 GCSE Design Technology Specification and the NEA. It covers the entire iterative (non-linear) design process as well as relatable theory. The SOW can be adapted to be taught at KS3 or KS4. Full KS3 Product Design Project Bundle consisting of: STEM (Science, Technology Engineering & Maths) Project Desk tidy Project Iterative Ergonomics Water Bottle Project Iterative Storage Unit Ikea Project Architecture Project Iterative contemporary furniture Project Biomimicry Espresso Cup Project Theory lessons covering: Ergonomics & Anthropometrics Packaging Evaluating Sustainability and energy stores Target Market Technology Push & Market Pull Plastics Woods Theory For more information about each lesson/project, please click on each relevant individual resource. These units/projects have been designed for a term (12-14 weeks) or half-term (6-8 weeks) though each can be extended or condensed by modifying the design process and portfolio accordingly.
Introduction to Architecture Leading Architects Project
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Introduction to Architecture Leading Architects Project

6 Resources
Pupils love being creative with this project which introduces them to some of the worlds leading architects as well as approaching real-world challenges. Lessons are differentiated with strong cross-curricular (literacy) links, whilst requiring very little resources (only paper). Also Included is homework, with student/teacher examples. Students are introduced to architecture, the following architects together with principles of architectural design: ♦ Daniel Libeskind & Form (Signify) ♦ Frank Ghery & Form (Creative Strategies ) ♦ Zaha Hadid & Natural Forms ♦ Le Corbusier & De Stijl/Urban Planning – If you enjoyed this project/scheme of work. Please visit my shop where there are a range of creative and engaging design and engineering projects. ↠This file may be zipped. Once downloaded right click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎ ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback. © DesignandEngineering
Zaha Hadid Biomimicry
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Zaha Hadid Biomimicry

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Zaha Hadid & Biomimicry - Graded Outstanding Pupils’ love being creative with this project. Lessons are differentiated with strong cross-curricular (Literacy, Geography, Science) links, whilst requiring very little resources (only paper). Also Included is homework, differentiated resources, and student/teacher examples. Also included is an instructional video to aid with delivery of content. **In this lesson students will be introduced to the architect Zaha Hadid. They will identify and demonstrate the key words ‘natural forms’, ‘form’ and ‘fluidity’ through group tasks and a class-discussion. Culminating in as design brief led task; where they will design their own purpose built building for the Tokyo 2020 Olympic games, taking inspirations from natural forms. ** Lesson consists of starter> class discussion> main task. Lesson couldbe extended over several lessons; particularly with the latter task. If you enjoyed this lesson, please see the other lessons in my KS3 Architecture series (each lesson for each individual architect). In this unit, pupils will gain an understanding into what is architecture and identify the individual architectural styles and creative processes of varying architects (Le Corbusier, Zaha Hadid, Frank Gehry and Daniel Libeskind), applying their understanding through 2D and 3D model-making. – Please visit my shop where there are a range of creative and engaging design and engineering projects. ↠This file may be zipped. Once downloaded right click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎ ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback. © DesignandEngineering
Categories of Innovation Theory
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Categories of Innovation Theory

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Lesson includes objectives, keywords, engaging activities, videos and current real-world examples that students can relate to. Lessons culminate in a task where students consolidate and apply the key theory that they have learnt so that they are prepared for any IB DP assessments. ↠ Projects work in Powerpoint or Google Slides. This file may be zipped. Once downloaded right-click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback.
Urban Planning De Stijl and Le Corbusier
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Urban Planning De Stijl and Le Corbusier

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One of a series of KS3 Architecture lessons where students are introduced to some of the worlds leading architects; then design buildings following their styles and principals. Le Corbusier, De Stijl & Urban Planning - Graded Outstanding. Pupils’ love being creative with this project. Lessons are differentiated with strong cross-curricular (literacy) links, whilst requiring very little resources (only paper). Also Included is homework, with student/teacher examples. Also included is an instructional video to aid with delivery of content. LS1 Students are introduced to the De Stijl, Dutch art movement, through a starter activity and teacher presentation. Additionally, they are also introduced to the idea of urban planning (following a discussion of an image into over-population) and the architect Le Corbusier; with a particular focus on the Villa Savoye. They then apply their understanding of the movement and the architect, to design their own apartment (encompassing the rules of De Stijl). Each student’s apartment can then be put together to create a class De Stijl ‘sky-scraper’; as an applied practice of urban planning. LS2 Students complete a self assessment sheet as a mid-point self evaluation with a re-cap on prior learning from the pervious lesson. They then proceed to complete their building designs and add primary colours in-line with the rules of the De Stijl movement. – If you enjoyed this project/scheme of work. Please visit my shop where there are a range of creative and engaging design and engineering projects. ↠This file may be zipped. Once downloaded right click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎ ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback. © DesignandEngineering
IB MYP Design Units Bundle
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IB MYP Design Units Bundle

5 Resources
MYP Units Bundle which covers each year group for the MYP 1 - 5 Design curriculum, representing a significant saving over buying units individually. In these outstanding, creative units, students are tasked with designing and making solutions in line with specific client-led briefs. With practical, written, and theory work closely related to the new MYP Design Specification and four assessment criteria. These units/projects have been designed for a term (12-14 weeks) or half-term (6-8 weeks) though each can be extended or condensed by modifying the design process and portfolio accordingly. Included is a unit planner that maps each project to units of inquiry (IB), sustainable development goals (UN), ATL skills (IB), and inner development goals (IDGs). Each project covers the entire iterative (non-linear) design process as well as relatable theory. The units are flexible and can be adapted to be taught throughout MY1 to MY5. The recommended MY year group can be found below. Units include: Graphic Design Unit - Personified Typography (various briefs) (MY1). Product Design Unit - Phone Stand Product (MY2 or 3). Architecture Unit - Introduction to Architecture. Worlds’ Leading Architects and Their Creative Processes (MY2 or 3). Product Design Unit - LEDC Solar Light. (MY4 or 5). Architecture Unit - Microhouse. (MY4 or 5). For more information about each unit please click on each relevant individual resource.
IB MYP Design Units Full Bundle
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IB MYP Design Units Full Bundle

11 Resources
Full MYP Units Bundle which can cover the entire MYP 1 - 5 Design curriculum, representing a significant saving over buying units individually. In these outstanding, creative units, students are tasked with designing and making solutions in line with specific client-led briefs. With practical, written, and theory work closely related to the new MYP Design Specification and four assessment criteria. These units/projects have been designed for a term (12-14 weeks) or half-term (6-8 weeks) though each can be extended or condensed by modifying the design process and portfolio accordingly. Included is a unit planner that maps each project to units of inquiry (IB), sustainable development goals (UN), ATL skills (IB), and inner development goals (IDGs). Each project covers the entire iterative (non-linear) design process as well as relatable theory. The units are flexible and can be adapted to be taught throughout MY1 to MY5. The recommended MY year group can be found below. Units include: Product Design Unit - Desk Tidy Product (MY1). Graphic Design Unit - Personified Typography (various briefs) (MY1). Product Design Unit - Cardboard Up-cycling Project (industry brief) (MY2). Product Design Unit - Phone Stand Product (MY2 or 3). Architecture Unit - Introduction to Architecture. Worlds’ Leading Architects and Their Creative Processes (MY2 or 3). Product and App Design Unit - Smart Water Bottle and App (MY3). Architecture Unit - Designing Accessible, Innovative, and Sustainable Schools. (MY3 or 4). Product Design Unit - LEDC Solar Light. (MY4). Product and App Design Unit - Smart Toothbrush. (MY4). Architecture Unit - Microhouse. (MY5). Engineering - 3D Printed Bridge. (MY5). For more information about each unit please click on each relevant individual resource.
Place Marketing Theory Theory
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Place Marketing Theory Theory

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Lesson includes objectives, keywords, engaging activities, videos and current real-world examples that students can relate to. Lessons culminate in a task where students consolidate and apply the key theory that they have learnt so that they are prepared for any IB assessments. ↠ Projects work in Powerpoint or Google Slides. This file may be zipped. Once downloaded right-click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback.