Experienced EYFS & primary teacher, SENCO delivering simple IWB maths games and resources to support teaching and learning in the Early Years and Key Stage 1. Reviews and suggestions for new games are most welcome.
Experienced EYFS & primary teacher, SENCO delivering simple IWB maths games and resources to support teaching and learning in the Early Years and Key Stage 1. Reviews and suggestions for new games are most welcome.
A multi-purpose IWB resource designed to develop children’s early number knowledge using a ten-frame. Children are invited to say the amount of people (blue counters) upstairs, downstairs and altogether, and calculate one more and one less shown on the ten- frame and or how many more blue counters would make ten.
Children are invited to say how many people (blue counters) they can see on the bus. They might also be asked to add one more or one less to the bus or how many more would make 10. This resource aligns well with WhiteRose Maths Units for EYFS and Yr1 although is not endorsed by WRM. As well as supporting early number recognition skills this game strengthens compositional knowledge of amounts within 10.
This IWB Maths resource can work well as part of whole class teaching, small guided group work and or 1-1 adult-led teaching and learning.
In addition to using this resource on the IWB, a selection of slides could be printed off and used during continuous learning provision. This may provide great opportunities for further number exploration of composition of ten. Children can be invited to place counters/cubes to represent varying numbers of people on the bus. For example, five people upstairs and two downstairs equals 7 OR four people upstairs and three people downstairs also equals 7. This is an ideal resource to develop children’s early counting skills and strengthen their compositional understanding.
If you enjoy using this resource with your class, then please give us a positive review. You may also like to join our growing Twitter community @EyfsMaths to hear about our latest games. Post a positive review about any of our resources in the next six months and we’ll send you any game/resource of your choice to say thanks for your support.
A simple IWB game designed in PowerPoint to develop children’s early subitising skills. Children are presented with 4 or 5 under water sea creatures and say how many they can see. Children see the amount and click on the matching number digit card as fast as they can. This resource is easily editable and 32 slides in length.
This game links well with Spring Term Alive in 5 WhiteRoseMaths. It may provide an ideal starter or guided group activity in Maths sessions. Once familar with the game some children may like to play this game on the IWB during continuous provision. This game also works well as assessment tool to see whether children are able to subitise amounts within 5 - an important early learning goal.
If you enjoy playing this game then please leave us a positive review. We are currently trying to grow our following on Twitter @eyfsgames so please follow us to see our latest games. We very much appreciate all your support. Thanks so much.
A simple IWB game designed in Powerpoint to develop children’s early subitising skills. Children are invited to subitise the amount of spots they see on each ladybird (4 or 5 spots?) and click on the matching symbolic number.
This activity may work well as part of whole class teaching and learning or small guided group session. Children can all participate by subitising the spots and by showing either 4 or 5 fingers to represent the spots on each ladybird. Children can be selected to use the IWB and click on the matching symbolic number digit to reveal the correct answer Different arrangements of 4 and 5 spots are shown on each ladybird. A super game to develop early subtising skills.
This IWB game links well with White Rose Maths Spring Term Unit Alive in 5! Learning to subitise numbers to five is a key early learning goal so this game can also provide a good assessment tool. (32 slides in length)
A simple interactive counting game, designed in Powepoint to support the development of children’s early number knowledge from 1 to 5. Children are presented with different amounts of poppies in the ten-frame. Children need to count the poppies in the ten-frame and identify and click the matching number digit card. Different ways of showing 2, 3, 4 and 5 are explored using the ten-frame. A great starter activity for use on the interactive whiteboard as part of whole class teaching and learning, exploring amounts from 1 to 5. Links well with WhiteRose planning and “5 Alive” unit in the Autumn term. Easily editable to build a greater level of challenge by introducing numbers beyond 5.
The Powerpoint slides also include ten-frame templates showing poppy amounts from 1 to 5 in various arrangements. The ten-frames can be printed and laminated and are ideal for any follow up independent learning opportunities or directed small group work.
This simple interactive whiteboard game, designed in Powerpoint supports the development of children’s early counting skills. Children learn how to subitize using regular domino patterns. Help the dinosaurs count all the domino and click on the matching number digit.
A simple IWB Maths game designed in PowerPoint to support the development of early number skills. Links well with Spring Term WhiteRose Maths and developing number knowledge within 10. This game will work well as part of whole-class teaching and or small guided group session. In this game, children are presented with four dominoes and have to identify which domino is the odd one out. The game is 22 slides in length and easily editable.
If you like this game please leave us a positive review and follow us on Twitter @EyfsGames to hear about our latest games. Many thanks.
Pancake Day Numbers to 20 Ten-frame is a simple interactive Maths game, designed in Powerpoint to support the development of children’s early number skills within 20.
Children say how many pancakes they can see in the ten-frames and click on the matching number card to show how many pancakes altogether. This game is a super learning tool to extend number knowledge up to 20. And is easily adapted to suit your needs.
This resource also includes ten-frames templates showing amounts from 1 to 10 pancakes and matching number cards from 1 to 20, ideal for any independent learning activities.
If you enjoy using our game please leave us a positive review. You may also wish to join our growing online community on Twitter @Eyfsgames. Post a positive review in the next six months and we will send you any game of your choice to say thanks for your support.
A simple interactive whiteboard game designed in Powerpoint to support the development of subitising skills. Children are presented with varying arrangements of fish in the porthole. Children subitise amounts (4 or 5 fish) and click on the matching symbolic number.
This game supports Spring Term Alive in 5! WhiteRose Maths planning for Reception. The game can be played as part of whole class teaching and learning or can be used to support small group sessions focused on developing children’s early number skills. The game may also provide a useful assessment tool to assess whether children are able to subitise amounts within 5 - a key early learning goal in maths.
This game is easily editable and is 32 slides in length. If you are pleased with this resource then please give us a positive review and share your experience on social media. Many thanks.
A simple interactive whiteboard game designed in PowerPoint to develop early subitizing skills. Children say how many rockets they can see and click on the matching symbolic number.
This game will make an ideal whole class starter and links well to Spring Term Alive in 5! WhiteRose Maths planning. Different random arrangements of space rockets are presented (amounts 4 and 5) and children need to say as fast as they can how many space rockets they can see. This resource is easily editable and is 32 slides in length. This game may also provide a quick assessment tool to see whether children are able to subitize within 5 - a key early learning goal.
If you are pleased with this resource to support teaching and learning then please leave us a positive review and share your experiences on social media. Many thanks.
A simple IWB game designed in Powerpoint to develop early perceptual subitising skills. This Space Alien themed game is ideal for whole-class teaching and learning and or small guided group work using the interactive whiteboard. Children are presented with varying amounts of Space aliens (4 or 5?) and need to match the appropriate symbolic number digit card as fast as they can. This game is 32 slides in length and easily editable.
This game links well with the Spring Term Alive in 5! WhiteRoseMaths unit exploring the composition of four and five. This game may also provide a good individual assessment tool to see whether children can confidently subitise amounts within 5 - a key early learning goal.
If you are happy with this Subitising game please give us a positive review. We are now on Twitter @eyfsgames so please feel welcome to follow us and hear more about our latest games. Many thanks for all your support and suggestions.
A simple interactive maths game, designed in Powerpoint to support the fluency of number bonds to 10. This game can be shared on the interactive whiteboard as part of whole class teaching and or small group work and is ideal for developing children’s understanding and fluency of number bonds from 1 to 10.
Children have to count the UFOs from outer space in the the ten-frame and identify the matching numeral on the number track. Next, children have to say how many more UFOs would make 10 and click the matching numeral. The missing UFOs float into the ten-frame to show the missing number of UFOs. All the number bonds are presented. (42 slides in total) Easily editable.
Space themed Ten-frames 1 to 10 and number bonds to 10 cards are included - ready to print, laminate and use during whole class maths provision.
A simple IWB Penguin themed Maths game using a 5-frame designed in PowerPoint to support the development of children’s early number skills.
This maths game aligns well with EYFS and Year 1 goals, by supporting early number recognition within five
Children are presented with varying arrangements of penguins from 1 to 5 in the five-frame. Children are invited to subitise (see without counting) and click on the matching numeral. Supports symbolic number recognition of numbers from 1 to 5. This resource is 30 slides in length and fully editable.
Easily adaptable to create other arrangements of five within the frame. Includes penguin 5 frames to print for continuous provision activities (e.g., matching the frame with the number digit card; adding one more penguin to the frame; picking two frames and calculating how many altogether etc…).
If you enjoy using this resource, then please post a positive review. We would love to hear from you. Many thanks.
A simple IWB counting game to teach and model number bonds to 10 using a World Cup theme.
Children are invited to count how many more footballs would make 10 and click on the matching number digit card. An ideal for game to use during whole class teaching or during small guided group sessions.
An ideal activity to develop knowledge and fluency of number bonds to 10. Varying arrangements of 10 footballs are shown in the ten-frame.
Tune in to topical interests “The World Cup 2022” to inspire a love of Maths!
A simple IWB maths game to develop early counting skills with a Football World Cup theme. Links well with WhiteRose maths planning for the Autumn term. Ideal for a starter or to model counting within 10 using a ten-frame as part of whole class teaching and learning. May also work well in small guided group session using the IWB and additional follow up resources included for continuous provision.
Children are invited to count the footballs in the goal (ten-frame) and click on the matching symbolic number (choice of 3 cards). Lots of different arrangements of footballs from one to ten presented (40 slides in length). Easily adaptable.
This resource also comes with 10 free Football themed counting mats and footballer number digit cards from 1 to 10. Ideal for continuous provision and can be used in multiple ways. Children can add counters to the mats to show the number of goals, find one more or one less. Children may wish to find the number pairs that would make 10 goals altogether.
If you enjoy using this resource please leave us a positive review. We would like to make it clear that EYFSMathsGames does not share Qatar’s Governmental views and condemns any regime that violates basic human rights.
A simple interactive Powerpoint game to develop young children’s recall of number bonds to 10 using a Harvest theme. Children say how many more spots make 10. Children click on the matching digit on the number line. There are 20 slides in the game. A fun way to teach number bonds to 10 using regular domino patterns.
A simple interactive Powerpoint game to support teaching and learning of number bonds to 10 with a Halloween theme.
Children count the spiders and click on the correct digit to show how many more spiders make 10.
An interactive powerpoint game that supports the development of children’s early counting skills. Great for modelling skills on the interactive whiteboard. Help the walrus learn to subitise at the North Pole. Children will be asked to say the number of spots presented on each domino. Children will need to click on the matching symbolic digit on the number line. There are ten domino to identify. This game uses regular domino patterns from one to ten.
A simple fun interactive powerpoint game to support the development of children’s early counting skills. Help the snowman to subitize and count the spots on the domino. Click on the number line to match the number of spots.
A simple interactive powerpoint game designed to support the development of children’s early counting / subitizing skills with a Harvest theme. This game asks children to help the farmer find a set of dominoes 1 -10 that have been lost around his farm. Children need to say the number of spots and click the matching symbolic digit on the number line to help the farmer find all his missing domino.
A simple interactive powerpoint game that supports the development of children’s early counting skills using numbers 1 to 10. Help the girl dressed as a witch find all the hidden domino. Ask the children to say how many spots on each domino and click the correct number on the numberline as fast as you can. There are 10 domino to find in the game.