LittleStreams was set up in 2014 by educators and graphic designers Rebekah Humphrey-Bullen and Samuel Lovegrove. We make high quality, affordable resources for teachers and tutors, including worksheets, games, task cards and revision flash cards.
LittleStreams was set up in 2014 by educators and graphic designers Rebekah Humphrey-Bullen and Samuel Lovegrove. We make high quality, affordable resources for teachers and tutors, including worksheets, games, task cards and revision flash cards.
Printable numbers and fractions from wholes to twelfths plus sixteenths, twentieths and hundredths. 336 numbers and fractions in both digit and word form plus 12 math symbols (multiply, divide, subtract, add, equals, percent, decimal point, brackets) and 12 empty fraction line.
128 printable fraction circles from half to twelfths and an additional sixteenths and twentieths, including all equivalent fractions (i.e. two quarters).
This pack contains a set of 20 questions on the subject of Algebra all with a Christmas theme. Each is differentiated 4 ways, giving a total of 80 cards.
The questions include simple real life situations, nth term questions and sequences, working with simple algebraic equations, and geometry related questions. The cards introduce the idea that algebra has a function in the real world, providing a strong base for the continued learning of Algebra.
Each question is differentiated in 4 ways across 4 cards. The easiest are the Red Questions and then the Yellow. The Green cards offer a little more challenge by asking additional questions, and finally the Challenge cards are designed to push the most able.
As a teacher or tutor, you may want to allow your students to choose which level of the same question they want to try. Or, you may want to dictate which level each student should try. These task cards work great as time fillers at the end of lesson, or as homework. You can also use them in the classic game Scoot, as a student answer sheet is included.
These 30 follow me cards are a great way to revise converting recurring decimals as fractions from simple ones such as 0.999 (recurring) through to more complicated ones such as 0.7125252525 (recurring). There are two possible starting cards offering some level of differentiation.
Play is similar to dominoes, where the cards are placed end to end with the question to the answers, but each question only has one answer. Students connect the questions and answers together forming a chain, with questions steadily getting harder. Students should be expected to not use a calculator.
Some ideas for how to use follow me cards:
Have students race to connect the cards.
Have a treasure hunt, around the classroom or outside. Students start with the starter card and record the solutions in the table.
Students each take ownership of a card, and then get themselves in line correctly with the answers. If there are more than 30 students, assign some students as ‘managers’. If there are less than 30 students, the first students to connect their cards can be given the remaining cards.
Cut each card in half and give the students a matching activity. They can then glue the answers into their books.
For an advanced start, begin on page two of the record sheet (the first card number is given).
This is available as part of a bundle with other Fraction and Percentage Follow Me Cards, available here.
These 30 follow me cards are a great way to revise order of operations questions. It includes plenty of examples where students us BIDMAS/BODMAS/PEDMAS to solve problems. It includes questions to highlight misconception such as 7-3+5 (students often mistakingly add the 3 and 5 first). There are two possible starting points, so differentiation is built into the activity.
Play is similar to dominoes, where the cards are placed end to end with the question to the answers, but each question only has one answer. Students connect the questions and answers together forming a chain, with questions steadily getting harder.
Some ideas for how to use follow me cards:
-Have a treasure hunt, around the classroom or outside. Students start with the starter card and record the solutions in the table.
-Students each take ownership of a card, and then get themselves in line correctly with the answers. If there are more than 30 students, assign some students as ‘managers’. If there are less than 30 students, the rst students to connect their cards can be given the remaining cards.
Cut each card in half and give the students a matching activity. They can then glue the answers into their books.
These 30 follow me cards are a great way to revise rules of indices. There are two possible starting points, so differentiation is built into the activity. It includes simplification of multiplying and dividing indices, evaluating fractional indices and working with negative indices.
Play is similar to dominoes, where the cards are placed end to end with the question to the answers, but each question only has one answer. Students connect the questions and answers together forming a chain, with questions steadily getting harder.
This is the UK version, using the term indices. For the US version that uses the terminology exponents, click here.
Some ideas for how to use follow me cards:
-Have a treasure hunt, around the classroom or outside. Students start with the starter card and record the solutions in the table.
-Students each take ownership of a card, and then get themselves in line correctly with the answers. If there are more than 30 students, assign some students as ‘managers’. If there are less than 30 students, the rst students to connect their cards can be given the remaining cards.
-Cut each card in half and give the students a matching activity. They can then glue the answers into their books.
If you have any feedback, please message us at contact@littlestreams.co.uk
These 30 follow me cards are a great way to revise compound and reverse percentages. It includes questions asking students to work backwards on a percentage problem in order to find the original amount, and covers increasing and decreasing values. Also included are and compound interest and depreciation questions.
There are two possible starting cards, offering some differentiation.
Play is similar to dominoes, where the cards are placed end to end with the question to the answers, but each question only has one answer. Students connect the questions and answers together forming a chain, with questions steadily getting harder.
A calculator is recommended for the final 15 questions at least.
This is the UK version with £ (pounds). Click here for our US version with $ (dollars). If you require a different currency, contact us at contact@littlestreams.co.uk
Some ideas for how to use follow me cards:
Have students race to connect the cards.
Have a treasure hunt, around the classroom or outside. Students start with the starter card and record the solutions in the table.
Students each take ownership of a card, and then get themselves in line correctly with the answers. If there are more than 30 students, assign some students as ‘managers’. If there are less than 30 students, the first students to connect their cards can be given the remaining cards.
Cut each card in half and give the students a matching activity. They can then glue the answers into their books.
For an advanced start, begin on page two of the record sheet (the first card number is given).
This is available as part of a bundle with other Fraction and Percentage Follow Me Cards, available here.
These 30 follow me cards are a great way to revise rules of exponents. There are two possible starting points, so differentiation is built into the activity. It includes simplification of multiplying and dividing terms with powers, evaluating fractional exponents and working with negative powers.
Play is similar to dominoes, where the cards are placed end to end with the question to the answers, but each question only has one answer. Students connect the questions and answers together forming a chain, with questions steadily getting harder.
This is the US version, using the term Exponents. For the UK version that uses the terminology indices, click here.
Some ideas for how to use follow me cards:
-Have a treasure hunt, around the classroom or outside. Students start with the starter card and record the solutions in the table.
-Students each take ownership of a card, and then get themselves in line correctly with the answers. If there are more than 30 students, assign some students as ‘managers’. If there are less than 30 students, the rst students to connect their cards can be given the remaining cards.
-Cut each card in half and give the students a matching activity. They can then glue the answers into their books.
These KaBoom cards are a fun way to practice finding the Greatest Common Factor and the Least Common Multiple of two or three numbers, with differentiation built in.
Players choose whether they want to choose an easier question (red), but will receive less points for their correct answer, or risk a more challenging question (green) and gain greater rewards.
The red cards consist of questions involving simpler GCF and LCM questions that can be worked out by listing the factors and multiples of the given numbers. The Yellow Cards of questions which require finding prime factors first. The Green Card consists of more challenging questions involving 3 numbers, or multiples of 7 and 13.
Begin by laying all the cards out face down (so you see only the number of points they are worth). Players take turns to select a card, either red, yellow or green. The difficulty of the question will increase. They may also pick up either steal, giving them a chance to steal from any other player, shield, which protects them from the next KaBoom, and KaBoom cards which means you lose all your collected points so far.
Play as a whole class in teams, or print multiple copies as play around the table. If students get the answer incorrect, or they need some help, use your judgement as to whether you will allow them another guess or not. Questions answered incorrectly go in the ‘house’ pile, along with any cards lost in a KaBoom. At the end of the game, add up
the ‘house’ pile. The winner is the player or team with the highest points (including any shield cards that have been unused). The house can win.
Included are two copies of the game; one designed for a duouble sided printer and one designed for single sided printing where you need to turn over the pages yourself to print double sided.
Full answers are included.
This is the US version. The UK Version can be found Here
This activity offers a different way to teach tally and bar graphs. Students choose 20 firework cards from the firework deck (or any amount you choose from the 45 cards). We find that 20 cards offers the most interesting collection to work with.
Students are invited to collect the data of their chosen cards and write it on the tally sheet. Finally, the students will then plot it on a bar graph.
The nature of this activity means that each student should, in theory, produce their own tally and bar graph, unique from other students in the class.
We have also differentiated versions of the worksheets themselves for those who need a little help with matching the fireworks to the value they need to tally.
This is the US version with US spellings. For the UK version, with UK spellings, please click here.
These 30 follow me cards are a great way to revise compound and reverse percentages including increasing and decreasing, and compound interest and depreciation.
Play is similar to dominoes, where the cards are placed end to end with the question to the answers, but each question only has one answer. Students connect the questions and answers together forming a chain, with questions steadily getting harder. A calculator is recommended for the final 15 questions at least.
This is the US version with $ (dollars). Click here for our UK version with £ (Pounds) If you require a different currency, contact us at contact@littlestreams.co.uk
Some ideas for how to use follow me cards:
Have students race to connect the cards.
Have a treasure hunt, around the classroom or outside. Students start with the starter card and record the solutions in the table.
Students each take ownership of a card, and then get themselves in line correctly with the answers. If there are more than 30 students, assign some students as ‘managers’. If there are less than 30 students, the first students to connect their cards can be given the remaining cards.
Cut each card in half and give the students a matching activity. They can then glue the answers into their books.
For an advanced start, begin on page two of the record sheet (the first card number is given).
This is available as part of a bundle with other Fraction and Percentage Follow Me Cards, available here.
This activity offers a different way to teach tally and pictographs. Students choose 20 sweet cards from the sweet deck (or any amount you choose from the 45 cards). We recommend that 20 cards offers the most interesting collection to work with.
Students are invited to collect the data of their chosen cards and write it on the tally sheet. Finally, the students will then plot it on a pictograph. Three pictograph sheets are included, one that has a key of one image = one sweet, one of one image = 2 sweets, and a final one where students can input their own ratio of image to sweets.
The nature of this activity means that each student should, in theory, produce their own tally and bar graph, unique from other students in the class.
We have also included differentiated versions of the worksheets themselves for those who need a little help with matching the sweets colours to the name.
This is the US version of this activity. For the UK version, where the word Candy has been replaced with Sweet, please click here.
UPDATED for 2022:
Redesign of cards to make them easier to use
Included Record Sheet
This game gets students to find the area of various shapes, including rectangles, triangles, compound shapes and parallelograms.
Players are dealt a set number of cards and are encouraged to find the area of the shapes on their cards. Some shapes such as the area of compound shapes require students to find missing sides by adding or subtracting known sides.
A base card is then turned over. Students all play a card from their hands which is closest in area to the base card. The player who was closest to the base cards wins all the cards played and puts them in a separate pile. These are their points. After a set number of rounds, the player with the most points wins.
Each group of cards are coloured so you can remove certain questions you have not taught yet, or to differentiate questions for your class.
-Rectangles are Green
-Triangles are Yellow
-Compound Shapes involving Rectangles are Red
-Parallelograms are Blue
-Compound Shapes involving Triangles are Grey.
Full rules of play and answer key for all cards are provided in the pack itself. The cards are also printed with easy-cut guides to make preparation fast and simple.
This is included in Card Game Bundle 1
You may also like:
-Geometry Task Cards
-Area Dominoes
These questions are formulated to progress from simple real life situations, through nth term questions and sequences, to working with simple algebraic equations. The cards introduce the idea that algebra has a function in the real world. These questions provide a strong base for the continued learning of basic Algebra.
This pack contains a set of 96 task cards consisting of 24 questions differentiated 4 ways on the subject of Algebra. They are designed completely from scratch with simplicity, professionalism and concentration in mind. Each question is differentiated four ways, with the easiest version of the questions as Red cards, followed by Yellow, then Green and finally Challenge.
Full answers are included, as is a student answer sheet for them to record their answers. These task cards also make great starter questions, and offer opportunities for classroom discussions.
You may also like:
Geometry Task Cards
Number Task Cards
Understanding and Manipulating Algebra Worksheets
Solving Linear Equations Follow Me Cards
Algebra Patterns and Sequences
These questions are formulated to provide a mix of real life situations and pure geometry problems from a wide range of geometry subjects, such as pythagoras, symmetry, circles and more. The cards introduce the idea that Geometry has a function in the real world. These questions provide a strong base for the continued learning of Basic Geometry and a good grounding for further and more complex study.
This pack contains a set of 96 cards consisting of 24 questions differentiated 4 ways on the subject of Geometry. The easiest version of a question are the Red Question cards and then the Yellow. The Green cards offer a little more challenge by asking additional questions, and finally the Challenge cards are designed to push the most able.
You may also like:
Algebra Task Cards
Number Task Cards
Area Card Game
Pythagoras Follow Me Cards
This is a fantastically simple game that really reduces the effort of preparation a teacher, tutor or parent needs to put into teaching how to tell time from an analog clock face. As a card is drawn from the shuffled deck, players have to check their cards to see if they can get as close as possible to that time.
The cards feature differentiated clock faces in different colours. Red whole hour cards, orange half hour cards, yellow quarter-to and quarter-past cards, green five minute denomination cards, and blue single minute denomination cards.
You can include or omit whichever cards you wish for the game to work. We have included all time denominations of a 12 hour clock up to the quarter denominations. 5 minute and single minute cards feature a selection of 24 cards each. There is even a page of blank clock faces to draw your own hands if you wish.
This game is part of a Bundle at a discount price.
You may also like
Telling the Time Complete Worksheet Bundle
Time Elapsed Bingo Cards
Telling the Time Flash Cards
Telling the Time Matching Activity
Telling the Time Clip Cards
This is a card game for learning Factors and Multiples. Students take turns to play a factor card from their hand into a multiple card that is in play. Once a factor has been played on a particular card, no other player can play it again.
There are exactly the correct amount of factor cards to match the multiple cards (except for itself and 1), so you could also play this as a simple matching game. I often do with my students; though be warned that it takes up the whole room.
The pack contains a full set of rules and a cheat sheet to show which multiples go with what factors. The cards are also super easy to cut out thanks to easy-cut guides.
This game is available in CARD GAME BUNDLE 2 with 4 other card games at a discount.
You may also like:
-Factors Matching Activity
-Prime Factors Follow Me Cards
-Space Conquest, Board Game for learning Multiples and Prime Numbers.
This Times Tables card game is a fun way for students to practice their tables while playing a game. Chose 4 times tables to play. Included are all the tables from the 2’s to the 12’s. Shuffle the cards and then deal all the cards to all the players. The player with the 7th card of the highest times tables plays this card first.
For example, if we were playing with the 2 times tables, the 5 times tables, the 10 times tables and the 11 times tables, then the highest times tables we are playing with is the 11’s, so the player who has the card 77 in the eleven times tables suit (11x7) plays this card first.
Players then take it in turns to play the next in the sequence, either up or down, or play another starting card, which is 7 times what ever table the suit is. These starter cards have a double boarder to make them stand out.
A full set of rules are included as well as easy-cut guides to make the preparation of the game fast and simple.
The game is played similar to the classic card game sevens/parliament, but with times tables.
This game is available in CARD GAME BUNDLE 2 with 4 other card games at a discount.
You may also like:
-Space Conquest Board Game for Times Tables
-Times Tables Clip Cards
-Times Tables Matching Puzzle Bundle
-Times as Many Clip Cards
This bingo game covers algebra substitution. Included are bingo cards for students to fill in from a list of given possible solutions and 72 question cards containing an expression and a value for x to substitute into the expression.
This game is an easily printed and prepared thanks to easy-cut guides. It comes with well-explained rules of play, and makes a great time filler for an entire class or a high quality game for one on one tuition.
This is included in the Bingo Bundle with 4 other activities at a discount price.
You may also like:
Algebra Task Cards
Algebra Rummy Card Game
Combining Like Terms Follow Me Cards
Algebra Patterns and Sequences
This Bingo game covers metric conversion including mm, cm, m and km; ml and L; mg, g, kg and metric tons. As well as converting, for example, centimetres in millimetres, question also involved multiples conversions such as millimetres into metres.
The set contains 72 question cards and bingo cards for students to fill in their values, from a given list of possible solutions.
This game is an easily printed and prepared thanks to easy-cut guides. It comes with well-explained rules of play, and makes a great time filler for an entire class or a high quality game for one on one tuition.
This is included in the Bingo Bundle with 4 other activities at a discount price.