The 'pack' includes four PowerPoint presentations:
Two of them are full screen timers - either 30 seconds OR 5 minutes. The other two are corner timers - again either 30 seconds OR 5 minutes.
The 5 minute timers: The circles containing 5, 4, 3, 2, 1 minutes don't count seconds, instead they will slowly rotate for 1 minute. When the time is down to 30 seconds it will spin each second.
The 30 second timers exit spin, one per second.
The timer has a transparent surround, meaning that the orange background can safely be changed to any colour or any lesson.
More info and screenshots can be found at: https://markmolloyresources.wordpress.com/2017/03/13/powerpoint-timers/
Create your own keyword guessing game. Kids pick a letter, click it on the screen and any matches will appear in your chosen key phrase. (It is similar to hangman, but there is no hanging-man or consequences for a wrong guess - sadly PowerPoint can't do that!)
Zoom out of the slide to see full instructions on how to create your own game.
Please note: Depending on your version of PPT the font may change slightly - but you can easily draw a selection box around everything and change the font if needed.
A fun Christmas Quiz consisting of 6 rounds with 40 questions in total. The six rounds are: Christmas movies (8 questions), Christmas anagrams (6), Celebrity pictures with Santa disguises (8), Christmas music (5), Christmas chocolate (6), and a Memory picture round (7). It's a slight alternative to the 'pub-quiz' or multiple choice style.
The 'pack' consists of: A well designed PowerPoint presentation (in 2 halves due to file size), a blank question sheet, and a filled in answer sheet.
A quick and fun way to select options.
The first slide gives a choice of 4 speeds, select one and it will transition to a spinning wheel. Click and the wheel will stop. When finished, click the arrow to go back to the start.
A twist on a multiple choice PowerPoint.
A completely editable template, where you can type your question in the top, and three possible answers.
Click the correct answer and the ball will score. Click one of the incorrect answers and the ball will either miss or be saved.