Hero image

Computing, Business and IT Buddy

Average Rating4.11
(based on 64 reviews)

With a few decades of experience teaching Computer Science, Business and IT, this shop has a variety of resources for KS3 Computing as well as the KS4 GCSE Computer Science, GCSE Business, BTEC Business and BTEC TA DIT. More resources coming in the near future.

293Uploads

98k+Views

23k+Downloads

With a few decades of experience teaching Computer Science, Business and IT, this shop has a variety of resources for KS3 Computing as well as the KS4 GCSE Computer Science, GCSE Business, BTEC Business and BTEC TA DIT. More resources coming in the near future.
GCSE Business - Past Paper Practice with Mark Scoring Cards
Pipjen77Pipjen77

GCSE Business - Past Paper Practice with Mark Scoring Cards

(0)
Mark Scoring Cards Previous exam question Previous mark scheme solutions Complete the question - self/peer assess against the mark scheme answer. or Look at the question - look at the mark scheme answer - now go back to your seat and write the answer. Using the mark scheme solutions to help students prepare for the A265 exam. More to follow as created.
Python Efficiency - Procedures and Functions Introduction
Pipjen77Pipjen77

Python Efficiency - Procedures and Functions Introduction

(0)
Following on from the Python Introduction Unit, this unit will focus on developing more efficient code now that students understand iteration, selection and lists. In this lesson, students look at simple examples in order to understand the difference between procedures and functions. (Included text file with code as Python file cannot be uploaded). Next lessons: Using functions to effectively plan code.
Python - Menus, Selection and Functions
Pipjen77Pipjen77

Python - Menus, Selection and Functions

(0)
Python Efficiency - Lesson 2 Menu-driven Program Creating a menu using Procedures, Functions and Selection. Menu to perform calculations: Add, subtract, multiply or divide 2 numbers from user input. (Example Python code in text file - simply copy and paste into Python)
KS3 Computer Science: Scratch Learning Game
Pipjen77Pipjen77

KS3 Computer Science: Scratch Learning Game

(0)
Scratch - Secondary Perspective. Following on from practice learning game provided by teacher, students will now develop games in order to demonstrate programming skills. A good way of introducing terms that they will use when exploring Python later in the year. Iteration Selection Lists User input Output Broadcast (aka. function in Python)
Scratch for Secondary
Pipjen77Pipjen77

Scratch for Secondary

3 Resources
Introducing programming concepts in Scratch so as to make a logical transition from visual-based programming to text-based programming.
Dreamweaver & HTML - Common Tasks when Creating a Website
Pipjen77Pipjen77

Dreamweaver & HTML - Common Tasks when Creating a Website

(0)
Year 8 - HTML & Dreamweaver Project on Security Systems. How to user guide for common tasks in Dreamweaver. Students have on desk to prevent need to teacher-assist: 1) Look in the How to Guide 2) Ask a peer for help 3) If you still don't know, then ask the teacher.
Break-even
Pipjen77Pipjen77

Break-even

12 Resources
A complete unit on Break-even, including end of unit assessment. Resources prepared to teach break-even through story and simplified theory. Theory Story Visual understanding using Microsoft Excel Homework End of Unit Assessment All solutions provided to make your job easier. Student worksheets.
A453 Preparation: Python - Prompt Sheets
Pipjen77Pipjen77

A453 Preparation: Python - Prompt Sheets

(0)
As requested by my students to practice for their controlled assessment, prompt sheets for common tasks. Adding a record number to a file. Reading from, writing to, appending file. Lists, for loops and while loops. Troubleshooting Trees
HTML and Dreamweaver Feedback Page
Pipjen77Pipjen77

HTML and Dreamweaver Feedback Page

(0)
Lesson 8 Feedback Page Final lesson in the HTML and Dreamweaver unit for KS3 Unit has been on Systems Security. The final webpage teaches students how to create forms in Dreamweaver using different types of questions. Differentiated resources.
Lesson 6:  How changes in costs and price affect the break-even point
Pipjen77Pipjen77

Lesson 6: How changes in costs and price affect the break-even point

(0)
This lesson looks at how changes in costs and price affect the break-even point. Using Excel to teach through practical activity, by the end of the lesson, students will be able to understand the affect of changes on the break-even point. Excel Worksheet (with teacher solution) Student worksheet Example evidence of tasks in Microsoft Word. Visual representation, calculations and formula: Break-even Point: a) What happens if the variable costs increase/decrease? b) what happens if the fixed costs increase/decrease? c) What happens if the selling price increases/decreases?