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Propeller Education

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Take learning further. Propeller makes meeting National Curriculum objectives easy and provides teachers with fun and engaging learning activities for Primary Schools. Use our TES store to explore our bank of free and affordable downloads, from e-Books to worksheets to units of work.

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Take learning further. Propeller makes meeting National Curriculum objectives easy and provides teachers with fun and engaging learning activities for Primary Schools. Use our TES store to explore our bank of free and affordable downloads, from e-Books to worksheets to units of work.
10 Games to Master Place Value to 1,000
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10 Games to Master Place Value to 1,000

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This eBook contains 10 curriculum compliant games to help your class master Place Value, as well as a printable set of grids going from 0 to 999 for students to use for reference. Print off the grids in A3 for ultimate effect! This eBook covers National Curriculum objectives such as: To find 10 or 100 more or less than a given number To compare and order numbers up to 1,000 To read and write numbers up to 1,000 in numerals and words To identify, represent and estimate numbers using different representations To recognise the place value of each digit in a 3-digit number (H.T.O) and more… This eBook also contains extra resources for the games such as a question cards, score charts, digit cards and more,
2-Way & 3-Way Venn Diagrams
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2-Way & 3-Way Venn Diagrams

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Two Venn Diagram templates on A4, landscape. One features a 2-way Venn Diagram and the other a 3-way Venn Diagram. Great for use in any subject when you need to compare and differentiate, but ideal for use in Maths and Science.
Blank Tens Frame
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Blank Tens Frame

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A4 Blank tens frame to use with class or on display. Great for Early Years to place objects in to support mathematical understanding.
Year 6 Games to Develop Algebra eBook
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Year 6 Games to Develop Algebra eBook

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This 27-page eBook of Algebra Games contains 3 curriculum compliant games, each differentiated 3 ways to meet the needs of students getting started, getting there, and becoming masters of the concept. Plus, every game has Working Wall/Delving Deeper questions to accompany it that help students develop reasoning and mastery skills alongside their understanding of the subject. Every UKS2 Games to Develop Algebra (with Editable Templates) eBook contains 7 completely editable PDF pages that allow you to customise the games, questions, and working wall ‘speech bubbles’ to meet the varying needs of the students in your classroom. What’s in the eBook? ‘Cross if Off’ game, differentiated 3 ways for varying levels of challenge ‘Shape Connections’ game, differentiated 3 ways for varying levels of challenge ‘Connect 3’ game, differentiated in 3 ways for varying levels of challenge Working Wall & Delving Deeper questions for each of the three games Answer Sheets (where available) Interactive Template: Working Wall & Delving Deeper Questions Interactive Template: Speech Bubble and Question Templates for use on Working Walls Interactive Template: Editable ‘Cross it Off’ game template for complete customisation Interactive Template: Editable ‘Shape Connections’ game template for complete customisation Interactive Template: Editable ‘Connect 3’ game template for complete customisation
1000 - 9000 Digit Cards
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1000 - 9000 Digit Cards

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Free set of brightly coloured digit cards covering numbers 1000, 2000, 3000, 4000, 5000, 6000, 7000, 8000 and 9000. Ideal for KS1 and KS2 Number and Calculation practice.
Equivalent Fractions, Decimals and Percentages (with Images)
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Equivalent Fractions, Decimals and Percentages (with Images)

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Equivalent Fractions, Decimals and Percentages shown with images on two landscape A4 posters. For example, 1/2 is also shown as 0.5, 50% and as a visual representation on a bar 1/4 is also shown as 0.25, 25% and as a visual representation on a bar 1/3 is also shown as 0.3 recurring, and 33.3% recurring, and a as a visual representation on a bar. etc. An ideal resource for putting on display to remind students of fractions, decimals, percentages and their equivalences.
Tower Block Arrays Game/Lesson
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Tower Block Arrays Game/Lesson

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Challenge your class to make their own skyline, full of tall buildings and tower blocks, and turn each building into an array with the windows. This A4 lesson prompt will help you think about which questions to ask and how to structure the activities. For example… Which number has an odd number of arrays? Which number has even? Which number has the most amount of arrays to be made? Can you colour code all of your arrays?
Multiplication Grids with Mixed Rows & Columns
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Multiplication Grids with Mixed Rows & Columns

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Three A4 multiplication grids left blank for students to fill in the answers - except there’s a twist! One grid has the columns mixed up, one has the rows mixed up, and the other has both! Test students’ multiplication and times tables knowledge by getting them to fill in the grids, either against the clock, competitively, or at their own pace alone or in pairs.