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Propeller Education

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Take learning further. Propeller makes meeting National Curriculum objectives easy and provides teachers with fun and engaging learning activities for Primary Schools. Use our TES store to explore our bank of free and affordable downloads, from e-Books to worksheets to units of work.

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Take learning further. Propeller makes meeting National Curriculum objectives easy and provides teachers with fun and engaging learning activities for Primary Schools. Use our TES store to explore our bank of free and affordable downloads, from e-Books to worksheets to units of work.
Place Value: Number Snake Game (Differentiated)
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Place Value: Number Snake Game (Differentiated)

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Number Snake is a game that requires players to roll a dice to generate a number, spin a spinner to find out that number’s place value, and then identify that number in a 3-digit number on a Number Snake. The hardest game challenges students to create their own 3-digit numbers with numbers that they have rolled, whilst keeping them in size order. This game pack contains: Number Snake game differentiated 3 ways for varying levels of difficulty A blank editable template that you can customise to make the game your own (editable in standard Adobe) Delving Deeper Questions to use alongside the games to develop a mastery approach Blank and editable speech bubbles for working walls Each game aims to hit the National Curriculum target: “I can talk about the values of digits in a 3-digit number”
Algebra: Cross it Off Game (Differentiated)
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Algebra: Cross it Off Game (Differentiated)

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Cross it Off is a game that requires players to solve the equations that they land on and place a counter on the answer. This pack contains the game differentiated 3 ways for varying levels of difficulty, as well as a blank editable template that you can customise to make the game your own. Each kit also includes: Delving Deeper Questions to use alongside the games to develop a mastery approach Blank template version of the delving deeper questions and speed bubbles for working walls - all editable in standard versions of Adobe Each game aims to hit the National Curriculum Target: “I can work out the value of a letter or symbol in an equation.”
Counting in Tens: 100 Square Game (Differentiated)
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Counting in Tens: 100 Square Game (Differentiated)

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100 Square is a game that requires players to use dice to create numbers, find numbers so many more than, and so many less than their rolled number and find their locations on the 100 squares to win points. This game pack contains: 100 Square game differentiated 3 ways for varying levels of difficulty A blank editable template that you can customise to make the game your own (editable in standard Adobe) Delving Deeper Questions to use alongside the games to develop a mastery approach Blank and editable delving deeper questions template and speech bubbles for working walls Each game aims to hit the National Curriculum Target: “I can count on and back in steps of 10 from any number and say a number that is 10 more or 10 less.”
Counting in Tens: Steps of 10 (Differentiated)
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Counting in Tens: Steps of 10 (Differentiated)

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Steps of 10 is a game that requires players to use a spinner (or pencil and paperclip) to select a number of moves they can make around the game board to try and land on numbers in turn. For example, to land on 10 first, 20 next, 30 the turn after that… Harder versions require students to work out the difference between multiples of 10 to work out a score. This game pack contains: Steps of 10 game differentiated 3 ways for varying levels of difficulty A blank editable template that you can customise to make the game your own (editable in standard Adobe) Delving Deeper Questions to use alongside the games to develop a mastery approach Blank and editable speech bubbles for working walls Each game aims to hit the National Curriculum target: “I can count on and back in steps of 10 and find the difference between multiples of 10.”
Counting in Tens: Fill Them In (Differentiated)
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Counting in Tens: Fill Them In (Differentiated)

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Fill Them In is a game that requires players to fill in missing numbers in a sequence that progresses in steps of 10 with games varying from 0 - 100 and 0 - 200 in steps of 10, and a more challenging game that requires students to count on in tens from a randomised starting number. This game pack contains: Fill Them In game differentiated 3 ways for varying levels of difficulty Answers for Fill Them In games 1 and 2 Blank editable templates that you can customise to make the game your own (editable in standard Adobe) Delving Deeper Questions to use alongside the games to develop a mastery approach Blank and editable speech bubbles for working walls Each game aims to hit the National Curriculum target: “I can count on and back in steps of 10” and “I can count on and back in steps of 10 from any 1 digit number.”
Place Value: Side to Side Game (Differentiated)
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Place Value: Side to Side Game (Differentiated)

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Side to Side is a game that requires players to travel from one side of the game board to another by rolling a dice, recognising the number rolled in one of the other numbers on the board, and identifying its place value in a 3-digit number. This game pack contains: Side to Side game differentiated 3 ways for varying levels of difficulty A blank editable template that you can customise to make the game your own (editable in standard Adobe) Delving Deeper Questions to use alongside the games to develop a mastery approach Blank and editable speech bubbles for working walls Each game also aims to hit the National Curriculum target: “I can compare and order 3-digit numbers.”
Place Value: Property Match Game (Differentiated)
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Place Value: Property Match Game (Differentiated)

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Property Match is a game that requires players to match digit cards to their properties to win points. This game pack contains: Property Match game differentiated 3 ways for varying levels of difficulty A blank editable template that you can customise to make the game your own (editable in standard Adobe) Delving Deeper Questions to use alongside the games to develop a mastery approach Blank and editable speech bubbles for working walls Each game aims to meet the National Curriculum target: “I can compare and order 3-digit numbers.”
10 Games to Master Place Value to 1,000
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10 Games to Master Place Value to 1,000

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This eBook contains 10 curriculum compliant games to help your class master Place Value, as well as a printable set of grids going from 0 to 999 for students to use for reference. Print off the grids in A3 for ultimate effect! This eBook covers National Curriculum objectives such as: To find 10 or 100 more or less than a given number To compare and order numbers up to 1,000 To read and write numbers up to 1,000 in numerals and words To identify, represent and estimate numbers using different representations To recognise the place value of each digit in a 3-digit number (H.T.O) and more… This eBook also contains extra resources for the games such as a question cards, score charts, digit cards and more,
Phonics Loop Cards (Phase 2, Set 1-5)
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Phonics Loop Cards (Phase 2, Set 1-5)

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Colourful loop cards to accompany the Letters and Sounds Phonics programme in Phase 2, Sets 1 - 5. Each set of cards is colour coded to match the set, too, with Set 1 in Orange, Set 2 in Green, Set 3 in Blue, Set 4 in Pink, and Set 5 in Purple. Each set is also in a separate PDF so you can save it to use as and when you need it. Get the whole class involved and have students take one card each and line up in order, or challenge children to match all the images and pictures without talking. Suitable for laminating for long-term use.
Phonics Picture Cards (Phase 2, Set 1-5)
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Phonics Picture Cards (Phase 2, Set 1-5)

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Colourful picture cards to accompany the Letters and Sounds Phonics programme in Phase 2, Sets 1 - 5. Each set of cards is colour coded to match the set, too, with Set 1 in Orange, Set 2 in Green, Set 3 in Blue, Set 4 in Pink, and Set 5 in Purple. Each set is also in a separate PDF so you can save it to use as and when you need it. Cut the cards up for each individual student, or cut up and laminate to keep as a long-term classroom resource. Great for using alongside our Phonics Rhyme Cards, available here.
Phonics Rhyme Cards (Phase 2, Set 1-5)
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Phonics Rhyme Cards (Phase 2, Set 1-5)

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Colourful rhyme cards to accompany the Letters and Sounds Phonics programme in Phase 2, Sets 1 - 5. Each set of cards is colour coded to match the set, too, with Set 1 in Orange, Set 2 in Green, Set 3 in Blue, Set 4 in Pink, and Set 5 in Purple. Each set is also in a separate PDF so you can save it to use as and when you need it. Cut the cards up for each individual student, or cut up and laminate to keep as a long-term classroom resource. Great for using alongside our Phonics Picture Cards, available here.
10 Games to Master Roman Numerals
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10 Games to Master Roman Numerals

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This eBook contains 10 curriculum compliant games to help your class master Roman Numerals, as well as a printable Roman Numeral Numberline from 1 to 109 for students to use for reference. Print off the numberline in A3 for ultimate effect! This eBook covers National Curriculum objectives such as: To read numerals to 100 (I and C) and know that, over time, the numeral system changed to include the concept of 0 and place value To read Roman Numerals to 1,000 (M) and recognise years written in Roman Numerals This eBook also contains extra resources for the games such as a Roman Numeral Place Value chart, Numeral Cards, and Loop/Domino cards. Ideal for revising Roman Numerals in the run up to Year 6/KS2 SATs.
10 Maths Activities with Cup Cakes
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10 Maths Activities with Cup Cakes

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This eBook of 10 teaching activities covers key National Curriculum objectives for KS1 maths such as: To solve one-step problems involving multiplication and division by calculating the answer using concrete objects, pictorial representations and arrays with the support of the teacher To interpret and construct simple pictograms, tally charts, block diagrams and simple tables To identify and represent numbers using objects and pictorial representations and use the language of: equal to, more than, less than (fewer), most, least To recognise and create repeating patterns with objects and shapes To recognise, find, and name a half as one of two equal parts of an object, shape or quantity and more… Each activity is based on using ‘Cup Cakes’, of which there are colourful templates of inside every eBook, including ones with blank squares for prices. Better yet, use real cupcakes for a sweet treat!
10 Maths Activities with 'Busy Boats'
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10 Maths Activities with 'Busy Boats'

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This eBook of 10 teaching activities covers key National Curriculum objectives for KS1 maths such as: To identify one more an done less than a given number To add and subtract one-digit and two-digit numbers to 20, including zero To represent and use number bonds and related subtraction facts within 20 To identify and represent numbers using objects and pictoral representations and use the language of: equal to, more than, less than (fewer), most, least To recognise the place value of each digit in a two-digit number (tens, ones) and more… Each activity is based on using ‘Busy Boats’ which are included in every eBook. Busy Boats is a boat template for cutting out that can be folded in half and have the ‘people inserts’ slotted inside to peep out of the peep holes. The templates also include a set of digit cards that be put into the peep holes too.
10 Maths Activities with Card Beads
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10 Maths Activities with Card Beads

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This eBook of 10 teaching activities covers key National Curriculum objectives for EYFS and KS1 maths such as: To count reliably with numbers from 1 to 20 and place them in order To solve one-step problems involving multiplication and division by calculating the answer using concrete objects, pictoral representations, and arrays with the support of the teacher To add and subtract one-digit and two-digit numbers to 20, including zero To identify one more than and one less than a given number To recognise the place value of each digit in a two-digit number (tens, ones) and more… Each activity is based on using the Card Beads that are included in every eBook and are ready for cutting out and using.
Real Life Ten-Frames
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Real Life Ten-Frames

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Set of 7 different real life ten-frames including astronauts in a rocket, children on a bus, sheep in a pen, pirates on a ship… Great for EYFS and KS1 mathematics. Use for addition, subtraction, number…
Easter Egg Classroom Display | Culture, Arts and Crafts
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Easter Egg Classroom Display | Culture, Arts and Crafts

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Easter Egg Themed Classroom Display Download Pack. Multiculturalism, Geography, PSHE, Arts and Crafts are at the centre of this display - ideal for a sharing session with parents. **This pack contains: ** Full-colour heading Full-colour borders (x2 options) Full-colour ‘eggs’ showcasing traditions from around the world Instructions for different egg arts and crafts from around the world Full-coloured egg themed writing templates Written display guidance
Pack of Multiplication Games for KS1 & 2
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Pack of Multiplication Games for KS1 & 2

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Pack of Multiplication Games, including: Hit the Target Race to Arrays Beat the Square, and Multiplication League These games cover key multiplication National Curriculum objectives in a fun and interactive way, and each game has clear instructions on how to play and what is needed printed on the sheet. Hit the Target game also includes a blank template for complete customisation of the game, helping you to differentiate to meet the many needs and skills in your classroom.
Diverse Planet Science Display for Classroom
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Diverse Planet Science Display for Classroom

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Explore ‘Our Diverse Planet’ with this Classroom Display download package full of full-colour resources and inspiration for your very own science display board. Full contents includes: The full contents of this month’s display download is… Full-colour heading Full-colour border Full-colour backgrounds Full-colour twigs, leaves, soil and grass 3D grass pieces template Full-colour themed lined paper Full-colour bug passports Multiple activity titles Written display guidance This display aims to help you meet certain Science National Curriculum objectives, such as: Asking simple questions and recognise that they can be answered in different ways (KS1) Identifying and classifying (KS1) Asking relevant questions and using different types of scientific enquiries to answer them (LKS2) Reporting on findings from enquiries, including oral and written explanations, displays or presentations of results and conclusions (LKS2) Giving reasons for classifying plants and animals based on specific characteristics (UKS2)
Letters & Sounds Phonics Phase 2 Bundle
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Letters & Sounds Phonics Phase 2 Bundle

3 Resources
Colourful picture and rhym cards to accompany the Letters and Sounds Phonics programme for Phase 2, Sets 1 - 5. Each set of cards is colour coded to match the set, too, with Set 1 in Orange, Set 2 in Green, Set 3 in Blue, Set 4 in Pink, and Set 5 in Purple. Each set is also in a separate PDF so you can save it to use as and when you need it. Cut the cards up for each individual student, or cut up and laminate to keep as a long-term classroom resource.