Take learning further. Propeller makes meeting National Curriculum objectives easy and provides teachers with fun and engaging learning activities for Primary Schools. Use our TES store to explore our bank of free and affordable downloads, from e-Books to worksheets to units of work.
Take learning further. Propeller makes meeting National Curriculum objectives easy and provides teachers with fun and engaging learning activities for Primary Schools. Use our TES store to explore our bank of free and affordable downloads, from e-Books to worksheets to units of work.
Number Snake is a game that requires players to roll a dice to generate a number, spin a spinner to find out that number’s place value, and then identify that number in a 3-digit number on a Number Snake. The hardest game challenges students to create their own 3-digit numbers with numbers that they have rolled, whilst keeping them in size order.
This game pack contains:
Number Snake game differentiated 3 ways for varying levels of difficulty
A blank editable template that you can customise to make the game your own (editable in standard Adobe)
Delving Deeper Questions to use alongside the games to develop a mastery approach
Blank and editable speech bubbles for working walls
Each game aims to hit the National Curriculum target: “I can talk about the values of digits in a 3-digit number”
Cross it Off is a game that requires players to solve the equations that they land on and place a counter on the answer. This pack contains the game differentiated 3 ways for varying levels of difficulty, as well as a blank editable template that you can customise to make the game your own.
Each kit also includes:
Delving Deeper Questions to use alongside the games to develop a mastery approach
Blank template version of the delving deeper questions and speed bubbles for working walls - all editable in standard versions of Adobe
Each game aims to hit the National Curriculum Target: “I can work out the value of a letter or symbol in an equation.”
100 Square is a game that requires players to use dice to create numbers, find numbers so many more than, and so many less than their rolled number and find their locations on the 100 squares to win points.
This game pack contains:
100 Square game differentiated 3 ways for varying levels of difficulty
A blank editable template that you can customise to make the game your own (editable in standard Adobe)
Delving Deeper Questions to use alongside the games to develop a mastery approach
Blank and editable delving deeper questions template and speech bubbles for working walls
Each game aims to hit the National Curriculum Target: “I can count on and back in steps of 10 from any number and say a number that is 10 more or 10 less.”
Steps of 10 is a game that requires players to use a spinner (or pencil and paperclip) to select a number of moves they can make around the game board to try and land on numbers in turn. For example, to land on 10 first, 20 next, 30 the turn after that… Harder versions require students to work out the difference between multiples of 10 to work out a score.
This game pack contains:
Steps of 10 game differentiated 3 ways for varying levels of difficulty
A blank editable template that you can customise to make the game your own (editable in standard Adobe)
Delving Deeper Questions to use alongside the games to develop a mastery approach
Blank and editable speech bubbles for working walls
Each game aims to hit the National Curriculum target: “I can count on and back in steps of 10 and find the difference between multiples of 10.”
Fill Them In is a game that requires players to fill in missing numbers in a sequence that progresses in steps of 10 with games varying from 0 - 100 and 0 - 200 in steps of 10, and a more challenging game that requires students to count on in tens from a randomised starting number.
This game pack contains:
Fill Them In game differentiated 3 ways for varying levels of difficulty
Answers for Fill Them In games 1 and 2
Blank editable templates that you can customise to make the game your own (editable in standard Adobe)
Delving Deeper Questions to use alongside the games to develop a mastery approach
Blank and editable speech bubbles for working walls
Each game aims to hit the National Curriculum target: “I can count on and back in steps of 10” and “I can count on and back in steps of 10 from any 1 digit number.”
Side to Side is a game that requires players to travel from one side of the game board to another by rolling a dice, recognising the number rolled in one of the other numbers on the board, and identifying its place value in a 3-digit number.
This game pack contains:
Side to Side game differentiated 3 ways for varying levels of difficulty
A blank editable template that you can customise to make the game your own (editable in standard Adobe)
Delving Deeper Questions to use alongside the games to develop a mastery approach
Blank and editable speech bubbles for working walls
Each game also aims to hit the National Curriculum target: “I can compare and order 3-digit numbers.”
Property Match is a game that requires players to match digit cards to their properties to win points.
This game pack contains:
Property Match game differentiated 3 ways for varying levels of difficulty
A blank editable template that you can customise to make the game your own (editable in standard Adobe)
Delving Deeper Questions to use alongside the games to develop a mastery approach
Blank and editable speech bubbles for working walls
Each game aims to meet the National Curriculum target: “I can compare and order 3-digit numbers.”
This eBook contains 10 curriculum compliant games to help your class master Place Value, as well as a printable set of grids going from 0 to 999 for students to use for reference. Print off the grids in A3 for ultimate effect!
This eBook covers National Curriculum objectives such as:
To find 10 or 100 more or less than a given number
To compare and order numbers up to 1,000
To read and write numbers up to 1,000 in numerals and words
To identify, represent and estimate numbers using different representations
To recognise the place value of each digit in a 3-digit number (H.T.O)
and more…
This eBook also contains extra resources for the games such as a question cards, score charts, digit cards and more,
Colourful loop cards to accompany the Letters and Sounds Phonics programme in Phase 2, Sets 1 - 5. Each set of cards is colour coded to match the set, too, with Set 1 in Orange, Set 2 in Green, Set 3 in Blue, Set 4 in Pink, and Set 5 in Purple. Each set is also in a separate PDF so you can save it to use as and when you need it.
Get the whole class involved and have students take one card each and line up in order, or challenge children to match all the images and pictures without talking.
Suitable for laminating for long-term use.
Colourful picture cards to accompany the Letters and Sounds Phonics programme in Phase 2, Sets 1 - 5. Each set of cards is colour coded to match the set, too, with Set 1 in Orange, Set 2 in Green, Set 3 in Blue, Set 4 in Pink, and Set 5 in Purple. Each set is also in a separate PDF so you can save it to use as and when you need it.
Cut the cards up for each individual student, or cut up and laminate to keep as a long-term classroom resource.
Great for using alongside our Phonics Rhyme Cards, available here.
Colourful rhyme cards to accompany the Letters and Sounds Phonics programme in Phase 2, Sets 1 - 5. Each set of cards is colour coded to match the set, too, with Set 1 in Orange, Set 2 in Green, Set 3 in Blue, Set 4 in Pink, and Set 5 in Purple. Each set is also in a separate PDF so you can save it to use as and when you need it.
Cut the cards up for each individual student, or cut up and laminate to keep as a long-term classroom resource.
Great for using alongside our Phonics Picture Cards, available here.
This eBook contains 10 curriculum compliant games to help your class master Roman Numerals, as well as a printable Roman Numeral Numberline from 1 to 109 for students to use for reference. Print off the numberline in A3 for ultimate effect!
This eBook covers National Curriculum objectives such as:
To read numerals to 100 (I and C) and know that, over time, the numeral system changed to include the concept of 0 and place value
To read Roman Numerals to 1,000 (M) and recognise years written in Roman Numerals
This eBook also contains extra resources for the games such as a Roman Numeral Place Value chart, Numeral Cards, and Loop/Domino cards.
Ideal for revising Roman Numerals in the run up to Year 6/KS2 SATs.
This eBook of 10 teaching activities covers key National Curriculum objectives for KS1 maths such as:
To solve one-step problems involving multiplication and division by calculating the answer using concrete objects, pictorial representations and arrays with the support of the teacher
To interpret and construct simple pictograms, tally charts, block diagrams and simple tables
To identify and represent numbers using objects and pictorial representations and use the language of: equal to, more than, less than (fewer), most, least
To recognise and create repeating patterns with objects and shapes
To recognise, find, and name a half as one of two equal parts of an object, shape or quantity
and more…
Each activity is based on using ‘Cup Cakes’, of which there are colourful templates of inside every eBook, including ones with blank squares for prices. Better yet, use real cupcakes for a sweet treat!
This eBook of 10 teaching activities covers key National Curriculum objectives for KS1 maths such as:
To identify one more an done less than a given number
To add and subtract one-digit and two-digit numbers to 20, including zero
To represent and use number bonds and related subtraction facts within 20
To identify and represent numbers using objects and pictoral representations and use the language of: equal to, more than, less than (fewer), most, least
To recognise the place value of each digit in a two-digit number (tens, ones)
and more…
Each activity is based on using ‘Busy Boats’ which are included in every eBook. Busy Boats is a boat template for cutting out that can be folded in half and have the ‘people inserts’ slotted inside to peep out of the peep holes. The templates also include a set of digit cards that be put into the peep holes too.
This eBook of 10 teaching activities covers key National Curriculum objectives for EYFS and KS1 maths such as:
To count reliably with numbers from 1 to 20 and place them in order
To solve one-step problems involving multiplication and division by calculating the answer using concrete objects, pictoral representations, and arrays with the support of the teacher
To add and subtract one-digit and two-digit numbers to 20, including zero
To identify one more than and one less than a given number
To recognise the place value of each digit in a two-digit number (tens, ones)
and more…
Each activity is based on using the Card Beads that are included in every eBook and are ready for cutting out and using.
Set of 7 different real life ten-frames including astronauts in a rocket, children on a bus, sheep in a pen, pirates on a ship… Great for EYFS and KS1 mathematics. Use for addition, subtraction, number…
Easter Egg Themed Classroom Display Download Pack. Multiculturalism, Geography, PSHE, Arts and Crafts are at the centre of this display - ideal for a sharing session with parents.
**This pack contains: **
Full-colour heading
Full-colour borders (x2 options)
Full-colour ‘eggs’ showcasing traditions from around the world
Instructions for different egg arts and crafts from around the world
Full-coloured egg themed writing templates
Written display guidance
Pack of Multiplication Games, including:
Hit the Target
Race to Arrays
Beat the Square, and
Multiplication League
These games cover key multiplication National Curriculum objectives in a fun and interactive way, and each game has clear instructions on how to play and what is needed printed on the sheet.
Hit the Target game also includes a blank template for complete customisation of the game, helping you to differentiate to meet the many needs and skills in your classroom.
Explore ‘Our Diverse Planet’ with this Classroom Display download package full of full-colour resources and inspiration for your very own science display board.
Full contents includes:
The full contents of this month’s display download is…
Full-colour heading
Full-colour border
Full-colour backgrounds
Full-colour twigs, leaves, soil and grass
3D grass pieces template
Full-colour themed lined paper
Full-colour bug passports
Multiple activity titles
Written display guidance
This display aims to help you meet certain Science National Curriculum objectives, such as:
Asking simple questions and recognise that they can be answered in different ways (KS1)
Identifying and classifying (KS1)
Asking relevant questions and using different types of scientific enquiries to answer them (LKS2)
Reporting on findings from enquiries, including oral and written explanations, displays or presentations of results and conclusions (LKS2)
Giving reasons for classifying plants and animals based on specific characteristics (UKS2)
Colourful picture and rhym cards to accompany the Letters and Sounds Phonics programme for Phase 2, Sets 1 - 5.
Each set of cards is colour coded to match the set, too, with Set 1 in Orange, Set 2 in Green, Set 3 in Blue, Set 4 in Pink, and Set 5 in Purple. Each set is also in a separate PDF so you can save it to use as and when you need it.
Cut the cards up for each individual student, or cut up and laminate to keep as a long-term classroom resource.