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Welcome to my TES shop! I am a subject leader for ICT & Computer Science, creating and sharing resources to support teachers in delivering ICT, Computer Science, Computational Thinking and the Digital Competence Framework. For more resources, visit robbotresources.com email: carl@robbotresources.com

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Welcome to my TES shop! I am a subject leader for ICT & Computer Science, creating and sharing resources to support teachers in delivering ICT, Computer Science, Computational Thinking and the Digital Competence Framework. For more resources, visit robbotresources.com email: carl@robbotresources.com
GCSE 9-1 Computer Science Vocabulary - Interactive Booklet
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GCSE 9-1 Computer Science Vocabulary - Interactive Booklet

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This comprehensive resource covers all the key areas of study for Computer Science, with particular focus on the AQA exam board, however, the concepts are applicable to all. This resource contains a comprehensive range of keywords and terms as well as definitions, explanations and diagrams to support student understanding within the following areas of the curriculum: Computational Thinking Algorithm Design Data Types Programming Concepts 1 Programming Concepts 2 Arithmetic Operations Relational & Boolean Operations Data Structures String Handling Operations Classification of Programming Languages Number Bases Units of Information Character encoding Data Representation Data Compression Computer Systems 1 Computer Systems 2 Storage Computer Networks 1 Computer Networks 2 Cyber Security Social Engineering Malicious Code Prevention of Cyber Security Threats Impact of Digital Technology on Society This resource contains: an interactive PDF vocabularly booklet (includes navigation links for quick access to different topics) an interactive ppt for teachers to use for whole class discussion a standard ppt to be used to create paper copies of the booklet a vocabulary list Please Leave a Review!
GCSE 9-1 Computer Science: Sorting & Searching Algorithms
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GCSE 9-1 Computer Science: Sorting & Searching Algorithms

2 Resources
This bundle includes both my comprehensive Sorting and Searching Algorithms units of work. Within Sorting Algorithms, your students will learn how to: Understand different methods of sorting data within an array: Bubble sort Merge sort Explain how both methods work. Identify advantages and disadvantages of using both techniques. Within Searching Algorithms, your students will learn to: To understand different methods of searching data within an array: Linear search Binary search Explain how both methods work. To identify advantages and disadvantages of using both techniques. Students will learn about how both sorting and searching techniques work through clearly presented explanations, pseudocode, diagrams and animations. Students will develop and consolidate their understanding through a range of tasks and activities including the creation of algorithms using Python. Recommended prior learning: KS4 Algorithm Design (Sequencing, Selection & Iteration): https://www.tes.com/teaching-resource/gcse-9-1-computer-science-ks4-algorithm-design-12044669 Data Types: https://www.tes.com/teaching-resource/gcse-9-1-computer-science-algorithm-design-data-types-12047021 Arrays: https://www.tes.com/teaching-resource/gcse-9-1-computer-science-algorithm-design-arrays-12044694 Subroutines: https://www.tes.com/teaching-resource/gcse-9-1-computer-science-algorithm-design-subroutines-12047070
KS3 Computer Science:  Algorithm Design - Year 8
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KS3 Computer Science: Algorithm Design - Year 8

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KS3 Computer Science: Algorithm Design - Year 8 recaps and builds upon the basic understanding of algorithm design learned within Algorithm design for Year 7 and allows your students to learn the following: Understand that an algorithm is a set of instructions used to solve a problem. Use both flowchart and pseudocode to design an algorithm. To recap the following algorithm design techniques Sequence and Selection. To understand the following data types: Character String Real Integer Boolean To learn how to use looping to write repeatable sequences of code. To apply understanding into subroutine challenges. To understand different types of errors that can occur while writing algorithms (Syntax, Logic and Runtime) and methods used to identify them. This resource includes a range of clearly presented explanations as well as a range of structured tasks to help your students practice their skills. It is recommended that students first complete the Algorithm Design - Year 7 and Computational Thinking for KS3 unit of work in order to develop a basic understanding of both computational thinking and algorithms. This unit of work also includes a final assessment. Full teacher solutions also included!
KS3 Computer Science:  Algorithm Design - Year 7
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KS3 Computer Science: Algorithm Design - Year 7

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This short unit of work introduces year 7 students to the basic concepts of algorithm design. Students will learn the following: Understand that an algorithm is a set of instructions used to solve a problem. Use both flowchart and pseudocode to design an algorithm. Learn the following algorithm design techniques; Sequence Selection Understand Boolean statements such as <, > and = and know when to apply them within an algorithm. Understand how to use variables to store information for later use within an algorithm. This resource includes a range of clearly presented explanations as well as a range of structured tasks to help your students practice their skills. It is recommended that students first complete the Computational Thinking for KS3 unit of work in order to develop a basic understanding of both computational thinking and algorithms. This unit of work also includes a final assessment. Full teacher solutions also included!
KS3 Computer Science:  Computational Thinking & Algorithm Design
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KS3 Computer Science: Computational Thinking & Algorithm Design

5 Resources
This bundle includes one of my most popular resources: Computational Thinking for KS3, my Year 7 & 8 Algorithm Design units of work as well as a knowledge organiser and revision sheet to help students prepare for the final assessments. Purchase all these resources within this bundle and save over 20% off individual resource cost!
KS3 Computer Science SUPER BUNDLE!
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KS3 Computer Science SUPER BUNDLE!

17 Resources
This huge bundle includes all my key stage 3 computer science units of work as well as knowledge organisers and revision sheets to help prepare your students for their final assessments (all included). Full solutions are also included. This bundle contains: Computer Systems - Year 7 Computer Systems - Year 8 KS3 Networks Computational Thinking for KS3 Algorithm Design - Year 7 Algorithm Design - Year 8 Data Representation - Year 7 Data Representation - Year 8 Also includes knowledge organisers and revision sheets and starter activities! Purchase all these resources within this bundle and you will save over 25% individual resource price!
Computational Thinking: Code Breaking
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Computational Thinking: Code Breaking

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Develop your students problem solving skills with this resource! Learn about and break codes used across the ages including: Caeser Cypher Polybius Square Pigpen Cypher Braille Morse Code Also learn about how cryptanalyst Alan Turing shortened the length of World War II and saved millions of lives in the process! Includes both student PowerPoint work book and Teacher solutions. Final consolidation exercise includes differentiated challenges!
GCSE 9-1 Computer Science: Sorting Algorithms
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GCSE 9-1 Computer Science: Sorting Algorithms

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Within this unit of work, your students will learn to: Understand different methods of sorting data within an array: - Bubble sort - Merge sort Explain how both methods work. Identify advantages and disadvantages of using both techniques. Students will learn about how both sorting methods work through clearly presented explanations, pseudocode, diagrams and animations. Students will develop and consolidate their understanding through a range of tasks and activities including the creation of sorting algorithms using Python. Although this unit of work has been created following the AQA GCSE 9-1 Computer Science specification, it is applicable to anyone who wants to learn about sorting algorithms. Recommended prior learning: KS4 Algorithm Design (Sequencing, Selection & Iteration): https://www.tes.com/teaching-resource/gcse-9-1-computer-science-ks4-algorithm-design-12044669 Data Types: https://www.tes.com/teaching-resource/gcse-9-1-computer-science-algorithm-design-data-types-12047021 Arrays: https://www.tes.com/teaching-resource/gcse-9-1-computer-science-algorithm-design-arrays-12044694 Subroutines: https://www.tes.com/teaching-resource/gcse-9-1-computer-science-algorithm-design-subroutines-12047070
GCSE 9-1 Computer Science: Searching Algorithms
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GCSE 9-1 Computer Science: Searching Algorithms

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Within this unit of work, your students will learn to: To understand different methods of searching data within an array: Linear search Binary search Explain how both methods work. To identify advantages and disadvantages of using both techniques. Students will learn about how both searching methods work through clearly presented explanations, pseudocode, diagrams and animations. Students will develop and consolidate their understanding through a range of tasks and activities including the creation of searching algorithms using Python. Although this unit of work has been created following the AQA GCSE 9-1 Computer Science specification, it is applicable to anyone who wants to learn about searching algorithms. Recommended prior learning: KS4 Algorithm Design (Sequencing, Selection & Iteration): https://www.tes.com/teaching-resource/gcse-9-1-computer-science-ks4-algorithm-design-12044669 Data Types: https://www.tes.com/teaching-resource/gcse-9-1-computer-science-algorithm-design-data-types-12047021 Arrays: https://www.tes.com/teaching-resource/gcse-9-1-computer-science-algorithm-design-arrays-12044694 Subroutines: https://www.tes.com/teaching-resource/gcse-9-1-computer-science-algorithm-design-subroutines-12047070
Rob-Bot! The Computational Thinking Card Game!
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Rob-Bot! The Computational Thinking Card Game!

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Rob-Bot! is a fun and exciting card game that also helps develop your Computational Thinking skills! Rob-Bot! consists of a pack of 57 playing cards, each of which contains 8 different characters or objects (there are 57 characters and objects to find in total). Each card contains one character or object which matches to one in every other card in the pack. Normal game (2-4 players) Deal out all the cards. The player to the left of the dealer starts by placing down their card The other player(s) must identify a character or object that is both on the card that has been placed down and their own card. Once identified, the player must state which character or object is the same and place down the card. The player who gets rid of cards the first wins. How does Rob-Bot! develop Computational Thinking skills? Decomposition: Identifying specific characters and objects on the cards. Pattern Recognition: Searching for and finding the same character or object on your card and the card in play. Abstraction: Dismissing and filtering out characters and objects on your card that don’t match those on the card in play. Algorithm Design: Develop and refine the technique of searching for and identifying the matching characters and objects. Use Rob-Bot! to develop keywords in the following topic areas: Computational thinking Computer systems Networks Algorithm design Embedded systems Logic gates Malware This resource includes a PDF which includes all the cards and instructions on how to print. Suitable for ages 6+
Binary Ninja! Hexadecimal to Decimal Activity Pack
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Binary Ninja! Hexadecimal to Decimal Activity Pack

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Practice makes perfect with this activity pack which includes over 1000 questions split between four different challenge levels, allowing students of all abilities to learn how to convert hexadecimal into decimal numbers! Level 1: Eight activity sheets containing four sets of eight numbers each set within a progressive range. Level 2: Eight activity sheets containing two sets of sixteen numbers both sets within a progressive range. Level 3: Eight activity sheets containing thirty two numbers each page within a progressive range. Level 4: Eight activity sheets containing thirty two random numbers within the range of 0 to 255. Each pack includes 8 pages of 32 questions, converting the numbers 0 to 255 (a byte). Each challenge pack includes clear explanations on how to make conversions and calculation tables to support the given conversion techniques and make students feel confident in doing it themselves. Each challenge pack is provided as printable pdf so that students can complete them on paper. All answers are included on both pdf and ppt to allow for both teacher or self assessment. Ideal to use as starter activities, plenaries or homework!
Binary Ninja! Decimal to Binary Activity Pack
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Binary Ninja! Decimal to Binary Activity Pack

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Practice makes perfect with this activity pack which includes over 1000 questions split between four different challenge levels, allowing students of all abilities to learn how to convert decimal numbers into binary! Level 1: Eight activity sheets containing four sets of eight numbers each set within a progressive range. Level 2: Eight activity sheets containing two sets of sixteen numbers both sets within a progressive range. Level 3: Eight activity sheets containing thirty two numbers each page within a progressive range. Level 4: Eight activity sheets containing thirty two random numbers within the range of 0 to 255. Each pack includes 8 pages of 32 questions, converting the numbers 0 to 255 (a byte). Each challenge pack includes clear explanations on how to make conversions and calculation tables to support the given conversion techniques and make students feel confident in doing it themselves. Each challenge pack is provided as printable pdf so that students can complete them on paper. All answers are included on both pdf and ppt to allow for both teacher or self assessment. Ideal to use as starter activities, plenaries or homework!
Binary Ninja! Binary to Decimal Activity Pack
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Binary Ninja! Binary to Decimal Activity Pack

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Practice makes perfect with this activity pack which includes over 1000 questions split between four different challenge levels, allowing students of all abilities to learn how to convert binary numbers into decimal! Level 1: Eight activity sheets containing four sets of eight numbers each set within a progressive range. Level 2: Eight activity sheets containing two sets of sixteen numbers both sets within a progressive range. Level 3: Eight activity sheets containing thirty two numbers each page within a progressive range. Level 4: Eight activity sheets containing thirty two random numbers within the range of 0 to 255. Each pack includes 8 pages of 32 questions, converting the numbers 0 to 255 (a byte). Each challenge pack includes clear explanations on how to make conversions and calculation tables to support the given conversion techniques and make students feel confident in doing it themselves. Each challenge pack is provided as printable pdf so that students can complete them on paper. All answers are included on both pdf and ppt to allow for both teacher or self assessment. Ideal to use as starter activities, plenaries or homework!
KS3 Computer Science:  Data Representation - Year 8
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KS3 Computer Science: Data Representation - Year 8

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Within KS3 Computer Science: Data Representation - Year 8, your students will recall and build upon understanding developed within Data Representation for Year 7 and learn the following: To recall binary and denary conversion techniques from year 7. To be able to add two binary numbers using binary addition and understand the term overflow error. Understand the use and purpose of ASCII and Unicode character sets. Understand how images are stored on a computer. Understand the relationship between resolution, colour depth and file size. Recap the terms ‘Base 2’ and ‘Base 10’ number systems. To apply understanding to the use of Hexadecimal (base 16). Your students will learn these concepts through a range of clearly presented explanations and a range of tasks and challenges to consolidate learning. This unit of work also includes a final assessment. Full teacher solutions also included! Before completing this unit of work, it is recommended that your students complete Data Representation for Year 7 and Computer Systems for Year 8 so they have an understanding of the different hardware components of a computer.
KS3 Computer Science:  Data Representation - Year 7
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KS3 Computer Science: Data Representation - Year 7

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"There are 10 kinds of people in the world; those who understand binary numbers… and those who don’t!" Alongside understanding the joke above(!), KS3 Computer Science: Data Representation - Year 7 will teach your students the following: Explain why a computer uses binary. To be able to identify the number of bits in different units of data e.g. Bit, Nibble, Byte, Kilobyte, Megabyte, Gigabyte, etc. To explain the difference between ‘base 2’ and ‘base 10’ numbering systems. To be able to convert binary into denary and vice versa. Explain how characters are stored in the ASCII character set. Your students will learn this information through a variety of clearly presented instructions as well as a range of tasks and activities designed to consolidate learning. This unit of work also includes a final assessment. Full teacher solutions also included! Before completing this unit of work, it is recommended that your students complete Computer systems for year 7 so they have an understanding of the different hardware components of a computer.
KS3 Computer Science - Data Representation
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KS3 Computer Science - Data Representation

4 Resources
This bundle includes both my Year 7 & Year 8 data representation units of work as well as knowledge organisers and revision sheets to help support students within their final assessments. Purchase both units together and save 25% off individual cost!
The Impact and Risks of Digital Technology on Society
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The Impact and Risks of Digital Technology on Society

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This resource includes two different packs: Questions Pack The questions pack includes a range of practice 9 and 12 mark exam questions which cover topics found within all major GCSE computer science specifications including: Cyber Security Mobile Technology Wireless Networking Cloud Storage The Theft of Computer Code Wearable Technologies & Implants Privacy and Data Protection An additional 10 questions are also included and cover the following topics: Artificial Intelligence Autonomous Vehicles Businesses and Services Environmental Issues The Digital Divide What3Words Facial Recognition Technology Social Networking Social Media Addiction Fake News Each question includes the following: Planning activities Answer structure guidance Mark scheme This pack also includes information on how to tackle long answer questions. Topics Pack This includes information which covers a wide range of topics associated with the impact and risks of digital technology on society. Each question within the questions pack is covered with a range of information which includes benefits, and environmental, ethical and legal & privacy concerns.
Binary Ninja! Activity Pack Bundle!
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Binary Ninja! Activity Pack Bundle!

6 Resources
This bundle includes all 6 Binary Ninja number conversion packs which includes over 6000 questions for your students! Each activity pack includes over 1000 questions split between four different challenge levels, allowing students of all abilities to learn how to convert binary, decimal and hexadecimal numbers! Each activity pack contains four levels of differentiation: Level 1: Eight activity sheets containing four sets of eight numbers each set within a progressive range. Level 2: Eight activity sheets containing two sets of sixteen numbers both sets within a progressive range. Level 3: Eight activity sheets containing thirty two numbers each page within a progressive range. Level 4: Eight activity sheets containing thirty two random numbers within the range of 0 to 255. Each pack includes 8 pages of 32 questions, converting the numbers 0 to 255 (a byte). Each challenge pack includes clear explanations on how to make conversions and calculation tables to support the given conversion techniques and make students feel confident in doing it themselves. Each pack is provided as printable pdf so that students can complete them on paper. All answers are included on both pdf and ppt to allow for both teacher or self assessment. Ideal to use as starter activities, plenaries or homework!
Binary Ninja! Binary to Hexadecimal Activity Pack
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Binary Ninja! Binary to Hexadecimal Activity Pack

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Practice makes perfect with this activity pack which includes over 1000 questions split between four different challenge levels, allowing students of all abilities to learn how to convert binary numbers into hexadecimal! Level 1: Eight activity sheets containing four sets of eight numbers each set within a progressive range. Level 2: Eight activity sheets containing two sets of sixteen numbers both sets within a progressive range. Level 3: Eight activity sheets containing thirty two numbers each page within a progressive range. Level 4: Eight activity sheets containing thirty two random numbers within the range of 0 to 255. Each pack includes 8 pages of 32 questions, converting the numbers 0 to 255 (a byte). Each challenge pack includes clear explanations on how to make conversions and calculation tables to support the given conversion techniques and make students feel confident in doing it themselves. Each challenge pack is provided as printable pdf so that students can complete them on paper. All answers are included on both pdf and ppt to allow for both teacher or self assessment. Ideal to use as starter activities, plenaries or homework!
Binary Ninja! Hexadecimal to Binary Activity Pack
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Binary Ninja! Hexadecimal to Binary Activity Pack

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Practice makes perfect with this activity pack which includes over 1000 questions split between four different challenge levels, allowing students of all abilities to learn how to convert hexadecimal into binary numbers! Level 1: Eight activity sheets containing four sets of eight numbers each set within a progressive range. Level 2: Eight activity sheets containing two sets of sixteen numbers both sets within a progressive range. Level 3: Eight activity sheets containing thirty two numbers each page within a progressive range. Level 4: Eight activity sheets containing thirty two random numbers within the range of 0 to 255. Each pack includes 8 pages of 32 questions, converting the numbers 0 to 255 (a byte). Each challenge pack includes clear explanations on how to make conversions and calculation tables to support the given conversion techniques and make students feel confident in doing it themselves. Each challenge pack is provided as printable pdf so that students can complete them on paper. All answers are included on both pdf and ppt to allow for both teacher or self assessment. Ideal to use as starter activities, plenaries or homework!