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Siemens Education

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As a pioneering world leader with 24 main sites employing 13,760 people in the UK, we are dedicated to helping enrich and enhance teaching and learning and to nurturing engineering talent for the future. Here you will find curriculum lesson plans, interactive resources and insights into STEM careers.

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As a pioneering world leader with 24 main sites employing 13,760 people in the UK, we are dedicated to helping enrich and enhance teaching and learning and to nurturing engineering talent for the future. Here you will find curriculum lesson plans, interactive resources and insights into STEM careers.
Inactive - Siemens Education KS2 Six for Six Module 1 'Understanding the human body'
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Inactive - Siemens Education KS2 Six for Six Module 1 'Understanding the human body'

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Six for Six is a portfolio of resources created by Siemens that features six episodes of learning for six core modules aimed at students aged 7-16. Each Six for Six module features six complementary resources aligned to curriculum requirements for STEM subjects using real-world examples of Siemens technology, engineering or manufacturing principles as basis for learning. Module 1 ‘Understanding the human body’ focuses on using and interpreting images to understand systems such as digestion and skeletal in the human body. siemens.co.uk/education
Siemens Education KS3 Interactive Game 'Energy Farm'
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Siemens Education KS3 Interactive Game 'Energy Farm'

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Energy Farm Interactive Game aims to introduce students to the challenges and opportunities of effectively managing a small-scale power system. Designed to complement the KS3 science curriculum, students are required to implement an energy system that meets the demand whilst minimising the cost and environmental impact. Learning Objectives: Different technologies can be used to provide energy for people and their work. These different technologies have different pros and cons. To set up a system to supply enough energy to meet demand whilst keeping costs down and minimising negative impact on the environment. Find more curriculum linked Interactive Games at www.siemens.co.uk/education.
Inactive Siemens Education KS2 Activity 'Green Bus'
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Inactive Siemens Education KS2 Activity 'Green Bus'

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This worksheet is full of mini activities for students to complete while they learn about how hybrid technology is benefiting people and the environment. There’s even the chance to put together a hybrid bus of your own! Introduce this activity by watching this video on how hybrid bus technology is used everyday!
Formula For Thrills; KS4, Science, Physics, Energy
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Formula For Thrills; KS4, Science, Physics, Energy

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Formula for Thrills Interactive Game uses the context of a theme park to show how mathematics is used in the real world. The supporting teachers notes and activities for this Interactive Game are designed to complement the KS4 Mathematics and Physics National Curriculum. Learning Objectives: To understand the conservation of energy in a closed system. To calculate the amount of gravitational potential energy and kinetic energy at various positions on a rollercoaster. Find more curriculum linked Interactive Games on www.siemens.co.uk/education.
Siemens Education KS3 Interactive Game 'Ingenious Engineering App'
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Siemens Education KS3 Interactive Game 'Ingenious Engineering App'

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The Ingenious Engineering Augmented Reality (AR) app was developed to complement the design and technology national curriculum requirements for students in KS3. Ingenious Engineering is a fun and engaging way for students to learn more about inventions and innovations in engineering. Using the app, look at the Ingenious Engineering poster or CT scanner t-shirt and discover a series of AR animations and explainations of Siemens technology. As students complete the supporting worksheets they can explore the impact of automation, digitalisation and electrification on individuals, society and the environment. Download the Ingenious Engineering from the App Store or Google Play. Learning Objectives: To name examples of new technologies and explain their use -To understand the impact of automation, digitalisation and electrification on everyday life innovation To understand the impact of developments in design and technology on individuals, society and the environment Find more curriculum linked Interactive Games at www.siemens.co.uk/education.
Siemens Education KS3 Activity 'Hands off the wheel'
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Siemens Education KS3 Activity 'Hands off the wheel'

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The Siemens Driverless Car classroom resources aim to supplement robotics education in computing, and design & technology lessons at KS3. By contextualising robotics as part of the future drive towards autonomous vehicles, this resource consists of a teacher’s guide, with notes to deliver lessons with or without your own robot vehicles, and three classroom activities used in conjunction with micro:bit programming. Also available for download is a large-sized printable Auto City Map for the robo buggies to use. These activities can be used as a standalone activity or with the Siemens Self-Driving Challenge Interactive Game. https://new.siemens.com/uk/en/company/education/students/interactives.html In this lesson, pupils will: Understand the future of robotics in the context of autonomous vehicles, learning how and why they work Take part in coding activities to gain further experience in computing
Siemens Work Experience for Employers Guide
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Siemens Work Experience for Employers Guide

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This interactive PDF has been developed by Siemens for the use of work experience providers both within Siemens and wider industry employers. It aims to help ensure work experience is meaningful and beneficial for all involved. The guide includes: project ideas, student activities and general information enabling employers to provide best practice. Find more curriculum linked resources at www.siemens.co.uk/education.
'Girls in STEM' KS2 Siemens Education
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'Girls in STEM' KS2 Siemens Education

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Siemens Education’s activity ‘Girls in STEM’ was developed with support of the PSHE Association and aims to support teachers and parents of KS2 students to nurture their child’s careers ambitions. The lessons are also designed to help address the gender imbalance and the drop-off in interest in STEM subjects and career choice in primary school through the PSHE curriculum. Lesson content is aspirational and realistic, helping to raise pupils’ awareness of the wide range of opportunities available to them in their future careers, while drawing on real-life examples and case studies that reflect a range of skills and abilities. Learning Objectives To explore what is meant by ‘gender’. To learn about the skills and attributes needed for the world of work. To consider how positive role models may influence my life and possible future career choices (including STEM careers). To explore personal aspirations and career choices Find more curriculum linked resources at www.siemens.co.uk/education.
KS2 Interactive Game 'Life Without STEM' Siemens Education
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KS2 Interactive Game 'Life Without STEM' Siemens Education

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The Life without STEM Interactive Game and supporting teachers note resources have been developed to aid learning in KS2. The interative game uses five scenarios to provide teachers with a topical and engaging tool for exploring how ideas, developments and discoveries in STEM subjects have changed and improved the world we live in. Learning Objectives: To understand the uses and implications of science, today and for the future. To investigate and analyse a range of existing products and understand how key events and individuals in design and technology have helped shape the world. Find more curriculum linked Interactive Games at www.siemens.co.uk/education.
Siemens Education KS2 Activity 'Words Along Wires'
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Siemens Education KS2 Activity 'Words Along Wires'

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These resources contain student activities and a student support sheet for the KS2 activity ‘Words Along Wires’. This topic focuses on distance communications to get pupils thinking about how scientific ideas are used to develop solutions to challenges. Pupils will explore different methods of communication and compare them to identify strengths.
'The Human Body' KS2 Siemens Education
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'The Human Body' KS2 Siemens Education

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[The Human Body]https://thehumanbodygame.co.uk/ Interactive Game is Siemens Education’s most popular online resource. The supporting teachers notes and activities for this Interactive Game are designed to complement the KS2 Science National Curriculum. Use this interactive game to help students discover more about the skeleton-muscular system, the digestive system and the circulatory system. Learning Objectives: To understand the functions of the skeleton. To be able to explain various features of the skeleton. To relate images of bones, muscles and joints to diagrams and the body. Find more curriculum linked Interactive Games on www.siemens.co.uk/education.
'Let there be light' KS2 Siemens Education
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'Let there be light' KS2 Siemens Education

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These resources contain a student activity, a student support sheet and a supporting ppt lesson plan for the KS2 activity ‘Let there be light’. This activity is designed to give students an insight into electricity, how it began and its importance and development in the modern world. Overall learning objectives: Understand how creative thinking and scientific ideas can be harnessed to solve problems and improve quality of life Understand how natural resources can be used to provide useful services Apply ideas about generating and using electricity to powering circuits
'Clean Silent Trains' KS2 Siemens Education
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'Clean Silent Trains' KS2 Siemens Education

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The ‘Clean Silent Trains’ activity pack aims to develop mathematical and problem solving skills in KS2 students by challenging pupils to use to create solutions for modern day rail challenges. Included is a student activity, a student support sheet and a supporting PowerPoint lesson plan. Learning Objectives: To learn how scientific and technological developments have been used to improve the quality of life. To identify the advantages and disadvantages of different technologies. To understand how electrical systems can be used to reduce pollution in areas of high population density. To understand how rail systems are designed and managed to provide a service whilst maximising the use of resources. Find more curriculum linked resources at www.siemens.co.uk/education.
Sustainability; KS4, Geography, Sustainability
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Sustainability; KS4, Geography, Sustainability

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Siemens Education’s KS4 Sustainability Activity introduces students to the definition of sustainability, the pillars of sustainability and the mega trends. This activity is designed to give students an insight into sustainability and what it means for a multi-national organization such as Siemens. Find more curriculum linked resourse at www.siemens.co.uk/education.
'Water, Water, Everywhere' KS3 Siemens Education
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'Water, Water, Everywhere' KS3 Siemens Education

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These resources contain a Scheme of Work, a Student Support Sheet and a supporting ppt lesson plan for the KS3 activity ‘Water, Water, Everywhere’. This activity is designed to give students an insight into the subject of the essential nature of water and the problems that can arise for areas with limited access. Students will be tasked to design innovative solutions to filter water for drinking use and prevent crises from developing.
'Sound & Ultrasound – Wave models ' KS3 Siemens Education
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'Sound & Ultrasound – Wave models ' KS3 Siemens Education

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These resources contain a Scheme of Work, a Student Support Sheet and a supporting ppt lesson plan for the KS3 activity ‘Picture This&’. This activity is designed to give students an insight into the subject of ultrasound technology and how it utilized for images. Students will be able to explain how such images are used to aid in medical diagnostics.
'Sound & Ears ' KS3 Siemens Education
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'Sound & Ears ' KS3 Siemens Education

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These resources contain a Scheme of Work designed to complement the KS3 National Science Curriculum. This activity is designed to give students an insight into the subject of hearing loss, how it occurs and the effects it might have. Students will have the opportunity to design their own innovative hearing aid that meets set requirements. Learning Objectives: Developing a sense of scale and proportion with regard to measurement of frequency and loudness and how these can be represented graphically. Understanding the process of hearing and the use of loudness and frequencies to compare sounds. Identifying the key factors in a design brief and using a block diagram to represent a system. Find more curriculum linked Interactive Games on www.siemens.co.uk/education.
'Monte Rosa Mountain Hut' KS3 Siemens Education
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'Monte Rosa Mountain Hut' KS3 Siemens Education

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These resources contain a Scheme of Work and a supporting ppt lesson plan for the KS3 activity ‘The Monte Rosa Mountain Hut’. This activity is designed to give students an insight into the subject of unique and sustainable building designs and efforts taken to reduce energy loss. Students will learn how domestic houses can conserve energy and how heat moves throughout their homes.