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Computing
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Year 5 Computing - Creating Media - Vector Drawing - Knowledge Organiser!
This clear, detailed and visually-appealing resource offers a complete reference point for Year 5 children, teachers and parents covering knowledge relating to ‘Creating Media’ as a part of their computing learning.
The organiser has a particular focus on creating vector drawings. It contains comprehensive sections on:
-Overview;
-Creating Simple Vector Drawings;
-More Complex Vector Drawings;
-Advanced Tips;
-Key Vocabulary
The content is fully aligned with the age-related expectations for Year 5 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
![TandLGuru](https://d2w4qhtqw2dbsq.cloudfront.net/profile_live/5047346/small.jpg)
Year 6 Computing - Programming - Using Micro:bits - Knowledge Organiser!
This clear, detailed and visually-appealing resource offers a complete reference point for Year 6 children, teachers and parents covering knowledge relating to ‘Programming’ as a part of their computing learning.
The organiser has a particular focus on introducing children to code micro:bit devices. It contains comprehensive sections on:
-Overview;
-Basics of Micro:bits;
-Using Micro:bit Software;
-Transferring to Micro:bit;
-Sensing Inputs;
-Key Vocabulary.
The content is fully aligned with the age-related expectations for Year 6 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
![TandLGuru](https://d2w4qhtqw2dbsq.cloudfront.net/profile_live/5047346/small.jpg)
Year 6 Computing - Creating Media - Web Page Creation - Knowledge Organiser!
This clear, detailed and visually-appealing resource offers a complete reference point for Year 6 children, teachers and parents covering knowledge relating to ‘Creating Media’ as a part of their computing learning.
The organiser has a particular focus on creating vector drawings. It contains comprehensive sections on:
-Overview;
-Features of Good Websites;
-Creating a Webpage;
-Making Effective Webpages;
-Key Vocabulary
The content is fully aligned with the age-related expectations for Year 6 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
![TandLGuru](https://d2w4qhtqw2dbsq.cloudfront.net/profile_live/5047346/small.jpg)
Year 3 Computing - Creating Media - Desktop Publishing - Knowledge Organiser!
This clear, detailed and visually-appealing resource offers a complete reference point for Year 3 children, teachers and parents covering knowledge relating to ‘Creating Media’ as a part of their computing learning.
The organiser has a particular focus on using desktop publishing programs. It contains comprehensive sections on:
-Overview;
-Layout of a Page;
-Text Tools;
-Image and Layout Tools;
-Key Vocabulary
The content is fully aligned with the age-related expectations for Year 3 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
![TandLGuru](https://d2w4qhtqw2dbsq.cloudfront.net/profile_live/5047346/small.jpg)
Year 2 Computing - Creating Media - Digital Photography - Knowledge Organiser!
This clear, detailed and visually-appealing resource offers a complete reference point for Year 2 children, teachers and parents covering knowledge relating to ‘Creating Media’ as a part of their computing learning.
The organiser has a particular focus on taking and editing digital photographs. It contains comprehensive sections on:
-Overview;
-Taking Photographs;
-Editing Photographs;
-Real or Edited?
-Key Vocabulary
The content is fully aligned with the age-related expectations for Year 2 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
![TandLGuru](https://d2w4qhtqw2dbsq.cloudfront.net/profile_live/5047346/small.jpg)
Year 2 Computing -Creating Media - Making Music - Knowledge Organiser!
This clear, detailed and visually-appealing resource offers a complete reference point for Year 2 children, teachers and parents covering knowledge relating to ‘Creating Media’ as a part of their computing learning.
The organiser has a particular focus on taking and editing digital photographs. It contains comprehensive sections on:
-Overview;
-Describing Music;
-Music Terminology;
-Using Song Maker;
-Key Vocabulary
The content is fully aligned with the age-related expectations for Year 2 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
![TandLGuru](https://d2w4qhtqw2dbsq.cloudfront.net/profile_live/5047346/small.jpg)
Year 5 Computing - Programming - Selection in Physical Computing - Knowledge Organiser!
This clear, detailed and visually-appealing resource offers a complete reference point for Year 5 children, teachers and parents covering knowledge relating to ‘Programming’ as a part of their computing learning.
The organiser has a particular focus on introducing children to how to use the basic functions of Crumble microcontrollers, including how to use software to program commands for multiple output devices (e.g. LEDs and motors). It contains comprehensive sections on:
-Overview;
-Microcontrollers, LEDs and Motors;
-Programming Commands;
-Sequencing and Algorithms;
-Trialling and Debugging;
-Key Vocabulary.
The content is fully aligned with the age-related expectations for Year 5 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
![TandLGuru](https://d2w4qhtqw2dbsq.cloudfront.net/profile_live/5047346/small.jpg)
Year 6 Computing - Programming - Variables in Games - Knowledge Organiser!
This clear, detailed and visually-appealing resource offers a complete reference point for Year 6 children, teachers and parents covering knowledge relating to ‘Programming’ as a part of their computing learning.
The organiser has a particular focus on introducing children to how to create and apply variables in programming. They use Scratch in order to explore this within games. It contains comprehensive sections on:
-Overview;
-Basic Variables;
-More Complex Variables;
-Sequencing and Algorithms;
-Trialling and Debugging;
-Key Vocabulary.
The content is fully aligned with the age-related expectations for Year 6 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
![TandLGuru](https://d2w4qhtqw2dbsq.cloudfront.net/profile_live/5047346/small.jpg)
Year 6 Computing - Data and Information - Spreadsheets - Knowledge Organiser!
This clear, detailed and visually-appealing resource offers a complete reference point for Year 6 children, teachers and parents covering knowledge relating to ‘Data and Information’ as a part of their computing learning.
The organiser has a particular focus on introducing children to using spreadsheets, including using formulas, calculations and duplication. It contains comprehensive sections on:
-Overview;
-What are Spreadsheets?
-Formulas, Calculations and Duplication;
-Other Functions;
-Using Spreadsheets;
-Key Vocabulary.
The content is fully aligned with the age-related expectations for Year 6 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
![TandLGuru](https://d2w4qhtqw2dbsq.cloudfront.net/profile_live/5047346/small.jpg)
Year 5 Computing - Programming - Quizzes in Scratch - Knowledge Organiser!
This clear, detailed and visually-appealing resource offers a complete reference point for Year 5 children, teachers and parents covering knowledge relating to ‘Programming’ as a part of their computing learning.
The organiser has a particular focus on introducing children to using repetition and loop operator blocks in Scratch. It contains comprehensive sections on:
-Overview;
-Basics of Scratch;
-Selection and Conditions;
-Asking Questions;
-Algorithms, Trialling and Debugging;
-Key Vocabulary.
The content is fully aligned with the age-related expectations for Year 5 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
![TandLGuru](https://d2w4qhtqw2dbsq.cloudfront.net/profile_live/5047346/small.jpg)
Year 3 Computing - Creating Media - Animations - Knowledge Organiser!
This clear, detailed and visually-appealing resource offers a complete reference point for Year 3 children, teachers and parents covering knowledge relating to ‘Creating Media’ as a part of their computing learning.
The organiser has a particular focus on using stop-frame animation programs and apps. It contains comprehensive sections on:
-Overview;
-Introduction to Animations;
-Creating Basic Animations;
-More Complex Animations;
-Key Vocabulary
The content is fully aligned with the age-related expectations for Year 3 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
![TandLGuru](https://d2w4qhtqw2dbsq.cloudfront.net/profile_live/5047346/small.jpg)
Year 2 Computing Systems and Networks Knowledge Organiser!
This clear, detailed and visually-appealing resource offers a complete reference point for Year 2 children, teachers and parents covering knowledge relating to ‘Computing Systems and Networks’ as a part of their computing learning.
The organiser has a particular focus on information technology and how it influences the world around us. It contains comprehensive sections on:
-Overview;
-Information Technology;
-Using Information Technology Safely;
-Information Technology in the Home;
-Information Technology in the Wider World;
-How I.T. Improves Our World;
-Key Vocabulary.
The content is fully aligned with the age-related expectations for Year 2 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
![TandLGuru](https://d2w4qhtqw2dbsq.cloudfront.net/profile_live/5047346/small.jpg)
Year 1 Computing - Creating Media - Digital Writing - Knowledge Organiser!
This clear, detailed and visually-appealing resource offers a complete reference point for Year 1 children, teachers and parents covering knowledge relating to ‘Creating Media’ as a part of their computing learning.
The organiser has a particular focus on creating digital writing, using word processors such as Microsoft Word and Google Docs. It contains comprehensive sections on:
-Overview;
-Using A Keyboard;
-The Toolbar - Bold, Italics, Underline, Text Size, Text Colour, Font;
-Making Careful Choices - Undo and Redo;
-Hand Writing or Digital Writing?
-Key Vocabulary
The content is fully aligned with the age-related expectations for Year 1 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
![TandLGuru](https://d2w4qhtqw2dbsq.cloudfront.net/profile_live/5047346/small.jpg)
Year 5 Computing - Creating Media - Video Editing - Knowledge Organiser!
This clear, detailed and visually-appealing resource offers a complete reference point for Year 5 children, teachers and parents covering knowledge relating to ‘Creating Media’ as a part of their computing learning.
The organiser has a particular focus on using video editing tools. It contains comprehensive sections on:
-Overview;
-Features of Videos;
-Recording Videos;
-Editing Videos;
-Key Vocabulary
The content is fully aligned with the age-related expectations for Year 5 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
![TandLGuru](https://d2w4qhtqw2dbsq.cloudfront.net/profile_live/5047346/small.jpg)
Year 6 Computing - Creating Media - 3D Modelling - Knowledge Organiser!
This clear, detailed and visually-appealing resource offers a complete reference point for Year 6 children, teachers and parents covering knowledge relating to ‘Creating Media’ as a part of their computing learning.
The organiser has a particular focus on creating 3D Modelling. It contains comprehensive sections on:
-Overview;
-Basics of 3D Modelling;
-More Advanced Techniques;
-Creating Holes;
-Key Vocabulary
The content is fully aligned with the age-related expectations for Year 6 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
![TandLGuru](https://d2w4qhtqw2dbsq.cloudfront.net/profile_live/5047346/small.jpg)
Year 4 Computing - Creating Media - Editing Photos - Knowledge Organiser!
This clear, detailed and visually-appealing resource offers a complete reference point for Year 4 children, teachers and parents covering knowledge relating to ‘Creating Media’ as a part of their computing learning.
The organiser has a particular focus on using photo editing software. It contains comprehensive sections on:
-Overview;
-Editing Techniques;
-Using Software;
-Considerations of Edited Photos;
-Key Vocabulary
The content is fully aligned with the age-related expectations for Year 4 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
![TandLGuru](https://d2w4qhtqw2dbsq.cloudfront.net/profile_live/5047346/small.jpg)
Year 4 Computing - Creating Media - Audio Editing - Knowledge Organiser!
This clear, detailed and visually-appealing resource offers a complete reference point for Year 4 children, teachers and parents covering knowledge relating to ‘Creating Media’ as a part of their computing learning.
The organiser has a particular focus on using audio editing tools. It contains comprehensive sections on:
-Overview;
-Input and Output Devices;
-Using Software;
-Creating Podcasts;
-Key Vocabulary
The content is fully aligned with the age-related expectations for Year 4 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
![TandLGuru](https://d2w4qhtqw2dbsq.cloudfront.net/profile_live/5047346/small.jpg)
Year 3 Computing - Programming - Sequencing in Scratch - Knowledge Organiser!
This clear, detailed and visually-appealing resource offers a complete reference point for Year 3 children, teachers and parents covering knowledge relating to ‘Programming’ as a part of their computing learning.
The organiser has a particular focus on introducing children to how to use the basic functions of scratch, including how to sequence motions and sounds. It contains comprehensive sections on:
-Overview;
-The Basics of Scratch;
-Programming Using Blocks;
-Sequencing and Algorithms;
-Making Music;
-Key Vocabulary.
The content is fully aligned with the age-related expectations for Year 3 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
![TandLGuru](https://d2w4qhtqw2dbsq.cloudfront.net/profile_live/5047346/small.jpg)
Year 2 Computing - Programming - Quizzes in Scratch Jr - Knowledge Organiser!
This clear, detailed and visually-appealing resource offers a complete reference point for Year 2 children, teachers and parents covering knowledge relating to ‘Programming’ as a part of their computing learning.
The organiser has a particular focus on introducing children to use the features of Scratch Jr, including using blocks and sprites to create basic quizzes. It contains comprehensive sections on:
-Overview;
-Basics of Scratch Jr;
-Quizzes in Scratch Jr;
-Algorithms and Programming;
-Debugging;
-Key Vocabulary.
The content is fully aligned with the age-related expectations for Year 2 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
![TandLGuru](https://d2w4qhtqw2dbsq.cloudfront.net/profile_live/5047346/small.jpg)
Year 2 Computing - Programming - Robot Algorithms - Knowledge Organiser!
This clear, detailed and visually-appealing resource offers a complete reference point for Year 2 children, teachers and parents covering knowledge relating to ‘Programming’ as a part of their computing learning.
The organiser has a particular focus on introducing children to how to create algorithms and programs for floor robots. It contains comprehensive sections on:
-Overview;
-Using Floor Robots;
-Algorithms and Programs;
-Designing Algorithms;
-Chunking and Debugging;
-Key Vocabulary.
The content is fully aligned with the age-related expectations for Year 2 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).