The aim of this resource is to enable learners to develop their listening skills, with a focus on sonic and musical components. It is part of a bundle of resources that allows learners to break-down and understand some of the most popular and iconic songs in Pop/Rock. Moreover, these listening skills lessons would work excellently alongside the “History of Modern Music” resource, this detailing the history of modern music.
This lesson and supporting resources provide an extremely detailed account of the song “Hey Jude” by the band The Beatles, with a full song, break down and analysis. This covers some of the background and history of the band/artist along with a detailed breakdown of all musical elements from this track.
Musical Elements covering:
Tonality
Tempo
Meter/Time Signature
Instrumentation
Structure
Dynamics/Texture
Rhythmic Elements
Song Theme
Genre/Style
The material in these resources would easily cover 1 to 2 lessons. The presentation covers the major musical elements from the song, and can be used after students have completed the Listening Skill worksheet or at the same time, working through section by section.
The presentation also comes with embedded YouTube musical examples to support and engage learning and even references to other artists that are similar in style, or rhythm or tempo. This proving the learner with a wider range of listening and musical tastes. There are also 3 sequenced music arrangement examples for the song that focuses on certain elements, these allowing the learner to carefully hear certain elements from the music.
Moreover, the resource comes with a Listening Skills worksheet for learners to listen to the song and work through, and answer worksheet for teacher reference and also a Help and Guidance sheet.
In this package:
PRESENTATION – Listening Skills-The Beatles - Hey Jude (.pdf High quality)
WORKSHEET – Class Task – Listening Skills Questions(.pdf)
ANSWERS – Class Task – Listening Skills Answers (.pdf)
GUIDANCE - Class Task-Help and Guidance listening Skills (.pdf)
AUDIO– Sequenced Audio Example 1 – Verse One(.MP3)
AUDIO– Sequenced Audio Example 2 – Time-Signature- (.MP3)
AUDIO– Sequenced Audio Example 3 – Rhythm (.MP3)
INFOGRAPHIC– The Beatles - Hey Jude – Song Structure (.pdf)
INFOGRAPHIC– The Beatles - Hey Jude– Song Dynamics and texture (.pdf)
INFOGRAPHIC– The Beatles - Hey Jude– Song Panning + Stereo-Field (.pdf)
The aim of this resource is to enable learners to develop their listening skills, with a focus on sonic and musical components. It is part of a bundle of resources that allows learners to break-down and understand some of the most popular and iconic songs in Pop/Rock. Moreover, these listening skills lessons would work excellently alongside the “History of Modern Music” resource, this detailing the history of modern music.
Listening Skills - Nirvana - Smells Like Teen Spirit
Listening Skills - The Beatles - Hey Jude
Listening Skills - Chuck Berry - Johnny B. Goode
Listening Skills - Oasis - Don’t Look Back in Anger
All material, presentations and worksheets within this resource have been recently updated and now includes links to online ‘Distance Learning’ versions through Google Slides™. This allowing extra flexibility and continued support if students are learning and engaging from outside the classroom at home.
This lesson and supporting resources provide an extremely detailed account of the song “Bohemian Rhapsody” by the band Queen, with a full song break down and analysis. This covers some of the background and history of the band/artist along with a detailed breakdown of all musical elements from this track.
Musical Elements covering:
Tonality
Tempo
Meter/Time Signature
Instrumentation
Structure
Dynamics/Texture
Rhythmic Elements
Song Theme
Genre/Style
The material in these resources would easily cover 1 to 2 lessons. The presentation covers the major musical elements from the song, and can be used after students have completed the Listening Skill worksheet or at the same time, working through section by section.
The presentation also comes with embedded YouTube musical examples to support and engage learning and even references to other artists that are similar in style, or rhythm or tempo. This proving the learner with a wider range of listening and musical tastes.
Moreover, the resource comes with a Listening Skills worksheet for learners to listen to the song and work through, and answer worksheet for teacher reference and also a Help and Guidance sheet.
In this package:
PRESENTATION – Listening Skills-Queen-Bohemian Rhapsody (.pdf High quality)
WORKSHEET – Class Task – Listening Skills Questions(.pdf)
ANSWERS – Class Task – Listening Skills Answers (.pdf)
GUIDANCE - Class Task-Help and Guidance listening Skills (.pdf)
INFOGRAPHIC– Bohemian Rhapsody – Song Structure (.png)
INFOGRAPHIC– Bohemian Rhapsody – Song Dynamics (.png)
INFOGRAPHIC– Bohemian Rhapsody – Song Structure with Dynamics (.png)
The aim of this resource is to enable learners to develop their listening skills, with a focus on sonic and musical components. It is part of a bundle of resources that allows learners to break-down and understand some of the most popular and iconic songs in Pop/Rock. Moreover, these listening skills lessons would work excellently alongside the “History of Modern Music” resource, this detailing the history of modern music.
This lesson and supporting resources provide an extremely detailed account of the song “Smells Like Teen Spirit” by the band Nirvana, with a full song break down and analysis. This covers some of the background and history of the band/artist along with a detailed breakdown of all musical elements from this track.
Musical Elements covering:
Tonality
Tempo
Meter/Time Signature
Instrumentation
Structure
Dynamics/Texture
Rhythmic Elements
Song Theme
Genre/Style
The material in these resources would easily cover 1 to 2 lessons. The presentation covers the major musical elements from the song, and can be used after students have completed the Listening Skill worksheet or at the same time, working through section by section.
The presentation also comes with embedded YouTube musical examples to support and engage learning and even references to other artists that are similar in style, or rhythm or tempo. This proving the learner with a wider range of listening and musical tastes. There are also 3 sequenced music arrangement examples for the song that focuses on certain elements, these allowing the learner to carefully hear certain elements from the music.
Moreover, the resource comes with a Listening Skills worksheet for learners to listen to the song and work through, and answer worksheet for teacher reference and also a Help and Guidance sheet.
In this package:
PRESENTATION – Listening Skills-Smells Like Teen Spirit (.pdf High quality)
WORKSHEET – Class Task – Listening Skills Questions(.pdf)
ANSWERS – Class Task – Listening Skills Answers (.pdf)
GUIDANCE - Class Task-Help and Guidance listening Skills (.pdf)
AUDIO– Sequenced Audio Example 1 – Meter and Timing (.MP3)
AUDIO– Sequenced Audio Example 2 – Guitar Rhythm (.MP3)
AUDIO– Sequenced Audio Example 3 – Drums and Bass Rhythm (.MP3)
INFOGRAPHIC– Smells Like Teen Spirit – Song Structure (.pdf)
INFOGRAPHIC– Smells Like Teen Spirit – Song Dynamics and texture (.pdf)
These lectures and supporting classroom resources form a full library of material covering the full history of Music and Sound within Computer Games and how modern sound design is created and used within video games.
History of Video Games and Music presentation is an extremely detailed account of Video Game history and the development of music for consoles and games. It covers from very early Pre First Generation all the way through to the modern, latest 8th Generation consoles and games. The material in these resources would easily cover 4 to 5 lessons over roughly 5 or 6 weeks. The presentation covers the development of music written for computer games and how this changed over time with a total of 59 slides. Moreover, there are over 50 embedded videos throughout the lesson linking to YouTube and providing an excellent addition to the resource.
Sound Design in Video Games lesson specifics how and why sounds are important to the player’s experiences and what they provide in terms of feedback and game immersion. This presentation is more 40 slides, each with an eye-catching design for better student engagement and also linked classroom tasks that feed-in and work along with the presentation.
Video Game Genres and their Music, this lesson and supporting resources provide an extremely detailed account of popular genres of video games and some of the music and sound design techniques most common to these styles. The lesson covers a brief history of video games genres/styles and how these developed throughout the early generations of gaming. Moreover, how music and sound have been an exceptionally important aspect of video game design and development and are now seen as significant as good graphics and game-play.
Zelda Games Music and Sound Design, detailed account of how one of the most popular video game franchises of all time uses both music and sound design throughout its games. How is the sound design used and employed throughout these games and how does the score reflect and add to the tension of the game and how have the games changed over time? Moreover, how are leitmotifs used and how has the composed used this technique to reflect and evoke emotions from the player for important locations, characters and items of equipment.
Super Mario Music-Distance Learning, this lesson and supporting classroom exercise provide an extremely detailed account of how music was written, composed and developed for the first Super Mario Bros. game. The lesson has learners not just listen to the music and sound design, but also analyse the game mechanics of this classic platformer and others within this genre. How is music used through the whole Super Mario franchise and how did composer Koji Kondo write and develop his ideas for the original game. The lesson also looks, in detail, at the original 5 songs composed for the first game, and with a great listening skills task for learners to complete (including teacher answer sheets).
Minecraft Music, this lesson and supporting resources provide an extremely detailed account of how music was written, composed and developed for the massively popular game ‘Minecraft’. How did the game’s main composer ‘C418’ use a wide range of techniques and musical genres like ‘Ambient’ to create such a rich soundtrack for this game? How has the game’s music been influenced by French composer and pianist Satie? What is Ambient music and its main characteristics? What other games have used similar techniques and styles?
Modes and Video Game Music, this lesson provides an extremely detailed account of how video games often use musical modes to structure their compositions and musical content for some of the most popular games of all time. Not only would this lesson be great to teach music Modes and some basic music theory, but also covers how video game composers have used these to shape their music.
FREE RESOURCE - Glossary of Music Technology: EBook (worth £4.49!!!)
This e-book covers a wide range of terms and vocabulary for Music and Music Technology. The list is extensive and with great detail on a full list of useful terms, each with an easy and straightforward definition.
This Resource would be really useful for any student or teacher working within a Music or Music Technology department, but also extremely valuable and convenient for home/self-study revision.
This resource also comes with 3 classroom tasks/worksheets with extremely useful listening exercises that link with the presentation/lecture itself, this keeping learners engaged throughout.
Task one overs spotting good sound design in early video games from the first generation, and also watching how real game designer work within the studio
Task two is an excellent listening exercise with 4 lots of audio examples included. What makes a good “jump” sound or a good “laser” sound?
Task three is an additional game design task where students research and then tasked with creating their own game sounds for a video-game character.
In this package:
Lectures ( in-depth presentations, each linking together, providing a full scheme of work for teaching).
WORKSHEETS – All lessons come with worksheets (with teacher answers) that link with the lesson/presentation.
HOMEWORK – many of the lessons also come with additional learning research and homework tasks, also with answers sheets to support.
INFOGRAPHIC – Lesson have really useful infographics that support the presentation/lesson and can be used for additional revision and self-study for learners.
VIDEOS - (each presentation also comes in video form, used for student revision)
The resources within this bundle would easily cover a full term’s worth of work and could be used for GCSE, NCFE, A-Level and BTEC level 1, 2, 3 and UAL course frameworks. (United Kingdom).
WARNING – Before you buy this resource PLEASE READ!
Within this presentation are YouTube video links – We have tried to ensure that audio and visual examples are suitable for the classroom, but this really depends on the learning environment and age range of your learners. It is the teacher/lecturer’ responsibility to monitor and check before engaging with learners. Thank you for understanding!
This lesson and supporting resources provide a detailed account of how sound is created, manipulated and shaped for computer and video games. The lesson specifics how and why sounds are important to the player’s experiences and what they provide in terms of feedback and game immersion. This lesson would work really well with the History of Video Games and Music lecture and together provide a detailed outline of gaming sound and music.
The presentation is more 40 slides, each with an eye-catching design for better student engagement and also linked to class-room tasks that feed-in and work along with the presentation.
The lecture covers:
The Gaming Industry
Why do games need sounds
What is Sound Design in Games
The Role of Sound within Games
The Importance of Sound within Games
Player audio “Feedback”
Who is a Game Sound Designer and their role
Two types of sound within games (Diegetic and Non-Diegetic)
Spotting Good Sound Design in Games
Sound build to suit the action
Representing actions with a sound
Shaping sound – Frequency – EQ – ADSR (Envelopes) – Attenuation – Reverb
Moreover, throughout the presentation, there is really useful embedded YouTube examples, with links to the videos to support and aid learning.
The resource also comes with 3 classroom tasks/worksheets with extremely useful listening exercises that link with the presentation/lecture itself, this keeping learners engaged throughout.
Task one overs spotting good sound design in early video games from the first generation, and also watching how real game designer work within the studio
Task two is an excellent listening exercise with 4 lots of audio examples included. What makes a good “jump” sound or a good “laser” sound? All the audio example are included with the resource.
Moreover, there is an additional game design task where students research and then tasked with creating their own game sounds for a video-game character. You will need your own audio editing software for this task.
Finally, the presentation/lecture also come in video form to aid learning and can also be used as a revision tool to help students, this is .mp4 format.
In this package:
PRESENTATION – Sound Design in Video Games-(.pdf High quality)
VIDEO – Revision video of presentation to aid learning and help with student learning.
=========================
WORKSHEET – Class Task 1 linked with Presentation-STYLED
WORKSHEET – Class Task 1 linked with Presentation-NO STYLE
ANSWERS – Class Task 1 linked with Presentation
=========================
WORKSHEET – Task 2: Listening Skills – What makes good sound design-STYLED
WORKSHEET – Task 2: Listening Skills – What makes good sound design-NO STYLE
ANSWERS – Task 2: Listening Skills – What makes good sound design
=========================
WORKSHEET – TASK 3: Creating sounds for a game assignment + written report NO STYLE
This lesson and supporting resources provide a detailed account of the Nu-Metal genre that started in the late 1990s and grew massively in popularity throughout the 2000s. It covers the major social and musical elements of the music genre, along with important artists that influenced the style. It also comes with extremely useful listening exercises that link with the presentation/lecture itself, this keeping learners engaged throughout. Moreover, there is also additional listening tasks and a student research/investigation into the style of music.
The presentation covers the instruments employed, tone and techniques used within the style. Moreover, with YouTube embedded links to aid learning. It covers social norms, social and lyrical themes, fashion, producer Rick Rubin and some of the major artists and bands. Again, all with examples to support throughout.
This resource also comes with 3 classroom task worksheets that can be completed alongside the lesson/presentation and integrated music links to listen through and use with the classroom exercises.
The presentation finally comes in video form to aid learning and can also be used as a revision tool to help students, this is .mp4 format.
In this package:
PRESENTATION – Nu-Metal Music 2000s (.pdf High quality)
PRESENTATION – Nu-Metal Music 2000s (.pdf compressed quality)
PRESENTATION – Nu-Metal Music 2000s (.pptx PowerPoint - read-only)
VIDEO – Revision video of the presentation to aid learning and help with student learning.
GOOGLE SLIDES™ - Resource sheet with links to Digital Learning version of material (.pdf)
=========================
WORKSHEET – Class Task linked with Presentation-Nu-Metal 2000s-STYLED
WORKSHEET – Class Task linked with Presentation-Nu-Metal 2000s-NO STYLE
ANSWERS – Class Task linked with Presentation-Nu-Metal 2000s
=========================
WORKSHEET – Task 1: Research-Nu-Metal-STYLED
WORKSHEET – Task 1: Research-Nu-Metal-NO STYLE
=========================
WORKSHEET – TASK 2: Listening Exercise-Case Study (RAtM)-STYLED
WORKSHEET – TASK 2: Listening Exercise-Case Study (RAtM)- NO STYLE
ANSWERS – TASK 2: Listening Exercise-Case Study (RAtM)
WARNING – Before you buy this resource PLEASE READ!
Nu-metal is a very aggressive and angry genre, quite often with swearing throughout many popular Nu-Metal songs. It is the teacher/lecturer’s responsibility to monitor and check before engaging with learners. I have tried to ensure that music examples are suitable for the classroom, but this really depends on the learning environment and age range of your learners. Thank you for understanding!
This lesson and supporting resources provide an extremely detailed account of music, technology and society across the generations and how this has changed over time. Starting from the Lost Generation in the very early twentieth century and all the way through to the latest Alpha Generation.
This massive lecture/presentation, along with all the learning resources would provide a great outline of modern history, also highlighting important historic and social events and a detailed blueprint for music listening habits and music technology. It covers major elements from each generation, these being:
Outline and reason behind generation name
Social Outline
Common technology use during this time
Audio technology of the time
Top songs and singles of the era
Outline of generations music
Famous Artists from the generation
The material in these resources would easily cover 4 to 5 lessons over roughly 5 or 6 weeks. The presentation covers the development of music and recording technology and major historic events of each time with a total of 51 slides. Moreover, there are over 50 embedded videos throughout the lesson linking to YouTube and providing an excellent addition to the resource.
This resource also comes with 3 classroom tasks that can be completed alongside the lesson/presentation, also with integrated videos, and will aid learning and revision for learners. Moreover, there is a “Link” exercise, this testing student understanding and knowledge.
Each of these Tasks come in a “No Style”, black and white print out or an attractive, “Styled” version to help engage learners.
This resource also comes with TWO infographic resources to aid learning. This covering interesting facts on generations and their music and also important events to remember from each generation.
Finally, there is the presentation in video format. This can be used to aid learning, shared to smartphones and tablets and used as a convenient resource for learners to watch back.
WARNING – Before you buy this resource PLEASE READ!
Some of the music and video game examples and embedded YouTube videos may not be suitable for learners of all ages. It is the teacher/lecturer’s responsibility to monitor and check before engaging with learners. We have tried to ensure that music examples are suitable for all classrooms, but this really depends on the learning environment and age range of your learners. Thank you for understanding!
These lectures and supporting classroom resources form a full library of material covering the how to record and produce professional instruments. This massive Bundle and in depth lectures and supporting resources covers all the major elements for recording Drums, Acoustic, Vocals, Electric Guitar, Bass. As well as Microphone Basics, Stereo Recording Techniques and Analogue & Digital Signals.
The lessons provided come with detailed explanations and methods for how to record and produce these instruments, popular techniques and microphones to use. Moreover, these are backed up with audio examples and lots of reference material to aid learning.
The resources within this bundle would easily cover a full terms worth of work and could be used for GCSE, NCFE, A-Level and BTEC levels 1, 2, 3 and UAL course frameworks. (United Kingdom).
In this package:
Lectures (7 full lessons/presentations, each linking together, providing a full scheme of work for teaching).
WORKSHEETS – All the lessons and presentations come with worksheets (with teacher answers) that link with the lesson and aid learning throughout.
HOMEWORK – again many of the lessons also come with additional learning research and homework tasks, also with answers sheets to support.
REVISION + INFOGRPAHICS - There are also additional worksheets to aid student learning and allow for revising.
AUDIO EXAMPLES– some of the presentation and lessons also have connected audio examples that support the lesson.
Video (each presentation also comes in video form, used for student revision)
=================================
** History of Pop Music – FULL LIBRARY **
1 – How to Record…Acoustic Guitar (presentation, video, worksheet, revision notes)
2 - How to Record…Electric Guitar (presentation, video, worksheet, revision notes)
3 - How to Record…Bass Guitar (presentation, video, worksheets and answers, revision notes and terminology/vocabulary sheet)
4 - How to Record…Drums (presentation, video, worksheets and answers, Infographics and Audio examples)
5 - How to Record…Vocals (presentation, video, worksheets and answers, revision notes and terminology/vocabulary sheet)
6 – Microphone Basics (presentation, video, worksheet, How Microphones Work-Infographic)
7 – Stereo Recording Techniques (presentation, video, worksheets and answers, homework, classroom poster and revision sheet)
8 - Analogue & Digital Signals (presentation, video, worksheet, How Microphones Work-Infographic)
BONUS FILE:
This bundle even comes with a free Bonus E-BOOK “Glossary of Music Technology”:
This e-book covers a wide range of terms and vocabulary for Music and Music Technology. The list is extensive and with great detail on a full list of useful terms, each with an easy and straightforward definition.
This lecture and supporting resources covers all the major elements for both Mono and Stereo Recording Techniques. The lesson is provided with detailed explanations and methods for how to use and employ stereo methods throughout recordings, but moreover detailed and engaging infographics and lesson resources to aid learning.
This would be a great lecture to work through for any practical, recording lesson and closely ties in with Bundle “How to Record…Everything!”, this bundle covering production of Acoustic Guitar, Electric Guitar, Bass Guitar, Vocals, as well as recording Drums, and Microphone Basics.
The Lecture/Presentation covers all the basic elements of Stereo and Mono recording, as well as the advantages and disadvantages of each technique; everything from Spaced Pair Recording, X-Y microphone setup, Mid-Side Stereo recording technique and Blumlein Stereo.
Along with the lecture/presentation there are 2 classroom worksheets, that could also be used for Homework and/or further research and understanding. These worksheets, also come with Answer Sheets for teachers. The tasks range from, “missing words”, and also Stereo/Mono Advantages and Disadvantages.
Finally, there is a Revision .pdf file, covering WHY stereo recording can be so useful, and also a INFOGRAPHIC - this covering detail the six main stereo recording techniques used.
This lecture and supporting resources covers all the major elements for common studio microphones. The lesson is provided with detailed explanations and methods for how to record and produce using a range of microphones as well as coming with a range of class tasks to support and test understanding.
This would be a great lecture to work through for any practical, recording lesson and closely ties in with Bundle “How to Record…Everything!”, this bundle covering production of Acoustic Guitar, Electric Guitar, Bass Guitar, Vocals, as well as recording Drums, and Stereo recording techniques.
The Lecture/Presentation cover all the basic elements of microphone basics; everything from Dynamic, Condenser and Ribbon microphones, detailed diagrams of how there work, along with the advantages and disadvantages. The lesson also covers, microphone Frequency Response, Sensitivity, Impedance and Polar Patterns. All these with examples and references back to common everyday microphone found and used in professional recording studios.
Along with the lecture/presentation there are 3 classroom worksheets, that could also be used for Homework and/or further research and understanding. These worksheets, also come with Answer Sheets for teachers. The tasks range from, “missing words”, Dynamic/Condenser microphone Advantages and Disadvantages and Understanding Polar Patterns. There all support and aid learning for Microphone basics.
Finally, there is a Revision .pdf file, covering the most common types of microphones used, these being Dynamic, Condenser and Ribbon, this taken from the presentation and would act as a great student reference for further studies and revision.
This massive in depth lecture and supporting resources covers all the major elements for recording Drums within a studio. The lesson is provided with detailed explanations and methods for how to record and produce live-drums, popular techniques and microphones to use. Moreover, these are backed up with audio examples and lots of reference material to aid learning.
This would be a great lecture to work through for any practical, recording lesson and closely ties in with Bundle “How to Record…Everything!”, this bundle covering production of Acoustic Guitar, Electric Guitar and Bass Guitar, Vocals, as well as understanding microphone basic and Stereo recording techniques.
Along with the lecture/presentation there are 4 “styled”, eye-catching recording checklist for students to follow along during a practical lesson. This outlines the different recording methods listed within the lecture/presentation and also suggests some alterations to try and test during the recording session. The lesson is structured so learners start recording with just on microphone, before progressing onto more and more. Each time developing knowledge and being able to listen carefully to their productions.
There is are 4 supporting Lesson-Worksheet, this also detailing the different recording methods but also has a number of questions for the student to complete after the recording, which is a great follow-up theory lesson to review and evaluate the recordings. These again closely linked and related to the presentation, making for an all-round guided and reinforced experience.
Moreover, there is a homework research/task sheet (answer sheet also included) this helping develop student vocabulary and investigate further some of the common terms used, this also comes with an answer-sheet for easy marking.
Finally, the presentation comes with Audio examples to support, a revision “Tips and Ticks” Infographic, great for further developing knowledge of the subject and also a basic setting and idea reference sheet.
This lecture and supporting resources covers all the major elements for recording Electric Bass Guitar within a studio. The lesson is provided with detailed explanations and methods for how to record and produce bass tracks, popular techniques and microphones to use.
This would be a great lecture to work through for any practical, recording lesson and closely ties in with Bundle “How to Record…Everything!”, this bundle covering production of Acoustic, Electric and Vocals, as well as recording Drums, understanding microphones and Stereo recording techniques.
Along with the lecture/presentation there is a “styled”, eye-catching recording checklist for students to follow along during a practical lesson. This outlines the different recording methods listed within the lecture/presentation and also suggests some alterations to try and test during the recording session.
There is a Lesson-Worksheet, this also detailing the different recording methods but also has a number of questions for the student to complete after the recording, which is a great follow-up theory lesson to review and evaluate the recordings. Great for develop listening skills and also ensuring the student is analytical of their recording.
Finally, there is a homework research/task sheet (answer sheet also included) this helping develop student vocabulary and investigate further some of the common terms used, this also comes with an answer-sheet for easy marking.
This lecture and supporting resources covers all the major elements for recording Vocals within a studio. The lesson is provided with detailed explanations and methods for how to record studio produced vocals tracks, popular techniques and microphones to use. This would be a great lecture to work through for any practical, recording lesson and closely ties in with Bundle “How to Record…Everything!”, this bundle covering production of Acoustic, Electric and Bass guitars, as well as recording Drums, understanding microphones and Stereo recording techniques.
Along with the lecture/presentation there is a “styled”, eye-catching recording checklist for students to follow along during a practical lesson. This outlines the different recording methods listed within the lecture/presentation and also suggests some alterations to try and test during the session.
There is a Lesson-Worksheet, this also detailing the different recording methods but also has a number of questions for the student to complete after the recording, which is a great follow-up theory lesson to review and evaluate the recordings. This is great for develop listening skills and also ensuring the student is analytical of their recording.
Finally, there is a homework research/task sheet (answer sheet also included) this helping develop student vocabulary and investigate further some of the common terms used, this also comes with an answer-sheet for easy marking.
These lectures and supporting classroom resources form a full library of material covering how Music and Sound are used within films and television. This covers the full comprehensive history of the development of sound in film from 1890 all the way to modern surround sound cinemas. Moreover, the resources coves the use of Music and Sound in films, the different forms that this takes and the full development of Foley and Sound FXs.
There is a massive range of interactive lessons and presentations that would be excellent for Film Studies, Multimedia classes and Film/Audio Production. The resources within this bundle would easily cover a full term’s worth of work and could be used for GCSE, NCFE, A-Level and BTEC level 1, 2 and 3 course framework.
In this package:
Lectures (6 full lessons/presentations, each linking together, providing a full scheme of work for teaching) These also come with Powerpoint and Google Slide versions to Save and Share within your own Google Drive.
WORKSHEETS – All the lessons and presentations come with worksheets (with teacher answers) that link with the lesson and aid learning throughout.
HOMEWORK – again many of the lessons also come with additional learning research and homework tasks, also with answers sheets to support.
REVISION + INFOGRAPHIC - There are also additional worksheets to aid student learning and allow for revising.
AUDIO EXAMPLES– some of the presentations and lessons also have connected audio examples that support the lesson.
Video (each presentation also comes in video form, used for student revision)
This lesson and supporting resources provide an extremely detailed account of how modern films use both Music and Sound, but also the people that make it. This lesson is closely linked with others in this series, “Music and Sound Design in Films”.
The lesson presentation covers these key areas in detail;
Has Music always been in Films?
Non-Diegetic Sound in movies
Why have Music in films?
The two types of musical elements in films
How Film scores play with our Brains
Who creates the music for Films?
The people that work on film music and production
Spotting Session
Composing and Writing
Practical Example Part 1 – Interstellar Film – Hans Zimmer: writing for film
Practical Example Part 2 – Interstellar Film – Hans Zimmer: writing for film
Music and sounding Syncing
Slates
Timecode
Themes and Musical Motifs
Great example of musical Motifs in classic films
Character Themes – “Leitmotifs”
Practical Example – JAWS Film
Practical Example – “Leitmotifs in Star Wars Films”
Film Music Conclusion
The presentation comes with convenient embedded YouTube video examples, this aiding learning and ensuring a very interactive lesson that engages with learners throughout.
This lesson also links very closely to those of:
Foley & Sound Effects In Films
How Sound is Used in Films
History of Sound in Film
Sound Design in Star Wars
This resource also comes with 3 separate worksheet tasks that can be completed as homework or in-class projects. One of these is directly linked to the lesson presentation, allowing learners to follow along during the lesson, but also providing greater engagement. This classroom task comes in a “No Style”, black and white print out or an attractive, “Styled” version. This also has embedded YouTube videos to aid learning and provided industry examples of score in film making. Moreover, these are also provided with answers to aid learning and save teaches time with marking student’s work.
This lesson and supporting resources provide an extremely detailed account of how modern films make use of Foley sound Design and Sound FXs.
The lesson presentation covers these key areas in detail;
On location sound recording in film production
Recording dialogue when on location
What is ADR in films (with class task/exercise)
Why use ARD in film production
Post-production sound FXs (Ambience, Library Sounds and Foley)
Film Ambience
Film Library Sounds
Film Foley Sound FXs
3 Types of Foley Sounds
Brief History of Foley in films
Jack Foley – Sound Designer
Back of the Mike Documentary (with class task/exercise)
Direct to Picture Sound
Sound Mixers/Editors
Sound Spotting Session
Modern Foley and Sound FXs
All material, presentations and worksheets, within this resource has been recently updated and now includes links to online ‘Distance Learning’ versions through Google Slides™. This allowing extra flexibility and continued support if students are learning and engaging from outside the classroom at home.
The presentation comes with convenient embedded YouTube video examples, this aiding learning and ensuring a very interactive lesson that engages with learners throughout.
This resource also comes with 2 separate worksheet tasks that can be completed as homework or in-class projects. One of these is directly linked to the lesson presentation, thus allowing learners to follow along during the lesson, but also providing greater engagement. This classroom task comes in a “No Style”, black and white print out or an attractive, “Styled” version.
In this package:
PRESENTATION – Foley and Sound FXs in Films (.pdf High quality)
PRESENTATION – Foley and Sound FXs in Films (.pdf Compressed)
PRESENTATION – Foley and Sound FXs in Films (.pptx PowerPoint)
VIDEO – Revision video of presentation to aid learning (.mp4 file)
GOOGLE SLIDES™ - Resource sheet with links to Digital Learning version of material (.pdf)
WORKSHEET – Class Task (Linked with Presentation) (.pdf Plain - Not Styled)
WORKSHEET – Class Task (Linked with Presentation) (.pdf Plain - STYLED)
HOMEWORK – Class Task- Important Works to Remember (.pdf Plain - Not Styled)
ANSWERS – Homework- Important Works to Remember (.pdf Plain - Not Styled)
This lesson and supporting resources provide an extremely detailed account of how modern films used and employ many different sound and music effects throughout films.
The lesson presentation covers these key areas in detail;
Importance of Sound and music in Film
Diegetic and Non-Diegetic Sound
Film Dialogue
Voice Overs
Film Score and Musical Soundtracks
The significance of film music
Sound Effects in films
Foley and Sound Design
Ambient Sounds in Films
Getting Creative with Sound – Sound Bridges
J and L Cuts in Films
Parallel and Contrapuntal Sounds
The presentation comes with convenient embedded YouTube video examples, this aiding learning and ensuring a very interactive lesson that engages with learners throughout.
This resource also comes with 3 separate worksheet tasks that can be completed as homework or in class projects. One of these is directly linked to the lesson presentation, this allowing learners to follow along during the lesson, but also providing greater engagement. This classroom task comes in a “No Style”, black and white print out or a attractive, “Styled” version.
In this package:
PRESENTATION – How Sound is Used in Films (.pdf High quality)
VIDEO – Revision video of presentation to aid learning (.mp4 file)
WORKSHEET – Class Task (Linked with Presentation) (.pdf Plain - Not Styled)
WORKSHEET – Class Task (Linked with Presentation) (.pdf Plain - STYLED)
HOMEWORK – Class Task- Important Words to Remember (.pdf Plain - Not Styled)
ANSWERS – Homework- Important Words to Remember (.pdf Plain - Not Styled)
WORKSHEET – Class Task- Diegetic and Non-diegetic (.pdf Plain - Not Styled)
ANSWERS – Diegetic and Non-diegetic (.pdf Plain - Not Styled)
Flash Cards would be a really useful addition to students studying music Composition, Arranging and Musical Notation. There are over 70 cards in this pack and all are examples of the most common elements of music notation and musical theory.
This resource also includes a really useful “Cut-Out” version of the flash cards, ready to be cutout and used for student revision or in class testing. The flash cards would also provide an excellent classroom display that could be exhibited around a music room.
In this package:
PRINTOUT HD – High Quality – Music Notation Flash Card (.pdf file)
Images - .png image files of all cards(Square)
CUT-OUT – Six per page Music Notation Flash Cards ready to cut out for revision and testing (.pdf file)
This lesson and supporting resources provide an extremely detailed account for the full history of sound within Film and the Film Industry. This massive lesson covers the full history from early experiments with both sound and image all the way through to modern day surround sound systems. The material in this resource would easily cover 4 to 5 lessons over roughly 5 or 6 weeks and would be excellent for Music technology, Film Studies and Media lessons.
The presentation/lecture covers the development of sound technology and how it developed along side the Film Industry throughout the Golden Era to contemporary Cinema. The presentation has 50 detailed slides, these with embedded video links and examples to YouTube, this providing an excellent addition to the resource.
This lecture and supporting resources covers all the major elements for recording Electric Guitar within a studio. The lesson is provided with detailed explanations and methods for how to record the Electric Guitar, popular techniques and microphones to use. This would be a great lecture to work through for any practical, recording lesson and closely ties in with Bundle “How to Record…Everything! Along with the lecture/presentation there is a “styled”, eye-catching recording checklist for students to follow along during a practical lesson. This outlines the three different recording methods listed within the lecture/presentation and also suggests some alterations to try and test during the session.
Finally, there is a Lesson Worksheet, this also detailing the different recording methods but also has a number of questions for the student to complete after the recording.
This is great for develop listening skills and also ensuring the student is analytical of their recording. It is also a really good follow up lesson after the practical recording lesson.
Finally, there is a homework research/task sheet to help develop student vocabulary and investigate further some of the common terms used, this also comes with an answer-sheet for easy marking.