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Barrie's Store for Teachers and beyond - opened May '16

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I will be posting imaginative, creative multi-media lessons using PowerPoint presentations with embedded videos, and supported with Word based worksheets and Kahoot quizzes where applicable.

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I will be posting imaginative, creative multi-media lessons using PowerPoint presentations with embedded videos, and supported with Word based worksheets and Kahoot quizzes where applicable.
SCRATCH VII - Base Attack
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SCRATCH VII - Base Attack

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Click here for a full listing of all my Scratch Projects In this project, waves of cloned alien spacecraft appear at any edge of the screen and attack the base. The player must defend their base as long as possible and destroy the aliens. Enhancements allow, for example, attack craft to appear when energy levels reach a threshold. There are many sites offering Scratch Projects. However, many tend to be like recipes - students almost mechanically enter code and create “delicious cakes”, without learning a lot about Scratch. My goal is to get students to create a fun project, and at the same time learn how the instructions work and fit together. I use the following approach: - break the project into manageable chunks - present “pseudo-code” for each chunk - provide the Scratch commands to implement the pseudo-code, but jumbled up In this way, students learn about pseudo-code (an important part of coding), and have to understand the Scratch instructions in order to sequence them correctly to match the pseudo-code. The lessons comprise: 1. a PowerPoint with instructions 2. a Word document with the instruction slides printed 2 to a page as a handout 3. accompanying Scratch files for teachers that match each stage of the project ALL my postings are FULLY “classroom-tested”, and continually updated. But there is always the possibility of error and room for improvement, so please provide constructive feedback.
SCRATCH VIII - Flappy Octopus
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SCRATCH VIII - Flappy Octopus

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The Scratch 3 version is here. Click here for a full listing of all my Scratch Projects In this project, based on Flappy Birds, the player has to navigate an octopus through waves of hungry sharks. There are many sites offering Scratch Projects. However, many tend to be like recipes - students almost mechanically enter code and create “delicious cakes”, without learning a lot about Scratch. My goal is to get students to create a fun project, and at the same time learn how the instructions work and fit together. I use the following approach: - break the project into manageable chunks - present “pseudo-code” for each chunk - provide the Scratch commands to implement the pseudo-code, but jumbled up In this way, students learn about pseudo-code (an important part of coding), and have to understand the Scratch instructions in order to sequence them correctly to match the pseudo-code. The lessons comprise: 1. a PowerPoint with instructions 2. a Word document with the instruction slides printed 2 to a page as a handout 3. accompanying Scratch files for teachers that match each stage of the project ALL my postings are FULLY “classroom-tested”, and continually updated. But there is always the possibility of error and room for improvement, so please provide constructive feedback.
SCRATCH IX - Worlds
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SCRATCH IX - Worlds

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Click here for a full listing of all my Scratch Projects In this project, students create Worlds with various challenges. As each challenge is overcome, a new one appears, leading finally to a second world opening up, full of new challenges. There are many sites offering Scratch Projects. However, many tend to be like recipes - students almost mechanically enter code and create “delicious cakes”, without learning a lot about Scratch. My goal is to get students to create a fun project, and at the same time learn how the instructions work and fit together. I use the following approach: - break the project into manageable chunks - present “pseudo-code” for each chunk - provide the Scratch commands to implement the pseudo-code, but jumbled up In this way, students learn about pseudo-code (an important part of coding), and have to understand the Scratch instructions in order to sequence them correctly to match the pseudo-code. The lessons comprise: 1. a PowerPoint with instructions 2. a Word document with the instruction slides printed 2 to a page as a handout 3. accompanying Scratch files for teachers that match each stage of the project Lessons in the series: ALL my postings are FULLY “classroom-tested”, and continually updated. But there is always the possibility of error and room for improvement, so please provide constructive feedback.
Microsoft Word formatting skills
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Microsoft Word formatting skills

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Note that, although these lessons are written specifically for Word 2016, the content is generic and pretty much applies to all subsequent versions of Word. Word processing is a key skill in many walks of life, both business and personal, and Microsoft Word dominates the market. Being able to use this application effectively therefore provides the user with a real advantage. The course comprises 4 one-hour lessons, using a stimulating PowerPoint presentation to introduce each lesson, and includes supporting worksheets to accompany the lessons. A first look at word processing and Microsoft Word (including tips on selecting text, navigating, deleting text and using the Clipboard) Formatting Fonts and Paragraphs Inserting and formatting images Free exploration Let me know if you have any questions or suggestions, and a BIG BIG thanks for looking (as a full time practising teacher, I KNOW how time consuming this process can be). ALL my postings are FULLY “classroom-tested” - before I publish, my lessons are tested by both myself and colleagues, rigorously evaluated and discussed, and continually updated to maximise their effectiveness. But there is always the possibility of error and room for improvement, so do please provide constructive feedback.
Getting up to speed with Microsoft PowerPoint 2016
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Getting up to speed with Microsoft PowerPoint 2016

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Note that this project is for PowerPoint 2016 but the concepts are pretty generic and also apply to later versions. Students regularly create presentations using PowerPoint but all too often, have not been shown some of the key features. This pack of 4, one-hour lessons covers: Launching PowerPoint and the Opening Screen Design Themes and Variants Inserting and manipulating items (text, wordart, pictures) Animations Transitions Hyperlinks The final lesson brings it all together, asking students to create a short presentation using all that they have learnt. Let me know if you have any questions or suggestions, and a BIG BIG thanks for looking (as a full time practising teacher, I KNOW how time consuming this process can be). ALL my postings are FULLY “classroom-tested” - before I publish, my lessons are tested by both myself and colleagues, rigorously evaluated and discussed, and continually updated to maximise their effectiveness. But there is always the possibility of error and room for improvement, so do please provide constructive feedback. Teacher/Author: Barrie James
Blender v2.79 3D - (10-13) 3D Text, modelling - extruding, loop cuts, insets, beveling
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Blender v2.79 3D - (10-13) 3D Text, modelling - extruding, loop cuts, insets, beveling

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The ever expanding CodeClub first promoted Scratch, and I loved it – creating and successfully delivering a range of lessons for Junior students. Code Club is now promoting Blender and I think I love it even more! I’ve created and delivered a series of lessons for Junior students this year, and the response was overwhelming. Students loved learning about 3D graphics and went on to produce some amazing creations of their own. While I thought it might be too advanced, students as young as 8 have grasped and loved using it. 3D GRAPHICS REALLY IS A USEFUL SKILL FOR THE DIGITAL FUTURE. The lessons assume absolutely no knowledge and build up in a gradual way Lessons 1-2 (FREE) What is Blender The Blender interface Navigating the 3D view port Lessons 3-5 Transforming objects Creating, selecting and duplicating objects Project: create a snowman Lessons 6-9 Rendering, colours and lighting Editing objects Project: create a donut Lessons 10-13 3D Text Box modelling - extruding, loop cuts, insets, bevels Project: create a Treasure Chest Lessons 14-15 Animations using Timeframes Animations using Rigid Bodies Each lesson is delivered via an animated PowerPoint with an accompanying Workbook, and follows a similar format: A short video to inspire (embedded in the PowerPoint) Explanations about any new concepts and skills A demo of what will be covered (Blender demo files included) Working together trying out these new concepts and skills (Workbook and Blender exercise files are provided) Free exploration A project bringing it all together (a finished Blender file is provided) Let me know if you have any questions or suggestions, and a BIG BIG thanks for looking (as a full time practicing teacher, I KNOW how time consuming this process can be). ALL my postings are FULLY “classroom-tested” - before I publish, my lessons are tested by both myself and colleagues, rigorously evaluated and discussed, and continually updated to maximise their effectiveness. But there is always the possibility of error and room for improvement, so do please provide constructive feedback.
Blender v2.79 3D - (6-9) rendering, colours, lighting  and editing objects
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Blender v2.79 3D - (6-9) rendering, colours, lighting and editing objects

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The ever expanding CodeClub first promoted Scratch, and I loved it – creating and successfully delivering a range of lessons for Junior students. Code Club is now promoting Blender and I think I love it even more! I’ve created and delivered a series of lessons for Junior students this year, and the response was overwhelming. Students loved learning about 3D graphics and went on to produce some amazing creations of their own. While I thought it might be too advanced, students as young as 8 have grasped and loved using it. 3D GRAPHICS REALLY IS A USEFUL SKILL FOR THE DIGITAL FUTURE. The lessons assume absolutely no knowledge and build up in a gradual way Lessons 1-2 (FREE) What is Blender The Blender interface Navigating the 3D view port Lessons 3-5 Transforming objects Creating, selecting and duplicating objects Project: create a snowman Lessons 6-9 Rendering, colours and lighting Editing objects Project: create a donut Lessons 10-13 3D Text Box modelling - extruding, loop cuts, insets, bevels Project: create a Treasure Chest Lessons 14-15 Animations using Timeframes Animations using Rigid Bodies Each lesson is delivered via an animated PowerPoint with an accompanying Workbook, and follows a similar format: A short video to inspire (embedded in the PowerPoint) Explanations about any new concepts and skills A demo of what will be covered (Blender demo files included) Working together trying out these new concepts and skills (Workbook and Blender exercise files are provided) Free exploration A project bringing it all together (a finished Blender file is provided) Let me know if you have any questions or suggestions, and a BIG BIG thanks for looking (as a full time practicing teacher, I KNOW how time consuming this process can be). ALL my postings are FULLY “classroom-tested” - before I publish, my lessons are tested by both myself and colleagues, rigorously evaluated and discussed, and continually updated to maximise their effectiveness. But there is always the possibility of error and room for improvement, so do please provide constructive feedback.
Blender v2.79 3D - (3-5) creating, selecting and transforming objects
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Blender v2.79 3D - (3-5) creating, selecting and transforming objects

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The ever expanding CodeClub first promoted Scratch, and I loved it – creating and successfully delivering a range of lessons for Junior students. Code Club is now promoting Blender and I think I love it even more! I’ve created and delivered a series of lessons for Junior students this year, and the response was overwhelming. Students loved learning about 3D graphics and went on to produce some amazing creations of their own. While I thought it might be too advanced, students as young as 8 have grasped and loved using it. 3D GRAPHICS REALLY IS A USEFUL SKILL FOR THE DIGITAL FUTURE. The lessons assume absolutely no knowledge and build up in a gradual way Lessons 1-2 (FREE) What is Blender The Blender interface Navigating the 3D view port Lessons 3-5 Transforming objects Creating, selecting and duplicating objects Project: create a snowman Lessons 6-9 Rendering, colours and lighting Editing objects Project: create a donut Lessons 10-13 3D Text Box modelling - extruding, loop cuts, insets, bevels Project: create a Treasure Chest Lessons 14-15 Animations using Timeframes Animations using Rigid Bodies Each lesson is delivered via an animated PowerPoint with an accompanying Workbook, and follows a similar format: A short video to inspire (embedded in the PowerPoint) Explanations about any new concepts and skills A demo of what will be covered (Blender demo files included) Working together trying out these new concepts and skills (Workbook and Blender exercise files are provided) Free exploration A project bringing it all together (a finished Blender file is provided) Let me know if you have any questions or suggestions, and a BIG BIG thanks for looking (as a full time practicing teacher, I KNOW how time consuming this process can be). ALL my postings are FULLY “classroom-tested” - before I publish, my lessons are tested by both myself and colleagues, rigorously evaluated and discussed, and continually updated to maximise their effectiveness. But there is always the possibility of error and room for improvement, so do please provide constructive feedback.
Blender v2.79 3D - (14-15) animating using time frames and rigid bodies
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Blender v2.79 3D - (14-15) animating using time frames and rigid bodies

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The ever expanding CodeClub first promoted Scratch, and I loved it – creating and successfully delivering a range of lessons for Junior students. Code Club is now promoting Blender and I think I love it even more! I’ve created and delivered a series of lessons for Junior students this year, and the response was overwhelming. Students loved learning about 3D graphics and went on to produce some amazing creations of their own. While I thought it might be too advanced, students as young as 8 have grasped and loved using it. 3D GRAPHICS REALLY IS A USEFUL SKILL FOR THE DIGITAL FUTURE. The lessons assume absolutely no knowledge and build up in a gradual way Lessons 1-2 (FREE) What is Blender The Blender interface Navigating the 3D view port Lessons 3-5 Transforming objects Creating, selecting and duplicating objects Project: create a snowman Lessons 6-9 Rendering, colours and lighting Editing objects Project: create a donut Lessons 10-13 3D Text Box modelling - extruding, loop cuts, insets, bevels Project: create a Treasure Chest Lessons 14-15 Animations using Timeframes Animations using Rigid Bodies Each lesson is delivered via an animated PowerPoint with an accompanying Workbook, and follows a similar format: A short video to inspire (embedded in the PowerPoint) Explanations about any new concepts and skills A demo of what will be covered (Blender demo files included) Working together trying out these new concepts and skills (Workbook and Blender exercise files are provided) Free exploration A project bringing it all together (a finished Blender file is provided) Let me know if you have any questions or suggestions, and a BIG BIG thanks for looking (as a full time practicing teacher, I KNOW how time consuming this process can be). ALL my postings are FULLY “classroom-tested” - before I publish, my lessons are tested by both myself and colleagues, rigorously evaluated and discussed, and continually updated to maximise their effectiveness. But there is always the possibility of error and room for improvement, so do please provide constructive feedback.
SCRATCH Project IV - Design a Quiz (Scratch v3)
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SCRATCH Project IV - Design a Quiz (Scratch v3)

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Click here for a full listing of all my Scratch Projects In this project, students create a question and answer quiz using different backdrops for each question. There are many sites offering Scratch Projects. However, many tend to be like recipes - students almost mechanically enter code and create “delicious cakes”, without learning a lot about Scratch. My goal is to get students to create a fun project, and at the same time learn how the instructions work and fit together. I use the following approach: - break the project into manageable chunks - present “pseudo-code” for each chunk - provide the Scratch commands to implement the pseudo-code, but jumbled up In this way, students learn about pseudo-code (an important part of coding), and have to understand the Scratch instructions in order to sequence them correctly to match the pseudo-code. The lessons comprise: 1. a PowerPoint with instructions 2. a Word document with the instruction slides printed 2 to a page as a handout 3. accompanying Scratch files for teachers that match each stage of the project ALL my postings are FULLY “classroom-tested”, and continually updated. But there is always the possibility of error and room for improvement, so please provide constructive feedback.
Scratch Project III: Flappy Octopus  (Scratch V3)
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Scratch Project III: Flappy Octopus (Scratch V3)

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** Updated for Scratch version 3.** Click here for a full listing of all my Scratch Projects In this project, based on Flappy Birds, the player has to navigate an octopus through waves of hungry sharks. There are so many really great sites offering Scratch Project ideas. However, many tend to be like recipes - follow the instructions and you’ll create a cake. The problem I find is that the students almost mechanically enter code and create “delicious cakes”, but without learning an awful lot about Scratch. My goal is to get students to create a fun project, whilst at the same time learn how the instructions work and fit together. To this end, I use the following approach: break the project down into manageable chunks present students with an algorithm for each chunk provide students with the instructions for each algorithm, but jumbled up In this way, students learn about algorithms (a VERY important part of coding), and have to understand the instructions in order to sequence them to correctly match the algorithm. The lessons comprise: a PowerPoint with introductory slides, together with the project instructions a Word document with the PowerPoint instruction slides printed 2 to a page as a handout for students to follow accompanying fully-working Scratch project files for teachers that match each chunk of the project Let me know if you have any questions or suggestions, and a BIG BIG thanks for looking (as a full time practicing teacher, I KNOW how time consuming this process can be). ALL my postings are FULLY “classroom-tested” - before I publish, my lessons are tested by both myself and colleagues, rigorously evaluated and discussed, and continually updated to maximise their effectiveness. But there is always the possibility of error and room for improvement, so do please provide constructive feedback. Teacher/Author: Barrie James Search words: scratch, computer, programming, coding, algorithm
SCRATCH I - Save the Penguin (Scratch 3)
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SCRATCH I - Save the Penguin (Scratch 3)

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**UPDATED for Scratch version 3 ** Click here for a full listing of all my Scratch Projects In this project, the player must move a sprite through the maze using the keyboard. Timers, obstacles (floating sprites) and a more difficult maze can be added as enhancements . There are many sites offering Scratch Projects. However, many tend to be like recipes - students almost mechanically enter code and create “delicious cakes”, without learning a lot about Scratch. My goal is to get students to create a fun project, and at the same time learn how the instructions work and fit together. I use the following approach: - break the project into manageable chunks - present “pseudo-code” for each chunk - provide the Scratch commands to implement the pseudo-code, but jumbled up In this way, students learn about pseudo-code (an important part of coding), and have to understand the Scratch instructions in order to sequence them correctly to match the pseudo-code. The lessons comprise: 1. a PowerPoint with instructions 2. a Word document with the instruction slides printed 2 to a page as a handout 3. accompanying Scratch files for teachers that match each stage of the project ALL my postings are FULLY “classroom-tested”, and continually updated. But there is always the possibility of error and room for improvement, so please provide constructive feedback.
Scratch Project II: Ghost Busters (Scratch V3)
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Scratch Project II: Ghost Busters (Scratch V3)

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** Updated for Scratch version 3.** Click here for a full listing of all my Scratch Projects In this project, students use the mouse to move a target across the screen to shoot ghosts. The coding makes it easy to add any number of ghosts, varying their size and speed, There are so many really great sites offering Scratch Project ideas. However, many tend to be like recipes - follow the instructions and you’ll create a cake. The problem I find is that the students almost mechanically enter code and create “delicious cakes”, but without learning an awful lot about Scratch. My goal is to get students to create a fun project, whilst at the same time learn how the instructions work and fit together. To this end, I use the following approach: break the project down into manageable chunks present students with an algorithm for each chunk provide students with the instructions for each algorithm, but jumbled up In this way, students learn about algorithms (a VERY important part of coding), and have to understand the instructions in order to sequence them to correctly match the algorithm. The lessons comprise: a PowerPoint with introductory slides, together with the project instructions a Word document with the PowerPoint instruction slides printed 2 to a page as a handout for students to follow accompanying fully-working Scratch project files for teachers that match each chunk of the project Let me know if you have any questions or suggestions, and a BIG BIG thanks for looking (as a full time practicing teacher, I KNOW how time consuming this process can be). ALL my postings are FULLY “classroom-tested” - before I publish, my lessons are tested by both myself and colleagues, rigorously evaluated and discussed, and continually updated to maximise their effectiveness. But there is always the possibility of error and room for improvement, so do please provide constructive feedback. Teacher/Author: Barrie James Search words: scratch, computer, programming, coding, algorithm
SCRATCH V - Design a toy (Scratch v3)
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SCRATCH V - Design a toy (Scratch v3)

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Click here for a full listing of all my Scratch Projects In this project, students create a toy bear, using sprites to simulate “touch pads” -making the bear smile, blink, change colour, etc. Enhancements include using the keyboard instead of sprites, and adding sound. There are many sites offering Scratch Projects. However, many tend to be like recipes - students almost mechanically enter code and create “delicious cakes”, without learning a lot about Scratch. My goal is to get students to create a fun project, and at the same time learn how the instructions work and fit together. I use the following approach: - break the project into manageable chunks - present “pseudo-code” for each chunk - provide the Scratch commands to implement the pseudo-code, but jumbled up In this way, students learn about pseudo-code (an important part of coding), and have to understand the Scratch instructions in order to sequence them correctly to match the pseudo-code. The lessons comprise: 1. a PowerPoint with instructions 2. a Word document with the instruction slides printed 2 to a page as a handout 3. accompanying Scratch files for teachers that match each stage of the project ALL my postings are FULLY “classroom-tested”, and continually updated. But there is always the possibility of error and room for improvement, so please provide constructive feedback.
paint.net 4.3.7 photo editing
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paint.net 4.3.7 photo editing

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Paint .NET is image and photo editing software that features an intuitive and innovative user interface with support for layers, unlimited undo, special effects, and a wide variety of useful and powerful tools. My view…in the era of digital photography, every photo taken should be seen as a “draft” to be edited (or deleted!). These 3 lessons for absolute beginners look at what is paint .net and photo editing selecting and cropping colouring and recolouring image effects image adjustments correcting image exposure using curves and levels The lessons comprise: a fully animated PowerPoint with explanatory slides and tasks images files to match the tasks Let me know if you have any questions or suggestions, and a BIG BIG thanks for looking (as a full time practising teacher, I KNOW how time consuming this process can be). ALL my postings are FULLY “classroom-tested” - before I publish, my lessons are tested by both myself and colleagues, rigorously evaluated and discussed, and continually updated to maximise their effectiveness. But there is always the possibility of error and room for improvement, so do please provide constructive feedback.
Flowol 4 and Control Technology
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Flowol 4 and Control Technology

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Flowol 4 allows students of all ages to develop logical reasoning and problem solving talents, develop programming skills and explore the world of automatic, autonomous systems and robots. This series of 3 one-hour lessons for absolute beginners looks at what is control technology using Flowol to control simple mimics using Flowol to control mimics with decisions and numerical inputs Each lesson comprises: a fully animated PowerPoint with explanatory slides inspiring embedded videos worksheets and self-evaluation files Let me know if you have any questions or suggestions, and a BIG BIG thanks for looking (as a full time practising teacher, I KNOW how time consuming this process can be). ALL my postings are FULLY “classroom-tested” - before I publish, my lessons are tested by both myself and colleagues, rigorously evaluated and discussed, and continually updated to maximise their effectiveness. But there is always the possibility of error and room for improvement, so do please provide constructive feedback.
Computing Pioneers - people who made a difference
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Computing Pioneers - people who made a difference

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Computers did not just drop out of the sky - real people came up with the ideas and created what we have today! The series of 3 lessons tries to make these pioneers real, and focuses on people such as Leibniz, Jacquard, Babbage, Ada Lovelace, Alan Turing, Tim Berners-Lee, Steve Jobs, Bill Gates, Page and Brin, Jeff Bezos, and more… They cover topics such as binary numbers, early computers, the internet, the World Wide Web, Apple, Microsoft, Quantum computers, Amazon, Ebay, Google, Facebook, YouTube, Twitter, Instagram and TikTok Each lesson comprises: a fully animated PowerPoint loads of embedded videos (can be extracted if required) fun worksheets Let me know if you have any questions or suggestions, and a BIG BIG thanks for looking (as a full time practising teacher, I KNOW how time consuming this process can be). ALL my postings are FULLY “classroom-tested” - before I publish, my lessons are tested by both myself and colleagues, rigorously evaluated and discussed, and continually updated to maximise their effectiveness. But there is always the possibility of error and room for improvement, so do please provide constructive feedback. Teacher/Author: Barrie James Search words: computer pioneer history Leibniz Jacquard Babbage Ada Lovelace Alan Turing Tim Berners-Lee Steve Jobs Bill Gates Page Brin Jeff Bezos google amazon apple microsoft internet world wide web www
The Internet, the World Wide Web and HTML
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The Internet, the World Wide Web and HTML

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The Internet (or internet) is the global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. The World Wide Web, commonly known as the Web, is an information system where documents and other web resources are identified by Uniform Resource Locators, which may be interlinked by hyperlinks, and are accessible over the Internet. (wikipedia definitions) This is a series of 60 minute lessons that will give students (and often, teachers) a much greater understanding of what the internet is, how it works, what the World Wide Web is (no, it is not the internet) and creating web pages using HTML. Each lesson comprises: 1 a fully animated PowerPoint with explanatory slides 2 loads of embedded videos (can be extracted if required) 3 worksheets and self-evaluation files plus a Kahoot! Quiz The lesson objectives are: understand what the Internet is understand how the Internet works understand what the World Wide Web is understand web pages and HTML In addition, there are a series of lessons that look at what a web page is, how HTML works, and creating a web page using HTML ALL my postings are FULLY “classroom-tested” - before I publish, my lessons are tested by both myself and colleagues, rigorously evaluated and discussed, and continually updated to maximise their effectiveness. But there is always the possibility of error and room for improvement, so do please provide constructive feedback.
Pixel Art using piskel
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Pixel Art using piskel

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A pixel is generally thought of as the smallest single component of a digital image. (wikipedia) Using technology to create art has become extremely common and popular (and also, financially lucrative!). Furthermore, students love designing and creating sprites and animated GIFs. This series of 4 one-hour lessons looks at digital images - bitmaps and vector graphics using the piskel web app to create sprites using the piskel web app to create animated GIFs I have used it very successfully with students in grades 4 through to 8 (with slight modifications), and all have absolutely loved the topic. The lessons comprise: a fully animated PowerPoint with explanatory slides, together with embedded videos (to extract, click here) worksheets, ideas and self-evaluation documents Let me know if you have any questions or suggestions, and a BIG BIG thanks for looking (as a full time practising teacher, I KNOW how time consuming this process can be). ALL my postings are FULLY “classroom-tested” - before I publish, my lessons are tested by both myself and colleagues, rigorously evaluated and discussed, and continually updated to maximise their effectiveness. But there is always the possibility of error and room for improvement, so do please provide constructive feedback.
Computer Hardware
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Computer Hardware

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We all use computers, but how much do we really know about hardware and software? These lessons look specifically at hardware, introducing students to what computers are all about in an accessible way. The course is delivered in 3 x 60-minute lessons, using stimulating PowerPoint presentations with embedded videos, and includes worksheets to accompany the lesson, plus a Kahoot quiz. What is a computer Input devices and Output devices The CPU and storage The future, and some fun tasks Let me know if you have any questions or suggestions, and a BIG BIG thanks for looking (as a full time practising teacher, I KNOW how time consuming this process can be). ALL my postings are FULLY “classroom-tested” - before I publish, my lessons are tested by both myself and colleagues, rigorously evaluated and discussed, and continually updated to maximise their effectiveness. But there is always the possibility of error and room for improvement, so do please provide constructive feedback. Teacher/Author: Barrie James