This flowchart shows the links between fixing errors and resilience and also that repeated practice leads on to mastery, the more programming is practiced, they better you will get!
The flowchart algorithm can be used in classes as a discussion point and a display. The embedded graphic can be resized, printed, cut-out and stuck into exercise books as a reminder that making mistakes is OK, normal and part of the programming cycle.
A worksheet activity adding binary numbers and conversions to denary.
Starts with 4 bits (nibble) and moves on to 8 bits (byte) additions. There is also an accompanying answer sheet. The activity also has some general questions about binary for students to answer, which could be part of an extension or small research activity.
KS3 Computer Science
GCSE Computer Science
Ethical, Legal, Environmental and Cultural Issues in Computing
-A whole lesson resource relating to the Ethical, Legal, Environmental and Cultural Issues relating to technology and computing.
-can be used for Christmas homework or revision
There is a sheet with information about the issues and a page of lesson activities.
The resources contain active links to on-line material.
The resource can be used by itself or to lead on to further discussion about the associated issues.
Can be used as a classroom activity or homework
Also provided is a sheet with examplar answers.
Useful for revision and practice questions.
Encourages debate and discussion
**Technology in the News Activity **
The resource includes a word processing and a PowerPoint version.
There are links within the resources to a variety of news articles which students can browse and investigate.
The activity is applicable to KS3 and KS4 computer studies and links to Legal, Ethical, Cultural and Environmental aspect of GCSE computer studies.
Activities can be saved and used as an ongoing activity.
The activities can be used as a starter, plenary, homeworks or as part of a class activity leading on to discussions about various aspect of computer science / studies.
Stakeholders Activity Sheet
This worksheet fits into the GCSE computer studies unit on Ethical, Legal, Cultural and Environmental issues.
The worksheet asks students to explain how the change in technology stated will affect various stakeholders and this is a basis for discussion and possible research on how technology effects peoples lives?
Binary Shift Information and Practice Activities
This resource consists of a basic explanation of binary shifts (left and right) showing illustarted examples of how to perform the operations.
There are also examples and activities to complete.
The resource is linked to two videos that show how to perform the shift operations using 1 and 0’s. The practical activities are best performed by representing the 1 and 0’s on the printed sheet using plastic spoons, buttons, lollipop sticks with 1 and 0 written on them (or any other way to represent to 1 or the 0).
The activity has deliberately been devised to be hands-on.
Useful for KS3 and KS4 GCSE Computer Studies
This activity sheet allows students to practice exam questions. They will be given a question to answer or pick their own
question to answer from an exam paper, revision book or any other appropriate revision resource and answer the question on the sheet. Once the question has been answered the students can self or peer mark the answer by looking up the answer on a mark scheme or revision source.
Students can discuss with peers the answer and exam technique and correct any mistakes made.
The activity sheet allows four questions to be answered on each side (print on both sides to save paper).
The marking of the answers can be set as a peer or self assessment task or worked through with the teacher.
A simple, quick interactive PowerPoint presentations that asks students to answer some web based questions. The resource can be used as a starter or plenary in an ICT or computer studies lesson.
(The second slide shows the answers).
A double sided / 2-page document that is used for testing and peer reviewing a product or item. The testing and review is general purpose and can be applied to most items that have been developed or created, including programs / software.
Aimed mainly at KS3 students but can also be used with KS4 students and easily adaptable if required.
**KS3 Computational Thinking Project - Practical Problem Solving
(Full Unit of Work) **
A great project to introduce computational thinking, with practical and engaging activities.
This project is designed to either introduce computational thinking skills or to supplement and build on knowledge and skills already acquired. A great way to finish a term, practical problem solving with a product at the end of it!
It is suggested that the student booklet is used in conjunction with the associated presentation through all of the lessons.
The project has been designed so that is hands-on and practical.
The suggested time frame from start to finish of the project is approximately 6-8 lessons, depending on what additional aspects the teacher wishes to introduce during the project.
Students are asked to create a stationery holder using everyday objects.
The problem has to be approached and solved using computational thinking skills.
The project can be approached from a totally ‘unplugged’ pedagogy. No computers required!
The resource consists of:
a) A student booklet. This can be printed as an A4 or A5 booklet.
b) A student booklet containing examplar responses. Also contains extension / homework tasks.
c) A PowerPoint presentation for use in lessons to guide students and the teacher. Many of the slides have accompanying ‘speaker notes’ with ideas and suggestions for lessons.
d) Some photos of students developing their items.
The project allows students to be very creative when they move on to the development (making) section of the project. Expect to have lots of fun and engagement!
A bundle of 11 computing keywords homework / class activity sheets that students have to find the definitions for and complete.
Useful as homework activities or part of a classroom activities on specific computing topics. Useful for GCSE KS4 lessons, homework, starters plenaries, recall and interleaving.
Data Types and Structures
Input and Output (programming)
Iteration
Networks
Programming
Programming Languages
Searching and Sorting
Binary - Hexadecimal / Hex
Binary Representation
Hardware
Computer Systems
A bundle of three computing keywords sheets that students have to find the definition for and complete. Useful as homework activities or part of a classroom activities on specific computing topics. Useful for GCSE KS4 lessons.
Computer Science and ICT Projects for Homework / Independent Learning
Engage and reward your pupils.
Unplugged activities.
This resources is aimed at your KS3 pupils studying computer science or ICT. Pupils enjoy completing small projects that earn them recognition and praise and these are embedded into the activities they will complete.
The resource allows for your pupils to make choices about which activity they wish to complete.
Independent learning and research are encouraged and all tasks can be completed at home as a project or homework, or at school as independent classroom learning activities.
The activities are varied and will appeal to a wide variety of interests that will appeal to students.
Activities will reduce teacher workload, by encouraging independent learning.
Pupils will be excited and curious as they engage in activities that interest them.
Many resources that are available do not include a ‘gameification’ element to encourage learning. This activity booklet allows the teacher to easily award a number of reward stamps for each activity, including:
effort
research
quality
resilience
improvements.
You may wish these rewards to be collated and summed in the included spreadsheet to keep running totals and encourage competition and progress.
The resource contains:
an editable activity booklet
a certificate that can be adapted and printed for each activity your pupils complete.
A spreadsheet to record pupils progress and rewards.
This comprehensive resource will teach and encourage students the following:
independent research into computing and ICT topics
to use a variety of ICT resources to show their work
to use their imagination to show their work in ways they are comfortable with, including non-ICT method (models, art drawings, paintings etc).
The resources can be used as a set of differentiated algorithm resources or as homeworks to compliment lesson activities:
The resources covers aspects of computational thinking, including:
Algorithms
Pseudo Code
Flowcharts
Sequencing
Decomposition
Abstraction
Decisions
and Repetition
Tasks can be completed in any order and are differentiated.
The resource contains pages covering:
My rewards
My progress
Notes
Teacher feedback