Hello! My name is Delia and I´ve been teaching English and Spanish as foreign languages for more than 15 years now.
At present, I teach Spanish in the PYP system.
The resources I sell in my shop are mainly card games. I use them to spice up my lessons and have the kids talk in the target language as much as possible.
I hope you find them useful and enjoyable!
Hello! My name is Delia and I´ve been teaching English and Spanish as foreign languages for more than 15 years now.
At present, I teach Spanish in the PYP system.
The resources I sell in my shop are mainly card games. I use them to spice up my lessons and have the kids talk in the target language as much as possible.
I hope you find them useful and enjoyable!
This bundle includes the following documents:
a pre-reading printable matching activity
a story booklet about a penguin who likes to dress up
a four-page worksheet to practice the vocabulary in reading and writing
a card game to practice the vocabulary in speaking and listening
INSTRUCTIONS FOR THE MATCHING ACTIVITY
Print the document one sided. Laminate if you want to preserve for later. Cut out the cards.
Give the cards to the students at the beginning of the lesson.
INSTRUCTIONS FOR THE STORY BOOKLET
Print the document in Booklet size on normal A4 paper.
Fold the pages in the middle and staple them.
INSTRUCTIONS FOR THE CARD GAME
This game is a version of the classic I-Have-Who-Has game.
Print the document one-sided, laminate and cut out the cards.
Distribute all the cards randomly to the students.
The ideal number of players is 6 (4 cards for each student), but it will also work with 2 to 12 players. For bigger classes, you might want to print several copies.
Select a student to begin the game by reading his card out loud and then putting it down.
The other students listen attentively to each question, answer it if they have the answer card and then they read the next question. The game is over when all the cards are down.
It is a great game to practice the newly taught vocabulary, as well as reading and listening skills.
This game is a French version of the classic I-Have-Who-Has game.
It is designed to practice describing hair and eyes and the verbs ´avoir´ and ´porter´.
Print the document one-sided, laminate it and cut out the cards.
Distribute all the cards randomly to the students.
The ideal number of players is 6 (4 cards for each student), but it can be played with up to 12. For bigger classes, you might want to print several copies.
Select a student to begin by reading his card out loud and then putting it down.
The other students listen attentively to each question, answer it if they have the answer card and then they read the next question. The game is over when all the cards are down.
It is a great game to practice the newly taught vocabulary, as well as reading and listening skills.
This booklet is designed to introduce and/or practice the vocabulary related to the farm (animals, places at the farm, things around the farm)
INSTRUCTIONS FOR THE STORY BOOKLET
The story booklet can be projected on the interactive board. This is a good way to make sure all the students are engaged during the reading.
Open the document in Adobe Acrobat Reader and choose Full Screen Mode from the View menu. Scroll down to turn pages.
Print the document in Booklet size on normal A4 paper.
Fold the pages in the middle and staple them.
If you do not have an interactive board in the classroom, it is a good idea to print the story in normal size to make a bigger copy that all the students can see and follow.
This game is a version of the classic I-Have-Who-Has game.
It is designed to practice using the verb like in Romanian and identifying and naming various leisure activities, hobbies and pastimes.
It is a great way to practice the newly taught vocabulary, as well as pronunciation and listening skills.
Print the document one-sided, laminate it and cut out the cards.
Distribute all the cards randomly to the students.
The ideal numbers of player is 12 (4 cards per person), but it can also be played with 2 to 24 players.
Select a student to begin by reading his card out loud and then putting it down.
The other students listen attentively to each question, answer it if they have the answer card and then they read the next question. The game is over when all the cards are down.
This game is a classic game of matching cards.
There are 40 word cards with their corresponding 40 picture cards.
I use it to introduce the new vocabulary through inquiry, asking the students to match the words to the pictures, with the help of cognates, previous knowledge, group or pair work etc.
I usually split the students into groups and give each group a set of cards, as competition motivates them. It is a good idea to print each set on different colored paper, to prevent the sets from mixing. If you do not have colored paper at hand, you could also mark the back of the cards with a different colored marker or highlighter BEFORE you laminate them.
INSTRUCTIONS
Print the document one-sided, laminate and cut out.
Give all the cards to the students and ask them to pair up pictures and words.
More ways of using the cards:
As a memory game - In small groups or pairs, students arrange the cards face down in rows and columns. They take turns in turning over 2 cards until they find a pair. They get to keep the pairs they find and count them at the end of the game. Whoever has more pairs, wins the game.
In pairs, students take any 4 to 6 picture cards and they take turns in showing one card each to their partner and eliciting the word for it. Students who say the correct word, keep the card and count them at the end of the game. Whoever has more cards, wins the game. When they finish with their cards, they can swap their cards with another pair’s cards.
Similar to Spoon game - Deal all the cards to the students. The objective is to make as many pairs as possible without showing your cards to anyone. At the teacher’s signal, students put down one card to their left and then take the card on their right. When they make a pair, they put it down and continue until they get rid of all their cards.Whoever finishes the cards first, wins.
The teacher deals all the word cards to the students and keeps the picture cards in a pile. Teacher shows the picture cards one by one and elicits the word. If the student who has that card knows the word and says it out loud, they take the card to make a pair. If they don’t, the teacher puts the picture card away. Students count their pairs at the end of the game. Whoever has more pairs, wins the game. This can be done vice versa, too, with the teacher dealing the picture cards and keeping the word cards.
This game is a version of the classic I-Have-Who-Has game.
It is designed to practice using the verb* tener* and identifying and naming farm animals and pets.
It is a great way to practice the newly taught vocabulary, as well as pronunciation and listening skills.
Print the document one-sided, laminate it and cut out the cards.
Distribute all the cards randomly to the students.
Select a student to begin by reading his card out loud and then putting it down.
The other students listen attentively to each question, answer it if they have the answer card and then they read the next question. The game is over when all the cards are down.
This game is a version of the classic I-Have-Who-Has game.
It is designed to practice using the verb* dar* and talking about the benefits we obtain from farm animals.
It is a great way to practice the newly taught vocabulary, as well as pronunciation and listening skills.
There are 3 versions of the same game to play in three separate groups, distinguished by different frame colors.
The ideal number of players in each group is 3 (4 cards per player), but it can also be played in groups of 2 to 6 players.
INSTRUCTIONS
Print the document one-sided, laminate it and cut out the cards.
Distribute all the cards randomly to the students.
Select a student to begin by reading his card out loud and then putting it down.
The other students listen attentively to each question, answer it if they have the answer card and then they read the next question. The game is over when all the cards are down.
This resource is designed to practice the verb “jugar” and some adverbs of frequency ("siempre, nunca, a veces). It is a great way to practice newly taught vocabulary and structures as well as speaking skills.
There are two versions of the same game: one with pictures and words and one with pictures only.
There is also a blank board for the students to add vocabulary and/or illustrations to create their own personalized board games.
Students can start playing the easier version and once they know the vocabulary, they can turn the board on the other side and play the version without words.
INSTRUCTIONS:
Print double-sided on A3 paper/cardboard and laminate.
To play the game you will need a die and counters.
Students take turns to throw the die and move their counter accordingly. They answer the questions with the help of the prompts on the game board in big colored letters and follow the written instructions. The winner is the one that gets to* Llegada* first.
The ideal number of players is 2 (you can print as many copies as you need).
This is a classic card game of matching pairs (pictures and words). It is designed to practice 25 adjectives related to the five senses. Use this game to introduce new vocabulary through inquiry, as well as to consolidate and revise the taught vocabulary
DIRECTIONS:
Print the document one-sided, laminate and cut out the cards.
Print several copies, one for each group of maximum students. Also, print each copy on a different color paper, to make sure the sets don´t mix.
Ask the student to match the picture within a certain amount of time (5 to 10 minutes). Then check and count the right answers of each group. Keep the score and declare the winner. Repeat the activity at the beginning of every lesson until the students have learned the vocabulary and are able to match all or most of the cards correctly.
This resource is designed to practice the verb “practicar” and some adverbs of frequency ("siempre, a veces, nunca). It is a great way to practice newly taught vocabulary and structures as well as speaking skills.
There are two versions of the same game: one with pictures and words and one with pictures only.
There is also a blank board for the students to add vocabulary and/or illustrations to create their own personalized board games.
Students can start playing the easier version and once they know the vocabulary, they can turn the board on the other side and play the version without words.
INSTRUCTIONS:
Print double-sided on A3 paper/cardboard and laminate.
To play the game you will need a die and counters.
Students take turns to throw the die and move their counter accordingly. They answer the questions with the help of the prompts on the game board in big colored letters and follow the written instructions. The winner is the one that gets to* Llegada* first.
The ideal number of players is 2 (you can print as many copies as you need).
This resource is designed to practice identifying and naming 36 different sports in Spanish and the verb gustar. It is a version of the classic I-Have-Who-Has game.
The ideal number of players is 9 (4 cards per player), but it can also be played in groups of 2 to 18 players.
INSTRUCTIONS
Print the document one-sided, laminate it and cut out the cards.
Distribute all the cards randomly to the students.
Select a student to begin by reading his card out loud and then putting it down.
The other students listen attentively to each question, answer it if they have the answer card and then they read the next question. The game is over when all the cards are down.
This is a simple board game designed to practice talking about toys and games.
There are two different versions with different pictures.
Students must name the toy in the square they fall on, e.g. “Es un avión. / Es una pelota.”
There is also a blank version for the students to fill in with words and/or drawing and create their own personalized board game.
INSTRUCTIONS
Print on A3 paper or cardboard and laminate.
You will need counters and dice.
The students take turns to throw the dice and move the counters. On each square they fall, they must construct and say out loud the word that names the picture.
If they fall on the goose, they must say the magic formula “De oca a oca y tiro por que me toca”, and then they can advance to the next goose and throw the dice a second time.
If they fall on Vuelve a la salida, they must go back to the start.
If they fall on Pierdes un turno, they must miss their next turn.
The first player to get to* Llegada* wins.
The ideal number of players is 2, so print as many copies as you need. If there are more than 4 players, the children will get bored waiting for their turn and they will not have enough speaking practice to make the activity meaningful from the point of view of language learning.
This is a simple board game designed to practice talking about farm animals what they give to us.
There are two different versions.
Version 1: Students name the farm animal in the square they fall on, e.g. "Es un cerdo. / Es una gallina.
Version 2: Students make sentences with the name of the animal animal and what it gives us, e.g. “El cerdo da carne. / La gallina da huevos.”
There is also a blank version for the students to fill in with words and/or drawing and create their own personalized board game.
INSTRUCTIONS
Print on A3 paper or cardboard and laminate.
You will need counters and dice.
The students take turns to throw the dice and move the counters. On each square they fall, they must construct and say out loud the word that names the picture.
If they fall on the goose, they must say the magic formula “De oca a oca y tiro por que me toca”, and then they can advance to the next goose and throw the dice a second time.
If they fall on Vuelve a la salida, they must go back to the start.
If they fall on Pierdes un turno, they must miss their next turn.
The first player to get to* Llegada* wins.
The ideal number of players is 2, so print as many copies as you need. If there are more than 4 players, the children will get bored waiting for their turn and they will not have enough speaking practice to make the activity meaningful from the point of view of language learning.
This is a simple board game designed to practice talking about school objects and what we use them for. .
There are two different versions.
Version 1: Students name the animal in the square they fall on, e.g. "Es un lápiz. / Es una goma.
Version 2: Students make sentences with the name of the animal animal and what it gives us, e.g. “El lápiz se usa para escribir. / La goma se usa para borrar.”
There is also a blank versions for the students to fill in with words and/or drawings and create their own personalized board game.
INSTRUCTIONS
Print on A3 paper or cardboard and laminate.
You will need counters and dice.
The students take turns to throw the dice and move the counters. On each square they fall, they must construct and say out loud the word that names the picture.
If they fall on the goose, they must say the magic formula “De oca a oca y tiro por que me toca”, and then they can advance to the next goose and throw the dice a second time.
If they fall on Vuelve a la salida, they must go back to the start.
If they fall on Pierdes un turno, they must miss their next turn.
The first player to get to* Llegada* wins.
The ideal number of players is 2, so print as many copies as you need. If there are more than 4 players, the children will get bored waiting for their turn and they will not have enough speaking practice to make the activity meaningful from the point of view of language learning.
This game is a version of the classic I-Have-Who-Has game.
It is designed to practice identifying and naming means of transportation.
The ideal number of players is 6 (4 cards per player), but it can also be played in groups of 2 to 16 players.
INSTRUCTIONS
Print the document one-sided, laminate it and cut out the cards.
Distribute all the cards randomly to the students.
Select a student to begin by reading his card out loud and then putting it down.
The other students listen attentively to each question, answer it if they have the answer card and then they read the next question. The game is over when all the cards are down.
This game is a version of the classic I-Have-Who-Has game.
It is designed to practice identifying and naming furniture, electric appliances and other objects around the house.
The ideal number of players is 9 (4 cards per player), but it can also be played in groups of 2 to 18 players.
INSTRUCTIONS
Print the document one-sided, laminate it and cut out the cards.
Distribute all the cards randomly to the students.
Select a student to begin by reading his card out loud and then putting it down.
The other students listen attentively to each question, answer it if they have the answer card and then they read the next question. The game is over when all the cards are down.
This game is a version of the classic I-Have-Who-Has game.
It is designed to practice identifying and naming shops and main products, as well as the verbs “IR” and ‘COMPRAR’.
The ideal number of players is 9 (4 cards per player), but it can also be played in groups of 2 to 16 players.
INSTRUCTIONS
Print the document one-sided, laminate it and cut out the cards.
Distribute all the cards randomly to the students.
Select a student to begin by reading his card out loud and then putting it down.
The other students listen attentively to each question, answer it if they have the answer card and then they read the next question. The game is over when all the cards are down.
This is a simple board game designed to practice asking and answering basic personality questions in Spanish.
There are two different versions, one with prompts for the answers and the other one with the questions.
Students must either read the prompts and fill in the missing information or ask the questions and give the answers,
There is also a blank version for the students to fill in with questions / prompts and create their own personalized board game.
INSTRUCTIONS
Print on A3 paper or cardboard and laminate.
You will need counters and dice.
The students take turns to throw the dice and move the counters.
If they fall on Vuelve a la salida, they must go back to the start.
If they fall on Pierdes un turno, they must miss their next turn.
The first player to get to* Llegada* wins.
The ideal number of players is 2, so print as many copies as you need. If there are more than 4 players, the students will get bored waiting for their turn and they will not get enough speaking practice to make the activity meaningful from the point of view of language learning.
This game is a version of the classic I-Have-Who-Has game.
It is designed to practice idioms with the verb * TENER.*
The ideal number of players is 4 (4 cards per player), but it can also be played in groups of 2 to 8 players.
INSTRUCTIONS:
Print the document one-sided, laminate it and cut out the cards.
Distribute all the cards randomly to the students.
Select a student to begin by reading his card out loud and then putting it down.
The other students listen attentively to each question, answer it if they have the answer card and then they read the next question. The game is over when all the cards are down.
This resource is designed to introduce and practice prepositions of place and the vocabulary related to the house. There are 15 different prepositions of place used in context and illustrated with pictures.
INSTRUCTIONS:
Print, laminate and cut out the cards. Have the students match the pictures to the sentences or play memory game.