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JOHN'S EDU-MARKET

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JOHN’S EDU MARKET stands out for its unique share of resources and information. Teachers can use these resources to support students as they include well-formulated lesson plans, carefully designed support material, and well-planned worksheets. This platform aims at bringing "Tomorrow's lessons to today's classroom, and today's lessons to a classroom now". The Teacher-Author of this platform is an English graduate, associated with Gems Education as a Subject Leader of English.

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JOHN’S EDU MARKET stands out for its unique share of resources and information. Teachers can use these resources to support students as they include well-formulated lesson plans, carefully designed support material, and well-planned worksheets. This platform aims at bringing "Tomorrow's lessons to today's classroom, and today's lessons to a classroom now". The Teacher-Author of this platform is an English graduate, associated with Gems Education as a Subject Leader of English.
SKILLS LESSONS AND RESOURCES BUNDLE
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SKILLS LESSONS AND RESOURCES BUNDLE

6 Resources
A bundle of lessons and resources on skills development. This bundle includes: Advertising Brochure Writing Comic Strips Creation Poster Design Multiple Intelligence STEAM Lesson Teachers can use these ready-made resources to enhance the skills of the learners. Here are some other possible uses for these in your classroom: To challenge early finishers For effective tutoring As ESL stations and sub tubs As holiday work and homework For small group collaborations For an end of unit assessments For reinforcement and enrichment
BROCHURE MAKING LESSON AND RESOURCES
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BROCHURE MAKING LESSON AND RESOURCES

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A lesson plan that presents teaching and learning resources on brochure writing. After completing this lesson, the students will be able to: List the features of a brochure. Set a criteria for writing a brochure. Use strategies for inquiry, investigation, drafting, and revision effectively to create an informative brochure. This Resource Includes: Well Formulated, Measurable, SMART Objectives and Outcomes Vocabulary Overview - What is Advertising? Flipped Lesson Part - Video - Fundamentals of Brochure Design Engaging and Creative Lesson Starter – Brochure Identification Success Criteria - Brochure Checklist Scaffolding Notes - Brochure Criteria Collaborative Group Tasks – Pair-Share, Think-Write, Write-Share Mini-Plenary with Critical Thinking Questions – 4 Online Quizzes Assessment Criteria for Outcome Expectations - Rubrics Differentiated Activities for Level Learners - Writing Task by Outcome Extensions to Challenge the High Achievers - Printing Press Online Exercise Plenary to Assess Learning Outcomes - Pick a Box Home Learning for Reinforcement – 4 Task Cards Common Core Standards - ELA-LITERACY.W.6-8.2abcdef Skills to be addressed during the Lesson - Social and Cognitive Educational Tools and Resources - Adverbs, Verbs, Adjectives Teachers can use this resource to teach the students to design brochures, thereby helping them to enhance their skills. Here are some other possible uses for these in your classroom: To challenge early finishers For effective tutoring As ESL stations and sub tubs As holiday work and homework For small group collaborations For an end of unit assessments For reinforcement and enrichment
BROCHURE WRITING BUNDLE
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BROCHURE WRITING BUNDLE

4 Resources
A bundle of 4 resources on brochure writing. This bundle includes: Handouts: Vocabulary, Notes, Rubrics Worksheets, Exercises, and Task Cards Lesson Plan with Resources Ready to use PowerPoint Presentation Teachers can use these ready-made resources to enhance the designing and writing skills of the learners. Here are some other possible uses for these in your classroom: To challenge early finishers For effective tutoring As ESL stations and sub tubs As holiday work and homework For small group collaborations For an end of unit assessments For reinforcement and enrichment
QBL: QUEST-BASED LEARNING
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QBL: QUEST-BASED LEARNING

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Quest-based learning — QBL — is an instructional theory that relies on elements of game design in learning communities to support student choice within the context of a standards-based curriculum. This Resource Covers: 1. Meaning of QBL 2. QBL Focus 3. QBL Key Insights 4. QBL Resources
SBL: SKILLS/STUDIO-BASED LEARNING
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SBL: SKILLS/STUDIO-BASED LEARNING

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This Resource Covers: SBL: Skills-based learning centers on developing and applying specific skills that can then be used to obtain the required knowledge. The classroom environment will encourage independence, as well as combining active-learning and collaboration to help the children retain the knowledge. This process allows the pupils to access, process and then express the knowledge they have learnt rather than simply writing it down. 1. Meaning of Skills-Based Learning 2. Skills-Based Learning Focus 3. Skills-Based Learning Process SBL: Students ‘learning to be something’ (Studio) rather than ‘learning about something’ (Lab). 1. Principles of Studio-Based Learning 2. Studio-Based Learning Advantages 3. Studio-Based Learning Characteristics 4. SBL Resources
TBL: TASK/TEAM/TECHNOLOGY/THEME-BASED LEARNING
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TBL: TASK/TEAM/TECHNOLOGY/THEME-BASED LEARNING

(0)
This Resource Covers: 1. TBL: Task-Based Learning * Task-Based Learning Focus * Task-Based Learning Characteristics * Task-Based Learning Stages * Present Practice Produce (PPP) Paradigm * Task-Based Learning Advantages * Task-Based Learning Concerns 2. TBL: Team-Based Learning * Team-Based Learning Purpose * Team-Based Learning Procedure * Team-Based Learning Principles *Team-Based Learning Routines * Team-Based Learning Basis * Team-Based Learning Teacher Roles * Team-Based Learning Benefits 3. TBL: Technology-Based Learning * Technology-Based Learning Benefits 4. TBL: Theme-Based Learning * Theme-Based Learning Objectives * Theme-Based Learning Outcomes * Theme-Based Learning Basics * Theme-Based Learning Steps * Theme-Based Learning Advantages 5. TBL Resources
ESL PRESENTATIONS: BUNDLE
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ESL PRESENTATIONS: BUNDLE

9 Resources
A Bundle of 9 ESL Presentations: Debating Skills Rubrics CAT4 Data Analysis Listening Skills New Bloom’s Taxonomy Innovative Story Telling Music in the Classroom Curriculum Mapping Differentiation
UBL: UTILITY-BASED LEARNING
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UBL: UTILITY-BASED LEARNING

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Utility-Based Learning provides a pedagogical, self-contained discussion of probability estimation methods via a coherent approach from the viewpoint of a decision maker who acts in an uncertain environment. This approach is motivated by the idea that probabilistic models are usually not learned for their own sake; rather, they are used to make decisions. This Resource Covers: 1. Meaning of UBL 2. UBL Features 3. UBL View Point 4. UBL Impact 5. UBL Process 6. UBL Resources
INNOVATIVE STORY TELLING: PRESENTATION
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INNOVATIVE STORY TELLING: PRESENTATION

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This photo-teaching innovative programme develops positive stories that support quality education. It uses photos to explore 'positive stories of development', inspired by Quality Education - one of the 17 global goals suggested in the World’s Largest Lesson Plan. Teachers can use this for attaining following Objectives:  Developing global citizens within a curriculum for excellence.  Ensure inclusive and equitable quality education and promote life-long learning.
INNOVATION - A POSITIVE CHANGE: PRESENTATION
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INNOVATION - A POSITIVE CHANGE: PRESENTATION

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Innovation involves a deliberate application of information, imagination and initiative in deriving greater or different values from resources, and includes all processes by which new ideas are generated and converted into useful products. This Presentation Includes: 1. What is Innovation? 2. Innovation Categories 3. How to be more Innovative 4. Innovative Practices 5. Innovative Strategies 6. Innovative Resources
CATCH A PHRASE - INTERACTIVE STARTERS: PRESENTATION
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CATCH A PHRASE - INTERACTIVE STARTERS: PRESENTATION

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A Presentation that includes interactive activities which can be used as Lesson Starters in a Creative Classroom. These Starters can be used in the Classroom: 1. To prepare learners for new learning. 2. To revisit and practice important skills. 3. To consolidate knowledge from or make links with previous lessons (bridging). 4. To enable pupils to get a better grasp on each return to an idea or concept. 5. To make constructive use of time while pupils shift between one intensive activity to another. 6. When a disruption unsettles a class and they need to ease quickly back into productive work. Because of their short duration: 1. They are particularly useful for little and often revisiting of keywords and concepts. 2. They are useful as brain-break activities. 3. They contribute to engagement by offering a sense of fun. 4. They whether competitive or collaborative, often have the feel of a game.
POETIC DEVICES IN POETRY BUNDLE
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POETIC DEVICES IN POETRY BUNDLE

4 Resources
A bundle of 4 resources on poetic devices in poetry. This bundle includes: Handouts: Vocabulary, Notes, Prompts, Rubrics Worksheets, Exercises, and Task Cards Detailed Lesson and Related Resources PowerPoint Presentation of Teaching Resources Here are some possible uses for these in your classroom: To challenge early finishers For effective tutoring As ESL stations and sub tubs As holiday work and homework For small group collaborations For an end of unit assessments For reinforcement and enrichment
POETIC DEVICES IN POETRY HANDOUTS
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POETIC DEVICES IN POETRY HANDOUTS

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A compact review of poetic devices in poetry organized for quick referencing. This resource includes: Vocabulary Overview Sound Devices Comparison Devices Other Poetic Devices Poetic Device Prompt Assessment Rubrics Here are some possible uses for these in your classroom: To challenge early finishers For effective tutoring As ESL stations and sub tubs As holiday work and homework For small group collaborations For an end of unit assessments For reinforcement and enrichment
FUN STARTERS MIDDLES PLENARIES PUZZLES BUNDLE
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FUN STARTERS MIDDLES PLENARIES PUZZLES BUNDLE

8 Resources
This Resource Includes 9 Presentations on Fun Activities: 1. Catch a Phrase 2. Fun Starters 3. Fun Middles 4. Fun Plenaries 5. Creative Quiz 6. Critical Thinking Activities 7. Did you Know? 8. Problem Solving Activities 9. Think out of the Box