The Recycle Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about recycling. Students will learn about different types of products that can be recycled, how they are recycled and crazy recycling statistics! The Recycle Escape Room has students walking around the classroom breaking codes. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues.
Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about recycling. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! There are no fancy shapes to cut out, and no silly envelopes to stuff! This is a NO PREP, PRINT & GO activity!
Students practice hands-on, practical problem solving skills all while learning about recycling. Your students will be inspired to think outside the box! Spy themed music is highly recommended!
The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes.
You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A “How to Decode” puzzles is also included.
In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end.
This escape room includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media.
An answer key and easy to follow teacher directions are provided.
Time needed: 30-60 minutes
New Feature: I have included a 6 question formative to complete as proof of understanding. Each “clue” also has one question to answer to ensure comprehension for a total of 10 questions. Many times students rush to solve the puzzles without reading or comprehending what they read. The questions need to be answered correctly before they can win!
The Black History Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts that honor the achievements of black Americans. This is the perfect activity to introduce Black History Month. Students will learn about Martin Luther King Jr., Harriet Tubman, Jackie Robinson, Phillis Wheatley, Edna Lewis, Booker T. Washington, Billie Holiday and Ruby Bridges. The Black History Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to help Ruby open her new locker. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues.
Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts to honor the achievements of black Americans. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity!
Students are sent on a “secret mission” and given a back story to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about important achievements of black Americans. Your students will be inspired to think outside the box!
The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes.
You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation.
Once your students try one of my escape rooms, they will beg for more!
This activity is for all types of learners, especially kinesthetic.
In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end!
An answer key and teacher directions are provided.
Time needed: 30-60 minutes
This is a 30 page pdf
The Black History #2 Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts that honor the achievements of black Americans. This is the perfect activity to introduce Black History Month. Students will learn about Rosa Parks, Sojourner Truth, Thurgood Marshall, Jesse Owens, Wilma Rudolph, Benjamin Banneker, Sarah Goode and George Washington Carver. The Black History #2 Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to help Thurgood Marshall win his case. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues.
Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts to honor the achievements of black Americans. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity!
Students are sent on a “secret mission” and given a back story to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about important achievements of black Americans. Your students will be inspired to think outside the box!
The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes.
You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation.
Once your students try one of my escape rooms, they will beg for more!
This activity is for all types of learners, especially kinesthetic.
In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end!
An answer key and teacher directions are provided.
Time needed: 30-60 minutes
A 30 page PDF is included
»»» Growth Mindset ESCAPE ROOMS:
The George Washington Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about George Washington. This is the perfect resource to introduce George Washington, to review his accomplishments or celebrate President’s Day. The George Washington Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to help Washington cross the Delaware River. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues.
Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about George Washington. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity!
Students are sent on a “secret mission” and given a back story to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about George Washington. Your students will be inspired to think outside the box!
The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes.
You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included.
Once your students try one of my escape rooms, they will beg for more!
This activity is for all types of learners, especially kinesthetic.
In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end.
An answer key and teacher directions are provided.
Time needed: 30-60 minutes
The Abraham Lincoln Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about Abraham Lincoln. This is the perfect resource to introduce Abraham Lincoln, the Civil War, Emancipation Proclamation or celebrate President’s Day. The Abraham Lincoln Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to help save the Gettysburg Address. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues.
Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about Abraham Lincoln. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity!
Students are sent on a “secret mission” and given a back story to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about Abraham Lincoln. Your students will be inspired to think outside the box!
The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes.
You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation.
Once your students try one of my escape rooms, they will beg for more!
This activity is for all types of learners, especially kinesthetic.
In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end.
An answer key and teacher directions are provided.
Time needed: 30-60 minutes
The Halloween Around the World Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about Halloween traditions and celebrations around the world. The Halloween Around the World Escape Room has students walking around the classroom breaking codes. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues.
This product cover the Halloween-like traditions of: Cambodia, United States, Italy, India, Japan, China, Romania, Philippines, Mexico and Germany.
Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking and deductive reasoning to determine what a letter/symbol stands for. Each code will reveal interesting facts about Halloween Around the World. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity!
Students practice hands-on, practical problem solving skills all while learning about Halloween Around the World. Your students will be inspired to think outside the box! Spy themed music is highly recommended!
The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes.
You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A “How to Decode” puzzles is also included.
In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end.
This escape room includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media J
An answer key and easy to follow teacher directions are provided.
Time needed: 30-60 minutes
New Feature: I have included a 6 question formative to complete as proof of understanding. Each “clue” also has one question to answer to ensure comprehension for a total of 10 questions. Many times students rush to solve the puzzles without reading or comprehending what they read. The questions need to be answered correctly before they can win!
This Escape Room BUNDLE includes:
1) Lewis and Clark Escape Room
2) Oregon Trail Escape Room
3) California Gold Rush Escape Room
The Westward Expansion Escape Rooms BUNDLE will take students on three separate secret missions around the classroom! This escape room has students decode interesting facts Lewis and Clark, the Oregon Trail and the California Gold Rush. Sometimes students just need a day of movement around the room!
The Westward Expansion Escape Rooms BUNDLE has students walking around the classroom breaking codes. Students are given a secret code name and sent on three different secret missions! The codes include ciphers, Morse code, cryptograms and a final 4 digit combination based on the decoders/clues.
Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about Westward Expansion. The use of secret code will keep your students engaged while competing to find the final 4 digit combination. No props needed!! Students can report the final code/combination to you. If you wanted to, you could purchase a 4 digit lock that you program, but is not necessary at all!
The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes.
You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for each Escape Room.
An answer key and teacher directions are provided.
Time needed: 30-60 minutes per Escape Room
The three Escape Rooms will take students on a secret mission around the classroom! The three separate escape rooms have students decode interesting facts about the post U.S. Civil War Reconstruction, the U.S. Civil War and Abraham Lincoln. This is the perfect resource to introduce Reconstruction, the Civil War Amendments, the Civil War, Presidents or Lincoln. The Escape Rooms have students walking around the classroom breaking codes. Students are given a secret code name and sent on three separate secret missions. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues.
Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about the U.S. Civil War, Lincoln or Reconstruction. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity!
Students are sent on a “secret mission” and given a back story
to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about the Civil War Era. Your students will be inspired to think outside the box!
The best age range for this resource is 10+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes.
You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A “How to Decode” puzzles is also included.
Once your students try one of my escape rooms, they will beg for more!
This activity is for all types of learners, especially kinesthetic.
In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end.
New Feature: The Reconstruction Escape Room now includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media
An answer key and teacher directions are provided.
Time needed: 30-60 minutes
102 page PDF
The Growth Mindset Escape Rooms 4 Pack BUNDLE will take students on 4 separate secret missions around the classroom! The escape rooms have students decode inspiring quotes from famous figures, past and present, about growth mindset. Sometimes students just need a day of motivation or positive affirmation! Maybe it’s before a big state test or maybe it’s after they have worked so hard and achieved the results you were hoping for. Maybe it’s just the right activity to do with them to encourage their journeys. I do one per quarter and they love them!
The Growth Mindset Escape Rooms have students walking around the classroom breaking codes. Students are given a secret code name and sent on secret missions. The codes include ciphers, Morse code, cryptograms and a final 4 digit combination based on the decoders/clues.
Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal an inspirational quote from a famous figure about growth mindset. The use of secret code will keep your students engaged while competing to find the final 4 digit combination. No props needed!! Students can report the final combination to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all!
The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes.
You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included.
An answer key and teacher directions are provided.
Time needed: 30-60 minutes/escape room
Each Growth Mindset Escape Room has a different mission, different code name and different decoders.
Save over 20% by purchasing this bundle!
Looking for the perfect bundle for U.S. History, Social Studies or Civics? This Bundle includes FOUR separate ESCAPE ROOMS about the U.S. Constitution, Declaration of Independence, Causes of the Revolutionary War and the Underground Railroad.
This bundle includes:
1) U.S. Constitution Escape Room
2) Declaration of Independence Escape Room
3) Causes of the Revolutionary War Escape Room
4) Underground Railroad Escape Room
SAVE $$$ with this BUNDLE!! NO PROPS NEEDED, Print and Go!!!!
The Escape Rooms will take students on FOUR separate secret missions around the classroom! The escape rooms have students decode facts and causes about the Declaration of Independence, the US Constitution, Causes of the Revolutionary War and the Underground Railroad.
Escape Rooms have students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to solve the clues in less than an hour (You decide the amount of time!) The codes include ciphers, Morse code, cryptograms and a final 4 digit lock combination based on the four decoders/clues.
Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal a fact about U.S. History. For example, students will learn the number of amendments and articles, analyze excerpts or learn about the Boston Tea Party. The use of secret code will keep your students engaged while competing to find the final lock combination. No props needed!! Students can report the final lock combination to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all!
The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. The Declaration of Independence is of higher difficulty than the rest...CHALLENGE your students!
You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders is included with each escape room.
Once your students try one of my escape rooms, they will beg for more!
This activity is for all types of learners, especially kinesthetic.
In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end!
An answer key and teacher directions are provided for each escape room.
Time needed: 30-60 minutes/escape
The Black History Escape Rooms Bundle will take students on a secret mission around the classroom! The escape rooms have students decode interesting facts about Black History and Civil Rights. This is the perfect resource to introduce the Civil Rights Movement, the Montgomery Bus Boycott, Rosa Parks, Martin Luther King Jr., Little Rock Nine or Black History Month. The Black History Escape Rooms Bundle has students walking around the classroom breaking codes. Students are given a secret code name and sent on FOUR separate secret missions. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues.
Save 20% with this BUNDLE! You will get FOUR Escape Rooms:
1. Black History #1
2. Rosa Parks
3. Civil Rights Movement
4. Black History #2
Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about the Civil Rights Movement or Black History. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity!
Students are sent on a “secret mission” and given a back story
to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about Black History. Your students will be inspired to think outside the box!
The best age range for this resource is 9+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes.
You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A “How to Decode” puzzles is also included.
Once your students try one of my escape rooms, they will beg for more!
This activity is for all types of learners, especially kinesthetic.
In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end.
New Feature: The Civil Rights Movement escape room now includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it” and more! Hang them on your wall, submit to social media or send pictures home :) You can use the signs for any of the included Escape Rooms!
An answer key and teacher directions are provided.
Time needed: 30-60 minutes per Escape Room
The 5 pack Bundle of Escape Rooms will take students on 5 separate secret missions around the classroom! The escape rooms have students decode interesting facts that honor the achievements of Black Americans and Abraham Lincoln. Also included are escape rooms that include fun facts about Groundhog Day and Valentine's Day. There are two Black History Escape rooms included! This is the perfect activity to introduce Black History Month or celebrate the February holidays. Each Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret missions. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues.
Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about February holidays, Black Americans or Abraham Lincoln. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity!
Students are sent on a “secret mission” and given a back story to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about important February dates and celebrations. Your students will be inspired to think outside the box!
The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes.
You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation.
Once your students try one of my escape rooms, they will beg for more!
This activity is for all types of learners, especially kinesthetic.
In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end!
An answer key and teacher directions are provided.
Time needed: 30-60 minutes
Save over 20% with this bundle!
Black History ESCAPE ROOM #2
Looking for NO PREP, engaging activities to cover a variety of Civics and Government topics? Want a way to make the Articles of Confederation or the Declaration of Independence a blast for the class?
This resource includes 9 Civics and Government Escape Rooms:
Citizenship and Naturalization
Preamble Escape Room
Bill of Rights Escape Room
Founding Fathers Escape Room
Branches of Government Escape Room
Declaration of Independence Escape Room
Articles of Confederation Escape Room
Supreme Court
Civil Rights Movement
This 9 pack bundle of Civics and Government related Escape Rooms will take students on 9 separate secret missions around the classroom! Each escape room has students decode interesting facts about the Preamble, the Declaration, Bill of Rights, Founding Fathers, Branches of Government and more!. This is the perfect resource to introduce the civics topic or to review the topics. Each Escape Room has students walking around the classroom breaking codes. Students are given 9 different secret code names and sent on 9 separate secret missions. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues.
Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal facts related to the topic. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! Each room is a NO PREP, PRINT & GO Activity!
Students are sent on 9 separate “secret missions” and given a different back story to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about various Civics topics. Your students will be inspired to think outside the box!
The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes.
You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included.
In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end.
An answer key and teacher directions are provided.
Time needed: 30-60 minutes per room
This Bundle includes TEN separate ESCAPE ROOMS for:
1) U.S. Constitution Escape Room
2) Declaration of Independence Escape Room
3) Causes of the Revolutionary War Escape Room
4) Underground Railroad Escape Room
5) Bill of Rights Escape Room
6) Founding Fathers Escape Room
7) Women in History Escape Room
8) Branches of Government Escape Room
9) Martin Luther King Jr. Escape Room
10) Civil War Escape Room
SAVE $$$ with this BUNDLE!! NO PROPS NEEDED!!!!
The Escape Rooms will take students on TEN separate secret missions around the classroom! The escape rooms have students decode facts about the Declaration of Independence, the US Constitution, Causes of the Revolutionary War, The Bill of Rights, Founding Fathers, Women in History, Branches of Government, MLK, Civil War and the Underground Railroad.
Escape Rooms have students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to solve the clues in less than an hour (You decide the amount of time!) Code names and secret missions are different in every escape room! The codes include ciphers, Morse code, cryptograms and a final 4 digit lock combination based on the four decoders/clues.
Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal a fact about U.S. History. For example, students will learn the number of amendments and articles in the Constitution, analyze excerpts from the Declaration of Independence, gain an overview of the amendments in the Bill of Rights or learn about the Boston Tea Party. They will learn about historical women and their impact on the world as well as the basic jobs of the branches of government. Lastly, students will learn about the contributions of MLK and why the Civil War was fought.
The use of secret code will keep your students engaged while competing to find the final lock combination. No props needed!! Students can report the final lock combination to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all!
The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. The Declaration of Independence is of higher difficulty than the rest...CHALLENGE your students!
You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included with each escape room.
An answer key and teacher directions are provided for each escape room.
Time needed: 30-60 minutes/escape room
Save 20% with this BUNDLE!
Looking for NO PREP, engaging activities to cover a variety of U.S. Wars? Want a way to make World War II or the Civil War a blast for the class?
This resource includes 9 U.S. Wars Escape Rooms:
Causes of the Revolutionary War Escape Room
Civil War Escape Room
Pearl Harbor Escape Room
Vietnam Escape Room
World War I Escape Room
World War II Escape Room
War of 1812 Escape Room
Battle of Bunker Hill Escape Room
French and Indian War Escape Room
This 9 pack bundle of U.S. Wars Escape Rooms will take students on 9 separate secret missions around the classroom! Each escape room has students decode interesting facts about U.S. involvement in different wars like Wolrd War I or Pearl Harbor! This is the perfect resource to introduce the topic or to review the topics. Each Escape Room has students walking around the classroom breaking codes. Students are given 9 different secret code names and sent on 9 separate secret missions. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues.
Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal facts related to the topic. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! Each room is a NO PREP, PRINT & GO Activity!
Students are sent on 9 separate “secret missions” and given a different back story to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about various U.S Wars. Your students will be inspired to think outside the box!
The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes.
You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included.
In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end.
An answer key and teacher directions are provided.
Time needed: 30-60 minutes per room
Check out the individual previews and products for more specific information!