High-impact computer science resources that are based on sound educational psychological theories to help all pupils reach their full potential. I’m an experienced teacher/HoD and professionally create computing and computer science teaching resources through my company Nichola Wilkin Ltd. All these resources have been exclusively created by me. I’m an author who has written for both BBC Bitesize and Cambridge University Press. Quality teaching resources you can trust!
High-impact computer science resources that are based on sound educational psychological theories to help all pupils reach their full potential. I’m an experienced teacher/HoD and professionally create computing and computer science teaching resources through my company Nichola Wilkin Ltd. All these resources have been exclusively created by me. I’m an author who has written for both BBC Bitesize and Cambridge University Press. Quality teaching resources you can trust!
This end of unit test is part of the Scratch Introduction unit and can be used to assess the pupils’ understanding of Scratch basics.
This resource includes the test (part written test and part practical element) and the answers to assist with marking.
This test takes most students 40 - 60 mins to complete.
FREE BONUS PRODUCT INCLUDED
As a special thank you for purchasing this product I am pleased to be able to also include a surprise FREE bonus gift. This gift is one of my complete resources for which I usually charge full price but is yours absolutely free when you purchase this product. Just my little way of saying thank you to my valued customers. I hope you enjoy it and get use out of it, with my compliments.
In this high-quality 6-lesson complete scheme of work, pupils will be introduced to the programming language “Scratch 2”.
Moving sprites using the mouse and keyboard as well as moving automatically around the screen
Repeat and forever loops
If statements and If…else statements
Use sensing tools so sprites can interact with each other
Use questions and answers in programs
Create and use variables to store and manipulate values during the running of programs
Create their own sprites and backgrounds
Use costumes
Apply broadcast messages
This unit is ideal if the pupils have never used Scratch before or have had only very limited experience.
Suitable for KS3 Computing and ICT classes.
FREE BONUS PRODUCT INCLUDED
As a special thank you for purchasing this product I am pleased to be able to also include a surprise FREE bonus gift. This gift is one of my complete resources for which I usually charge full price but is yours absolutely free when you purchase this product. Just my little way of saying thank you to my valued customers. I hope you enjoy it and get use out of it, with my compliments.
A self-marking spreadsheet, you can install onto your computer network that the pupils copy into their own work area and work through. The stages get progressively harder and asks them to convert from binary to denary and from denary to binary. For some of the harder levels you may need to provide a piece of paper and a pen to help them work out the answers. Can even be used as a form of assessment as their work can be saved. Great to use either in the classroom or set it as a homework task.
Suitable for GCSE Computer Science classes and KS3 Computing classes.
This test is to be given to year 7 pupils to test their current knowledge of key computing areas. This will help you understand their current strengths and weaknesses at the beginning of year 7 and includes a useful spreadsheet which not only highlights pupils understanding but also groups it by class and even primary school to help you inform your feeder schools which areas they need to work on and may need additional help with and which areas they have covered well. The key skills covered in this test are: Word, Excel, PowerPoint, saving files, programming, using the internet, e-safety and computer theory.
Due to popular demand, I have interpreted the marks awarded to the old-style level descriptors (i.e. if they score 30 on the test or 45%, this would be equivalent to a 4C). Hope this helps.
2A - 5 marks (7%)
3C - 10 marks (15%)
3B - 12 marks (18%)
3A - 20 marks (30%)
4C - 28 marks (42%)
4B - 36 marks (54%)
4A - 42 marks (63%)
5C - 48 marks (72%)
5B - 54 marks (81%)
5A - 60 marks (90%)
6C - 64 marks (96%)
PLEASE NOTE: This test is an on-line document which the pupils fill in using Word, which can be either printed or sent to you electronically for marking but if you would prefer the pupils use a traditional paper-based test then please see our other set of resources from https://www.tes.com/teaching-resource/computing-year-7-baseline-assessment-paper-based-test-11355751
This test is to be given to year 7 pupils to test their current knowledge of key computing areas. This will help you understand their current strengths and weaknesses at the beginning of year 7 and includes a useful spreadsheet which not only highlights pupils understanding but also groups it by class and even primary school to help you inform your feeder schools which areas they need to work on and may need additional help with and which areas they have covered well. The key skills covered in this test are: Word, Excel, PowerPoint, saving files, programming, using the internet, e-safety and computer theory.
Due to popular demand, I have interpreted the marks awarded to the old-style level descriptors (i.e. if they score 30 on the test or 45%, this would be equivalent to a 4C). Hope this helps.
2A - 5 marks (7%)
3C - 10 marks (15%)
3B - 12 marks (18%)
3A - 20 marks (30%)
4C - 28 marks (42%)
4B - 36 marks (54%)
4A - 42 marks (63%)
5C - 48 marks (72%)
5B - 54 marks (81%)
5A - 60 marks (90%)
6C - 64 marks (96%)
PLEASE NOTE: This test is a paper-based test, if you would prefer the pupils to fill in an on-line document which can be either printed or sent to you electronically then please see our other set of resources from https://www.tes.com/teaching-resource/computing-year-7-baseline-assessment-on-line-version-11355832
PLEASE NOTE: I have released an updated quiz for 2017 which you can download fro free from https://www.tes.com/teaching-resource/fun-end-of-term-summer-quiz-2017-gcse-computer-science-and-ks3-computing-11579339
This quiz is a fun end of term whole class quiz, ideally suited to keep pupils engaged and settled for the final lesson of the summer term. Suitable for year 7 to year 11. The quiz includes computing elements as well as other seasonal questions guaranteed to make the final lesson fun before they break up for the summer holidays.
Print out the answer sheets (enough for 1 per team) and then run through the quiz on the whiteboard. After each section the answers are provided allowing the quiz to easily be cut shorter if you wish.
A fun end of term whole class quiz, ideally suited to keep pupils engaged and settled for the final lesson of the spring term. Suitable for year 7 to year 11. The quiz includes computing elements as well as other seasonal questions guaranteed to make the final lesson fun before they break up for Easter.
Print out the answer sheets (enough for 1 per team) and then run through the quiz on the whiteboard. After each section the answers are provided allowing the quiz to easily be cut shorter if you wish.
This practical hands-on activity is best used to introduce pupils to binary for the first time. It takes about 20 minutes to make the calculator, following the instructions on page 2 (they will need scissors) which can then be used in the lesson to help the pupils convert from binary to denary values.
An interactive quiz for the whole class through an IWB, which can be used as a starter or plenary. Covers cyber bullying, using social media responsibly, copying information from the internet and avoiding infecting your PC with viruses.
One of the most popular FREE teaching resources on TES. Now updated and improved to use the latest version of Scratch. This FREE 6 lesson unit can be used to teach Scratch to KS2 pupils.
Grab your copy of this Scratch unit now, your students will love it.
WHAT IS INCLUDED?
These 6 Scratch programming lessons include attractive dyslexia friendly PowerPoint presentations which include videos to teach the key skills.
Easy to follow teacher lessons plans making this suitable for non-specialist teachers.
Simple student friendly self-evaluation forms which can be completed either on paper-based worksheets or as on-screen editable PDF files to show students their progress through the unit.
Easy to use teacher marksheet in the form of an Excel spreadsheet making your like easier when it comes to reporting on students’ progress.
5 Scratch programs that are partially completed for your students to use along with completed versions for you to use as a demonstration of a possible solution.
WHAT DOES THIS UNIT TEACH YOUR STUDENTS?
This unit is suitable for pupils in KS2. It does not assume any prior programming knowledge and covers the following guidelines in the National Curriculum:
design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
use sequence, selection, and repetition in programs; work with variables and various forms of input and output
use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
.
**NUMBER OF LESSONS **
Recommend 6 x 1 hour lessons, although this will work with slightly shorter or longer lessons.
**SUITABILITY **
This project is suitable for mixed ability classes.
DIFFERENTIATION
Lessons are differentiated by outcome and this is reflected in the success criteria and part of each lesson involves the students working independently, freeing up the teacher to offer more one-to-one help to the students who need it.
Download this FREE unit now and take control of your workload.
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This activity helps towards of the coverage of the new computing national curriculum requirement of understand what algorithms are. An algorithm is a set of instructions. Help pupils learn about putting instructions into order using these cards. Ask the pupils to cut out each set and stick them in the correct order on paper or card. Cards 3 and 4 can have multiple answers and can form the basis for group discussion. A good activity to use before introducing the pupils to bee-bots.
This is a quick reference guide to help pupils (and teachers) find the correct syntax for common lines of code in Python. Best used as a memory aid rather than a teaching aid. Print as a Booklet for best layout.
Suitable for GCSE Computer Science classes and KS3 Computing classes.
This lesson teachers pupils about how bitmap images are created and processed and includes topics such as grid size, colour depth and compression techniques.
The pupils practice creating simple bit map images and then find an image and practice saving the files in different formats to see the difference between lossy and lossless compression.
Suitable for GCSE Computer Science classes and KS3 Computing and ICT classes.
This lesson teaches the pupils about the history of computers. It uses animations to tell the story in an interesting and entertaining way. As the pupils learn the history they fill in a worksheet which you can go through with the whole class. They then complete a word search identifying the key people in developing technology and finally they play a game to recap what they have learnt.
Suitable for GCSE Computer Science classes and KS3 Computing and ICT classes.
This lesson allows pupils to practice using the pen tool in Scratch and uses the ‘repeat’ function to create mathematical shapes. This lesson does assume the pupils have a basic understanding of using Scratch.